示例#1
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    def _connect(self):
        log.debug("TrapEventDispatcher: Connecting to %s:%d" % (self._remote_host, self._remote_port))
        # create socket
        self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        if self._socket is None:
            # log Error
            log.error("TrapEventDispatcher: Unable to create socket")
            # close Socket
            self._close()
            return

        # set socket timeout
        self._socket.settimeout(self._socket_timeout)

        # connect to graphite server
        try:
            self._socket.connect((self._remote_host, self._remote_port))
            # Log
            log.debug("TrapEventDispatcher: Established connection to %s:%d" % (self._remote_host, self._remote_port))
        except:
            # Log Error
            log.exception("TrapEventDispatcher: Failed to connect to %s:%d" % (self._remote_host, self._remote_port))
            # Close Socket
            self._close()
            return
示例#2
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    def _connect(self):
        log.debug("TrapEventDispatcher: Connecting to %s:%d" %
                  (self._remote_host, self._remote_port))
        # create socket
        self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        if self._socket is None:
            # log Error
            log.error("TrapEventDispatcher: Unable to create socket")
            # close Socket
            self._close()
            return

        # set socket timeout
        self._socket.settimeout(self._socket_timeout)

        # connect to graphite server
        try:
            self._socket.connect((self._remote_host, self._remote_port))
            # Log
            log.debug("TrapEventDispatcher: Established connection to %s:%d" %
                      (self._remote_host, self._remote_port))
        except:
            # Log Error
            log.exception("TrapEventDispatcher: Failed to connect to %s:%d" %
                          (self._remote_host, self._remote_port))
            # Close Socket
            self._close()
            return
示例#3
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    def dispatch(self, event):
        log.debug("TrapEventDispatcher: Dispatching TrapEvent: %r" % (event))
        try:
            self._connect()

            # Send event
            self._socket.sendall(event.to_json())

            if self._config['dispatcher']['check_response']:
                # Receive event confirmation
                self._socket.setblocking(0)
                timer = int(time.time())
                data = ""
                while (int(time.time()) - timer) < self._socket_timeout:
                    try:
                        data = self._socket.recv(512)
                        break
                    except socket.error, e:
                        pass
                self._socket.setblocking(1)
                if len(data) <= 0 or data.strip() != "ok":
                    log.error("TrapEventDispatcher: Error dispatching event. Response was: %s" % (data))
                    return False

            log.info("TrapEventDispatcher: Dispatched TrapEvent: %r" % (event))

            return True
示例#4
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    def dispatch(self, event):
        log.debug("TrapEventDispatcher: Dispatching TrapEvent: %r" % (event))
        try:
            self._connect()

            # Send event
            self._socket.sendall(event.to_json())

            if self._config['dispatcher']['check_response']:
                # Receive event confirmation
                self._socket.setblocking(0)
                timer = int(time.time())
                data = ""
                while (int(time.time()) - timer) < self._socket_timeout:
                    try:
                        data = self._socket.recv(512)
                        break
                    except socket.error, e:
                        pass
                self._socket.setblocking(1)
                if len(data) <= 0 or data.strip() != "ok":
                    log.error(
                        "TrapEventDispatcher: Error dispatching event. Response was: %s"
                        % (data))
                    return False

            log.info("TrapEventDispatcher: Dispatched TrapEvent: %r" % (event))

            return True
示例#5
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    def dispatch(self, event):
        # TODO: send event!
        log.debug("TrapEventDispatcher: Dispatching TrapEvent: %r" % (event))
        try:
            # try to (re)connect
            if self._socket is None:
                log.debug("TrapEventDispatcher: Socket is not connected. Reconnecting")
                self._connect()

            if self._socket is not None:
                # Send event
                self._socket.sendall(event.to_json())

                if self._config["dispatcher"]["check_response"]:
                    # Receive event confirmation
                    self._socket.setblocking(0)
                    timer = int(time.time())
                    data = ""
                    while (int(time.time()) - timer) < self._socket_timeout:
                        try:
                            data = self._socket.recv(512)
                            break
                        except socket.error, e:
                            pass
                    self._socket.setblocking(1)
                    if len(data) <= 0 or data.strip() != "ok":
                        log.error("TrapEventDispatcher: Error dispatching event. Response was: %s" % (data))
                        return False

                # TODO: send event!
                log.info("TrapEventDispatcher: Dispatched TrapEvent: %r" % (event))

                return True

        except:
            self._close()
            log.exception("TrapEventDispatcher: Error dispatching event")
        return False