示例#1
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def setup(sk):
    "Add all content to the sketch"

    # Add text to the sketch
    font = {"font": Font.mono(), "fontStyle": BOLD}
    sk["Score"] = Text(0).config(anchor=TOPLEFT, color="red", **font)
    text = "Pummel the Chimp, and Win $$$"
    sk += Text(text).config(pos=(sk.width - 1, 0), anchor=TOPRIGHT,
                            **font).config(width=0.75 * sk.width)

    # Add fist
    folder = resolvePath("examples/data", pygame.__file__) + "/"
    img = loadImage(folder + "fist.bmp")
    sk += Image(img).config(pos=sk.center, anchor=TOP).bind(ondraw)

    # Add chimp sprite
    img = loadImage(folder + "chimp.bmp")
    sk["Chimp"] = Sprite(img).config(pos=(48, 48), vel=(10, 0),
                                     bounce=BOTH).bind(ondraw=chimpDraw)

    # Load audio files
    audio = "punch.wav", "whiff.wav"
    sk.sounds = [pygame.mixer.Sound(folder + f) for f in audio]

    # Bind click event handler; hide cursor
    sk.bind(onmousedown)
    sk.cursor = False
示例#2
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文件: chimp.py 项目: dmaccarthy/sc8pr
def setup(sk):
    "Add all content to the sketch"

    # Add text to the sketch
    font = {"font":Font.mono(), "fontStyle":BOLD}
    sk["Score"] = Text(0).config(anchor=TOPLEFT, color="red", **font)
    text = "Pummel the Chimp, and Win $$$"
    sk += Text(text).config(pos=(sk.width-1,0),
        anchor=TOPRIGHT, **font).config(width=0.75*sk.width)

    # Add fist
    folder = resolvePath("examples/data", pygame.__file__) + "/"
    img = loadImage(folder + "fist.bmp")
    sk += Image(img).config(pos=sk.center, anchor=TOP).bind(ondraw)

    # Add chimp sprite
    img = loadImage(folder + "chimp.bmp")
    sk["Chimp"] = Sprite(img).config(pos=(48,48),
        vel=(10,0), bounce=BOTH).bind(ondraw=chimpDraw)

    # Load audio files
    audio = "punch.wav", "whiff.wav"
    sk.sounds = [pygame.mixer.Sound(folder + f) for f in audio]

    # Bind click event handler; hide cursor
    sk.bind(onclick)
    sk.cursor = False
示例#3
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def setup(sk):
    # Load image originals
    fldr = resolvePath("img", __file__)
    sk.imgs = [
        Image("{}/{}.png".format(fldr, f))
        for f in ("target", "paper", "scissors")
    ]

    # Create button controls and add images to buttons
    w, h = sk.size
    x = w / 4 - 44
    for img in sk.imgs:
        btn = Button((40, 40), 2).config(anchor=BOTTOM, pos=(x, h - 4))
        btn += Image(img).config(pos=btn.center, height=32)
        sk += btn.bind(onclick)  # Bind event handlers
        x += 44

    # Initialize scores to zero
    font = {"font": Font.mono(), "fontSize": 40, "fontStyle": BOLD}
    sk["Score1"] = Text(0).config(color="red",
                                  anchor=TOPLEFT,
                                  pos=(4, 4),
                                  **font)
    sk["Score2"] = Text(0).config(color="blue",
                                  anchor=TOPRIGHT,
                                  pos=(w - 4, 4),
                                  **font)

    # Create status text
    sk["Status"] = Text("Make a choice!").config(pos=(0.75 * w, h - 24),
                                                 font=Font.sans(),
                                                 fontSize=32,
                                                 color="red")
示例#4
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def setup(game):
    "Create Tic-Tac-Toe board with 100 pixel squares and 20 pixel margins"

    # Load costumes for X and O sprites, and logo
    img = Image(resolvePath("img/xo.png", __file__)).tiles(3)
    game.alien = Image.fromBytes(sc8prData("alien")).config(height=36)

    # Create and position sprites, one per square
    for s in range(9):
        pos = 70 + 100 * (s % 3), 70 + 100 * (s // 3)
        game += Sprite(img).bind(contains=Graphic.contains,
            onclick=clickSquare).config(pos=pos, width=100)

    # Draw the board and start game
    for pts in [((20,120), (320,120)), ((20,220), (320,220)),
        ((120,20), (120,320)), ((220,20), (220,320))]: game += Line(*pts)
    startGame(game)
示例#5
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def setup(game):
    "Create Tic-Tac-Toe board with 100 pixel squares and 20 pixel margins"

    # Load costumes for X and O sprites, and logo
    img = Image(resolvePath("img/xo.png", __file__)).tiles(3)
    game.alien = Image.fromBytes(sc8prData("alien")).config(height=36)

    # Create and position sprites, one per square
    for s in range(9):
        pos = 70 + 100 * (s % 3), 70 + 100 * (s // 3)
        game += Sprite(img).bind(contains=Graphic.contains,
            onclick=clickSquare).config(pos=pos, width=100)

    # Draw the board and start game
    for pts in [((20,120), (320,120)), ((20,220), (320,220)),
        ((120,20), (120,320)), ((220,20), (220,320))]: game += Line(*pts)
    startGame(game)
示例#6
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def setup(sk):
    # Load image originals
    fldr = resolvePath("img", __file__)
    sk.imgs = [Image("{}/{}.png".format(fldr, f))
        for f in ("target", "paper", "scissors")]

    # Create button controls and add images to buttons
    w, h = sk.size
    x = w / 4 - 44
    for img in sk.imgs:
        btn = Button((40, 40), 2).config(anchor=BOTTOM, pos=(x, h-4))
        btn += Image(img).config(pos=btn.center, height=32)
        sk += btn.bind(onclick) # Bind event handlers
        x += 44

    # Initialize scores to zero
    font = {"font":Font.mono(), "fontSize":40, "fontStyle":BOLD}
    sk["Score1"] = Text(0).config(color="red", anchor=TOPLEFT, pos=(4, 4), **font)
    sk["Score2"] = Text(0).config(color="blue", anchor=TOPRIGHT, pos=(w-4, 4), **font)

    # Create status text
    sk["Status"] = Text("Make a choice!").config(pos=(0.75*w, h-24),
        font=Font.sans(), fontSize=32, color="red")
示例#7
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def play(size=(720, 480), record="", auto=4096):
    sk = Game(size).config(imgFldr=resolvePath("img", __file__))
    if record:
        sk.capture = Video().config(interval=2).autoSave(record, auto)
    sk.play("Asteroid Shield", sk.imgFldr + "/target.png")
    if record: sk.capture.autoSave()
示例#8
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 def __init__(self):
     img = Image(resolvePath("img/ball.png", __file__))
     SoccerBall.ballImage = img
     super().__init__(img)
     self.config(height=30, mass=1, drag=0.00025, bounce=BOTH)
示例#9
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文件: soccer.py 项目: swipswaps/sc8pr
 def __init__(self):
     img = Image(resolvePath("img/ball.png", __file__))
     SoccerBall.ballImage = img
     super().__init__(img)
     self.config(height=30, mass=1, drag=0.00025, bounce=BOTH)