def init(Engine,EngineModule,objects):
	Engine.log("initial sleep of 20 seconds")
	time.sleep(20)
	Engine.lightsOff()
	#saveload.load(Engine,EngineModule,"xmlscene/test.xml",objects)
	saveload.load(Engine,EngineModule,"xmlscene/scene.xml",objects)
	objectsNumber = Engine.howManyObjects()
	for i in range(0,objectsNumber):
		o = Engine.getObject(i)
		if o.isGuiShape():
			if not o.isFinalShape():
				o.hide()

	global doneLoadingTime
	doneLoadingTime = Engine.getExactTime()
示例#2
0
文件: dklass.py 项目: ASurtaev/dklass
def startMenu():
    sg.theme('Purple')

    layout = [[sg.Button('Start new game', size=(40, 7))],
              [sg.Button('Load save', size=(40, 7))],
              [sg.Button('Back', size=(40, 7))]]

    start_window = sg.Window('Start menu', layout, size=(600, 355))

    while True:
        event, values = start_window.read()
        if event == sg.WIN_CLOSED or event == 'Back':
            break
        if event == 'Load save':
            #info = (class_respect, teachers, grades, year, situation) or False
            info = svld.load()
            if info == False:
                break
            info = gameplay(class_respect=info[0],
                            teachers=info[1],
                            grades=info[2],
                            year=info[3],
                            loaded_situation=info[4])
            if info != None:
                gameplay(class_respect=info[0],
                         teachers=info[1],
                         grades=info[2],
                         year=info[3],
                         loaded_situation=info[4])
            break
        if event == 'Start new game':
            info = gameplay(class_respect=0,
                            teachers=0,
                            grades=0,
                            year=8,
                            loaded_situation=1)
            if info != None:
                gameplay(class_respect=info[0],
                         teachers=info[1],
                         grades=info[2],
                         year=info[3],
                         loaded_situation=info[4])
            break

    start_window.close()
示例#3
0
def load():
    global filename
    global wavlst
    #Still need to decide on an extension!
    filename = tkFileDialog.askopenfilename(defaultextension=fextension,\
                                            filetypes=(("Wave Combiner files",fextension),\
                                                       ("All Files", "*")))

    if filename=="":
        return
    
    data = saveload.load(filename)
    if data:
        
        root.title("Wave Combiner - " + filename)
        wavlst = data
        comp.set_wave_list(wavlst)
        windowlist.clear()
        update_list()
        comp.draw()
    else:
        print "Invalid Data!"
示例#4
0
def main():
        import saveload
        ary = saveload.load("test.m4a")
        ary = ary.reshape(len(ary)/2,2)[:,0]
        spectrums = get_max_spectrums(ary,256)
        print spectrums
示例#5
0
	print "  - Regular pixels plot: 2"

if __name__ == "__main__":
	if len(sys.argv)!=2:
		perror()
		sys.exit(1)
	else:
		if sys.argv[1] not in ['0','1','2']:
			perror()
			print "Invalid value given: %s" % sys.argv[1]
			sys.exit(1)

	try:
		# Upload data
		print 'Loading data...'
		data,fxlon,fxlat,time_num=sl.load('data')
	except Exception:
		print "Error: No data file in the directory. First run a case using case.py."
		sys.exit(1)

	granules=sort_dates(data)
	bounds=[fxlon.min(),fxlon.max(),fxlat.min(),fxlat.max()]

	print 'Plotting data...'
	# Plot pixels
	if sys.argv[1] is '0':
		m = Basemap(projection='merc',llcrnrlat=bounds[2], urcrnrlat=bounds[3], llcrnrlon=bounds[0], urcrnrlon=bounds[1])
		kmld = []
		for idx, g in enumerate(granules):
			raster_png_data,corner_coords = basemap_scatter_mercator(g[1],bounds,m)
			bounds = (corner_coords[0][0],corner_coords[1][0],corner_coords[0][1],corner_coords[2][1])
示例#6
0
def main():
    import saveload
    ary = saveload.load("test.m4a")
    ary = ary.reshape(len(ary) / 2, 2)[:, 0]
    spectrums = get_max_spectrums(ary, 256)
    print spectrums
def keyPressed(Engine,EngineModule,key,selection,objects):
	pass
	if key == EngineModule.Keys.K_C:
		print("create objects")
		if len(selection.get()) == 1:
			if selection.get()[0].isActor(): 
				o = selection.get()[0]
				numShapes = o.howManyPhysicShapes()
				size = EngineModule.Vec3(10,10,10)
				size = EngineModule.Vec3(1,1,1)

				method=""
				firstShape = o.getShapeByIndex(0)

				if Engine.isKeyDown(EngineModule.Keys.K_1):
					shape = o.addBox(size)
					method = "addBox"
				if Engine.isKeyDown(EngineModule.Keys.K_2):
					shape = o.addCapsule(size)
					method = "addCapsule"
				if Engine.isKeyDown(EngineModule.Keys.K_3):
					shape = o.addSphere(size)
					method = "addSphere"

				colour = EngineModule.Vec3(1,1,1)
				alpha = 1
				if firstShape.hasColour():
					colour = firstShape.getColour()
					alpha = firstShape.getAlpha()
					shape.setColour(colour.x,colour.y,colour.z,alpha)

				shape.setName(str(numShapes+1))

				selection.clear()
				selection.add(shape)

				text = method + "(Engine,EngineModule"
				text += ",bodyName='" + o.getName() + "'"
				text += ",shapeName='" + shape.getName() + "'"
				text += ",size=EngineModule.Vec3(" + str(size) + ")"
				text += ",r=" + str(colour.x)
				text += ",g=" + str(colour.y)
				text += ",b=" + str(colour.z)
				text += ",a=" + str(alpha)
				text += ")"
				helpers.storeOperation(text)

		else:
			if (Engine.isKeyDown(EngineModule.Keys.K_1)
				or Engine.isKeyDown(EngineModule.Keys.K_2)
				or Engine.isKeyDown(EngineModule.Keys.K_3) ):

				size = EngineModule.Vec3(10,10,10)
				#size = EngineModule.Vec3(15,5,1)

				if Engine.isKeyDown(EngineModule.Keys.K_0):
					o = Engine.createStaticActor()
				else:
					o = Engine.createDynamicActor()

				if Engine.isKeyDown(EngineModule.Keys.K_1):
					shape = o.addBox(size)
				elif Engine.isKeyDown(EngineModule.Keys.K_2):
					shape = o.addCapsule(size)
				elif Engine.isKeyDown(EngineModule.Keys.K_3):
					shape = o.addSphere(size)
				shape.setMaterialName(Engine.getDefaultShadedMaterialName())
				shape.setName("1")
				o.setPosition(EngineModule.Vec3(0,150,0))

			if Engine.isKeyDown(EngineModule.Keys.K_4):
				print("create spacecage")
				create.createSpaceCage(Engine,EngineModule,EngineModule.Vec3(
					100,200,300))
				#		200,200,200))

			elif Engine.isKeyDown(EngineModule.Keys.K_6):
				print("create ragdoll")
				char = ragdoll.createHumanBodyParts(Engine,
					EngineModule,size=5,
					pos=EngineModule.Vec3(0,150,0),
					base=False)
				ragdoll.createHumanJoints(Engine,EngineModule,char)
				ragdoll.createLimits(Engine,EngineModule,char,45)
				ragdoll.createLimitsHuman(Engine,EngineModule,char)

			elif Engine.isKeyDown(EngineModule.Keys.K_8):
				print("set camera pos")
				Engine.setCameraPosition(
					EngineModule.Vec3(
					#-39.260421753,51.768470764,-253.214447021
					-37.964317322,51.912330627,-246.827178955 
					)
					)
				Engine.setCameraOrientation(
					EngineModule.Quat(
						#0.061658185,0.000627403,-0.998036027,0.011049764
						0.061658185,0.000627403,-0.998036027,0.011049764
						)
					)
				Engine.setCameraFOV(50)


			elif Engine.isKeyDown(EngineModule.Keys.K_7):

				#saveload.load(Engine,EngineModule,"xmlscene/ragdoll.xml",objects)

				yPos = 0.0

				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_1050.xml",objects,
					loadingPosition=EngineModule.Vec3(18.637054443,yPos,-93.069076538),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.608761549,0.000000000,0.793353617,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_950.xml",objects,
					loadingPosition=EngineModule.Vec3(0.000000000,yPos,117.283714294),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(1.000000000,0.000000000,0.000000000,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_850.xml",objects,
					loadingPosition=EngineModule.Vec3(60.000000000,yPos,57.283725739),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.866025507,0.000000000,0.500000119,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_950.xml",objects,
					loadingPosition=EngineModule.Vec3(40.076103210,yPos,-4.459388256),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.999048233,0.000000000,-0.043619387,0.000000000))

				"""
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_1050.xml",objects,
					loadingPosition=EngineModule.Vec3(-92.474678040,yPos,-33.463573456),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.953717113,0.000000000,-0.300705880,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_850.xml",objects,
					loadingPosition=EngineModule.Vec3(100.000000000,yPos,-42.716278076),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.866025507,0.000000000,0.500000119,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_950.xml",objects,
					loadingPosition=EngineModule.Vec3(-98.567276001,yPos,103.246383667),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.965926170,0.000000000,-0.258819163,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_850.xml",objects,
					loadingPosition=EngineModule.Vec3(-20.000000000,yPos,17.283725739),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.923879683,0.000000000,-0.382683575,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_1050.xml",objects,
					loadingPosition=EngineModule.Vec3(120.000000000,yPos,57.283725739),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.953717053,0.000000000,0.300705850,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_950.xml",objects,
					loadingPosition=EngineModule.Vec3(-150.000000000,yPos,57.283725739),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(-0.130526334,0.000000000,-0.991445363,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_1050.xml",objects,
					loadingPosition=EngineModule.Vec3(-80.000000000,yPos,37.283725739),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(-0.608761787,0.000000000,-0.793353677,0.000000000))
				saveload.load(Engine,EngineModule,"xmlscene/ragdoll_850.xml",objects,
					loadingPosition=EngineModule.Vec3(-4.641016006,yPos,-40.036834717),
					loadingOrientation=EngineModule.Quat().fromAngles(0,180,0) * EngineModule.Quat(0.500000119,0.000000000,-0.866025686,0.000000000))
					"""


			elif Engine.isKeyDown(EngineModule.Keys.K_5):
				pass
				createFigure(Engine,EngineModule,objects,EngineModule.Vec3(0,0,0),EngineModule.Quat(),1050)
def keyPressed(Engine,EngineModule,key,selection,objects):

	if key == EngineModule.Keys.K_J:
		ambient = Engine.getAmbientLight()
		factor = helpers.getModifiedVector(Engine,EngineModule,0.05)
		ambient = ambient + factor
		helpers.vecclamp(ambient)
		Engine.setAmbientLight(ambient)
		print("set ambient light to: " + str(ambient))

	if key == EngineModule.Keys.K_H:
		fov = Engine.getCameraFOV()
		if Engine.isKeyDown(EngineModule.Keys.K_1):
			fov += 2
		if Engine.isKeyDown(EngineModule.Keys.K_2):
			fov -= 2
		if fov < 0:
			fov = 0
		if fov > 180:
			fov = 180
		Engine.setCameraFOV(fov)
		print("set FieldOfView to: " + str(fov))

	if key == EngineModule.Keys.K_G:
		gravity = Engine.getGravity()
		factor = helpers.getModifiedVector(Engine,EngineModule,0.5)
		gravity = gravity + factor
		Engine.setGravity(gravity)
		print("set gravity to: " + str(gravity))

	if key == EngineModule.Keys.K_K:
		if Engine.isKeyDown(EngineModule.Keys.K_1):
			print("save scene.xml")
			saveload.save(Engine,EngineModule,"xmlscene/scene.xml",objects)
			print("done")
		if Engine.isKeyDown(EngineModule.Keys.K_2):
			print("save ragdoll.xml")
			saveload.save(Engine,EngineModule,"xmlscene/ragdoll.xml",objects)
			print("done")
		if Engine.isKeyDown(EngineModule.Keys.K_3):
			print("save test.xml")
			saveload.save(Engine,EngineModule,"xmlscene/test.xml",objects)
			print("done")

	if key == EngineModule.Keys.K_L:
		if Engine.isKeyDown(EngineModule.Keys.K_1):
			print("load scene.xml")
			saveload.load(Engine,EngineModule,"../xmlscene/scene.xml",objects)
			print("done")
		if Engine.isKeyDown(EngineModule.Keys.K_2):
			print("load ragdoll.xml")
			saveload.load(Engine,EngineModule,"xmlscene/ragdoll.xml",objects)
			print("done")
		if Engine.isKeyDown(EngineModule.Keys.K_3):
			print("load test.xml")
			saveload.load(Engine,EngineModule,"xmlscene/test.xml",objects)
			print("done")

	if key == EngineModule.Keys.K_Z:
		print("change material and visibilty")
		#if len(selection.get()) == 1:
		#	o = selection.get()[0]
		if (Engine.isKeyDown(EngineModule.Keys.K_1) or 
			Engine.isKeyDown(EngineModule.Keys.K_2) or
			Engine.isKeyDown(EngineModule.Keys.K_3) or
			Engine.isKeyDown(EngineModule.Keys.K_4)):
			for o in selection.get():
				if o and o.isGuiContainer():
					shapesNumber = o.howManyShapes()
					shapesList = []
					for i in range(0,shapesNumber):
						shape = o.getShapeByIndex(i)
						if Engine.isKeyDown(EngineModule.Keys.K_1):
							shape.setCustomMaterial()
						elif Engine.isKeyDown(EngineModule.Keys.K_2):
							shape.setMaterialName(Engine.getDefaultShadedMaterialName())
						elif Engine.isKeyDown(EngineModule.Keys.K_3):
							shape.setFinalShape()
						elif Engine.isKeyDown(EngineModule.Keys.K_4):
							shape.setNonFinalShape()
				elif o and o.isGuiShape():
					if Engine.isKeyDown(EngineModule.Keys.K_1):
						o.setCustomMaterial()
					elif Engine.isKeyDown(EngineModule.Keys.K_2):
						o.setMaterialName(Engine.getDefaultShadedMaterialName())
					elif Engine.isKeyDown(EngineModule.Keys.K_3):
						o.setFinalShape()
					elif Engine.isKeyDown(EngineModule.Keys.K_4):
						o.setNonFinalShape()

		if Engine.isKeyDown(EngineModule.Keys.K_5) or Engine.isKeyDown(EngineModule.Keys.K_6):
			if Engine.isKeyDown(EngineModule.Keys.K_5):
				objectsNumber = Engine.howManyObjects()
				for i in range(0,objectsNumber):
					o = Engine.getObject(i)
					if o.isGuiShape():
						if not o.isFinalShape():
							o.hide()
			elif Engine.isKeyDown(EngineModule.Keys.K_6):
				objectsNumber = Engine.howManyObjects()
				for i in range(0,objectsNumber):
					o = Engine.getObject(i)
					if o.isGuiShape():
						o.show()

	if key == EngineModule.Keys.K_N:
		if Engine.isKeyDown(EngineModule.Keys.K_1):
			if Engine.isKeyDown(EngineModule.Keys.K_EQUALS):
				Engine.setTimingFactor(Engine.getTimingFactor() * 0.5)
				print("set timingfactor: " +str(Engine.getTimingFactor()))
			else:
				Engine.setTimingFactor(Engine.getTimingFactor() * 0.9)
				print("set timingfactor: " +str(Engine.getTimingFactor()))
		if Engine.isKeyDown(EngineModule.Keys.K_2):
			if Engine.isKeyDown(EngineModule.Keys.K_EQUALS):
				Engine.setTimingFactor(Engine.getTimingFactor() * 2.0)
				print("set timingfactor: " +str(Engine.getTimingFactor()))
			else:
				Engine.setTimingFactor(Engine.getTimingFactor() * 1.1)
				print("set timingfactor: " +str(Engine.getTimingFactor()))

	if key == EngineModule.Keys.K_I:
		print("fps: " + str(float(1000.0 / Engine.getTimeDifference())))
		for o in selection.get():
			print("object: " + str(o))
			print("    name: " + str(o.getName()))
			print("    uuid: " + str(o.readUuid()))
			if o.isActor():
				print("    position: " + str(o.getPosition()))
				print("    size: " + str(o.getSize()))
				print("    orientation: " + str(o.getOrientation().toAngles()))
				print("    mass: " + str(o.getMass()))
			if o.isJoint():
				print("    yLimit: " + str(o.isJoint().getYLimit()))
				print("    zLimit: " + str(o.isJoint().getZLimit()))
				print("    anchor 1: " + str(o.isJoint().getAnchor1()))
				print("    anchor 2: " + str(o.isJoint().getAnchor2()))
				print("    anchor 1 orien: " + str(o.isJoint().getAnchor1Orientation().toAngles()))
				print("    anchor 2 orien: " + str(o.isJoint().getAnchor2Orientation().toAngles()))
				print("    motorOn: " + str(o.isJoint().isMotorOn()))
				print("    motor target: " + str(o.isJoint().getMotorTarget().toAngles()))

		body,joint = bodyjoint.getBodyJoint(selection.get())
		if ((body and joint) and bodyjoint.isBodyJointConnected(body,joint)):
			pass
			jointPos = bodyjoint.getBodyJointAnchorSizePos(body,joint)
			print("body joint size pos: " + str(jointPos))
示例#9
0
文件: gui.py 项目: DavidRisch/EvoSim
 def load(self, event):
     saveload.load(self.manager)
示例#10
0
import numpy as np
import saveload as sl
import JPSSD as J

data,fxlon,fxlat=sl.load('data')
U,L,T=sl.load('result')
xx=fxlon
yy=fxlat
zz=U 
J.plot_3D(xx,yy,zz)

zz=L
J.plot_3D(xx,yy,zz)

zz=T
J.plot_3D(xx,yy,zz)
示例#11
0
import matplotlib.pyplot as pl
import numpy as np
import pandas as pd
import saveload as sl

df = sl.load('../../data/OJP/OJP_NW_VWC.pkl')

# Get depths:
z = []
for col in df.columns:
    print(col)
    x = np.mean(
        [float(i) for i in col.split('_')[1].split('c')[0].split('to')])
    z.append(x)
z = np.array(z)

# Plot
pl.figure(figsize=(12, 5))
for col in df.columns:
    pl.plot(df[col])
pl.grid()
pl.ylabel('Volumetric water content')
pl.legend()
pl.savefig('OJP_NW_Timeseries.png', dpi=300)
示例#12
0
from utils import *
import numpy as np
import matplotlib.pyplot as plt
import saveload as sl

# Load data
g=sl.load('example')

# Size of the center of the pixels
size=200

# Ground pixels
lons=np.array(g.lon_nofire)
lats=np.array(g.lat_nofire)
color=(0,0.59765625,0)
plt.scatter(lons,lats,size,marker='.',color=color)

# Fire pixels
lons=np.array(g.lon_fire)
lats=np.array(g.lat_fire)
color=(0.59765625,0,0)
plt.scatter(lons,lats,size,marker='.',color=color)

plt.show()
示例#13
0
    print '>> File %s already created! Skipping all satellite processing <<' % bounds_file
    print 'Loading from %s...' % bounds_file
    result = loadmat(bounds_file)
    # Taking necessary variables from result dictionary
    scale = result['time_scale_num'][0]
    time_num_granules = result['time_num_granules'][0]
    time_num_interval = result['time_num'][0]
    lon = np.array(result['fxlon']).astype(float)
    lat = np.array(result['fxlat']).astype(float)
    if 'ofxlon' in result.keys():
        fxlon = result['ofxlon']
        fxlat = result['ofxlat']
elif cloud_exists and cloud:
    print '>> File %s already created! Skipping all satellite processing <<' % cloud_file
    print 'Loading from %s...' % cloud_file
    lon, lat, X, y, c, time_num_interval, time_num_granules, scale, fxlon, fxlat = sl.load(
        cloud_file)
else:
    if satellite_exists:
        print '>> File %s already created! Skipping satellite retrieval <<' % satellite_file
        print 'Loading from %s...' % satellite_file
        data, fxlon, fxlat, time_num = sl.load(satellite_file)
        bbox = [fxlon.min(), fxlon.max(), fxlat.min(), fxlat.max()]
    else:
        argument = sys.argv[1].split(',')
        if len(argument) > 1:
            print '>> Creating the fire mesh <<'
            dlon = .005
            dlat = .005
            bounds = map(float, argument)
            fxlon, fxlat = np.meshgrid(np.arange(bounds[0], bounds[1], dlon),
                                       np.arange(bounds[2], bounds[3], dlat))
示例#14
0
         time_num = [1376114400.0, 1376546400.0]
         scale = [1375898400.0, 1377410400.0]
         dst = './patch/wrfout_patch'
         X, y, c = process_forecast_wrfout(dst, scale, time_num, plot=plot)
         sl.save(dict({'X': X, 'y': y, 'c': c}), 'forecast')
     else:
         bounds = (-113.85068, -111.89413, 39.677563, 41.156837)
         dst = './patch/wrfout_patch'
         f = process_forecast_slides_wrfout(dst, bounds, plot=plot)
         sl.save(f, 'forecast')
 else:
     from infrared_perimeters import process_ignitions
     from setup import process_detections
     dst = 'ideal_test'
     plot = False
     ideal = sl.load(dst)
     kk = 4
     data = process_tign_g_slices(ideal['lon'][::kk, ::kk],
                                  ideal['lat'][::kk, ::kk],
                                  ideal['tign_g'][::kk, ::kk],
                                  ideal['bounds'],
                                  ideal['ctime'],
                                  ideal['dx'],
                                  ideal['dy'],
                                  wrfout_file='ideal',
                                  dt_for=ideal['dt'],
                                  plot=plot)
     if 'point' in ideal.keys():
         p = [[ideal['point'][0]], [ideal['point'][1]], [ideal['point'][2]]]
         data.update(process_ignitions(p, ideal['bounds']))
     elif 'points' in ideal.keys():