def _generate_menudata(self): """ Generates MenuData instance from items in list """ model = self.builder.get_object("tvItems").get_model() data = MenuData(*[i[0].item for i in model]) i = 1 for item in data: item.id = "item%s" % (i, ) i += 1 return data
items.insert(pos, Separator(instance.label)) pos += 1 items.insert(pos, instance) else: if isinstance(instance, MenuGenerator): items = [ x for x in items if not ( isinstance(x, Separator) and x.label == instance.label) ] items = [ x for x in items if instance.describe().strip(" >") != x.describe().strip(" >") ] path = os.path.join(get_menus_path(), "Default.menu") data = MenuData(*items) jstr = Encoder(sort_keys=True, indent=4).encode(data) open(path, "w").write(jstr) log.debug("Wrote menu file %s", path) def load_cbMIs(self): """ See above. This method just parses Default menu and checks boxes for present menu items. """ try: data = MenuData.from_fileobj(open(find_menu("Default.menu"), "r")) except Exception, e: # Shouldn't really happen log.error(traceback.format_exc()) return
def parse_group(self, group, side): """ Parses output (group) from vdf profile. Returns Action. """ if not "mode" in group: raise ParseError("Group without mode") mode = group["mode"] inputs = VDFProfile.get_inputs(group) settings = group["settings"] if "settings" in group else {} for o in ("output_trigger", "output_joystick"): if o in settings: if int(settings[o]) <= 1: side = Profile.LEFT else: side = Profile.RIGHT if mode == "dpad": keys = [] for k in ("dpad_north", "dpad_south", "dpad_east", "dpad_west"): if k in inputs: keys.append(self.parse_button(inputs[k])) else: keys.append(NoAction()) action = DPadAction(*keys) elif mode == "four_buttons": keys = [] for k in ("button_y", "button_a", "button_x", "button_b"): if k in inputs: keys.append(self.parse_button(inputs[k])) else: keys.append(NoAction()) action = DPadAction(*keys) elif mode == "joystick_move": if side == Profile.LEFT: # Left action = XYAction(AxisAction(Axes.ABS_X), AxisAction(Axes.ABS_Y)) else: # Right action = XYAction(AxisAction(Axes.ABS_RX), AxisAction(Axes.ABS_RY)) elif mode == "joystick_camera": output_joystick = 0 if 'output_joystick' in settings: output_joystick = int(settings['output_joystick']) if output_joystick == 0: action = BallModifier( XYAction(AxisAction(Axes.ABS_X), AxisAction(Axes.ABS_Y))) elif output_joystick == 1: action = BallModifier( XYAction(AxisAction(Axes.ABS_RX), AxisAction(Axes.ABS_RY))) else: # TODO: Absolute mouse? Doesn't seems to do anything in Steam action = BallModifier( SensitivityModifier(0.1, 0.1, MouseAction())) elif mode == "mouse_joystick": action = BallModifier( XYAction(AxisAction(Axes.ABS_RX), AxisAction(Axes.ABS_RY))) elif mode == "scrollwheel": action = BallModifier( XYAction(MouseAction(Rels.REL_HWHEEL), MouseAction(Rels.REL_WHEEL))) elif mode == "touch_menu": # Touch menu is converted to GridMenu items = [] next_item_id = 1 for k in inputs: action = self.parse_button(inputs[k]) items.append( MenuItem("item_%s" % (next_item_id, ), action.describe(Action.AC_BUTTON), action)) next_item_id += 1 # Menu is stored in profile, with generated ID menu_id = "menu_%s" % (self.next_menu_id, ) self.next_menu_id += 1 self.menus[menu_id] = MenuData(*items) action = GridMenuAction( menu_id, 'LEFT' if side == Profile.LEFT else 'RIGHT', SCButtons.LPAD if side == Profile.LEFT else SCButtons.RPAD) elif mode == "absolute_mouse": if "click" in inputs: if side == Profile.LEFT: self.add_by_binding(SCButtons.LPAD, self.parse_button(inputs["click"])) else: self.add_by_binding(SCButtons.RPAD, self.parse_button(inputs["click"])) if "gyro_axis" in settings: if int(settings["gyro_axis"]) == 1: action = MouseAction(ROLL) else: action = MouseAction(YAW) else: action = MouseAction() elif mode == "mouse_wheel": action = BallModifier( XYAction(MouseAction(Rels.REL_HWHEEL), ouseAction(Rels.REL_WHEEL))) elif mode == "trigger": actions = [] if "click" in inputs: actions.append( TriggerAction(TRIGGER_CLICK, self.parse_button(inputs["click"]))) if side == Profile.LEFT: actions.append(AxisAction(Axes.ABS_Z)) else: actions.append(AxisAction(Axes.ABS_RZ)) action = MultiAction.make(*actions) elif mode == "mouse_region": # Read value and assume dafaults scale = float(settings["scale"]) if "scale" in settings else 100.0 x = float( settings["position_x"]) if "position_x" in settings else 50.0 y = float( settings["position_y"]) if "position_y" in settings else 50.0 w = float(settings["sensitivity_horiz_scale"] ) if "sensitivity_horiz_scale" in settings else 100.0 h = float(settings["sensitivity_vert_scale"] ) if "sensitivity_vert_scale" in settings else 100.0 # Apply scale w = w * scale / 100.0 h = h * scale / 100.0 # Convert to (0, 1) range x, y = x / 100.0, 1.0 - (y / 100.0) w, h = w / 100.0, h / 100.0 # Convert to rectangle x1 = max(0.0, x - (w * VDFProfile.REGION_IMPORT_FACTOR)) x2 = min(1.0, x + (w * VDFProfile.REGION_IMPORT_FACTOR)) y1 = max(0.0, y - (h * VDFProfile.REGION_IMPORT_FACTOR)) y2 = min(1.0, y + (h * VDFProfile.REGION_IMPORT_FACTOR)) action = RelAreaAction(x1, y1, x2, y2) else: raise ParseError("Unknown mode: '%s'" % (group["mode"], )) action = VDFProfile.parse_modifiers(group, action, side) return action