#  Filename : multiple_parameterization.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : The thickness and the color of the strokes vary continuously
#             independently from occlusions although only
#             visible lines are actually drawn. This is equivalent
#             to assigning the thickness using a parameterization covering
#             the complete silhouette (visible+invisible) and drawing
#             the strokes using a second parameterization that only
#             covers the visible portions.

from freestyle import ChainSilhouetteIterator, ConstantColorShader, IncreasingColorShader, \
    IncreasingThicknessShader, Operators, QuantitativeInvisibilityUP1D, SamplingShader, \
    TextureAssignerShader, TrueUP1D
from shaders import pyHLRShader

Operators.select(QuantitativeInvisibilityUP1D(0))
## Chain following the same nature, but without the restriction
## of staying inside the selection (0).
Operators.bidirectional_chain(ChainSilhouetteIterator(0))
shaders_list = [
    SamplingShader(20),
    IncreasingThicknessShader(1.5, 30),
    ConstantColorShader(0.0, 0.0, 0.0),
    IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
    TextureAssignerShader(-1),
    pyHLRShader(),  ## this shader draws only visible portions
]
Operators.create(TrueUP1D(), shaders_list)
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

#  Filename : sketchy_multiple_parameterization.py
#  Author   : Stephane Grabli
#  Date     : 04/08/2005
#  Purpose  : Builds sketchy strokes whose topology relies on a 
#             parameterization that covers the complete lines (visible+invisible)
#             whereas only the visible portions are actually drawn

from ChainingIterators import pySketchyChainSilhouetteIterator
from freestyle import IncreasingColorShader, IncreasingThicknessShader, Operators, \
    QuantitativeInvisibilityUP1D, SamplingShader, SmoothingShader, SpatialNoiseShader, \
    TextureAssignerShader, TrueUP1D
from shaders import pyHLRShader

Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(3, False))
shaders_list = [
    SamplingShader(2),
    SpatialNoiseShader(15, 120, 2, True, True),
    IncreasingThicknessShader(5, 30),
    SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
    IncreasingColorShader(0, 0.2, 0, 1, 0.2, 0.7, 0.2, 1),
    TextureAssignerShader(6),
    pyHLRShader(),
    ]
Operators.create(TrueUP1D(), shaders_list)