示例#1
0
def acknowledgmentAttribute_func():
    '''
    创建角色时用于查看角色属性的流程
    '''
    while (True):
        characterId = CacheContorl.characterData['characterId']
        CharacterHandle.initCharacterList()
        inputS = []
        seeAttrInEveryTime_func()
        flowReturn = SeeCharacterAttrPanel.inputAttrOverPanel()
        inputS = flowReturn + inputS
        characterId = CacheContorl.characterData['characterId']
        yrn = GameInit.askfor_All(inputS)
        showAttrHandleData = TextLoading.getTextData(TextLoading.cmdPath,
                                                     'seeAttrPanelHandle')
        PyCmd.clr_cmd()
        if yrn in panelList:
            PanelStateHandle.panelStateChange(yrn)
        elif yrn == '0':
            GameStartFlow.initGameStart()
            break
        elif yrn == '1':
            CacheContorl.wframeMouse['wFrameRePrint'] = 1
            EraPrint.pnextscreen()
            CacheContorl.nowFlowId = 'title_frame'
            break
        elif yrn in showAttrHandleData:
            CacheContorl.panelState['AttrShowHandlePanel'] = str(
                showAttrHandleData.index(yrn))
示例#2
0
def acknowledgmentAttributeAns(inputList):
    characterId = CacheContorl.characterData['characterId']
    yrn = GameInit.askfor_All(inputList)
    showAttrHandleData = TextLoading.getTextData(TextLoading.cmdPath,
                                                 'seeAttrPanelHandle')
    PyCmd.clr_cmd()
    if yrn in panelList:
        PanelStateHandle.panelStateChange(yrn)
        acknowledgmentAttribute_func()
    elif yrn == '0':
        GameTime.initTime()
        AttrCalculation.setAttrOver(characterId)
        CharacterHandle.initCharacterList()
        SeeCharacterAttrPanel.initShowAttrPanelList()
        characterPosition = CacheContorl.characterData['character'][
            characterId]['Position']
        MapHandle.characterMoveScene(['0'], characterPosition, characterId)
        from script.Flow import Main
        Main.mainFrame_func()
    elif yrn == '1':
        CacheContorl.wframeMouse['wFrameRePrint'] = 1
        EraPrint.pnextscreen()
        SeeCharacterAttrPanel.initShowAttrPanelList()
        from script.Design import StartFlow
        StartFlow.main_func()
    elif yrn in showAttrHandleData:
        index = showAttrHandleData.index(yrn)
        index = str(index)
        CacheContorl.panelState['AttrShowHandlePanel'] = index
        acknowledgmentAttribute_func()
示例#3
0
def initGameStart():
    '''
    用于结束角色创建正式开始游戏的初始化流程
    '''
    GameTime.initTime()
    AttrCalculation.setAttrOver('0')
    Course.initPhaseCourseHour()
    CharacterHandle.initCharacterList()
    Interest.initCharacterInterest()
    Course.initCharacterKnowledge()
    Course.initClassTeacher()
    Course.initClassTimeTable()
    SeeCharacterAttrPanel.initShowAttrPanelList()
    characterPosition = CacheContorl.characterData['character']['0'][
        'Position']
    MapHandle.characterMoveScene(['0'], characterPosition, '0')
    CacheContorl.nowFlowId = 'main'
示例#4
0
def initGameStart():
    '''
    用于结束角色创建正式开始游戏的初始化流程
    '''
    GameTime.initTime()
    AttrCalculation.setAttrOver('0')
    Course.initPhaseCourseHour()
    CharacterHandle.initCharacterList()
    characterSuit = Clothing.creatorSuit(
        'Uniform', CacheContorl.characterData['character']['0']['Sex'])
    for clothing in characterSuit:
        CacheContorl.characterData['character']['0']['Clothing'][clothing][
            uuid.uuid1()] = characterSuit[clothing]
    Clothing.characterPutOnClothing('0')
    Interest.initCharacterInterest()
    Course.initCharacterKnowledge()
    Course.initClassTeacher()
    Course.initClassTimeTable()
    SeeCharacterAttrPanel.initShowAttrPanelList()
    characterPosition = CacheContorl.characterData['character']['0'][
        'Position']
    MapHandle.characterMoveScene(['0'], characterPosition, '0')
    CacheContorl.nowFlowId = 'main'