示例#1
0
 def update(self):
     #if
     if self.end is None and self.scored is None:
         transaction = new('TransactionBeacon', False)
         transaction.beacon = self
         transaction.destination = self.owner
         transaction.source = self.get_host().get_team()
         transaction.value = int(
             self.get_game().get_setting('beacon_score'))
         transaction.save()
         transaction.destination.add_transaction(transaction)
         reverse = new('TransactionBeacon', False)
         reverse.beacon = self
         reverse.destination = self.owner
         reverse.source = self.get_host().get_team()
         reverse.value = transaction.value * -1
         reverse.save()
         General.info(
             'Scored a Beacon by "%s" on Host "%s" owned by "%s" for "%d" PTS!'
             % (self.owner.get_path(), self.get_host().get_path(),
                transaction.source.get_path(), transaction.value))
         transaction.source.add_transaction(reverse)
         del reverse
         del transaction
         self.scored = now()
         self.save()
示例#2
0
 def start_game(self):
     self.status = GAME_RUNNING
     self.start = now()
     self.save()
     Events.info('Game "%s" was started!' % self.name)
     General.info('Game "%s" was started!' % self.name)
     self.event('Game %s has been started!' % self.name)
示例#3
0
 def get_port(self, team, port):
     try:
         number = int(port)
         if number <= 0:
             raise ValueError()
     except ValueError:
         General.error(
             'Team "%s" attempted to open port "%s" which is not a valid integer!'
             % (team.get_path(), str(port)))
         return HttpResponseBadRequest(content=TEAM_MESSAGE_PORT_INVALID)
     try:
         self.get(port=number)
     except (ObjectDoesNotExist, MultipleObjectsReturned):
         pass
     else:
         return HttpResponse(status=418)
     openport = new('Port', False)
     openport.port = number
     openport.save()
     team.game.ports.add(openport)
     team.game.save()
     General.info('Team "%s" attempted to opened Beacon Port "%d"!' %
                  (team.get_path(), number))
     del openport
     return HttpResponse(status=201,
                         content=TEAM_MESSAGE_PORT.format(port=port))
示例#4
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 def expire(self):
     General.info(
         'Beacon by "%s" on Host "%s" has expired after "%d" seconds!' %
         (self.owner.get_path(), self.get_host().get_path(),
          self.__len__()))
     Events.info(
         'Beacon by "%s" on Host "%s" has expired after "%d" seconds!' %
         (self.owner.get_path(), self.get_host().get_path(),
          self.__len__()))
     self.end = now()
     self.save()
示例#5
0
def job(request):
    client = ip(request)
    games, monitor, err = AssignedMonitor.objects.get_montiors(
        client, request.auth)
    if err is not None:
        return err
    if request.method == HTTP_GET:
        Authentication.debug(
            '[%s] AssignedMonitor "%s" connected to request a Job, assigned to "%d" running Games.'
            % (client, monitor.name, len(games)))
        General.info(
            '[%s] AssignedMonitor "%s" connected to request a Job, assigned to "%d" running Games.'
            % (client, monitor.name, len(games)))
        Jobs.debug(
            '[%s] AssignedMonitor "%s": Connected and will attempt to pick "%d" times for a valid Job.'
            % (client, monitor.name, len(games)))
        for game_num in range(0, len(games)):
            game = choice(games)
            Jobs.debug(
                '[%s] AssignedMonitor "%s": Selection round "%s" selected Game "%s".'
                % (client, monitor.name, game_num, game.game.get_name()))
            job = Job.objects.new_job(game)
            if job is not None:
                Jobs.info(
                    '[%s] AssignedMonitor "%s": Job ID "%d" created for Host "%s"!'
                    % (client, monitor.name, job.id, job.host.get_path()))
                return HttpResponse(status=201,
                                    content=dumps(job.get_json(), indent=4))
            del game
        del games
        Jobs.debug(
            '[%s] AssignedMonitor "%s": Has no valid hosts to choose from!' %
            (client, monitor.name))
        return HttpResponse(status=204, content=JOB_MESSAGE_NO_HOSTS)
    elif request.method == HTTP_POST:
        return Job.objects.get_job(monitor, request)
    return HttpResponseBadRequest(content=MESSAGE_INVALID_METHOD)
示例#6
0
 def get_beacon(self, team, token, address):
     try:
         target = IPv4Address(address)
     except ValueError:
         General.error(
             'Team "%s" reported a Beacon for an invalid IP address "%s"!' %
             (team.get_path(), address))
         return HttpResponseBadRequest(content=HOST_MESSAGE_INVALID_IP)
     General.info(
         'Received a Beacon request by Team "%s" for address "%s"!' %
         (team.get_path(), address))
     host = None
     ghost = False
     try:
         host = self.exclude(range__team=team).get(ip=address)
     except MultipleObjectsReturned:
         General.error(
             'Team "%s" reported a Beacon for an invalid IP address "%s" that matches multiple Hosts!'
             % (team.get_path(), address))
         return HttpResponseBadRequest(content=HOST_MESSAGE_INVALID_IP)
     except ObjectDoesNotExist:
         ghost = True
         try:
             host = get('BeaconHost').objects.exclude(range__team=team).get(
                 ip=address)
         except (ObjectDoesNotExist, MultipleObjectsReturned):
             pass
         if host is None:
             General.info(
                 'Beacon request by Team "%s" for address "%s" does not match a known host, will attempt to match!'
                 % (team.get_path(), address))
             victim = None
             for match in team.get_game().teams.exclude(id=team.id):
                 match_playing = match.get_playingteam()
                 if match_playing is None or match_playing.assets is None:
                     continue
                 try:
                     network = IPv4Network(match_playing.assets.subnet)
                 except ValueError:
                     General.warning(
                         'Team "%s" does not have a valid subnet entered for it\'s range "%s"!'
                         % (match.get_path(), match_playing.assets.subnet))
                     continue
                 else:
                     if target in network:
                         victim = match_playing
                         break
                 finally:
                     del match_playing
             if victim is None:
                 General.error(
                     'Beacon request by Team "%s" for address "%s" does not match a known host or Team subnet range!'
                     % (team.get_path(), address))
                 return HttpResponseNotFound(content=HOST_MESSAGE_NO_HOST)
             General.debug(
                 'Creating BeaconHost due to Beacon request by Team "%s" for address "%s" that matches Team "%s" '
                 'range!' % (team.get_path(), address, victim.get_path()))
             host = new('BeaconHost', False)
             host.ip = address
             host.range = victim.assets
             host.save()
             del victim
     del target
     General.debug('Received Beacon request by Team "%s" for Host "%s"!' %
                   (team.get_path(), host.get_path()))
     if not host.get_game().__bool__():
         General.error(
             'Received Beacon request by Team "%s" for Host "%s" for a non-running Game!'
             % (team.get_path(), host.get_path()))
         return HttpResponseBadRequest(content=MESSAGE_GAME_NO_RUNNING)
     if host.get_game().id != team.get_game().id:
         General.error(
             'Received Beacon request by Team "%s" for Host "%s" not in the same Game!'
             % (team.get_path(), host.get_path()))
         return HttpResponseBadRequest(content=HOST_MESSAGE_NO_HOST)
     try:
         beacon = host.beacons.get(end__isnull=True, owner=team)
     except MultipleObjectsReturned:
         General.warning(
             'Received Beacon request by Team "%s" for Host "%s" attempting to add multiple Beacons!'
             % (team.get_path(), host.get_path()))
         return HttpResponseForbidden(content=HOST_MESSAGE_BEACON_EXISTS)
     except ObjectDoesNotExist:
         Events.info(
             'Created a new Beacon on Host "%s" owned by Team "%s" from "%s"!'
             %
             (host.get_path(), host.get_team().get_path(), team.get_path()))
         General.info(
             'Created a new Beacon on Host "%s" owned by Team "%s" from "%s"!'
             %
             (host.get_path(), host.get_team().get_path(), team.get_path()))
         team.get_game().event(
             '%s has compromised a Host on %s\'s network!' %
             (team.get_name(), host.get_team().get_name()))
         beacon = new('Beacon', False)
         beacon.owner = team
         if ghost:
             beacon.ghost = host
         else:
             beacon.host = host
     beacon.update = now()
     beacon.token = token
     beacon.save()
     return HttpResponse(status=201)
示例#7
0
 def get_team_json(self,
                   request,
                   field=TEAM_DEFAULT_FIELD,
                   beacon=False,
                   offensive=False):
     client = ip(request)
     try:
         json_str = request.body.decode('UTF-8')
     except UnicodeDecodeError:
         General.error(
             '[%s] Client attempted to submit an improperly encoded request!'
             & client)
         return None, None, None, HttpResponseBadRequest(
             content=MESSAGE_INVALID_ENCODING)
     try:
         json_data = loads(json_str)
     except JSONDecodeError:
         General.error(
             '[%s] Client attempted to submit an improperly JSON formatted request!'
             & client)
         return None, None, None, HttpResponseBadRequest(
             content=MESSAGE_INVALID_FORMAT)
     finally:
         del json_str
     if field not in json_data:
         General.error(
             '[%s] Data submitted by client is missing requested field "%s"!'
             & (client, field))
         return None, None, None, HttpResponseBadRequest(
             content=TEAM_MESSAGE_MISSING_FIELD.format(field=field))
     General.debug(
         '[%s] Client connected with token "%s" to request a Team.' %
         (client, str(request.auth.token.uid)))
     team, token = self.get_team_token(uuid=json_data[field], beacon=beacon)
     if team is None:
         General.info(
             '[%s] Client attempted to use value "%s" to request a non-existant Team!'
             % (client, json_data[field]))
         return None, None, None, HttpResponseBadRequest(
             content=TEAM_MESSAGE_NO_TEAM)
     General.debug(
         '[%s] Client connected and requested Team "%s" with Token "%s".' %
         (client, team.get_path(), json_data[field]))
     if not team.token.__bool__():
         General.error(
             '[%s] Client attempted to use token "%s" that has expired!' %
             (client, str(team.token.uid)))
         return None, None, None, HttpResponseBadRequest(
             content=TEAM_MESSAGE_EXPIRED)
     if offensive:
         team = team.get_playingteam()
         if team is None or not team.offensive:
             General.error(
                 '[%s] Client connected and requested Team "%s" with Token "%s", but Team is not marked Offensive!'
                 % (client, team.get_path(), json_data[field]))
             return None, None, None, HttpResponseBadRequest(
                 content=TEAM_MESSAGE_NOT_OFFENSIVE)
     if not team.get_game().__bool__():
         General.error(
             '[%s] Client connected and requested Team "%s" that is not currently in a running Game!'
             % (client, team.get_path()))
         return HttpResponseBadRequest(content=MESSAGE_GAME_NO_RUNNING)
     return team, json_data, token, None