def new_game(bot, update): """Handler for the /new command""" chat_id = update.message.chat_id if update.message.chat.type == 'private': help(bot, update) else: if update.message.chat_id in gm.remind_dict: for user in gm.remind_dict[update.message.chat_id]: send_async( bot, user, text=_("A new game has been started in {title}").format( title=update.message.chat.title)) del gm.remind_dict[update.message.chat_id] game = gm.new_game(update.message.chat) game.owner = update.message.from_user send_async(bot, chat_id, text=_("Created a new game! Join the game with /join " "and start the game with /start")) if botan: botan.track(update.message, 'New games')
def new_game(bot, update): """Handler for the /new command""" chat_id = update.message.chat_id if update.message.chat.type == 'private': help(bot, update) else: if update.message.chat_id in gm.remind_dict: for user in gm.remind_dict[update.message.chat_id]: send_async(bot, user, text=_("A new game has been started in {title}").format( title=update.message.chat.title)) del gm.remind_dict[update.message.chat_id] game = gm.new_game(update.message.chat) game.owner = update.message.from_user send_async(bot, chat_id, text=_("Created a new game! Join the game with /join " "and start the game with /start")) if botan: botan.track(update.message, 'New games')
def do_play_card(bot, player, result_id): """Plays the selected card and sends an update to the group if needed""" card = c.from_str(result_id) player.play(card) game = player.game chat = game.chat user = player.user us = UserSetting.get(id=user.id) if not us: us = UserSetting(id=user.id) if us.stats: us.cards_played += 1 if game.choosing_color: send_async(bot, chat.id, text=_("Please choose a color")) if len(player.cards) == 1: send_async(bot, chat.id, text="UNO!") if len(player.cards) == 0: send_async(bot, chat.id, text=__("{name} won!", multi=game.translate).format(name=user.first_name)) if us.stats: us.games_played += 1 if game.players_won is 0: us.first_places += 1 game.players_won += 1 try: gm.leave_game(user, chat) except NotEnoughPlayersError: send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) us2 = UserSetting.get(id=game.current_player.user.id) if us2 and us2.stats: us2.games_played += 1 gm.end_game(chat, user) if botan: random_int = random.randrange(1, 999999999) botan.track( Message(random_int, user, datetime.now(), Chat(chat.id, 'group')), 'Played cards')
def do_play_card(bot, player, result_id): """Plays the selected card and sends an update to the group if needed""" card = c.from_str(result_id) player.play(card) game = player.game chat = game.chat user = player.user us = UserSetting.get(id=user.id) if not us: us = UserSetting(id=user.id) if us.stats: us.cards_played += 1 if game.choosing_color: send_async(bot, chat.id, text=_("Please choose a color")) if len(player.cards) == 1: send_async(bot, chat.id, text="UNO!") if len(player.cards) == 0: send_async(bot, chat.id, text=__("{name} won!", multi=game.translate) .format(name=user.first_name)) if us.stats: us.games_played += 1 if game.players_won is 0: us.first_places += 1 game.players_won += 1 try: gm.leave_game(user, chat) except NotEnoughPlayersError: send_async(bot, chat.id, text=__("Game ended!", multi=game.translate)) us2 = UserSetting.get(id=game.current_player.user.id) if us2 and us2.stats: us2.games_played += 1 gm.end_game(chat, user) if botan: botan.track(Message(randint(1, 1000000000), user, datetime.now(), Chat(chat.id, 'group')), 'Played cards')
def new_game(bot, update): """Handler for the /new command""" chat_id = update.message.chat_id if update.message.chat.type == 'private': help(bot, update) else: game = gm.new_game(update.message.chat) game.owner = update.message.from_user send_async(bot, chat_id, text=_("Created a new game! Join the game with /join " "and start the game with /start")) if botan: botan.track(update.message, 'New games')