示例#1
0
文件: windowView.py 项目: eluke66/Ray
def makeRiver(xMin, xMax, yMin, yMax,n=5):
    hfmatl = dielectricMaterial( 1.333, Color(0,0,1), 100 );
    oceanGroup = GriddedGroup(n)
    
    
    nTilesY = 200;
    nTilesX = 100;
    p = Point( xMin, yMin, 0 );
    tileSizeX = (xMax-xMin) / float(nTilesX);
    tileSizeY = (yMax-yMin) / float(nTilesY);

    h = Water( hfmatl,
               512,
               True, False,
               265 * 3.1415 / 180,
               .00000775, 2.0,
               p, p+Vector(tileSizeX,tileSizeY,0) )
    scenes.spreadWater( oceanGroup, h, Point(xMin,yMin,0), Point(xMax,yMax,0), nTilesX, nTilesY, 0.0 )
    return oceanGroup
示例#2
0
文件: bridge2.py 项目: eluke66/Ray
yMax = 500

nTilesY = 10;
nTilesX = 10;
p = Point( xMin, yMin, -10 );
tileSizeX = (xMax-xMin) / float(nTilesX);
tileSizeY = (yMax-yMin) / float(nTilesY);

h = Water( hfmatl,
           512,
           True, False,
           265 * 3.1415 / 180,
           .00000775, 2.0,
           p, p+Vector(tileSizeX,tileSizeY,-10) )

scenes.spreadWater( oceanGroup, h, Point(xMin,yMin,-10), Point(xMax,yMax,-10), nTilesX, nTilesY,-8 )
world.addObject(oceanGroup)


xSpan = 5
ySpan = 4
plane = BoundedPlane(lambertianMaterial( Color(0.2,0.2,1), 0.6, 0.4),
                     Vector(0,0,1), Point(0,0,-50),
                     Point(xSpan*xMin,ySpan*yMin,-51),
                     Point(xSpan*xMax,ySpan*yMax,-49) )
world.addObject(plane)
#######



scene.setObject( world );