def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A disabled AT-XT') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_atxt.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('gcw_atst_attack_tower') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_invasion_disabled_atxt', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('gcw_city_imperial_general') mobileTemplate.setLevel(110) mobileTemplate.setHealth(1000000) mobileTemplate.setDifficulty(Difficulty.BOSS) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setOptionsBitmask(Options.INVULNERABLE) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_general_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_general', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A demoralized imperial soldier') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff') templates.add('object/mobile/shared_dark_trooper.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('gcw_city_offensive_imperial_general') mobileTemplate.setLevel(110) mobileTemplate.setHealth(1000000) mobileTemplate.setDifficulty(Difficulty.BOSS) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setOptionsBitmask(Options.CONVERSABLE | Options.INVULNERABLE) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_imperial_general_m.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_offensive_invasion_general', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('A demoralized rebel soldier') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add( 'object/mobile/shared_dressed_rebel_commando_human_female_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_commando_human_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff') templates.add( 'object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_invasion_demoralized_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A disabled AT-ST') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setScale(1) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setOptionsBitmask(Options.ATTACKABLE) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_atst.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector( ) # object/weapon/ranged/turret/shared_turret_heat.iff object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff weapontemplate = WeaponTemplate( 'object/weapon/ranged/vehicle/shared_vehicle_atst_ranged.iff', WeaponType.CARBINE, 2.0, 55, 'energy') #weapontemplate = WeaponTemplate('object/weapon/ranged/rifle/shared_rifle_t21.iff', WeaponType.RIFLE, 1.0, 24, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack( 'gcw_atst_attack_tower') #gcw_atst_attack_tower #rangedShot mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_disabled_atst', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCustomName('A demoralized imperial soldier') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup("imperial") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(False) mobileTemplate.setFaction("imperial") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_stormtrooper_black_white.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_black.iff') templates.add('object/mobile/shared_dressed_stormtrooper_white_white.iff') templates.add('object/mobile/shared_dark_trooper.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate( 'object/weapon/ranged/carbine/shared_carbine_e11.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('imp_invasion_demoralized_soldier', mobileTemplate) return
def addTemplate(core): mobileTemplate = MobileTemplate() mobileTemplate.setCreatureName('A demoralized rebel soldier') mobileTemplate.setLevel(90) mobileTemplate.setDifficulty(Difficulty.ELITE) mobileTemplate.setMinSpawnDistance(4) mobileTemplate.setMaxSpawnDistance(8) mobileTemplate.setDeathblow(True) mobileTemplate.setSocialGroup("rebel") mobileTemplate.setAssistRange(0) mobileTemplate.setStalker(True) mobileTemplate.setFaction("rebel") mobileTemplate.setFactionStatus(FactionStatus.Combatant) mobileTemplate.setAIEnabled(False) templates = Vector() templates.add('object/mobile/shared_dressed_rebel_commando_human_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_human_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_moncal_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_rodian_male_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_twilek_female_01.iff') templates.add('object/mobile/shared_dressed_rebel_commando_zabrak_female_01.iff') mobileTemplate.setTemplates(templates) weaponTemplates = Vector() weapontemplate = WeaponTemplate('object/weapon/ranged/carbine/shared_carbine_e5.iff', WeaponType.CARBINE, 1.0, 15, 'energy') weaponTemplates.add(weapontemplate) mobileTemplate.setWeaponTemplateVector(weaponTemplates) attacks = Vector() mobileTemplate.setDefaultAttack('rangedShot') mobileTemplate.setAttacks(attacks) core.spawnService.addMobileTemplate('rebel_invasion_demoralized_soldier', mobileTemplate) return