示例#1
0
class Basketball:
    def __init__(self, radius=40, image_file="bb.jpg"):
        self.radius = radius
        self.image_file = image_file
        label = "Basketball\n----------\n- Rotation via X, Y, Z axes\n- Scaling\n- On/Off Texture"
        self.shelf = Shelf(label = label)
        self.scale = 1
        self.texture_status = True
        self.load_textures()

        # rotational values
        self.xrot = self.yrot = self.zrot = True
        self.rot = 0.0

    def load_textures(self):
        texture_file = os.getcwd() + os.path.join('/images', self.image_file)
        texture_surface= image.load(texture_file)
        texture = texture_surface.image_data.create_texture(image.Texture)
        glBindTexture(GL_TEXTURE_2D, texture.id)
        # glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT)
        # glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
        self.texture = texture

    def draw(self):

        # draw the shelf
        glPushMatrix()
        glRotatef(90, 1, 0, 0)
        self.shelf.draw()
        glPopMatrix()

        # Enable/Disabling texture
        if self.texture_status:
            glBindTexture(GL_TEXTURE_2D, self.texture.id)
        else:
            glDisable(GL_TEXTURE_2D)

        # draw the bird
        glPushMatrix()
        glScalef(self.scale, self.scale, self.scale)
        glTranslatef(0, 2 * self.radius, 0)
        glRotatef(self.rot, int(self.xrot), int(self.yrot), int(self.zrot))
        quad = gluNewQuadric()
        gluQuadricTexture(quad, GL_TRUE)
        gluSphere(quad, self.radius, 100, 100)
        glPopMatrix()

        # resetting texture status for drawing other objects
        glEnable(GL_TEXTURE_2D)

    def update(self):
        # a bit of a hack, I guess .. weird
        if(self.xrot == False and self.yrot == False and self.zrot == False):
            self.rot += 0.0
        else:
            self.rot += 0.5

        self.shelf.update()
示例#2
0
文件: teapot.py 项目: khzaw/louvre
class Teapot:
    def __init__(self, size=40, image_file='silverware.jpg'):
        self.size = size
        self.scale = 1
        self.texture_status = True
        self.image_file = image_file
        self.load_textures()
        label = "Teapot\n----------\n- Rotation via X, Y, Z axes\n- Scaling\n- On/Off Texture"
        self.shelf = Shelf(label = label) 

        # rotational values
        self.xrot = self.yrot = self.zrot = True
        self.rot = 0.0

    def load_textures(self):
        texture_file = os.getcwd() + os.path.join('/images', self.image_file)
        texture_surface = image.load(texture_file)
        texture = texture_surface.image_data.create_texture(image.Texture)
        glBindTexture(GL_TEXTURE_2D, texture.id)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
        self.texture = texture

    def draw(self):

        # draw the shelf
        glPushMatrix()
        glRotatef(90, 1, 0, 0)
        self.shelf.draw()
        glPopMatrix()
        
        if self.texture_status:
            glBindTexture(GL_TEXTURE_2D, self.texture.id)
        else:
            glDisable(GL_TEXTURE_2D)
            glColor3f(0, 0, 0)
        
        # draw the teapot
        glPushMatrix()
        glScalef(self.scale, self.scale, self.scale)
        glTranslatef(0, 2 * self.size, 0) 
        
        glRotatef(self.rot, int(self.xrot), int(self.yrot), int(self.zrot))
        glutSolidTeapot(self.size)
        glPopMatrix()
        
        glColor3f(1, 1, 1)
        # resetting texture
        glEnable(GL_TEXTURE_2D)

    def update(self):
        # a bit of a hack, I guess .. weird
        if(self.xrot == False and self.yrot == False and self.zrot == False):
            self.rot += 0.0
        else:
            self.rot += 0.5
        
        self.shelf.update()
示例#3
0
文件: snowman.py 项目: khzaw/louvre
class Snowman:
    def __init__(self, body_radius=50 ):
        self.body_radius = body_radius
        self.scale = 1 
        label = "Snowman\n----------\n - Lethal\n- Scaling"
        self.shelf = Shelf(label=label)
        # rotational values
        self.xrot = self.yrot = self.zrot = False
        self.rot = 0.0
        
    def draw(self):
        
        # draw the shelf
        glPushMatrix()
        glRotatef(90, 1, 0, 0)
        self.shelf.draw()
        glPopMatrix()

        glDisable(GL_TEXTURE_2D)

        # draw the snowman
        glPushMatrix()
        glTranslatef(0, (self.body_radius * self.scale)+20, 0)
        quad = gluNewQuadric()
        gluQuadricNormals(quad, GLU_SMOOTH)
        
        # Main body
        glPushMatrix()
        glColor3f(1, 1, 1)
        gluSphere(quad, self.body_radius * self.scale, 100, 100) 
        
        glTranslatef(0, self.body_radius * 1.5 * self.scale, 0)
        gluSphere(quad, self.body_radius * 0.75 * self.scale, 100, 100)

        glTranslatef(0, self.body_radius * self.scale, 0)
        gluSphere(quad, self.body_radius * 0.5 * self.scale, 100, 100)

        # Nose
        glColor3f(1, 0, 0)
        glTranslatef(0, 0, self.body_radius*0.5 * self.scale)
        gluCylinder(quad, self.body_radius * 0.1 * self.scale, 0.0, 20 * self.scale, 100, 100)

        # Two Eyes
        glColor3f(0, 0, 0)
        glTranslatef(-10 * self.scale, 10 * self.scale, 0)
        gluSphere(quad, self.body_radius * 0.03 * self.scale, 100, 100)

        glTranslatef(20 * self.scale, 0, 0)
        gluSphere(quad, self.body_radius * 0.03 * self.scale, 100, 100)
        glColor3f(1,1, 1)
        glPopMatrix()

        # Hat
        glPushMatrix()
        glColor3f(0, 0, 0)
        glTranslatef(0, self.body_radius * 2.85 * self.scale, 0)
        glRotatef(-90, 1, 0, 0)
        gluCylinder(quad, self.body_radius * 0.4 * self.scale, self.body_radius * 0.4 * self.scale, 45 * self.scale, 100, 100)

        # Hat brim
        glColor3f(0,0,0)
        gluDisk(quad, 17 * self.scale, 38 * self.scale, 100, 100)
        glPopMatrix()

        glPopMatrix()
        glColor3f(1, 1, 1)
        glEnable(GL_TEXTURE_2D)

        
    def update(self):
        self.shelf.update()