def animate(): if validate() == 0: pass else: scorealgorithm.calcscore(hooker = updatePlayingField) time.sleep(5) playing_field.delete(ALL) draw_map() scale_canvas() root.update()
def createMaskAndScore(who=None): try: import psyco psyco.full() except ImportError: pass if who == critter.PREDATOR: m = mask.createmask() pred_mask = m prey_mask = {} elif who == critter.PREY: m = mask.createmask() pred_mask = {} prey_mask = m else: m = {} pred_mask = {} prey_mask = {} s = scorealgorithm.calcscore(pred_mask, prey_mask) return s, m