def muzero(config: MuZeroConfig): """ MuZero training is split into two independent parts: Network training and self-play data generation. These two parts only communicate by transferring the latest networks checkpoint from the training to the self-play, and the finished games from the self-play to the training. In contrast to the original MuZero algorithm this version doesn't works with multiple threads, therefore the training and self-play is done alternately. """ storage = SharedStorage(config.new_network(), config.uniform_network(), config.new_optimizer()) replay_buffer = ReplayBuffer(config) for loop in range(config.nb_training_loop): print("Training loop", loop) score_train = run_selfplay(config, storage, replay_buffer, config.nb_episodes) train_network(config, storage, replay_buffer, config.nb_epochs) print("Train score:", score_train) print("Eval score:", run_eval(config, storage, NUM_EVAL_EPISODES)) print( f"MuZero played {config.nb_episodes * (loop + 1)} " f"episodes and trained for {config.nb_epochs * (loop + 1)} epochs.\n" ) return storage.latest_network()
def muzero(config: MuZeroConfig): """ MuZero training is split into two independent parts: Network training and self-play data generation. These two parts only communicate by transferring the latest networks checkpoint from the training to the self-play, and the finished games from the self-play to the training. In contrast to the original MuZero algorithm this version doesn't works with multiple threads, therefore the training and self-play is done alternately. """ network = config.new_network() storage = SharedStorage(network, config.uniform_network(), config.new_optimizer(network)) replay_buffer = ReplayBuffer(config) train_scores = [] eval_scores = [] train_losses = [] for loop in range(config.nb_training_loop): print("Training loop", loop) score_train = run_selfplay(config, storage, replay_buffer, config.nb_episodes) train_losses += train_network(config, storage, replay_buffer, config.nb_epochs) print("Train score:", score_train) score_eval = run_eval(config, storage, 50) print("Eval score:", score_eval) print( f"MuZero played {config.nb_episodes * (loop + 1)} " f"episodes and trained for {config.nb_epochs * (loop + 1)} epochs.\n" ) train_scores.append(score_train) eval_scores.append(score_eval) plt.figure(1) plt.plot(train_scores) plt.plot(eval_scores) plt.title('MuZero Average Rewards') plt.xlabel('MuZero Iterations (Train/Eval)') plt.ylabel('Reward Score') plt.legend(['Train score', 'Eval score']) plt.figure(2) plt.plot(train_losses, color='green') plt.title('MuZero Training Loss') plt.xlabel('Epochs') plt.ylabel('Loss') plt.show() return storage.latest_network()
def muzero(config: MuZeroConfig): storage = SharedStorage(config.new_network(), config.uniform_network(), config.new_optimizer()) replay_buffer = ReplayBuffer(config) for loop in range(config.nb_training_loop): print("Training loop", loop) score_train = run_selfplay(config, storage, replay_buffer, config.nb_episodes) train_network(config, storage, replay_buffer, config.nb_epochs) print("Train score:", score_train) print("Eval score:", run_eval(config, storage, 50)) print(f"MuZero played {config.nb_episodes * (loop + 1)} " f"episodes and trained for {config.nb_epochs * (loop + 1)} epochs.\n") storage.save_network_dir(config.nb_training_loop) return storage.latest_network()