def __init__(self, *args, **kwargs): super(TestLogin, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_RUN, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(asteroids=world.Asteroids(asteroids=[ world.Asteroid(position=world.Position(x=10000, y=10000), radius=200, composition={ ResourceType.e_ICE: 20, ResourceType.e_SILICATES: 20, ResourceType.e_METALS: 20 }) ])), players={ 'spy007': world.Player(login="******", password="******", ships=[ default_ships.make_probe( name="scout-1", position=world.Position(100, 200)) ]) })
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), players={ 'player': world.Player(login="******", password="******", ships=[ default_ships.make_station( name="SweetHome", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0)), warehouse=ResourceContainerState({ ResourceType.e_METALS: 200000, ResourceType.e_SILICATES: 40000, }), ), ]) }, world=world.World(), )
def __init__(self, *args, **kwargs): super(TestNavigation, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_RUN, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(), players={ 'spy007': world.Player( login="******", password="******", ships=[ default_ships.make_probe( name="scout-1", position=world.Position( x=100, y=200, velocity=world.Vector(100, -100))), default_ships.make_probe( name="scout-2", position=world.Position( x=-100, y=-200, velocity=world.Vector(-10, 20))) ] ) } )
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), players={ 'oreman': world.Player(login="******", password="******", ships=[ default_ships.make_miner( name="miner-1", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0))), ]) }, world=world.World(asteroids=world.Asteroids(asteroids=[ world.Asteroid(position=world.Position(x=10000, y=10000), radius=200, composition={ world.ResourceType.e_ICE: 20, world.ResourceType.e_SILICATES: 20, world.ResourceType.e_METALS: 20 }) ])), )
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(), players={ 'spy007': world.Player(login="******", password="******", ships=[]) })
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_RUN, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), world=world.World(), players={ 'player': world.Player(login="******", password="******", ships=[ default_ships.make_miner( name="miner-1", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0)), cargo=ResourceContainerState( content={ ResourceType.e_SILICATES: 20000, ResourceType.e_METALS: 50000, ResourceType.e_ICE: 15000, })), default_ships.make_miner( name="miner-2", position=world.Position( x=10, y=10, velocity=world.Vector(0, 0)), cargo=ResourceContainerState( content={ ResourceType.e_SILICATES: 5000, ResourceType.e_METALS: 5000, ResourceType.e_ICE: 10000, })), ]) }, )
def __init__(self, *args, **kwargs): super(TestCase, self).__init__(*args, **kwargs) self.configuration = Configuration( general=General(total_threads=1, login_udp_port=7456, initial_state=ApplicationMode.e_FREEZE, ports_pool=(12000, 12100)), blueprints=blueprints.DefaultBlueprints(), players={ 'player': world.Player(login="******", password="******", ships=[ default_ships.make_miner( name="miner", position=world.Position( x=0, y=0, velocity=world.Vector(0, 0))), ]) }, world=world.World(), )