示例#1
0
    def send(self):
        actions = []
        half_level = int(
            self.builder.get_object("sclPartialLevel").get_value())
        full_level = int(self.builder.get_object("sclFullLevel").get_value())
        release = self.builder.get_object("cbReleasePartially").get_active()

        if self.half:
            if self.full and release:
                actions.append(TriggerAction(half_level, full_level,
                                             self.half))
            else:
                actions.append(
                    TriggerAction(half_level, TRIGGER_MAX, self.half))
        if self.full:
            actions.append(TriggerAction(full_level, TRIGGER_MAX, self.full))

        if self.analog:
            analog_start = int(
                self.builder.get_object("sclARangeStart").get_value())
            analog_end = int(
                self.builder.get_object("sclARangeEnd").get_value())
            if analog_start == TRIGGER_MIN and analog_end == TRIGGER_MAX:
                actions.append(self.analog)
            else:
                actions.append(
                    TriggerAction(analog_start, analog_end, self.analog))

        self.editor.set_action(MultiAction.make(*actions))
示例#2
0
	def send(self):
		actions = []
		half_level = int(self.builder.get_object("sclPartialLevel").get_value())
		full_level = int(self.builder.get_object("sclFullLevel").get_value())
		cb = self.builder.get_object("cbActionType")
		trigger_style = cb.get_model().get_value(cb.get_active_iter(), 1)
		timeout = self.builder.get_object("sclTimeOut").get_value()
		
		if (trigger_style == "HIPFIRE_NORMAL") and self.half and self.full:
				actions.append(HipfireAction(half_level, full_level, self.half, self.full, HIPFIRE_NORMAL,timeout))
		elif (trigger_style == "HIPFIRE_EXCLUSIVE") and self.half and self.full:
				actions.append(HipfireAction(half_level, full_level, self.half, self.full, HIPFIRE_EXCLUSIVE,timeout))
		elif (trigger_style == "HIPFIRE_SENSIBLE") and self.half and self.full:
				actions.append(HipfireAction(half_level, full_level, self.half, self.full, HIPFIRE_SENSIBLE,timeout))
		else:
			if self.half:
				if self.full and trigger_style == "NORMAL_EXCLUSIVE":
					actions.append(TriggerAction(half_level, full_level, self.half))
				else:
					actions.append(TriggerAction(half_level, TRIGGER_MAX, self.half))
			if self.full:
				actions.append(TriggerAction(full_level, TRIGGER_MAX, self.full))
			
			if self.analog:
				analog_start = int(self.builder.get_object("sclARangeStart").get_value())
				analog_end   = int(self.builder.get_object("sclARangeEnd").get_value())
				if analog_start == TRIGGER_MIN and analog_end == TRIGGER_MAX:
					actions.append(self.analog)
				else:
					actions.append(TriggerAction(analog_start, analog_end, self.analog))
		
		self.editor.set_action(MultiAction.make(*actions))
示例#3
0
    def _convert(self, from_version):
        """ Performs conversion from older profile version """
        if from_version < 1:
            from scc.modifiers import ModeModifier
            # Add 'display Default.menu if center button is held' for old profiles
            c = self.buttons[SCButtons.C]
            if not c:
                # Nothing set to C button
                self.buttons[SCButtons.C] = HoldModifier(
                    MenuAction("Default.menu"),
                    normalaction=MenuAction("Default.menu"))
            elif hasattr(c, "holdaction") and c.holdaction:
                # Already set to something, don't overwrite it
                pass
            elif c.to_string().startswith("OSK."):
                # Special case, don't touch this either
                pass
            else:
                self.buttons[SCButtons.C] = HoldModifier(
                    MenuAction("Default.menu"),
                    normalaction=self.buttons[SCButtons.C])
        if from_version < 1.1:
            # Convert old scrolling wheel to new representation
            from scc.modifiers import FeedbackModifier, BallModifier
            from scc.actions import MouseAction, XYAction
            from scc.uinput import Rels
            iswheelaction = (
                lambda x: isinstance(x, MouseAction) and x.parameters[0] in
                (Rels.REL_HWHEEL, Rels.REL_WHEEL))
            for p in (Profile.LEFT, Profile.RIGHT):
                a, feedback = self.pads[p], None
                if isinstance(a, FeedbackModifier):
                    feedback = a.haptic.get_position()
                    a = a.action
                if isinstance(a, XYAction):
                    if iswheelaction(a.x) or iswheelaction(a.y):
                        n = BallModifier(XYAction(a.x, a.y))
                        if feedback is not None:
                            n = FeedbackModifier(feedback, 4096, 16, n)
                        self.pads[p] = n
                        log.info("Converted %s to %s", a.to_string(),
                                 n.to_string())
        if from_version < 1.2:
            # Convert old trigger settings that were done with ButtonAction
            # to new TriggerAction
            from scc.constants import TRIGGER_HALF, TRIGGER_MAX, TRIGGER_CLICK
            from scc.actions import ButtonAction, TriggerAction, MultiAction
            from scc.uinput import Keys
            for p in (Profile.LEFT, Profile.RIGHT):
                if isinstance(self.triggers[p], ButtonAction):
                    buttons, numbers = [], []
                    n = None
                    # There were one or two keys and zero to two numeric
                    # parameters for old button action
                    for param in self.triggers[p].parameters:
                        if param in Keys:
                            buttons.append(param)
                        elif type(param) in (int, float):
                            numbers.append(int(param))
                    if len(numbers) == 0:
                        # Trigger range was not specified, assume defaults
                        numbers = (TRIGGER_HALF, TRIGGER_CLICK)
                    elif len(numbers) == 1:
                        # Only lower range was specified, add default upper range
                        numbers.append(TRIGGER_CLICK)
                    if len(buttons) == 1:
                        # If only one button was set, trigger should work like
                        # one big button
                        n = TriggerAction(numbers[0], ButtonAction(buttons[0]))
                    elif len(buttons) == 2:
                        # Both buttons were set
                        n = MultiAction(
                            TriggerAction(numbers[0], numbers[1],
                                          ButtonAction(buttons[0])),
                            TriggerAction(numbers[1], TRIGGER_MAX,
                                          ButtonAction(buttons[1])))

                    if n:
                        log.info("Converted %s to %s",
                                 self.triggers[p].to_string(), n.to_string())
                        self.triggers[p] = n
			def cb(action):
				action = TriggerAction(254, 255, action)
				self.set_action(action, from_custom=True)
				self.force_page("trigger")
示例#5
0
    def parse_group(self, group, side):
        """
		Parses output (group) from vdf profile.
		Returns Action.
		"""
        if not "mode" in group:
            raise ParseError("Group without mode")
        mode = group["mode"]
        inputs = VDFProfile.get_inputs(group)

        settings = group["settings"] if "settings" in group else {}
        for o in ("output_trigger", "output_joystick"):
            if o in settings:
                if int(settings[o]) <= 1:
                    side = Profile.LEFT
                else:
                    side = Profile.RIGHT

        if mode == "dpad":
            keys = []
            for k in ("dpad_north", "dpad_south", "dpad_east", "dpad_west"):
                if k in inputs:
                    keys.append(self.parse_button(inputs[k]))
                else:
                    keys.append(NoAction())
            action = DPadAction(*keys)
        elif mode == "four_buttons":
            keys = []
            for k in ("button_y", "button_a", "button_x", "button_b"):
                if k in inputs:
                    keys.append(self.parse_button(inputs[k]))
                else:
                    keys.append(NoAction())
            action = DPadAction(*keys)
        elif mode == "joystick_move":
            if side == Profile.LEFT:
                # Left
                action = XYAction(AxisAction(Axes.ABS_X),
                                  AxisAction(Axes.ABS_Y))
            else:
                # Right
                action = XYAction(AxisAction(Axes.ABS_RX),
                                  AxisAction(Axes.ABS_RY))
        elif mode == "joystick_camera":
            output_joystick = 0
            if 'output_joystick' in settings:
                output_joystick = int(settings['output_joystick'])
            if output_joystick == 0:
                action = BallModifier(
                    XYAction(AxisAction(Axes.ABS_X), AxisAction(Axes.ABS_Y)))
            elif output_joystick == 1:
                action = BallModifier(
                    XYAction(AxisAction(Axes.ABS_RX), AxisAction(Axes.ABS_RY)))
            else:
                # TODO: Absolute mouse? Doesn't seems to do anything in Steam
                action = BallModifier(
                    SensitivityModifier(0.1, 0.1, MouseAction()))
        elif mode == "mouse_joystick":
            action = BallModifier(
                XYAction(AxisAction(Axes.ABS_RX), AxisAction(Axes.ABS_RY)))
        elif mode == "scrollwheel":
            action = BallModifier(
                XYAction(MouseAction(Rels.REL_HWHEEL),
                         MouseAction(Rels.REL_WHEEL)))
        elif mode == "touch_menu":
            # Touch menu is converted to GridMenu
            items = []
            next_item_id = 1
            for k in inputs:
                action = self.parse_button(inputs[k])
                items.append(
                    MenuItem("item_%s" % (next_item_id, ),
                             action.describe(Action.AC_BUTTON), action))
                next_item_id += 1
            # Menu is stored in profile, with generated ID
            menu_id = "menu_%s" % (self.next_menu_id, )
            self.next_menu_id += 1
            self.menus[menu_id] = MenuData(*items)

            action = GridMenuAction(
                menu_id, 'LEFT' if side == Profile.LEFT else 'RIGHT',
                SCButtons.LPAD if side == Profile.LEFT else SCButtons.RPAD)
        elif mode == "absolute_mouse":
            if "click" in inputs:
                if side == Profile.LEFT:
                    self.add_by_binding(SCButtons.LPAD,
                                        self.parse_button(inputs["click"]))
                else:
                    self.add_by_binding(SCButtons.RPAD,
                                        self.parse_button(inputs["click"]))
            if "gyro_axis" in settings:
                if int(settings["gyro_axis"]) == 1:
                    action = MouseAction(ROLL)
                else:
                    action = MouseAction(YAW)
            else:
                action = MouseAction()
        elif mode == "mouse_wheel":
            action = BallModifier(
                XYAction(MouseAction(Rels.REL_HWHEEL),
                         ouseAction(Rels.REL_WHEEL)))
        elif mode == "trigger":
            actions = []
            if "click" in inputs:
                actions.append(
                    TriggerAction(TRIGGER_CLICK,
                                  self.parse_button(inputs["click"])))

            if side == Profile.LEFT:
                actions.append(AxisAction(Axes.ABS_Z))
            else:
                actions.append(AxisAction(Axes.ABS_RZ))

            action = MultiAction.make(*actions)
        elif mode == "mouse_region":
            # Read value and assume dafaults
            scale = float(settings["scale"]) if "scale" in settings else 100.0
            x = float(
                settings["position_x"]) if "position_x" in settings else 50.0
            y = float(
                settings["position_y"]) if "position_y" in settings else 50.0
            w = float(settings["sensitivity_horiz_scale"]
                      ) if "sensitivity_horiz_scale" in settings else 100.0
            h = float(settings["sensitivity_vert_scale"]
                      ) if "sensitivity_vert_scale" in settings else 100.0
            # Apply scale
            w = w * scale / 100.0
            h = h * scale / 100.0
            # Convert to (0, 1) range
            x, y = x / 100.0, 1.0 - (y / 100.0)
            w, h = w / 100.0, h / 100.0
            # Convert to rectangle
            x1 = max(0.0, x - (w * VDFProfile.REGION_IMPORT_FACTOR))
            x2 = min(1.0, x + (w * VDFProfile.REGION_IMPORT_FACTOR))
            y1 = max(0.0, y - (h * VDFProfile.REGION_IMPORT_FACTOR))
            y2 = min(1.0, y + (h * VDFProfile.REGION_IMPORT_FACTOR))

            action = RelAreaAction(x1, y1, x2, y2)
        else:
            raise ParseError("Unknown mode: '%s'" % (group["mode"], ))

        action = VDFProfile.parse_modifiers(group, action, side)
        return action