示例#1
0
def get_hunts():
    try:
        with requests.Session() as session:
            session.cookies.set('PHPSESSID', settings.Settings().phpsessid)
            r = session.get('http://www.jotihunt.net/groep/hunts.php')
            scraper = webscraper.TableHTMLParser()
            scraper.feed(r.text)
            with open('hunts.log', 'w') as f:
                f.write(r.text)
            scraper.fix_tables()
            # scraper.print_tables()
            return scraper.tables[0], [
                'hunttijd', 'meldtijd', 'code', 'status', 'toelichting',
                'punten'
            ], 'code'
    except Exception as e:
        import Updates
        Updates.get_updates().error(e, 'get_hunts')
        return [], [
            'hunttijd', 'meldtijd', 'code', 'status', 'toelichting', 'punten'
        ], 'code'
示例#2
0
def rungame():
    pygame.init()
    score = 0
    game_settings = settings.Settings()

    screen = pygame.display.set_mode(
        (game_settings.screen_w, game_settings.screen_h))
    sb = scoreboard.Scoreboard(screen, score)
    ship = Ship(screen, game_settings)
    d_n_f = dnf.Dnf(screen, game_settings)
    play_button = Button(screen, 'PLAY')
    exit_button = Button(screen, 'exit')
    pygame.display.set_caption("avoid the dnfs!")

    while game_running:
        gf.check_events(ship)
        d_n_f.update(game_settings, score, sb, ship, game_running, hs,
                     exit_button)
        sb.update(score, hs)
        ship.update(game_settings)
        gf.update_screen(screen, game_settings, ship, d_n_f, sb)
示例#3
0
def settings_window(root: Tk, options: StarterConfig) -> None:
    '''Display the settings window'''

    # Settings window is fixed size
    root.state("normal")
    root.overrideredirect(False)  # show titlebar
    root.resizable(False, False)
    root.geometry("")  # allow automatic size

    def sb_run_cb():
        event_list = load_cts_startlists(options.get_str("start_list_dir"))
        board = starter_window(root, options, event_list)

    # TODO: Fix testing
    def sb_test_cb():
        board = starter_window(root, options)
        #_set_test_data(board)

    # Invisible container that holds all content
    content = settings.Settings(root, sb_run_cb, sb_test_cb, options)
    content.grid(column=0, row=0, sticky="news")
示例#4
0
 def run_game(self):
     # new a setting object
     game_setting = settings.Settings()
     #  init the game and create the screen
     pygame.init()
     screen = pygame.display.set_mode((game_setting.screen_width, game_setting.screen_hight))
     pygame.display.set_caption("Alien Invation")
     # give it a background color
     bg_color = game_setting.bg_color
     my_ship = ship.Ship(screen)
     # create a ship
     # ship = ship.Ship()
     # start the main loop
     while True:
         for event in pygame.event.get():
             if event.type == pygame.QUIT:
                 sys.exit()
         screen.fill(bg_color)
         my_ship.blitme()
         # here refresh the display inside the while loop
         pygame.display.flip()
示例#5
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    def __init__(self):

        pygame.init()
        # Get all setings variables from the settings class
        self.settings = settings.Settings()

        #Setting up the window 
        self.screen = pygame.display.set_mode((self.settings.screen_width, self.settings.screen_height))
        pygame.display.set_caption(self.settings.window_caption)
        self.bg = pygame.image.load(self.settings.bg_image)

        # Setting the ship
        self.ship = ship.Ship(self)

        # Setting a sprite group to handle bullets
        self.bullets = pygame.sprite.Group()
        # Setting a sprite group to handle aliens
        self.aliens = pygame.sprite.Group()

        #Setting an alien fleet
        self.create_fleet()
示例#6
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def run_game():
    # 初始化游戏并创建一个屏幕对象
    # 实例化类
    ai_settings = settings.Settings()
    pygame.init()
    screen = pygame.display.set_mode((ai_settings.screen_width,
                                      ai_settings.screen_height))
    pygame.display.set_caption("Alien Invasion")
    # 创建一个船的实例
    aship = ship.Ship(ai_settings, screen)
    # 创建一个用于存储子弹的编组
    bullets = pygame.sprite.Group()
    # 创建一个用于储存外星人的编组
    aliens = pygame.sprite.Group()
    # 创建一个外星人群
    gf.create_fleet(ai_settings, screen, aliens, aship)
    # 创建一个用于统计游戏信息的实例
    game_stats = geme_stats.GameStats(ai_settings)
    #绘制play按钮
    play_button = button.Button(screen, "Play")
    #实例化scoreboard
    sb = scoreboard.Scoreboard(screen, ai_settings, game_stats)

    # 开始游戏的主循环
    while True:
        # 监视键盘和鼠标的实践
        gf.check_events(ai_settings, screen, aship, bullets, game_stats,
                        play_button, aliens, sb)
        if game_stats.game_active:
            # 检查键盘输入,调整飞船的位置,此条代码是更新ship的位置数据
            aship.update()
            # 调入子弹更新和删除无用的子弹,此条代码是更新bullet的数量数据
            gf.update_bullets(ai_settings, screen, aliens, aship, bullets,
                              game_stats, sb)
            # 更新外星人
            gf.update_aliens(ai_settings, game_stats, aliens, bullets,
                             screen, aship, sb)
        # 调入屏幕更新和飞船更新函数,每次重画面
        gf.update_screen(ai_settings, screen, aship, bullets, aliens,
                         game_stats, play_button, sb)
示例#7
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def main():
   pygame.init()
   screen = pygame.display.set_mode((480,240))
   gradient.fill_gradient(screen, (250,0,20), (0,0,250))

   if not pygame.font:
      print 'Warning, fonts disabled'

   appSettings = settings.Settings("freesans")

   dialog1 = Dialog("Quit? (y/n)", "Y", appSettings)

   dialog1.setTextCenter(screen)
   dialog1.saveBackground(screen)
   time.sleep(2)
   dialog1.show(screen)
   time.sleep(3)

   dialog1.restoreBackground(screen)
   time.sleep(2)

   sys.exit()
示例#8
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def show_text(screen, font, is_clearance, flag=False):
    ai_settings = settings.Settings()
    clock = pygame.time.Clock()
    msg = 'Game Over!' if not is_clearance else 'Congratulations, you won!'
    if not is_clearance:
        positions = [[235, 233], [65, 303], [170, 333]]
    else:
        positions = [[145, 233], [65, 303], [170, 333]]
    surface = pygame.Surface((400, 200))
    surface.set_alpha(10)
    surface.fill((128, 128, 128))
    screen.blit(surface, (100, 200))
    texts = [
        font.render(msg, True, ai_settings.white),
        font.render('Press ENTER to continue or play again.', True,
                    ai_settings.white),
        font.render('Press ESC to quit.', True, ai_settings.white)
    ]
    while True:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
                pygame.quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_RETURN:
                    if is_clearance:
                        if not flag:
                            return
                        else:
                            pp.run_game()
                    else:
                        pp.run_game()
                elif event.key == pygame.K_ESCAPE:
                    sys.exit()
                    pygame.quit()
        for idx, (text, position) in enumerate(zip(texts, positions)):
            screen.blit(text, position)
        pygame.display.flip()
        clock.tick(10)
示例#9
0
    def calculateMirrorPoints(self,
                              particle,
                              betaStart,
                              betaEnd,
                              betaStep,
                              alpha=0.5):
        import csv
        from plot_probe import _extract
        s = settings.Settings()

        beta = betaStart
        mirrors = []
        while beta < betaEnd:
            s.outfile = self.filename(particle, alpha, beta, 2.0, 1)
            t, x, y, z = _extract(s.outpath())
            mirrors.append([beta, np.max(z), np.min(z)])
            beta += betaStep

        s.outfile = self.filename(particle, 0, 0, 0, 0, 'sine_mirrors_')
        with open(s.outpath(), 'w') as f:
            writer = csv.writer(f, delimiter=' ')
            writer.writerows(mirrors)
示例#10
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    def calculateLinearRegression(self, particle, alpha):
        from numpy import linalg
        import csv
        from plot_utility import extractData

        s = settings.Settings()
        s.outfile = self.filename(particle, alpha)
        z = []
        t = []
        m = 0.0
        c = 0.0
        with open(s.outpath()) as f:
            t, x, y, z = extractData(f, [0, 1, 2, 3])
            R = np.hypot(np.array(x), np.array(y))
            A = np.vstack([t, np.ones(len(t))]).T
            m, c = linalg.lstsq(A, R)[0]

        s.outfile = self.filename(particle, alpha, 'drift_linreg_')
        with open(s.outpath(), 'w') as f:
            writer = csv.writer(f, delimiter=' ')
            for i in xrange(len(t)):
                writer.writerow([t[i], m * t[i] + c, z[i]])
示例#11
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    def __init__(self):
        # initialize parameters
        self.settings = settings.Settings()
        self.width = self.settings.WIDTH
        self.height = self.settings.HEIGHT
        self.bg_color = self.settings.bg_color
        self.p_red = 0
        self.p_green = 0
        self.p_blue = 0

        # initialize the screen
        self.screen = pygame.display.set_mode((self.width, self.height))
        pygame.display.set_caption("Particle Explosion")
        self.screen_rect = self.screen.get_rect()

        # initialize the particles
        self.particle_group = particles.sprite.Group()
        self.create_particles()

        # initialize run speed
        self.FPS = 60
        self.clock = pygame.time.Clock()
示例#12
0
文件: commands.py 项目: njittam/bot2
def on_new_user(bot, update):
    if update.message.new_chat_member:
        if update.message.new_chat_member.username:
            username = '******' + update.message.new_chat_member.username
        else:
            username = update.message.new_chat_member.first_name
        chatname = update.message.chat.title
        if authenticator.authenticate_chat(update.message.new_chat_member.id,
                                           update.message.chat_id,
                                           settings.Settings().SLEUTEL,
                                           username=username,
                                           chat_naam=chatname):
            bot.sendMessage(
                update.message.chat_id, 'welkom ' + username +
                ' \n Je bent geregistreerd als gebruiker van de '
                'RP Je kunt nu de bot gebruiken. /help')
        else:
            bot.sendMessage(
                update.message.chat_id, 'Welkom' + username +
                'Deze chat is niet geverifieërd als chat van de '
                'RP stuur een berichtje naar de HB om je te '
                'registreren.')
示例#13
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    def load(config_file):
        sys.stderr.write("hello there from inside load method ..{0}..\n\n\n ".format(config_file))
        # try:
        #     f = open(config_file, 'r')
        # except ExceInside service class of cm2web from my CGI script.ption as e:
        #      sys.exit('ERROR loading config file. "' + str(e) + '"')
           
        try:
            print("Trying to open file",config_file);
            server_config = settings.Settings(type= "Services",filepath = config_file)
            # server_config = json.load(f)
        except Exception as e:
             sys.exit('ERROR loading server config "' + str(e) + '"')

        # f.close()

        services = {}
        for service_config in server_config:
            service = Service.load(service_config)
            services[service.name] = service

        return Server(services)
示例#14
0
    def plotSuperimposed(self, alpha, beta, L, n):
        s = settings.Settings()
        field = SineField()
        field.alpha = alpha
        field.beta = beta
        field.L = L
        field.n = n

        for particle in self.particles:
            outfile = self.filename(particle, alpha, beta, L, n)
            s.outfile = outfile
            with open(s.outpath()) as f:
                t, x, y, z = extractData(f, [0, 1, 2, 3])
                #start = len(z) / 4 + 250
                #end = len(z) / 4 + 180
                start = 0
                end = len(z)
                plt.plot(z[start:end],
                         y[start:end],
                         self.style[particle],
                         linewidth=1,
                         label=self.label(particle))
        xmin, xmax = [-0.4, 0.4]
        ymin, ymax = [0.1, 0.3]
        #        xmin, xmax = plt.xlim()
        #        ymin, ymax = plt.ylim()
        self.plotField(field, xmin, xmax, ymin, ymax)

        plt.xlabel('$z$ (m)')
        plt.ylabel('$y$ (m)')
        #        plt.text(0.25, 0.8, r'$B_z = B_{z0} \left( 1 + \alpha r + \beta z\ \sin (\frac{n \pi z}{L}) \right)$',
        #                 fontsize=15)
        #        plt.text(0.25, 0.7, '$\\alpha = {alp},\\ \\beta = {beta}$'.format(alp=alpha, beta=beta),
        #                 fontsize=15)
        plt.tight_layout()
        s.outext = '.pdf'
        plt.savefig(s.outpath())
        plt.show()
示例#15
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    def calculateDifference(self, alpha):
        from os import path
        import csv
        from plot_utility import extractData

        app = mag.Application()
        Bz0 = app.fieldBaseStrength[2]
        Ek = app.kineticEnergy

        s = settings.Settings()

        for particle in self.particles:
            xdiff = []
            ydiff = []
            zdiff = []
            tlist = []
            with open(
                    path.join(s.outdir, self.filename(particle, alpha)) +
                    s.outext) as f:
                tlist, x, y, z = extractData(f, [0, 1, 2, 3])
                self.prepareAnalytic(Ek, self.mass(particle))
                for i in xrange(len(tlist)):
                    xa, ya, za = self.analytic(tlist[i], Bz0,
                                               self.charge(particle),
                                               self.mass(particle))
                    xdiff.append(xa - x[i])
                    ydiff.append(ya - y[i])
                    zdiff.append(za - z[i])

            with open(
                    path.join(
                        s.outdir,
                        self.filename(particle, alpha, 'drift_difference_')) +
                    s.outext, 'w') as csvfile:
                writer = csv.writer(csvfile, delimiter=' ')
                self.prepareAnalytic(Ek, self.mass(particle))
                for i in range(len(tlist)):
                    writer.writerow([tlist[i], xdiff[i], ydiff[i], zdiff[i]])
示例#16
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def run_game():
    #初始化游戏并新建一个屏幕对象
    pygame.init()
    #初始化设置
    setting = settings.Settings()
    #初始化屏幕
    screen = pygame.display.set_mode(
        (setting.screen_width, setting.screen_height))
    pygame.display.set_caption('Alien Invasion')
    #创建统计信息、记分牌
    stats = game_stats.GameStats(setting)
    sb = scoreboard.ScoreBoard(setting, screen, stats)
    #创建开始按钮
    play_button = button.Button(setting, screen, 'Play')
    #创建一艘飞船、一个子弹编组、一个外星人编组
    ai_ship = ship.Ship(screen, setting)
    bullets = Group()
    aliens = Group()

    #创建外星人群
    game_function.create_fleet(setting, screen, ai_ship, aliens)

    #开始游戏循环
    while True:

        #监视键盘和鼠标事件
        game_function.check_events(setting, screen, ai_ship, bullets, stats,
                                   play_button, aliens, sb)
        #有命的情况下刷新
        if stats.game_active:
            ai_ship.update()
            game_function.update_bullets(setting, screen, ai_ship, aliens,
                                         bullets, stats, sb)
            game_function.update_aliens(setting, screen, ai_ship, aliens,
                                        bullets, stats, sb)
        #每次循环重新绘制屏幕
        game_function.update_screen(setting, screen, ai_ship, aliens, bullets,
                                    stats, play_button, sb)
示例#17
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 def __init__(self):
     try:
         if self.loadingdone:
             pass
     except:
         self.loadingdone = True
         settings_c = settings.Settings()
         self.logging = Logging()
         self.data_location = settings_c.get_setting("data", "location")
         PATH = os.path.dirname(os.path.abspath(__file__))
         self.datafile = PATH + "/../" + self.data_location + "/main_db.pckl"
         my_file = Path(self.datafile)
         if not my_file.is_file():
             self.logging.write("Creating database", level=1)
             self.data = {
                 "last_saved": time.time(),
                 "settings": {},
                 "messages": []
             }
             self.data["settings"]["main_page"] = 0
             self.data["settings"]["items_per_page"] = 0
             self.data["settings"]["sensors_per_page"] = 0
             self.data["settings"]["screen_timeout"] = 1
             self.data["settings"]["album_timeout"] = 0
             self.data["settings"]["message_timeout"] = 0
             self.data["settings"]["mouse"] = 0
             self.data["settings"]["screen"] = 0
             self.data["settings"]["frame"] = 0
             self.data["settings"]["frame_info"] = 0
             self.data["settings"]["frame_td"] = 0
             self.data["settings"]["frame_display_time"] = 0
             self.data["settings"]["toast_timeout"] = 0
             self.data["settings"]["clock_type"] = 0
             self.data["settings"]["chart_period"] = 0
             self.data["settings"]["first_run_messages_flag"] = False
             self.data["messages"] = []
             self.save_datafile()
         self.data = self.load_datafile()
示例#18
0
    def __init__(self):
        self.settings = settings.Settings()
        self.s_width = self.settings.WIDTH
        self.s_height = self.settings.HEIGHT
        self.bg_color = self.settings.bg_color

        # initalize the screen
        self.screen = pygame.display.set_mode((self.s_width, self.s_height))
        pygame.display.set_caption("Ray Casting Demo")
        self.screen_rect = self.screen.get_rect()

        # initialize boundary array
        self.boundary_list = []
        self._create_boundaries()

        # Initialize boundaries at each wall
        self.b_top = boundaries.Boundary(self)
        self.b_right = boundaries.Boundary(self)
        self.b_left = boundaries.Boundary(self)
        self.b_bottom = boundaries.Boundary(self)

        # create rays
        self.ray = rays.Rays(self)
示例#19
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    def __init__(self, *args, **kwargs):
        tk.Tk.__init__(self, *args, **kwargs)

        self.__views = {
            'video': self.__openvideofile,
            'webcam': self.__openwebcamcapture,
            'analysis': self.__openanalysis
        }

        self.__wm_title = args[0]
        self.__settings = settings.Settings()
        self.__homeview = views.MainView(self, self.__settings)
        self.__homeview.grid()
        self.__videocap = None
        self.__viewcontroller = controllers.ViewController()
        self.__videocontroller = None

        self.__video_open = False

        self.__data = None
        self.__datacontroller = None
        self.__analysisview = None
        self.__analysis_open = False
示例#20
0
    def varyingGammaEps(self):
        g = np.arange(0.0, 0.5, 0.1)
        e = np.arange(0.0, 0.5, 0.1)

        s = settings.Settings()

        for eps in e:
            for gamma in g:
                plt.close()
                self.setupField(alpha=1.0,
                                beta=1.0,
                                gamma=gamma,
                                eps=eps,
                                rho=1.0)
                self.previewZ()
                s.outfile = 'tokamakfield_{alpha}_{beta}_{gamma}_{eps}_{rho}'.format(
                    alpha=self.alpha,
                    beta=self.beta,
                    gamma=self.gamma,
                    eps=self.eps,
                    rho=self.rho)
                s.outext = '.png'
                plt.savefig(s.outpath())
示例#21
0
def run_game():
    pygame.init()
    game_settings = settings.Settings()
    screen = pygame.display.set_mode((game_settings.screen_width, game_settings.screen_height))
    pygame.display.set_caption("Tic-Tac-Toe by Evgeniy Trofimov")

    # Создание кнопкок
    play_button = Button(screen, game_settings.screen_width // 2, game_settings.screen_height // 2 - 50,
                         "Play")
    options_button = Button(screen, game_settings.screen_width // 2, game_settings.screen_height // 2 + 35,
                            "Options")
    change_names_button = Button(screen, game_settings.screen_width // 2, game_settings.screen_height // 2 + 120,
                                 "Change names", font_size=24)
    menu_exit_button = Button(screen, game_settings.screen_width // 2, game_settings.screen_height // 2 + 205,
                              "Exit")
    names_back_button = Button(screen, game_settings.screen_width // 2, game_settings.screen_height - 50,
                               "Back")
    options_back_button = Button(screen, game_settings.screen_width // 2, game_settings.screen_height - 50, "Back",
                                 100,
                                 38, 32)

    animated_tic_button = Button(screen, game_settings.screen_width - game_settings.screen_width // 4,
                                 game_settings.screen_height // 2, "", 38, 38, 0, game_settings.scoreboard_bg_color)
    animated_tac_button = Button(screen, game_settings.screen_width - game_settings.screen_width // 4,
                                 game_settings.screen_height // 2 + 70, "", 38, 38, 0,
                                 game_settings.scoreboard_bg_color
                                 )
    menu_button = Button(screen, 85, 30, "Menu", 130, 30, 20)
    reset_score_button = Button(screen, game_settings.screen_width - 85, 30, "Reset score", 130, 30, 20)
    # Создание полей ввода имён
    tic_name_pole = EntryPole(game_settings.screen_width // 2, game_settings.screen_height // 4 + 50)
    tac_name_pole = EntryPole(game_settings.screen_width // 2, game_settings.screen_height // 2 + 50)

    # Главное меню
    gf.main_menu(screen, game_settings, play_button, options_button, change_names_button, menu_exit_button,
                 options_back_button, names_back_button, tic_name_pole, tac_name_pole, animated_tic_button,
                 animated_tac_button, menu_button, reset_score_button)
示例#22
0
def main():

    parser = argparse.ArgumentParser(
        description='Garfield: An Offensive Framework for attacking DCMS V0.1',
        usage='%(prog)s [options]')

    if len(sys.argv) == 1:
        # parser.add_argument('-h','--help', help='Mandatory Options -t,-p ', required=False)
        parser.print_help()
        sys.exit(1)

# Specify General Options

    general = parser.add_argument_group(title='Scan Options Target')
    general.add_argument('-ip',
                         help='Target to Scan',
                         required=False,
                         metavar='')
    # general.add_argument('-creds', help='Credentials Format "username:password"', required=False,metavar='')
    general.add_argument('-port',
                         help='Specify Port',
                         required=False,
                         type=int,
                         metavar='')
    general.add_argument('-discover',
                         help='Discover consul,etcd,Apache Zookeeper',
                         required=False,
                         metavar='')
    general.add_argument(
        '-attack',
        help='Checks for attacks possible on Consul,Zookeeper & Etcd',
        required=False,
        metavar='')

    args = vars(parser.parse_args())

    settings.Settings(args)
示例#23
0
    def animate(self, alpha, beta, div=4, particle='tr+'):
        s = settings.Settings()
        app = mag.Application()

        field = SmoothField()
        field.alpha = alpha
        field.beta = beta
        field.Bz0 = app.fieldBaseStrength[0]
        
        outfile = self.filename(particle, alpha, beta)
        s.outfile = outfile
        with open(s.outpath()) as f:
            t, x, y, z = extractData(f, [0, 1, 2, 3])
            length = len(z) / div
            for i in xrange(div):
                start = i * length
#                if i > 0:
#                    start = (i-1) * length
#                start=0
                end = (i+1) * length
                
                if i > 0:
                    plt.plot(z[0:start], y[0:start], 'm-', alpha=0.5,
                             linewidth=0.5, label=self.label(particle))
                plt.plot(z[start:end], y[start:end], self.style[particle], 
                         linewidth=1, label=self.label(particle))
                self.plotField(field, -1.6, 1.6, 0.35, 0.6)
#                xmin, xmax = plt.xlim()
#                ymin, ymax = plt.ylim()
#                self.plotField(field, xmin, xmax, ymin, ymax)
                plt.xlabel('$z$ (m)')
                plt.ylabel('$y$ (m)')
                plt.tight_layout()
                s.outext = '_{index:03}.pdf'.format(index=i)
                plt.savefig(s.outpath())
                plt.show()
                plt.clf()
示例#24
0
def StartGame():
    # Requirement ID: 9.0.0
    """This method initializes the game settings. It also starts and ends the game."""

    pygame.init()
    clock = pygame.time.Clock()
    settings = set.Settings()
    pygame.display.set_caption("Zombie Invasion")
    background = settings.short_grass.convert()
    background = pygame.transform.scale(
        background, (settings.screen_width, settings.screen_height))
    stats = stat.Stats(settings)
    display = points.PointsDisplay(settings, stats)
    shooter = shoot.Shooter(settings)
    zombies = pygame.sprite.Group()
    functions.ZombieCollection(settings, shooter, zombies)
    bullets = pygame.sprite.Group()

    # Game starts when the play button is pushed.
    play = button.PlayButton(settings)

    #Keep playing so long as level is less than or equal to win level
    while stats.level <= settings.number_of_levels:

        functions.EventCheck(bullets, play, display, settings, stats, shooter,
                             zombies)
        if stats.game_active:
            shooter.update()
            functions.UpdateObjects(bullets, display, settings, stats, shooter,
                                    zombies)
            #check for win
            functions.CheckForWin(stats, settings, button, zombies, bullets,
                                  shooter)
        #Update the screen.
        functions.UpdateScreen(background, bullets, play, display, settings,
                               stats, shooter, zombies)
        clock.tick(100)
示例#25
0
def _run():
    try:
        curSettings = settings.Settings(_getWorkDir() + "/conf.txt")
    except settings.ReadFailed:
        logging.warning("settings read failed")
        return

    curCollector = collector.Collector()
    curCollector.addSource(musicbrainz_source.MusicbrainzSource())

    curStorage = storage.Storage()
    try:
        with curStorage.connect(_getWorkDir() + "/save.dat"):
            curController = controller.Controller(curStorage, curCollector,
                                                  curSettings)

            atClient = at_client.AtClient(curSettings)
            atClient.setStorage(curStorage)

            curController.run()

    except InternalStorageError:
        logging.error("storage connect failed")
        raise
示例#26
0
文件: main.py 项目: XujieFAN/py
def play():
    pygame.init()

    screen_setting = st.Settings()
    screen = pygame.display.set_mode(
        (screen_setting.screen_width, screen_setting.screen_height),
        pygame.RESIZABLE)
    pygame.display.set_caption(screen_setting.caption)

    screen, map = gMap.load_map_to_screen('map_2.png')

    Everything = gc.beginGame(screen, map)

    #gf.load_bg_sound('AITheme0.mp3')

    while True:
        gf.check_event(screen, Everything)

        screen.blit(map, (0, 0))
        Everything.update()
        Everything.refresh_WeightedMap()
        Everything.draw(screen)

        pygame.display.flip()
示例#27
0
    def __init__(self, *args, **kwargs):
        Tk.__init__(self, *args, **kwargs)

        self.settingValues = settings.Settings()
        self.loadSettings(self.settingValues)

        self.upLoader = None

        self.uploadADIF = UploadADIF.UploadServer()

        self.udpserver = udpServer.Server(self.uploadADIF)
        self.udpserver.daemon = True
        self.udpserver.start()

        self.geometry(str(WIDTH) + "x" + str(HEIGHT))
        self.title(appName + " by M0IAX")

        buttonFrame = Frame(self)
        buttonFrame.pack()

        self.show_buttons(buttonFrame, self)

        labelFrame = Frame(self)
        labelFrame.pack()

        aboutLabel = Label(labelFrame, text="M0IAX ADIF Uploader for JS8Call")
        aboutLabel.grid(row=0, column=0, padx=5, pady=5)
        #meLabel = Label(labelFrame,text="By M0IAX m0iax.com/findme")
        #meLabel.grid(row=1,column=0, padx=5, pady=5)

        if self.upLoader != None:
            self.configureEQSLButton(self.upLoader.getEQSLEnabled())
            self.configureQRZButton(self.upLoader.getQRZEnabled())
        if self.uploadADIF != None:
            self.configureEQSLButton(self.uploadADIF.getEQSLEnabled())
            self.configureQRZButton(self.uploadADIF.getQRZEnabled())
def main():
    s = settings.Settings()
    logging.basicConfig(format=s.log_format,
                        level=logging.DEBUG,
                        stream=sys.stdout)
    if not s.log_level == 'DEBUG':
        log.debug(f'Changing log level to {s.log_level}')
    logging.getLogger().setLevel(s.log_level)

    z = zendesk.ZendeskClient(s.zendesk_company, s.zendesk_username,
                              s.zendesk_password)
    query = f'type:ticket status<solved updated<{datetime.date.today() - datetime.timedelta(days=366)}'
    data = z.search(query, sort_by='updated_at', sort_order='asc')
    succeeded = 0
    for result in data.get('results', []):
        ticket_id = result.get('id')
        subject = result.get('subject')
        updated_at = result.get('updated_at')[:10]
        log.info(f'{ticket_id} / {subject} / updated {updated_at}')
        params = {'status': 'solved'}
        for cf in result.get('custom_fields', []):
            if cf.get('id') == 360000398388:
                if cf.get('value') is None:
                    params.update({
                        'custom_fields': [{
                            'id': 360000398388,
                            'value': 'complete_and_high_quality'
                        }]
                    })
                break
        try:
            z.update_ticket(ticket_id, params)
            succeeded += 1
        except requests.exceptions.HTTPError as e:
            log.error(e)
    log.info(f'Succeeded: {succeeded}')
    def __init__(self, args):
        print(
            "Server ... starting server and loading model ... please wait until its started ..."
        )

        self.settings = settings.Settings(args)
        self.load_serverside_handler()

        frequency_sec = 10.0
        if SERVER_VERBOSE > 0:
            t = Thread(target=self.mem_monitor_deamon, args=([frequency_sec]))
            t.daemon = True
            t.start()

        # hack to distinguish server by hostnames
        hostname = socket.gethostname()  # gpu048.etcetcetc.edu
        print("server hostname is", hostname)

        if PRODUCTION:
            serve(app, host='127.0.0.1', port=5000)
        else:
            app.run(
                threaded=False
            )  # < with forbiding threaded we still have the same default graph
示例#30
0
def run_game():
    """初始化游戏创建一个屏幕对象"""

    print('thread %s is running...' % threading.current_thread().name)
    pygame.init()
    ai_setting = settings.Settings()
    screen = pygame.display.set_mode(
        (ai_setting.screen_width, ai_setting.screen_height))
    pygame.display.set_caption("Alien Invasion")
    ship = Ship(ai_setting.ship_speed_factor, screen)

    #创建存储子弹的编组
    bullets = Group()
    #创建外星人群
    aliens = Group()
    gf.create_fleet(ai_setting, screen, ship, aliens)
    #创建统计信息
    stats = GameStats(ai_setting)
    #创建play按钮
    play_button = Button(ai_setting, screen, "play")
    #创建统计游戏得分的实例
    sb = Scoreboard(ai_setting, screen, stats)

    while (True):
        gf.check_events(ai_setting, screen, ship, aliens, bullets, stats,
                        play_button, sb)
        #当前游戏处于激活状态
        if stats.game_active:
            gf.update_ship(ship)
            gf.update_bullets(ai_setting, screen, ship, bullets, aliens, stats,
                              sb)
            gf.update_aliens(ai_setting, stats, screen, ship, aliens, bullets,
                             sb)

        gf.update_screen(ai_setting, screen, ship, bullets, aliens, stats,
                         play_button, sb)