示例#1
0
文件: unit_test1.py 项目: tttak/Ayane
    def test_ayane5(self):
        print("test_ayane5 : ")

        server = ayane.AyaneruServer()
        for engine in server.engines:
            engine.set_engine_options({"Hash":"128","Threads":"1","NetworkDelay":"0","NetworkDelay2":"0","MaxMovesToDraw":"320" \
                , "MinimumThinkingTime":"0"})
            #engine.debug_print = True
            engine.connect("exe/YaneuraOu.exe")

        # 持ち時間設定。
        server.set_time_setting("byoyomi 100")  # 1手0.1秒
        # server.set_time_setting("time 1000 inc 2000")        # 1秒 + 1手2秒

        # これで対局が開始する
        server.game_start()

        # 対局が終了するのを待つ
        while not server.game_result.is_gameover():
            time.sleep(1)

        # 対局棋譜の出力
        print("game sfen = " + server.sfen)
        print("game_result = " + str(server.game_result))

        server.terminate()
示例#2
0
# 勝ち,負け,引き分けの結果を示す定数
WIN = 0
DRAW = 1
LOSE = 2

# Ayaneにおける結果をここでの結果に変換する辞書
result_converter = {
    ayane.GameResult.BLACK_WIN: WIN,
    ayane.GameResult.WHITE_WIN: LOSE,
    ayane.GameResult.DRAW: DRAW,
    ayane.GameResult.MAX_MOVES: DRAW
}

# インスタンス生成
server = ayane.AyaneruServer()

# サーバの設定
server.error_print = True
server.set_time_setting(f"byoyomi1p {args.time1} byoyomi2p {args.time2}")
server.moves_to_draw = 320

# YaneuraOuの設定
server.engines[1].set_engine_options({
    "USI_Ponder": "false",
    "NodesLimit": args.NodesLimit,
    "USI_Hash": hash_size,
    "BookMoves": 0,
    "NetworkDelay": 0,
    "NetworkDelay2": 0
})