示例#1
0
def get_environment():
    from setuptools.msvc import (msvc9_query_vcvarsall, EnvironmentInfo,
                                 msvc14_get_vc_env)

    py_version = sys.version_info[:2]

    if py_version >= (3, 5):
        env = msvc14_get_vc_env(ARCH)
        msbuild_version = 14.0
        env_info = EnvironmentInfo(ARCH)
        msbuild_path = _find_file('MSBuild.exe', env_info.MSBuild[0])[0]

        sdks = ('10.0', '8.1', '8.1A', '8.0', '8.0A')
        solution_dest = 'vs2015'

    elif (3, 5) > py_version >= (3, 3):
        env = msvc9_query_vcvarsall(10.0, ARCH)
        msbuild_version = 4.0
        msbuild_path = _get_reg_value('MSBuild\\4.0',
                                      'MSBuildOverrideTasksPath')

        if msbuild_path:
            msbuild_path = _find_file('MSBuild.exe', msbuild_path)[0]

        sdks = ('7.1', '7.0A')
        solution_dest = 'vs2010'

    elif (3, 3) > py_version >= (2, 6):
        env = msvc9_query_vcvarsall(9.0, ARCH)
        msbuild_version = 4.0
        msbuild_path = _get_reg_value('MSBuild\\4.0',
                                      'MSBuildOverrideTasksPath')

        if msbuild_path:
            msbuild_path = _find_file('MSBuild.exe', msbuild_path)[0]

        sdks = ('6.1', '6.1A', '6.0A')
        solution_dest = 'vs2008'

    else:
        raise RuntimeError(
            'This library does not support python versions < 2.6')

    for sdk in sdks:
        sdk_version = _get_reg_value('Microsoft SDKs\\Windows\\v' + sdk,
                                     'ProductVersion')
        if sdk_version:
            sdk_installation_folder = _get_reg_value(
                'Microsoft SDKs\\Windows\\v' + sdk, 'InstallationFolder')
            target_platform = sdk_version
            os.environ['WindowsSdkDir'] = sdk_installation_folder
            break
    else:
        raise RuntimeError('Unable to locate suitable SDK %s' % (sdks, ))

    platform_toolset, tools_version = TOOLSETS[msbuild_version]

    return (env, msbuild_version, msbuild_path, sdk_installation_folder,
            target_platform, platform_toolset, tools_version, solution_dest)
示例#2
0
def build_wrapper_library_windows(runtime_library, msvs, vcvars):
    # When building library cmake variables file is being modified
    # for the /MD build. If the build fails and variables aren't
    # restored then the next /MT build would be broken. Make sure
    # that original contents of cmake variables files is always
    # restored.
    fix_cmake_variables_for_MD_library(try_undo=True)

    # Command to build libcef_dll_wrapper
    cmake_wrapper = prepare_build_command(build_lib=True, vcvars=vcvars)
    cmake_wrapper.extend(["cmake", "-G", "Ninja",
                         "-DCMAKE_BUILD_TYPE="+Options.build_type, ".."])

    # Build directory and library path
    build_wrapper_dir = os.path.join(
            Options.cef_binary,
            "build_wrapper_{runtime_library}_VS{msvs}"
            .format(runtime_library=runtime_library, msvs=msvs))
    wrapper_lib = os.path.join(build_wrapper_dir, "libcef_dll_wrapper",
                               "libcef_dll_wrapper{ext}".format(ext=LIB_EXT))

    # Check whether library is already built
    mt_already_built = False
    if os.path.exists(wrapper_lib):
        mt_already_built = True
    elif os.path.exists(build_wrapper_dir):
        # Last build failed, clean directory
        assert build_wrapper_dir
        shutil.rmtree(build_wrapper_dir)
        os.makedirs(build_wrapper_dir)
    else:
        os.makedirs(build_wrapper_dir)

    # Build library
    if mt_already_built:
        print("[automate.py] Already built: libcef_dll_wrapper"
              " /{runtime_library} for VS{msvs}"
              .format(runtime_library=runtime_library, msvs=msvs))
    else:
        print("[automate.py] Build libcef_dll_wrapper"
              " /{runtime_library} for VS{msvs}"
              .format(runtime_library=runtime_library, msvs=msvs))

        # Run cmake
        old_gyp_msvs_version = Options.gyp_msvs_version
        Options.gyp_msvs_version = msvs
        if runtime_library == RUNTIME_MD:
            fix_cmake_variables_for_MD_library()
        env = getenv()
        if msvs == "2010":
            # When Using WinSDK 7.1 vcvarsall.bat doesn't work. Use
            # setuptools.msvc.msvc9_query_vcvarsall to query env vars.
            env.update(msvc9_query_vcvarsall(10.0, arch=VS_PLATFORM_ARG))
            # On Python 2.7 env values returned by both distutils
            # and setuptools are unicode, but Python expects env
            # dict values as strings.
            for env_key in env:
                env_value = env[env_key]
                if type(env_value) != str:
                    env[env_key] = env_value.encode("utf-8")
        run_command(cmake_wrapper, working_dir=build_wrapper_dir, env=env)
        Options.gyp_msvs_version = old_gyp_msvs_version
        if runtime_library == RUNTIME_MD:
            fix_cmake_variables_for_MD_library(undo=True)
        print("[automate.py] cmake OK")

        # Run ninja
        ninja_wrapper = prepare_build_command(build_lib=True, vcvars=vcvars)
        ninja_wrapper.extend(["ninja", "-j", Options.ninja_jobs,
                              "libcef_dll_wrapper"])
        run_command(ninja_wrapper, working_dir=build_wrapper_dir)
        print("[automate.py] ninja OK")
        assert os.path.exists(wrapper_lib)
示例#3
0
def build_wrapper_library_windows(runtime_library, msvs, vcvars):
    # When building library cmake variables file is being modified
    # for the /MD build. If the build fails and variables aren't
    # restored then the next /MT build would be broken. Make sure
    # that original contents of cmake variables files is always
    # restored.
    fix_cmake_variables_for_MD_library(try_undo=True)

    # Command to build libcef_dll_wrapper
    cmake_wrapper = prepare_build_command(build_lib=True, vcvars=vcvars)
    cmake_wrapper.extend([
        "cmake", "-G", "Ninja", "-DCMAKE_BUILD_TYPE=" + Options.build_type,
        ".."
    ])

    # Build directory and library path
    build_wrapper_dir = os.path.join(
        Options.cef_binary, "build_wrapper_{runtime_library}_VS{msvs}".format(
            runtime_library=runtime_library, msvs=msvs))
    wrapper_lib = os.path.join(build_wrapper_dir, "libcef_dll_wrapper",
                               "libcef_dll_wrapper{ext}".format(ext=LIB_EXT))

    # Check whether library is already built
    mt_already_built = False
    if os.path.exists(wrapper_lib):
        mt_already_built = True
    elif os.path.exists(build_wrapper_dir):
        # Last build failed, clean directory
        assert build_wrapper_dir
        shutil.rmtree(build_wrapper_dir)
        os.makedirs(build_wrapper_dir)
    else:
        os.makedirs(build_wrapper_dir)

    # Build library
    if mt_already_built:
        print("[automate.py] Already built: libcef_dll_wrapper"
              " /{runtime_library} for VS{msvs}".format(
                  runtime_library=runtime_library, msvs=msvs))
    else:
        print("[automate.py] Build libcef_dll_wrapper"
              " /{runtime_library} for VS{msvs}".format(
                  runtime_library=runtime_library, msvs=msvs))

        # Run cmake
        old_gyp_msvs_version = Options.gyp_msvs_version
        Options.gyp_msvs_version = msvs
        if runtime_library == RUNTIME_MD:
            fix_cmake_variables_for_MD_library()
        env = getenv()
        if msvs == "2010":
            # When Using WinSDK 7.1 vcvarsall.bat doesn't work. Use
            # setuptools.msvc.msvc9_query_vcvarsall to query env vars.
            env.update(msvc9_query_vcvarsall(10.0, arch=VS_PLATFORM_ARG))
            # On Python 2.7 64-bit env values returned by setuptools
            # are unicode. On 32-bit they are strings.
            for env_key in env:
                env_value = env[env_key]
                if type(env_value) != str:
                    env[env_key] = env_value.encode("utf-8")
        run_command(cmake_wrapper, working_dir=build_wrapper_dir, env=env)
        Options.gyp_msvs_version = old_gyp_msvs_version
        if runtime_library == RUNTIME_MD:
            fix_cmake_variables_for_MD_library(undo=True)
        print("[automate.py] cmake OK")

        # Run ninja
        ninja_wrapper = prepare_build_command(build_lib=True, vcvars=vcvars)
        ninja_wrapper.extend(["ninja", "libcef_dll_wrapper"])
        run_command(ninja_wrapper, working_dir=build_wrapper_dir)
        print("[automate.py] ninja OK")
        assert os.path.exists(wrapper_lib)
示例#4
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    if OS_X_ver > 7:
        path  = '/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/' + \
                'SDKs/MacOSX10.%d.sdk/System/Library/Frameworks/OpenGL.framework/Versions/Current/Headers/' % OS_X_ver
        CyOpenGL_includes += [path]
    CyOpenGL_includes += ['/System/Library/Frameworks/OpenGL.framework/Versions/Current/Headers/']
    CyOpenGL_extra_link_args = ['-framework', 'OpenGL']
    CyOpenGL_extra_link_args += macOS_link_args
elif sys.platform == 'linux2' or sys.platform == 'linux':
    CyOpenGL_includes += ['/usr/include/GL']
    CyOpenGL_libs += ['GL']
elif sys.platform == 'win32':
    if cc == 'msvc':
        include_dirs = []
        if sys.version_info.major == 2:
            from setuptools.msvc import msvc9_query_vcvarsall
            includes = msvc9_query_vcvarsall(9.0)['include'].split(';')
            include_dirs += includes
            include_dirs += [os.path.join(path, 'gl') for path in includes]
        elif sys.version_info.major == 3 and sys.version_info.minor == 4:
            from distutils.msvc9compiler import query_vcvarsall
            includes = query_vcvarsall(10.0)['include'].split(';')
            include_dirs += includes
            if sys.maxsize <= 2**32:
                include_dirs += [os.path.join(path, 'gl') for path in includes]
        elif sys.version_info.major == 3 and sys.version_info.minor > 4:
            from distutils.msvc9compiler import query_vcvarsall
            includes = query_vcvarsall(14.0)['include'].split(';')
            include_dirs += includes
            include_dirs += [os.path.join(path, 'gl') for path in includes]
        CyOpenGL_includes += include_dirs
        CyOpenGL_extras += ['opengl32.lib']