def createProject(): site = 'https://chimneypot.shotgunstudio.com' scriptName = 'createProject' scriptKey = '90699580e396b61d3acfb71e0595adde7458dfd4' repo = '/mnt/karramba/' rootList = ['film', 'out', 'ref', 'src', 'temp'] filmList = ['assets', 'sequences'] assetList = ['light', 'material', 'mattepaint', 'model', 'rig', 'shader', 'textures'] shotList = ['anim', 'comp', 'data', 'fx', 'light', 'out', 'src', 'tmp'] sqList = ['anim', 'comp', 'data', 'fx', 'light', 'out', 'shots'] dataList = ['cache', 'geo', 'render', 'shadowmap', 'sim', 'track', 'photonmap'] outList = ['dailies', 'hires'] prName = raw_input('Print project name:') prPath = repo + prName if not os.path.exists(prPath): os.mkdir(prPath) for i in rootList: os.makedirs(prPath + os.sep + i) for i in filmList: os.makedirs(prPath + os.sep + 'film' + os.sep + i) for i in assetList: os.makedirs(prPath + os.sep + 'film' + os.sep + 'assets' + os.sep + i) for i in outList: os.makedirs(prPath + os.sep + 'out' + os.sep + i) sg = Shotgun(site, scriptName, scriptKey) sg.create('Project', {'name':prName})
def getProjects(): site = 'https://chimneypot.shotgunstudio.com' scriptName = 'AssetBrowser' scriptKey = 'c35ab5f5322d4b1e8b6488bb315c03e5f38881ea' repo = '/mnt/karramba/' rootList = ['film', 'out', 'ref', 'src', 'temp'] filmList = ['assets', 'sequences'] assetList = ['light', 'material', 'mattepaint', 'model', 'rig', 'shader', 'textures'] shotList = ['anim', 'comp', 'data', 'fx', 'light', 'out', 'src', 'tmp'] sqList = ['anim', 'comp', 'data', 'fx', 'light', 'out', 'shots'] dataList = ['cache', 'geo', 'render', 'shadowmap', 'sim', 'track', 'photonmap'] outList = ['dailies', 'hires'] prName = raw_input('Print project name:') prPath = repo + prName if not os.path.exists(prPath): os.mkdir(prPath) for i in rootList: os.makedirs(prPath + os.sep + i) for i in filmList: os.makedirs(prPath + os.sep + 'film' + os.sep + i) for i in assetList: os.makedirs(prPath + os.sep + 'film' + os.sep + 'assets' + os.sep + i) for i in outList: os.makedirs(prPath + os.sep + 'out' + os.sep + i) sg = Shotgun(site, scriptName, scriptKey) sg.create('Project', {'name':prName})
def submitShotgunTicket(output, jobList): currentuser = str(User.currentUser().name()) title = "AtS - %s"%currentuser desc = [] desc.append(output+"\n") desc.append("JOBLIST:") for job in jobList: desc.append(str(job.key())+" - "+str(job.name())) sg = Shotgun(SERVER_PATH, SCRIPT_USER, SCRIPT_KEY) id = sg.find("HumanUser",[['login','is',currentuser]],['id']) userid = id[0] ticket_data = { 'created_by': {'type':'HumanUser','id':userid['id']}, 'title': title, 'description': "\n".join(desc), 'addressings_to':[{'type':'Group', 'id':19}, {'type':'HumanUser','id':userid['id']}], 'project': {'type':'Project', 'id':178}, 'sg_service': {'type':'CustomNonProjectEntity01', 'id':27}, } sg_ticket = sg.create('Ticket', ticket_data, ['id']) new_ticket_url = SERVER_PATH + "/detail/Ticket/" + str(sg_ticket['id']) QDesktopServices.openUrl( QUrl(new_ticket_url) )
def _moveFilesToPublish(self): base_url = "http://bubblebathbay.shotgunstudio.com" script_name = 'playBlastPublisher' api_key = '718daf67bfd2c7e974f24e7cbd55b86bb101c4e5618e6d5468bc4145840e4558' sgsrv = Shotgun(base_url = base_url , script_name = script_name, api_key = api_key, ensure_ascii=True, connect=True) selectedShots = [item.text(0) for item in self.treeWidgetItems if item.checkState(0)] if selectedShots: for each in selectedShots: episode = each.split('sh')[0] shotName = '%s_sh%s' % (each.split('sh')[0], each.split('sh')[1].split('Lay')[0]) self.publishPath = self.publishingPath(episode, shotName) for root, dirs, files in os.walk(self.shFldPath): for fl in sorted(files): if fl.endswith('.mov') and fl == '%s.mov' % each: srcPath = os.path.join(root,fl) self.playblastName = fl while os.path.exists(os.path.join(self.publishPath, fl)): allFiles= os.listdir(self.publishPath) publishFiles = [] if allFiles: for allFile in allFiles: if allFile.endswith('.mov'): publishFiles.append(allFile) versionNumber = int(sorted(publishFiles)[-1].split('.v')[1].split('.mov')[0]) versionNumber += 1 if versionNumber < 10: publishFileName = '%sLayout.v%03d.mov' % (shotName.replace('_', ''), versionNumber) self.publishPath = os.path.join(self.publishPath, publishFileName) self.playblastName = os.path.basename(self.publishPath) else: publishFileName = '%sLayout.v%02d.mov' % (shotName.replace('_', ''), versionNumber) self.publishPath = os.path.join(self.publishPath, publishFileName) self.playblastName = os.path.basename(self.publishPath) shutil.copy2(srcPath, self.publishPath) publishMovPath = os.path.join(self.publishingPath(episode, shotName), self.playblastName) getShotTasks = sgsrv.find_one('Shot', filters = [["code", "is", shotName]], fields=['id', 'tasks']) for key, values in getShotTasks.iteritems(): if key == 'tasks': for value in values: if value['name'] == 'Layout': self.taskId = value['id'] if self.publishPath.endswith('review'): self.publishPath = os.path.join(self.publishPath,fl) self.playblastName = fl data = { 'project': {'type':'Project','id': 66}, 'code': self.playblastName, 'description': 'Layout playblast published', 'sg_path_to_movie': publishMovPath, 'sg_status_list': 'rev', 'entity': {'type':'Shot', 'id':getShotTasks['id']}, 'sg_task': {'type':'Task', 'id':self.taskId}, 'user': {'type':'HumanUser', 'id':92} } result = sgsrv.create('Version', data) result2 = sgsrv.upload("Version", result['id'], publishMovPath, "sg_uploaded_movie") print "Done"
def _pubBttn(self): base_url = "http://bubblebathbay.shotgunstudio.com" script_name = 'playBlastPublisher' api_key = '718daf67bfd2c7e974f24e7cbd55b86bb101c4e5618e6d5468bc4145840e4558' sgsrv = Shotgun(base_url = base_url , script_name = script_name, api_key = api_key, ensure_ascii=True, connect=True) selectedShots = sorted([item.text(0) for item in self.shotTreeWidgetItems if item.checkState(0)]) for shot in selectedShots: if shot in self.srcPath.keys(): destPath = self._getPublishPath(shot) srcPath = self.srcPath[str(shot)] ext = os.path.splitext(srcPath)[-1] # print os.path.basename(srcPath) # while os.path.exists(os.path.join(str(destPath), os.path.basename(srcPath))): # print "In Loop" # print os.path.basename(srcPath) # allFiles= os.listdir(destPath) # publishFiles = [] # if allFiles: # for allFile in allFiles: # if allFile.endswith(ext): # print allFile # publishFiles.append(allFile) # versionNumber = int(sorted(publishFiles)[-1].split('.v')[1].split(ext)[0]) # versionNumber += 1 # if versionNumber < 10: # publishFileName = '%sLayout.v%03d%s' % (shotName.replace('_', ''), versionNumber, ext) # self.publishPath = os.path.join(self.publishPath, publishFileName) # self.playblastName = os.path.basename(self.publishPath) # else: # publishFileName = '%sLayout.v%02d%s' % (shotName.replace('_', ''), versionNumber, ext) # self.publishPath = os.path.join(self.publishPath, publishFileName) # self.playblastName = os.path.basename(self.publishPath) # shutil.copy2(srcPath, destPath) shotName = '%s_%s' % (self._getEpisodeName(shot), self._getShotName(shot)) getShotTasks = self.tk.shotgun.find_one('Shot', filters = [["code", "is", shotName]], fields=['id', 'tasks']) taskName = self.comboBox.currentText() self.playblastName = os.path.basename(srcPath) publishMovPath = os.path.join(destPath, self.playblastName).replace('\\', '/') shutil.copy2(srcPath, destPath) for task in getShotTasks['tasks']: if task['name'] == taskName: taskId = task['id'] data = { 'project': {'type':'Project','id': 66}, 'code': self.playblastName, 'description': 'Playblast published', 'sg_path_to_movie': publishMovPath, 'sg_status_list': 'rev', 'entity': {'type':'Shot', 'id':getShotTasks['id']}, 'sg_task': {'type':'Task', 'id':taskId}, 'user': {'type':'HumanUser', 'id':92} } result = sgsrv.create('Version', data) result2 = sgsrv.upload("Version", result['id'], publishMovPath, "sg_uploaded_movie") print "Published %s" % self.playblastName
def getProjects(): site = 'https://chimneypot.shotgunstudio.com' scriptName = 'AssetBrowser' scriptKey = 'c35ab5f5322d4b1e8b6488bb315c03e5f38881ea' repo = '/mnt/karramba/' rootList = ['film', 'out', 'ref', 'src', 'temp'] filmList = ['assets', 'sequences'] assetList = [ 'light', 'material', 'mattepaint', 'model', 'rig', 'shader', 'textures' ] shotList = ['anim', 'comp', 'data', 'fx', 'light', 'out', 'src', 'tmp'] sqList = ['anim', 'comp', 'data', 'fx', 'light', 'out', 'shots'] dataList = [ 'cache', 'geo', 'render', 'shadowmap', 'sim', 'track', 'photonmap' ] outList = ['dailies', 'hires'] prName = raw_input('Print project name:') prPath = repo + prName if not os.path.exists(prPath): os.mkdir(prPath) for i in rootList: os.makedirs(prPath + os.sep + i) for i in filmList: os.makedirs(prPath + os.sep + 'film' + os.sep + i) for i in assetList: os.makedirs(prPath + os.sep + 'film' + os.sep + 'assets' + os.sep + i) for i in outList: os.makedirs(prPath + os.sep + 'out' + os.sep + i) sg = Shotgun(site, scriptName, scriptKey) sg.create('Project', {'name': prName})
def submitShotgunTicket(output, jobList): currentuser = str(User.currentUser().name()) title = "AtS - %s" % currentuser desc = [] desc.append(output + "\n") desc.append("JOBLIST:") for job in jobList: desc.append(str(job.key()) + " - " + str(job.name())) sg = Shotgun(SERVER_PATH, SCRIPT_USER, SCRIPT_KEY) id = sg.find("HumanUser", [['login', 'is', currentuser]], ['id']) userid = id[0] ticket_data = { 'created_by': { 'type': 'HumanUser', 'id': userid['id'] }, 'title': title, 'description': "\n".join(desc), 'addressings_to': [{ 'type': 'Group', 'id': 19 }, { 'type': 'HumanUser', 'id': userid['id'] }], 'project': { 'type': 'Project', 'id': 178 }, 'sg_service': { 'type': 'CustomNonProjectEntity01', 'id': 27 }, } sg_ticket = sg.create('Ticket', ticket_data, ['id']) new_ticket_url = SERVER_PATH + "/detail/Ticket/" + str(sg_ticket['id']) QDesktopServices.openUrl(QUrl(new_ticket_url))
M.login('*****@*****.**', 'PASSWORD') M.select("eng-support") # mailbox/tag name typ, data = M.search(None, 'ALL') for num in data[0].split(): typ, msgdata = M.fetch(num, '(RFC822)') #print 'Message %s\n%s\n' % (num, data[0][1]) msg_dict = parse.parse(msgdata[0][1]) print "message from %s" % msg_dict["from"] people = sg.find("HumanUser",[['email','is',msg_dict["from"]]],['id','name']) if len(people) < 1: print "couldn't find user" else: # if we find a valid user, create a ticket for them user = people[0] ticket_data = { 'created_by': {'type':'HumanUser','id':user['id']}, 'addressings_to': [{'type':'Group','id':5}], 'title': msg_dict['subject'], 'description': msg_dict['body'], 'project': {'type':'Project', 'id':178}, } sg.create('Ticket', ticket_data, return_fields=['id']) # if we made it this far the e-mail was processed, now delete it M.store(num, '+FLAGS', '\\Deleted') M.close() M.logout()
__author__ = 'andrew.willis' from shotgun_api3 import Shotgun sg = Shotgun("http://andrewwillish.shotgunstudio.com", "scriptTest", "8b7db88321b7c296541580d1659872d2e63527c040b37b4a2ca0eb47f9da04cb") proj = sg.find_one("Project",[['name','is','KIKO']]) print sg.create("shot",{'code':'SEQ01','project':proj}) #sg.update('Shot',shot['id'],{"sg_status_list":"ip"}) #sg.delete("Shot", 1160)
class studioShotgun(object): def __init__(self, path, name, key, project): self.SERVER_PATH = path self.SCRIPT_NAME = name self.SCRIPT_KEY = key self.project_id = project self.sg = Shotgun(self.SERVER_PATH, self.SCRIPT_NAME, self.SCRIPT_KEY) #---------------------------------------------------------------------- ## set Project id by ID def setProjectId(self, newId): self.project_id = newId #---------------------------------------------------------------------- ## set Project id by ID def setProjectName(self, name): newId = 0 projects = self.sg.find('Project', [], ['name']) for project in projects: if project['name'] == name: newId = project['id'] self.project_id = newId #---------------------------------------------------------------------- ## find asset by name def findAssetByName(self, name): fields = ['id', 'code', 'sg_asset_type', 'tasks'] filters = [['project', 'is', {'type': 'Project', 'id': self.project_id}], ['code', 'is', name]] result = self.sg.find('Asset', filters, fields) return result #---------------------------------------------------------------------- ## find shot by name def findShotByName(self, episode, shot): fields = ['id', 'code', 'sg_asset_type', 'tasks', 'sg_sequence'] filters = [['project', 'is', {'type': 'Project', 'id': self.project_id}], ['code', 'is', shot]] result = self.sg.find('Shot', filters, fields) for x in result: name = x['sg_sequence']['name'].split('_')[0] if name == episode: return x return [] #---------------------------------------------------------------------- ## upload thumbnail to asset def uploadThumbnail(self, asset, thumbnail): upload = 0 asset = self.findAssetByName(asset) if asset: upload = self.sg.upload_thumbnail("Asset", asset[0]['id'], thumbnail) return upload #---------------------------------------------------------------------- ## create new asset def createAsset(self, asset, assetType, template, assetFile='', description=''): ## find asset asset = self.findAssetByName(asset) if not asset: ## create asset + task template filters = [['code', 'is', template]] template = self.sg.find_one('TaskTemplate', filters) data = {'project': {'type': 'Project', 'id': self.project_id}, 'code': asset, 'description': description, 'sg_asset_type': assetType, 'sg_url_perforce': assetFile, 'task_template': template} asset = self.sg.create('Asset', data) return asset #---------------------------------------------------------------------- ## update file path in asset def updateAssetFilePath(self, asset, filename): asset = self.findAssetByName(asset) data = {'sg_url_perforce': filename} asset = self.sg.update("Asset", asset[0]['id'], data) return asset #---------------------------------------------------------------------- ## create new version def createVersion(self, shotId, taskId, userId, filename, comment=''): curTime = datetime.now().strftime('%Y.%m.%d_%H.%M') fname = str(filename.split('/')[-1].split('.')[0]) + '_' + curTime data = {'project': {'type': 'Project', 'id': self.project_id}, 'code': fname, 'description': comment, 'sg_status_list': 'rev', 'entity': {'type': 'Shot', 'id': shotId}, 'sg_task': {'type': 'Task', 'id': taskId}, 'user': {'type': 'HumanUser', 'id': userId}} result = self.sg.create('Version', data) upload = self.sg.upload('Version', result['id'], filename, 'sg_uploaded_movie') return [result, upload] #---------------------------------------------------------------------- ## get user data from shotgum def getUserData(self, user): filters = [['login', 'is', user]] user = self.sg.find('HumanUser', filters) if user: return user[0] else: return [] #---------------------------------------------------------------------- ## get all user from project def getAllUsers(self): fields = ['id', 'login', 'name', 'projects', 'department'] filters = [['projects', 'is', {'type': 'Project', 'id': self.project_id}]] users = self.sg.find('HumanUser', filters, fields) return users
class genericUtils: def __init__(self): self.sg = Shotgun('https://' + URL, name, API) def getFields(self, entity): '''get the fields for a type/entity as a list so we can pass it as an arg easily this is used all the time to make sure we get all the fields that we may ever need for a type/entity ''' allFields = [] fields = self.sg.schema_field_read(entity) for field in fields: allFields.append(field) return allFields def project(self, project): '''Gets the Shotgun project name and ID ''' retFields = self.getFields('Project') project = project.replace('_', ' ') return self.sg.find_one("Project", [["name", "is", project]], retFields) def sequence(self, project, sequence): '''Returns the shotgun sequence name and ID Parameters : (project, sequence) ''' retFields = self.getFields('Sequence') return self.sg.find_one( "Sequence", [["code", "is", sequence], ['project', 'is', project]], retFields) def shot(self, project, shot): '''Returns the shotgun shot name and ID Parameters : (project, shot) ''' retFields = self.getFields('Shot') return self.sg.find_one( 'Shot', [['code', 'is', shot], ['project', 'is', project]], retFields) def createProject(self, project): '''Creates a project in Shotgun given a project name Parameters : (project) ''' filters = [['code', 'is', 'a']] template = self.sg.find_one('Project', [['name', 'is', 'a']], ['layout_project', 'id']) data = {'name': project, 'layout_project': template} return self.sg.create('Project', data) def createSequence(self, project, sequence): '''Creates a sequence in shotgun given Parameters : (project, sequence) ''' data = { 'project': { "type": "Project", "id": project['id'] }, 'code': sequence } return self.sg.create('Sequence', data) def createShot(self, project, shot, seq='', taskTemplateName=''): '''Creates a sequence in shotgun given Parameters : (project, shot, seq='', taskTemplateName='Basic shot template' ''' filters = [['code', 'is', taskTemplateName]] template = self.sg.find_one('TaskTemplate', filters) data = { 'project': { "type": "Project", "id": project['id'] }, 'code': shot, 'task_template': template, 'description': '', 'self.sg_sequence': seq, 'self.sg_status_list': 'wtg' } result = self.sg.create('Shot', data) return result def notesFind(self, shotID): '''Find all notes on a shot Parameters : (shotID) Output : Note data : ['tasks', 'attachments', 'updated_at', 'replies', 'id', 'subject', 'playlist', ' addressings_to', 'created_by', 'content', 'sg_status_list', 'reply_content', 'updated_by', 'addressings_cc', 'read_by_current_user', 'user', 'note_links', 'created_at', 'sg_note_from', 'project', 'sg_note_type', 'tag_list'] ''' note = self.sg.find('Note', [['note_links', 'is', shotID]], ['subject', 'content', 'created_at'], [{ 'field_name': 'created_at', 'direction': 'desc' }]) return note def notesFindLatest(self, shotID): '''Find the latest note on a shot Parameters : (shotID) Call with notesFindLatest(shot)['content'] for the note content only Output : Note data: ['tasks', 'attachments', 'updated_at', 'replies', 'id', 'subject', 'playlist', ' addressings_to', 'created_by', 'content', 'sg_status_list', 'reply_content', 'updated_by', 'addressings_cc', 'read_by_current_user', 'user', 'note_links', 'created_at', 'sg_note_from', 'project', 'sg_note_type', 'tag_list'] ''' note = self.notesFind(shotID)[0] return note def notesCreate(self, project, shotID, subject, content): '''Create a note for a shot given Parameters : (project, shotID, subject, content) Output : noteID ''' # enter data here for a note to create data = { 'subject': subject, 'content': content, 'note_links': [shotID], 'project': project } # create the note noteID = self.sg.create('Note', data) return noteID def versionCreate(self, project, shot, verName, description, framePath, firstFrame, lastFrame, clientName=None, sourceFile=None, task=None, user=None, final=False, makeThumb=False, makeThumbShot=False): '''Create a version Parameters : (project, shotID, verName, description, framePath, firstFrame, lastFrame, clientName=None, sourceFile=None, task=None) Output : versionID ''' data = { 'project': project, 'code': verName, 'description': description, 'sg_path_to_frames': framePath, #'sg_frame_range': str(firstFrame) + '-' + str(lastFrame), 'sg_first_frame': int(firstFrame), 'sg_last_frame': int(lastFrame), 'sg_status_list': 'rev', 'entity': shot } #if user != None: #data['user'] if task != None: filters = [['content', 'is', task], ['entity', 'is', shot]] taskID = self.sg.find_one('Task', filters) data['sg_task'] = taskID #if final == True and 'send # in case we're putting a client version in here we need this code. # we are expecting a field called self.sg_client_name in the version table. # please make sure you create this in the shotgun setup # read the schema and if the client_name is not found, create it. ''' versionFields = self.sg.schema_field_read('Version') if 'sg_client_name' not in versionFields and clientName != None: newField = self.sg.schema_field_create('Version','text','Client Name') if clientName != None : data['sg_client_name'] = clientName #'user': {'type':'HumanUser', 'id':165} } # here we need to create a field for storing the source file that created this version. # if it's not there, create the field, and if it's there just update it. if 'sg_source_file' not in versionFields and sourceFile != None: newField = self.sg.schema_field_create('Version','text','Source File') if sourceFile != None: data['sg_source_file'] = sourceFile ''' versionData = self.sg.create('Version', data) # handle the thumbnail grabbing here middleFrame = (int(firstFrame) + int(lastFrame)) / 2 padding, padString = fxpipe.framePad(framePath) paddedFrame = padString % (middleFrame) if makeThumb == True: thumbData = self.sg.upload_thumbnail( 'Version', versionData['id'], framePath.replace(padding, paddedFrame)) if makeThumbShot == True: thumbData = self.sg.upload_thumbnail( 'Shot', shot['id'], framePath.replace(padding, paddedFrame)) return versionData #add a task version to the system def versionCreateTask(self, project, shot, verName, description, framePath, firstFrame, lastFrame, task, sourceFile=''): ''' DEPRECATED : USE versionCreate instead with the task='TASKNAME' Parameters : (project, shot, verName, description, framePath, firstFrame, lastFrame, task, sourceFile = '') Output : Version ID ''' filters = [['content', 'is', task], ['entity', 'is', shot]] taskID = self.sg.find_one('Task', filters) data = { 'project': project, 'code': verName, 'description': description, 'self.sg_path_to_frames': framePath, 'frame_range': str(firstFrame) + '-' + str(lastFrame), 'self.sg_first_frame': firstFrame, 'self.sg_last_frame': lastFrame, #'self.sg_uploaded_movie': '/Users/throb/Downloads/test.m4v', #'self.sg_first_frame': 1, #'self.sg_last_frame': 100, 'self.sg_status_list': 'rev', 'self.sg_task': taskID, 'entity': shot } # here we need to create a field for storing the source file that created this version. # if it's not there, create the field, and if it's there just update it. try: tmp2 = {} tmp2 = tmp['self.sg_source_file'] except: newField = self.sg.schema_field_create('Version', 'text', 'Source File') if sourceFile != '': data['self.sg_source_file'] = sourceFile return self.sg.create('Version', data) # look for specific version def versionFind(self, versionID): '''Find all versions in a shot with most recent first Parameters : (shotID) Output : Version data: ['sg_version_type', 'open_notes_count', 'code', 'playlists', 'sg_task', 'image', 'updated_at', 'sg_output', 'sg_path_to_frames', 'tasks', 'frame_range', 'id', 'description', 'sg_uploaded_movie_webm', 'open_notes', 'tank_published_file', 'task_template', 'created_by', 'sg_movie_type', 'sg_status_list', 'notes', 'sg_client_name', 'sg_uploaded_movie_mp4', 'updated_by', 'sg_send_for_final', 'user', 'sg_uploaded_movie_frame_rate', 'entity', 'step_0', 'sg_client_version', 'sg_uploaded_movie_transcoding_status', 'created_at', 'sg_qt', 'project', 'filmstrip_image', 'tag_list', 'frame_count', 'flagged'] ''' retFields = self.getFields('Version') return self.sg.find('Version', [['id', 'is', versionID]], retFields, [{ 'field_name': 'created_at', 'direction': 'desc' }])[0] # look for versions in a shot: def versionFindShot(self, shotID): '''Find all versions in a shot with most recent first Parameters : (shotID) Output : Version data: ['sg_version_type', 'open_notes_count', 'code', 'playlists', 'sg_task', 'image', 'updated_at', 'sg_output', 'sg_path_to_frames', 'tasks', 'frame_range', 'id', 'description', 'sg_uploaded_movie_webm', 'open_notes', 'tank_published_file', 'task_template', 'created_by', 'sg_movie_type', 'sg_status_list', 'notes', 'sg_client_name', 'sg_uploaded_movie_mp4', 'updated_by', 'sg_send_for_final', 'user', 'sg_uploaded_movie_frame_rate', 'entity', 'step_0', 'sg_client_version', 'sg_uploaded_movie_transcoding_status', 'created_at', 'sg_qt', 'project', 'filmstrip_image', 'tag_list', 'frame_count', 'flagged'] ''' retFields = self.getFields('Version') return self.sg.find('Version', [['entity', 'is', shotID]], retFields, [{ 'field_name': 'created_at', 'direction': 'desc' }]) def versionFindLatest(self, shotID): '''Find only the most recent version Parameters : (shotID) Output : Version data: ['sg_version_type', 'open_notes_count', 'code', 'playlists', 'sg_task', 'image', 'updated_at', 'sg_output', 'sg_path_to_frames', 'tasks', 'frame_range', 'id', 'description', 'sg_uploaded_movie_webm', 'open_notes', 'tank_published_file', 'task_template', 'created_by', 'sg_movie_type', 'sg_status_list', 'notes', 'sg_client_name', 'sg_uploaded_movie_mp4', 'updated_by', 'sg_send_for_final', 'user', 'sg_uploaded_movie_frame_rate', 'entity', 'step_0', 'sg_client_version', 'sg_uploaded_movie_transcoding_status', 'created_at', 'sg_qt', 'project', 'filmstrip_image', 'tag_list', 'frame_count', 'flagged'] ''' retFields = self.getFields('Version') return self.sg.find_one('Version', [['entity', 'is', shotID]], retFields, [{ 'field_name': 'created_at', 'direction': 'desc' }]) # search for the latest task given shotID and task info def versionFindLatestTask(self, shotID, task): retFields = self.getFields('Version') # first look for the task and get the ID filters = [['content', 'is', task], ['entity', 'is', shotID]] taskID = self.sg.find_one('Task', filters) # then look for the latest #version using the task ID. note that we need to use the [0] or else we're sending the array versus the hash versionLatest = self.sg.find_one( 'Version', [['entity', 'is', shotID], ['self.sg_task', 'is', taskID]], retFields, [{ 'field_name': 'created_at', 'direction': 'desc' }]) return versionLatest ## The following requires a field called "client_version" be added to shotgun def versionClientUpdate(self, shotID, version, clientVersionName='Client Version'): '''This takes the shotID and version (int) and updates the shot with this client version number Sometimes the client wants to see different version numbers versus the internal ones. This option allows for it. You will need to create a field. Client Version is what I have used but you can specify what you want here. Parameters: (shotID, version, clientVersionName ='Client Version') Output : Version data ''' sgFieldName = 'sg_' + clientVersionName.lower().replace(' ', '_') data = {sgFieldName: version} try: result = self.sg.update('Shot', shotID['id'], data) except: newField = self.sg.schema_field_create('Shot', 'number', clientVersionName) result = self.sg.update('Shot', shotID['id'], data) return result def uploadQT(self, entityType, item, path): '''Upload a file to shotgun in the 'self.sg_qt' field. If you do this for a shot, you will need to add this to a field the field should be called 'qt' as shotgun will add the self.sg_ to it Shotgun provides the self.sg_qt for versions automatically Parameters: (entity,item,path) uploadQT ('Version',versionData, '/my/file.mov') ''' # Make sure first letter is capitalized entity = entityType.capitalize() # upload that mother if entity.lower() == 'shot': try: result = self.sg.upload(entity, item['id'], path, 'sg_qt') except: newField = self.sg.schema_field_create('Shot', 'url', 'QT') result = self.sg.upload(entity, item['id'], path, 'sg_qt') elif entity.lower() == 'version': result = self.sg.upload(entity, item['id'], path, 'sg_uploaded_movie') return result def versionClientGet(self, shotID, clientVersion='Client Version'): '''Get latest client version number Parameters : (hotID, clientVersion='Client Version') Output : Version data ''' sgFieldName = 'sg_' + clientVersionName.lower().replace(' ', '_') try: currentVersion = shotID[sgFieldName] except: currentVersion = 0 if currentVersion == None: return 0 return currentVersion def playlistFind(self, project, playlistName): '''Search for a playlist given a project and name Parameters : (project, playlistName) Output : playlist data: ['code', 'description', 'versions', 'created_at', 'sg_cinesync_session_url', 'updated_at', 'created_by', 'project', 'filmstrip_image', 'notes', 'image', 'updated_by', 'sg_cinesync_session_key', 'sg_status', 'tag_list', 'id', 'sg_date_and_time'] ''' retFields = self.getFields('Playlist') return self.sg.find_one( 'Playlist', [['code', 'is', playlistName], ['project', 'is', project]], retFields) def playlistCreate(self, project, playlistName, playlistDescription=''): '''Create a playlist given a playlist name Parameters : (project, playlistName, playlistDescription='') Output : playlist data ''' data = { 'project': project, 'code': playlistName, 'description': playlistDescription } return self.sg.create('Playlist', data) # Add a version to a playlist def playlistAddVersion(self, project, playlistName, version): ''' Description :\n This adds a version (existing version in the system) to a playlist.\n You need to give it: (in order)\r shotgun connection class\r project (dict of the project info including name and id)\r playlist name (string of the name of the playlist)\r version (dict of the version you wish to add\n It will return with a dict of the playlist ''' my_playlist_list = self.sg.find_one( 'Playlist', [['code', 'is', playlistName], ['project', 'is', project]], ['versions']) if len(my_playlist_list): ver_list = my_playlist_list['versions'] ver_list.append({ 'type': 'Version', 'name': version['code'], 'id': version['id'] }) result = self.sg.update('Playlist', my_playlist_list['id'], {'versions': ver_list}) return result def playlistInfo(self, project, playlistName): '''Get playlist info (eg version name and description) Parameters : (project, playlistName) Output : version data ''' data = [] versionData = [] retFields = self.getFields('Version') for versionInPlaylist in self.sg.find_one( 'Playlist', [['code', 'is', playlistName], ['project', 'is', project]], ['versions'])['versions']: data.append( self.sg.find_one('Version', [['id', 'is', versionInPlaylist['id']]], retFields)) #for items in data: # versionData.append({'name':items['code'],'desc':items['description'],'first_frame':items['self.sg_first_frame}) return data def getTimeShot(self, shot): '''Given shot (as dict) return total time on shot as [0] and other times for each task on shot ''' outputData = [] retFields = ['content', 'time_logs_sum'] totalTime = 0 for curTask in shot['tasks']: taskData = self.sg.find_one('Task', [['id', 'is', curTask['id']]], fields=retFields) totalTime += taskData['time_logs_sum'] outputData.append({ 'name': taskData['content'], 'time': taskData['time_logs_sum'] }) outputData.insert(0, {'name': shot['code'], 'time': totalTime}) return outputData
from tests import connect from shotgun_api3 import Shotgun if True: sg = connect() else: sg = Shotgun('http://127.0.0.1:8020', 'name', 'key') print sg.server_info proj = sg.create('Project', {'name': 'Mock Project Test'}) seq = sg.create('Sequence', {'code': 'AA', 'project': proj}) shot = sg.create('Shot', {'code': 'AA_001', 'sg_sequence': seq}) print proj print seq print shot # # print sg.find('Project', [('id', 'is_not', 0)], ['name'], order=[ # {'field_name': 'id', 'direction': 'asc'}, # ]) print sg._call_rpc('count', None) exit() print sg.create('Project', {'name': 'Test Project'}) print sg.count() print sg.find_one('Project', [], order=[ {'field_name': 'id', 'direction': 'asc'},
from shotgun_api3 import Shotgun import datetime import os import sys # From env. variables SERVER_PATH = os.environ.get("BASE_URL", "") LOGIN = os.environ.get("USERNAME", "") PASSWORD = os.environ.get("PASSWORD", "") # # Instantiate a connection object with Shotgun Server sg = Shotgun(SERVER_PATH, login=LOGIN, password=PASSWORD) if __name__ == "__main__": # Create a unique project name proj_name = datetime.datetime.now().strftime('%m-%d-%Y %H:%M:%S %f') proj_name = "Robot Project %s" % proj_name # Try to create a test project try: p = sg.create("Project", {"name": proj_name}, return_fields=["id"]) id = p["id"] print id except Exception as E: print os.environ.get("TEST_PROJECT_ID")
class genericUtils: def __init__(self): self.sg = Shotgun('https://' + URL,name,API) def getFields (self, entity): '''get the fields for a type/entity as a list so we can pass it as an arg easily this is used all the time to make sure we get all the fields that we may ever need for a type/entity ''' allFields = [] fields = self.sg.schema_field_read(entity) for field in fields: allFields.append(field) return allFields def project (self, project): '''Gets the Shotgun project name and ID ''' retFields = self.getFields('Project') project = project.replace('_', ' ') return self.sg.find_one("Project", [["name", "is", project]], retFields ) def sequence (self, project, sequence): '''Returns the shotgun sequence name and ID Parameters : (project, sequence) ''' retFields = self.getFields('Sequence') return self.sg.find_one("Sequence", [["code", "is", sequence],['project','is',project]], retFields) def shot (self, project, shot): '''Returns the shotgun shot name and ID Parameters : (project, shot) ''' retFields = self.getFields('Shot') return self.sg.find_one('Shot',[['code','is',shot],['project','is',project]],retFields) def createProject (self, project): '''Creates a project in Shotgun given a project name Parameters : (project) ''' filters = [['code','is','a']] template = self.sg.find_one('Project',[['name','is','a']],['layout_project','id']) data = {'name':project, 'layout_project': template } return self.sg.create('Project',data) def createSequence (self, project, sequence): '''Creates a sequence in shotgun given Parameters : (project, sequence) ''' data = {'project': {"type":"Project","id": project['id']}, 'code': sequence} return self.sg.create('Sequence', data) def createShot (self, project, shot, seq='', taskTemplateName=''): '''Creates a sequence in shotgun given Parameters : (project, shot, seq='', taskTemplateName='Basic shot template' ''' filters = [['code','is',taskTemplateName ]] template = self.sg.find_one('TaskTemplate',filters) data = { 'project': {"type":"Project","id": project['id']}, 'code': shot, 'task_template' : template, 'description': '', 'self.sg_sequence': seq, 'self.sg_status_list': 'wtg' } result = self.sg.create('Shot', data) return result def notesFind (self, shotID): '''Find all notes on a shot Parameters : (shotID) Output : Note data : ['tasks', 'attachments', 'updated_at', 'replies', 'id', 'subject', 'playlist', ' addressings_to', 'created_by', 'content', 'sg_status_list', 'reply_content', 'updated_by', 'addressings_cc', 'read_by_current_user', 'user', 'note_links', 'created_at', 'sg_note_from', 'project', 'sg_note_type', 'tag_list'] ''' note = self.sg.find('Note',[['note_links','is', shotID]],['subject','content', 'created_at'],[{'field_name':'created_at','direction':'desc'}]) return note def notesFindLatest (self, shotID): '''Find the latest note on a shot Parameters : (shotID) Call with notesFindLatest(shot)['content'] for the note content only Output : Note data: ['tasks', 'attachments', 'updated_at', 'replies', 'id', 'subject', 'playlist', ' addressings_to', 'created_by', 'content', 'sg_status_list', 'reply_content', 'updated_by', 'addressings_cc', 'read_by_current_user', 'user', 'note_links', 'created_at', 'sg_note_from', 'project', 'sg_note_type', 'tag_list'] ''' note = self.notesFind(shotID)[0] return note def notesCreate(self, project, shotID, subject, content): '''Create a note for a shot given Parameters : (project, shotID, subject, content) Output : noteID ''' # enter data here for a note to create data = {'subject':subject,'content':content,'note_links':[shotID],'project':project} # create the note noteID = self.sg.create('Note',data) return noteID def versionCreate(self, project, shot, verName, description, framePath, firstFrame, lastFrame, clientName=None, sourceFile=None, task=None, user=None, final=False, makeThumb=False, makeThumbShot=False): '''Create a version Parameters : (project, shotID, verName, description, framePath, firstFrame, lastFrame, clientName=None, sourceFile=None, task=None) Output : versionID ''' data = {'project': project, 'code': verName, 'description': description, 'sg_path_to_frames': framePath, #'sg_frame_range': str(firstFrame) + '-' + str(lastFrame), 'sg_first_frame' : int(firstFrame), 'sg_last_frame' : int(lastFrame), 'sg_status_list': 'rev', 'entity': shot} #if user != None: #data['user'] if task != None: filters = [['content','is',task],['entity','is',shot]] taskID = self.sg.find_one('Task',filters) data['sg_task']=taskID #if final == True and 'send # in case we're putting a client version in here we need this code. # we are expecting a field called self.sg_client_name in the version table. # please make sure you create this in the shotgun setup # read the schema and if the client_name is not found, create it. ''' versionFields = self.sg.schema_field_read('Version') if 'sg_client_name' not in versionFields and clientName != None: newField = self.sg.schema_field_create('Version','text','Client Name') if clientName != None : data['sg_client_name'] = clientName #'user': {'type':'HumanUser', 'id':165} } # here we need to create a field for storing the source file that created this version. # if it's not there, create the field, and if it's there just update it. if 'sg_source_file' not in versionFields and sourceFile != None: newField = self.sg.schema_field_create('Version','text','Source File') if sourceFile != None: data['sg_source_file'] = sourceFile ''' versionData = self.sg.create('Version',data) # handle the thumbnail grabbing here middleFrame = (int(firstFrame) + int(lastFrame)) / 2 padding, padString = fxpipe.framePad(framePath) paddedFrame = padString % (middleFrame) if makeThumb == True: thumbData = self.sg.upload_thumbnail('Version', versionData['id'], framePath.replace(padding,paddedFrame)) if makeThumbShot == True: thumbData = self.sg.upload_thumbnail('Shot', shot['id'], framePath.replace(padding,paddedFrame)) return versionData #add a task version to the system def versionCreateTask(self, project, shot, verName, description, framePath, firstFrame, lastFrame, task, sourceFile = ''): ''' DEPRECATED : USE versionCreate instead with the task='TASKNAME' Parameters : (project, shot, verName, description, framePath, firstFrame, lastFrame, task, sourceFile = '') Output : Version ID ''' filters = [['content','is',task],['entity','is',shot]] taskID = self.sg.find_one('Task',filters) data = {'project': project, 'code': verName, 'description': description, 'self.sg_path_to_frames': framePath, 'frame_range': str(firstFrame) + '-' + str(lastFrame), 'self.sg_first_frame' : firstFrame, 'self.sg_last_frame' : lastFrame, #'self.sg_uploaded_movie': '/Users/throb/Downloads/test.m4v', #'self.sg_first_frame': 1, #'self.sg_last_frame': 100, 'self.sg_status_list': 'rev', 'self.sg_task': taskID, 'entity': shot} # here we need to create a field for storing the source file that created this version. # if it's not there, create the field, and if it's there just update it. try: tmp2 = {} tmp2 = tmp['self.sg_source_file'] except: newField = self.sg.schema_field_create('Version','text','Source File') if sourceFile != '': data['self.sg_source_file'] = sourceFile return self.sg.create('Version',data) # look for specific version def versionFind(self, versionID): '''Find all versions in a shot with most recent first Parameters : (shotID) Output : Version data: ['sg_version_type', 'open_notes_count', 'code', 'playlists', 'sg_task', 'image', 'updated_at', 'sg_output', 'sg_path_to_frames', 'tasks', 'frame_range', 'id', 'description', 'sg_uploaded_movie_webm', 'open_notes', 'tank_published_file', 'task_template', 'created_by', 'sg_movie_type', 'sg_status_list', 'notes', 'sg_client_name', 'sg_uploaded_movie_mp4', 'updated_by', 'sg_send_for_final', 'user', 'sg_uploaded_movie_frame_rate', 'entity', 'step_0', 'sg_client_version', 'sg_uploaded_movie_transcoding_status', 'created_at', 'sg_qt', 'project', 'filmstrip_image', 'tag_list', 'frame_count', 'flagged'] ''' retFields = self.getFields('Version') return self.sg.find('Version',[['id','is',versionID]],retFields,[{'field_name':'created_at','direction':'desc'}])[0] # look for versions in a shot: def versionFindShot(self, shotID): '''Find all versions in a shot with most recent first Parameters : (shotID) Output : Version data: ['sg_version_type', 'open_notes_count', 'code', 'playlists', 'sg_task', 'image', 'updated_at', 'sg_output', 'sg_path_to_frames', 'tasks', 'frame_range', 'id', 'description', 'sg_uploaded_movie_webm', 'open_notes', 'tank_published_file', 'task_template', 'created_by', 'sg_movie_type', 'sg_status_list', 'notes', 'sg_client_name', 'sg_uploaded_movie_mp4', 'updated_by', 'sg_send_for_final', 'user', 'sg_uploaded_movie_frame_rate', 'entity', 'step_0', 'sg_client_version', 'sg_uploaded_movie_transcoding_status', 'created_at', 'sg_qt', 'project', 'filmstrip_image', 'tag_list', 'frame_count', 'flagged'] ''' retFields = self.getFields('Version') return self.sg.find('Version',[['entity','is',shotID]],retFields,[{'field_name':'created_at','direction':'desc'}]) def versionFindLatest(self, shotID): '''Find only the most recent version Parameters : (shotID) Output : Version data: ['sg_version_type', 'open_notes_count', 'code', 'playlists', 'sg_task', 'image', 'updated_at', 'sg_output', 'sg_path_to_frames', 'tasks', 'frame_range', 'id', 'description', 'sg_uploaded_movie_webm', 'open_notes', 'tank_published_file', 'task_template', 'created_by', 'sg_movie_type', 'sg_status_list', 'notes', 'sg_client_name', 'sg_uploaded_movie_mp4', 'updated_by', 'sg_send_for_final', 'user', 'sg_uploaded_movie_frame_rate', 'entity', 'step_0', 'sg_client_version', 'sg_uploaded_movie_transcoding_status', 'created_at', 'sg_qt', 'project', 'filmstrip_image', 'tag_list', 'frame_count', 'flagged'] ''' retFields = self.getFields('Version') return self.sg.find_one('Version',[['entity','is',shotID]],retFields,[{'field_name':'created_at','direction':'desc'}]) # search for the latest task given shotID and task info def versionFindLatestTask(self, shotID, task): retFields = self.getFields('Version') # first look for the task and get the ID filters = [['content','is',task],['entity','is',shotID]] taskID = self.sg.find_one('Task',filters) # then look for the latest #version using the task ID. note that we need to use the [0] or else we're sending the array versus the hash versionLatest = self.sg.find_one('Version',[['entity','is',shotID],['self.sg_task','is',taskID]],retFields,[{'field_name':'created_at','direction':'desc'}]) return versionLatest ## The following requires a field called "client_version" be added to shotgun def versionClientUpdate (self, shotID, version, clientVersionName ='Client Version'): '''This takes the shotID and version (int) and updates the shot with this client version number Sometimes the client wants to see different version numbers versus the internal ones. This option allows for it. You will need to create a field. Client Version is what I have used but you can specify what you want here. Parameters: (shotID, version, clientVersionName ='Client Version') Output : Version data ''' sgFieldName = 'sg_' + clientVersionName.lower().replace(' ','_') data = { sgFieldName: version} try: result = self.sg.update('Shot', shotID['id'], data) except: newField = self.sg.schema_field_create('Shot', 'number', clientVersionName) result = self.sg.update('Shot', shotID['id'], data) return result def uploadQT (self, entityType, item, path): '''Upload a file to shotgun in the 'self.sg_qt' field. If you do this for a shot, you will need to add this to a field the field should be called 'qt' as shotgun will add the self.sg_ to it Shotgun provides the self.sg_qt for versions automatically Parameters: (entity,item,path) uploadQT ('Version',versionData, '/my/file.mov') ''' # Make sure first letter is capitalized entity = entityType.capitalize() # upload that mother if entity.lower() == 'shot': try: result = self.sg.upload (entity, item['id'], path,'sg_qt') except: newField = self.sg.schema_field_create('Shot', 'url', 'QT') result = self.sg.upload (entity, item['id'], path,'sg_qt') elif entity.lower() == 'version': result = self.sg.upload (entity, item['id'], path,'sg_uploaded_movie') return result def versionClientGet (self, shotID, clientVersion='Client Version'): '''Get latest client version number Parameters : (hotID, clientVersion='Client Version') Output : Version data ''' sgFieldName = 'sg_' + clientVersionName.lower().replace(' ','_') try : currentVersion = shotID[sgFieldName] except : currentVersion = 0 if currentVersion == None: return 0 return currentVersion def playlistFind (self, project, playlistName): '''Search for a playlist given a project and name Parameters : (project, playlistName) Output : playlist data: ['code', 'description', 'versions', 'created_at', 'sg_cinesync_session_url', 'updated_at', 'created_by', 'project', 'filmstrip_image', 'notes', 'image', 'updated_by', 'sg_cinesync_session_key', 'sg_status', 'tag_list', 'id', 'sg_date_and_time'] ''' retFields = self.getFields('Playlist') return self.sg.find_one('Playlist',[['code','is',playlistName],['project','is',project]],retFields) def playlistCreate (self, project, playlistName, playlistDescription=''): '''Create a playlist given a playlist name Parameters : (project, playlistName, playlistDescription='') Output : playlist data ''' data = {'project':project,'code':playlistName, 'description':playlistDescription} return self.sg.create('Playlist',data) # Add a version to a playlist def playlistAddVersion (self, project, playlistName, version): ''' Description :\n This adds a version (existing version in the system) to a playlist.\n You need to give it: (in order)\r shotgun connection class\r project (dict of the project info including name and id)\r playlist name (string of the name of the playlist)\r version (dict of the version you wish to add\n It will return with a dict of the playlist ''' my_playlist_list = self.sg.find_one('Playlist',[['code','is',playlistName],['project','is',project]],['versions']); if len(my_playlist_list): ver_list = my_playlist_list['versions']; ver_list.append({'type':'Version','name':version['code'],'id':version['id']}) result = self.sg.update('Playlist', my_playlist_list['id'], {'versions' : ver_list}) return result def playlistInfo (self, project, playlistName): '''Get playlist info (eg version name and description) Parameters : (project, playlistName) Output : version data ''' data = [] versionData = [] retFields = self.getFields('Version') for versionInPlaylist in self.sg.find_one('Playlist',[['code','is',playlistName],['project','is',project]],['versions'])['versions']: data.append (self.sg.find_one('Version',[['id','is',versionInPlaylist['id']]],retFields)) #for items in data: # versionData.append({'name':items['code'],'desc':items['description'],'first_frame':items['self.sg_first_frame}) return data def getTimeShot(self, shot): '''Given shot (as dict) return total time on shot as [0] and other times for each task on shot ''' outputData = [] retFields = ['content','time_logs_sum'] totalTime = 0 for curTask in shot['tasks']: taskData = self.sg.find_one('Task',[['id','is',curTask['id']]],fields=retFields) totalTime += taskData['time_logs_sum'] outputData.append({'name':taskData['content'],'time':taskData['time_logs_sum']}) outputData.insert(0,{'name':shot['code'],'time':totalTime}) return outputData
from shotgun_api3 import Shotgun blob = yaml.load(sys.stdin) method = sys.argv[1] config = blob['config'] payload = blob['data'] sg = Shotgun(config['shotgun_url'], config['script_name'], config['script_api_key'], 'api3_preview') if method == 'find': result = sg.find(payload['entity'], payload['filters'], payload['fields'], payload['order'], payload['filter_operator'], payload['limit'], payload['retired_only']) elif method == 'find_one': result = sg.find_one(payload['entity'], payload['filters'], payload['fields'], payload['order'], payload['filter_operator']) elif method == 'create': result = sg.create(payload['entity'], payload['data']) elif method == 'update': result = sg.update(payload['entity'], payload['id'], payload['data']) elif method == 'delete': result = sg.delete(payload['entity'], payload['id']) elif method == 'upload': result = sg.upload(payload['entity'], payload['id'], payload['path'], payload['field_name'], payload['display_name']) elif method == 'upload_thumbnail': result = sg.upload_thumbnail(payload['entity'], payload['id'], payload['path']) elif method == 'schema_field_read': result = sg.schema_field_read(payload['entity']) elif method == 'schema_field_create': result = sg.schema_field_create(payload['entity'], payload['type'], payload['name'], payload['attrs']) elif method == '_url_for_attachment_id': entity_id = payload['id']
data = {'firstname': firstName, 'lastname': lastName, 'email': userMail, 'sg_status_list': 'dis', 'login': '******'.format(firstName,lastName)} fields = ['id'] user = self.sg.create('HumanUser', data, fields) print user return user def createTask(self, projectID, entityType, entityID, taskName): data = {'project': {'type': 'Project', 'id': projectID}, 'task_assignees': [{'type': 'HumanUser', 'id': 86, 'name': 'Huevo Cartoon'}], 'content': taskName, 'entity': {'type': entityType, 'id': entityID} } fields = ['id'] task = self.sg.create('Task', data, fields) print task return task SERVER_PATH = "https://hcpstudio.shotgunstudio.com" SCRIPT_NAME = 'sgApi' SCRIPT_KEY = '3899a8466f2cea694c2ba5341d871da845509d18d96a4feb7fb8d147de0fa819' sg = Shotgun(SERVER_PATH, SCRIPT_NAME, SCRIPT_KEY) data = {'name': 'Test0001', 'sg_status': 'Active', 'sg_type': 'Feature'} fields = ['id'] project = sg.create('Project', data, fields) print project
class ShotgunUtils(): ''' this module is a collection of functions to conect the Asset manager to shogun studio website, to update, create and manages all attributes and parameters from the different entities. ''' def __init__(self): ''' creates the connection to the server and connects to database. creates list of Ids form the database collections that needs to convert to shotgun collections ''' SERVER_PATH = "https://hcpstudio.shotgunstudio.com" SCRIPT_NAME = 'sgApi' SCRIPT_KEY = '3899a8466f2cea694c2ba5341d871da845509d18d96a4feb7fb8d147de0fa819' self.sg = Shotgun(SERVER_PATH, SCRIPT_NAME, SCRIPT_KEY) self.dbObjectID = ObjectId() master = DaoMaster() session = DaoMaster.getSession() self.itemInstance = session.getItemsDao() self.ItemStatusList = ['rdy', 'ip', 'app', 'crnt', 'outd','dep', 'vari', 'rej'] self.ItemType = ['Source', 'Prop', 'Environment', 'Character', 'Rig', 'Fx', 'Template', 'Geometry', 'Art', 'Shader', 'Texture', 'Cache', 'ImageSequence', 'DCC', 'None'] self.ItemClass = ['Item', 'Asset', 'superAsset'] def getParameterSchema(self, fieldType, fieldName = None): ''' utility function to search fields in a given entity. :param fieldType: entity to search parameters 'Project', 'Sequence', 'Shot', 'Asset', 'Version', etc. :param fieldName: name of the field to search 'id', 'name', 'coce', etc. :return: retruns a dictionary with the properties of given parameter ''' squemaDic = self.sg.schema_field_read(fieldType, fieldName) print squemaDic for field in squemaDic: print field return squemaDic def getEntities(self): ''' utility function to find all the Entities in shotgun for developing :return: renturn a list of all entities ''' squemaDic = self.sg.schema_entity_read() for entity in squemaDic: print entity return squemaDic def createProject(self, sgName, sgStatus, sgType): ''' creates a Project using the given name, status, type,start date, end date. the status parameter is a list:: Bidding Active Lost Hold the type parameter is a list: Feature Episodic Commercial Game Cinematic AAA Game Mobile Game Audio Mocap Misc ''' data = {'name': sgName, 'sg_status': 'Active', 'sg_type': 'Feature'} fields = ['id'] project = self.sg.create('Project', data, fields) return project def createSequence(self, projectID, sqName): ''' creates a Sequence for the project set by the Id, :return: a dictionary containing the basic info of the sequence ''' data = {'project': {'type': 'Project', 'id': projectID}, 'code': sqName} fields = ['id'] sequence = self.sg.create('Sequence', data, fields) print sequence return sequence def createShot(self, projectID, shotName, sqID): data = {'project': {'type': 'Project', 'id': projectID}, 'code': shotName, 'sg_sequence': {'type': 'Sequence', 'id': sqID}} fields = ['id'] shot = self.sg.create('Shot', data, fields) print shot return shot def createItem(self, projectID, itemName, itemType): ''' creates an Item from an existing one inside the assetManager, use the parameters of given mongo objcet and updates the id of the mongo object with the shotgunId attribute of the mongo object. :return: a dictionary with the parameters defined in shotgun ''' data = {'project': {'type': 'Project', 'id': projectID}, 'code': itemName, 'sg_asset_type': itemType} fields = ['id'] item = self.sg.create('Asset', data, fields) print item return item def createDigitalMedia(self, projectID, dmName, dmType, taskID, entityType, entityID): data = {'project': {'type': 'Project', 'id': projectID}, 'code': dmName, 'sg_version_type': dmType, 'sg_task': {'type': 'Task', 'id': taskID}, 'entity': {'type': entityType, 'id': entityID} } fields = ['id'] dm = self.sg.create('Version', data, fields) print dm return dm def createUser(self, firstName, lastName, userMail): data = {'firstname': firstName, 'lastname': lastName, 'email': userMail, 'sg_status_list': 'dis', 'login': '******'.format(firstName,lastName)} fields = ['id'] user = self.sg.create('HumanUser', data, fields) print user return user def createTask(self, projectID, entityType, entityID, taskName): data = {'project': {'type': 'Project', 'id': projectID}, 'task_assignees': [{'type': 'HumanUser', 'id': 86, 'name': 'Huevo Cartoon'}], 'content': taskName, 'entity': {'type': entityType, 'id': entityID} } fields = ['id'] task = self.sg.create('Task', data, fields) print task return task
'sg_path_to_frames': os.path.dirname(r), 'sg_status_list': 'rev', 'entity': { 'type': 'Shot', 'id': sid }, 'sg_task': { 'type': 'Task', 'id': tid }, 'user': { 'type': 'HumanUser', 'id': uid } } v = sg.create('Version', data) if v != None: vid = v['id'] rps = r.split('/') # ---------- drive -------- shotgun ------ project ------ scene -------- shot --------- task --------- review reviewpath = rps[0] + '/' + rps[ 1] + '/' + rps[2] + '/' + rps[ 3] + '/' + rps[4] + '/' + rps[ 5] + '/' + "review" + '/' if not os.path.exists(reviewpath): os.mkdir(reviewpath) reviewvid = reviewpath + os.path.basename( rvid) shutil.copy2(rvid, reviewvid) sg.upload_thumbnail("Version", vid, r) sg.upload("Version", vid, reviewvid,
class DBase(object): """Wrapper for database, currently it's Shotgun""" def __init__(self): sgSite = 'https://chimneypot.shotgunstudio.com' scriptName = 'dBase' scriptKey = '729a76955455909c79f6d90262bb9fbe9186b92b' self.db = Shotgun(sgSite, scriptName, scriptKey) def getProjectsDict(self, status='Active', owner='kiev'): filters = [ ['sg_status', 'is', status], ['sg_project_owner', 'is', owner] ] fields = ['name', 'id'] projectsListRaw = self.db.find("Project", filters, fields) projectDict = {x['name']:x['id'] for x in projectsListRaw} return projectDict def getSequencesDict(self, projId): filters = [['project','is',{'type':'Project','id':projId}]] fields = ['code', 'id'] sequencesListRaw = self.db.find("Sequence", filters, fields) sequencesDict = {x['code']:x['id'] for x in sequencesListRaw} return sequencesDict def getShots(self, seqId): filters = [['sg_sequence','is',{'type':'Sequence','id':seqId}]] fields = ['code', 'id'] sequencesListRaw = self.db.find("Shot", filters, fields) sequencesDict = {x['code']:x['id'] for x in sequencesListRaw} return sequencesDict def addProject(self, projName, status='Active', owner='kiev'): data = { 'name': projName, 'sg_status': status, 'sg_project_owner': owner } newProj = self.db.create('Project', data) return newProj def addSequence(self, seqName, projId): data = { 'project': {'type': 'Project', 'id': projId}, 'code': seqName } newSeq = self.db.create('Sequence', data) return newSeq def addShot(self, shName, seqId, projId): data = { 'project': {'type': 'Project', 'id': projId}, 'sg_sequence': {'type': 'Sequence', 'id': seqId}, 'code': shName } newSh = self.db.create('Shot', data) return newSh def getProject(self, projId): filters = [['id', 'is', projId]] fields = ['name'] proj = self.db.find_one("Project", filters, fields) return proj def getSequence(self, seqId): filters = [['id', 'is', seqId]] fields = ['code', 'project', 'shots'] seq = self.db.find_one("Sequence", filters, fields) return seq def getShot(self, shId): filters = [['id', 'is', shId]] fields = ['code', 'project', 'sg_sequence', 'tasks'] sh = self.db.find_one("Shot", filters, fields) return sh
class PublishMayaAudio(QWidget): def __init__(self, defaultSource = 'I:/lsapipeline/audios/', parent = None): QWidget.__init__(self, parent) self.setWindowTitle('Audio Publishing Tool') self.parent = parent ## Connect to shotgun from shotgun_api3 import Shotgun ## Instance the api for talking directly to shotgun. base_url = "http://bubblebathbay.shotgunstudio.com" script_name = 'audioUploader' api_key = 'bbfc5a7f42364edd915656d7a48d436dc864ae7b48caeb69423a912b930bc76a' self.sgsrv = Shotgun(base_url = base_url , script_name = script_name, api_key = api_key, ensure_ascii=True, connect=True) ## Get the user name self.user = getpass.getuser() ## Define the variable for the source folder and destination folder (local and remote as it were) self.sourceFolder = defaultSource or '' self.fileBoxes = {} ## Build the UI self.mainLayout = QVBoxLayout(self) self.epNumLayout = QHBoxLayout() self.epNumLabel = QLabel('EpNum:') self.epNumber = QLineEdit('', self) self.epNumber.setStyleSheet('QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.epNumber.textChanged.connect(self.epTextChange) self.epNumber.setText('ep') self.epNumLayout.addWidget(self.epNumLabel) self.epNumLayout.addWidget(self.epNumber) ## Set the layout for the source text input and browse button self.pathLayout = QHBoxLayout(self) self.sourceLabel = QLabel('Set Src Path:') ## Define the widgets for this layout self.sourceInput = QLineEdit(self) if self.sourceFolder: self.sourceInput.setText(self.sourceFolder) self.sourceInput.textChanged.connect(partial(self.doFileCheckboxes)) self.browseButton = QPushButton('Browse') self.browseButton.released.connect(partial(self._browseDialog, dest = False)) ## Add the widgets to the layout self.pathLayout.addWidget(self.sourceLabel) self.pathLayout.addWidget(self.sourceInput) self.pathLayout.addWidget(self.browseButton) self.optionsLayout = QHBoxLayout(self) self.makeSGEntries = QCheckBox(self) self.makeSGEntries.setChecked(True) self.makeSGEntries.setText('Make SGun Entries?') self.goButton = QPushButton('Publish Audio Files') self.goButton.setStyleSheet('QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.clicked.connect(self._doit) self.optionsLayout.addWidget(self.makeSGEntries) self.optionsLayout.addWidget(self.goButton) self.split = HR.Widget_hr() self.mainLayout.addWidget(self.split) self.mainLayout.addLayout(self.epNumLayout) self.mainLayout.addLayout(self.pathLayout) self.mainLayout.addLayout(self.optionsLayout) ### Now do the check boxes for files.... self.scrollLayout = QScrollArea(self) self.scrollLayout.setMinimumHeight(300) self.filesGroupBox = QGroupBox(self.scrollLayout) self.filesGroupBox.setFlat(True) self.scrollLayout.setWidget(self.filesGroupBox) self.scrollLayout.setWidgetResizable(True) self.fileLayout = QGridLayout(self.filesGroupBox) self.mainLayout.addWidget(self.scrollLayout) def epTextChange(self): if len(self.epNumber.text()) > 5: self.epNumber.setStyleSheet('QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setStyleSheet('QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) elif self.epNumber.text() != 'ep' and len(self.epNumber.text()) == 5: self.epNumber.setStyleSheet('QLineEdit {background-color: green; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setStyleSheet('QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setText('Publish Audio Files') self.goButton.setEnabled(True) else: self.epNumber.setStyleSheet('QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setStyleSheet('QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) def _toggleAll(self): """ A quick toggle for all the type checkboxes to on or off """ for eachType in self.fileBoxes: if eachType.text() == 'ALL': if eachType.isChecked(): for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(True) else: for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(False) def doFileCheckboxes(self, myPath = ''): """ Process all the folders/files found into check boxes for processing """ ## try to get the epNumber from a file epNum = os.listdir(self.sourceInput.text())[0].split('_')[0] if epNum: self.epNumber.setText(epNum) if self.fileBoxes != {}: for key, var in self.fileBoxes.items(): key.setParent(None) sip.delete(key) key = None self.repaint() self.files = [] self.fileBoxes = {} ## First add the ALL checkbox self.ALL = QCheckBox(self) self.ALL.setChecked(False) self.ALL.setText('ALL') self.ALL.toggled.connect(self._toggleAll) self.fileBoxes[self.ALL] = None self.fileLayout.addWidget(self.ALL, 0, 0) self.colCount = 10 r = 1 c = 1 ## Now process the folder and add the folders found as check boxes. try: ## Scan the entire folder structure for audio files to publish if self.isRootFolderThere(rootFolder = self.sourceFolder): print '%s found processing now...' % self.sourceFolder for dirname, dirnames, filenames in os.walk(self.sourceFolder): if dirname.endswith('\\wav'): print 'Scanning %s now..' % dirname print 'Files: %s' % os.listdir(dirname) getMaxFile = max(os.listdir(dirname)) if getMaxFile: ## we have a folder with files in it... if getMaxFile.endswith(".wav"): pathToWav = os.path.join(dirname, getMaxFile) self.fileCheckBox = QCheckBox(self) self.fileCheckBox.setChecked(False) self.fileCheckBox.setText(getMaxFile) self.fileBoxes[self.fileCheckBox] = pathToWav.replace('\\', '/') if c == self.colCount: r = r + 1 c = 1 self.fileLayout.addWidget(self.fileCheckBox, r, c) c = c + 1 print 'Adding %s to layout now..' % pathToWav else: print '%s is emtpy...' % dirname else: self.files = ['No root folder found...'] except: self.files = ['No wav files found...'] def _browseDialog(self, dest = False): """ This opens up a QFileDialog hard set to browse into the assets folder by default. @param dest: To set if you are setting the destination input or the source input @type dest: Boolean """ if sys.platform == 'win32': print 'OPENING WIN BROWSE DIALOG NOW...' myPath = QFileDialog(self, 'rootDir', self.sourceFolder).getExistingDirectory().replace('\\', '/') else: print 'OPENING %s BROWSE DIALOG NOW...' % sys.platform myPath = QFileDialog(self, 'rootDir', self.sourceFolder).getExistingDirectory().replace('\\', '/') ## try to get the epNumber from a file epNum = os.listdir(myPath)[0].split('_')[0] if epNum: self.epNumber.setText(epNum) self.sourceFolder = str(myPath) os.system('echo epNum: %s' % self.epNumber) os.system('echo sourceFolder: %s' % self.sourceFolder) os.system('echo final myPath: %s' % myPath) self.sourceInput.setText(myPath) #self.doFileCheckboxes(myPath) def _versionUp(self, path): return int(max(os.listdir(path)).split('.v')[-1].split('.wav')[0]) + 1 def _writeMaFile(self, fileName, pathToWav, wavName, publishPath): ## Check the folder exists, if not make one now. if not os.path.isdir(os.path.dirname(self.publishPath)): os.makedirs(os.path.dirname(self.publishPath)) self.header = [ r'//Maya ASCII 2013ff10 scene', r'//Name: %s' % fileName, r'//Last modified: Tue, Jun 17, 2014 10:41:32 AM', r'//Codeset: 1252', r'requires maya "2013ff10";', r'requires "Mayatomr" "2013.0 - 3.10.1.11 ";', r'currentUnit -l centimeter -a degree -t film;', r'fileInfo "application" "maya";', r'fileInfo "product" "Maya 2013";', r'fileInfo "version" "2013 x64";', r'fileInfo "cutIdentifier" "201301140020-856945";', r'fileInfo "osv" "Microsoft Windows 7 Ultimate Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";', ] self.audioNode = [ '\n%s' % r'createNode audio -n "%s";' % wavName.replace('.', '_'), '\t%s' % r'setAttr ".ef" 1000;', '\t%s' % r'setAttr ".se" 1000;', '\t%s' % r'setAttr ".f" -type "string" "%s";' % pathToWav, ] self.footer = [ '\n%s' % r'// End of %s.ma' % fileName] ## Now write the ma file ## Fail if the version already exists pathToTextFile = publishPath if not os.path.isfile(pathToTextFile): outfile = open(pathToTextFile, "w") for eachLine in self.header: outfile.write('%s\n' % eachLine) for eachLine in self.audioNode: outfile.write('%s\n' % eachLine) for eachLine in self.footer: outfile.write('%s\n' % eachLine) outfile.close() else: ## Remove it because we are republishing the same version again. os.remove(pathToTextFile) ## Note we can just delete this file already and move on if needed. outfile = open(pathToTextFile, "w") for eachLine in self.header: outfile.write('%s\n' % eachLine) for eachLine in self.audioNode: outfile.write('%s\n' % eachLine) for eachLine in self.footer: outfile.write('%s\n' % eachLine) outfile.close() def _createPublish(self, publishPath, fileName, pathToWav, wavName, version_number, localPath, localPathMac, wavSGName, ctx): self.pathToWav = pathToWav self.publishPath = publishPath self.localPath = localPath self.localPathMac = localPathMac self.fileName = fileName self.wavName = wavName self.wavSGName = wavSGName self.version_number = version_number data = { "code" : self.wavSGName, "description" : None, "name" : self.wavSGName, "project" : ctx.project, "entity" : {'id': self.exists['id'], 'name': self.wavSGName, 'type': 'CustomEntity03'}, "version_number": self.version_number, 'path_cache' : self.publishPath.replace('/', '\\'), 'published_file_type' : {'type' : 'PublishedFileType', 'id': 1}, 'updated_by' : { 'type' : 'HumanUser', 'id' : 53 }, 'path' : { 'content_type': None, 'link_type': 'local', 'url': 'file:///%s' % self.publishPath.replace('/', '\\'), "local_path": self.publishPath.replace('/', '\\'), 'local_path_linux': '', 'local_path_mac': '%s' % self.localPathMac, 'local_path_windows': '%s' % self.publishPath.replace('/', '\\'), 'local_storage': {'id': 1, 'name': 'primary', 'type': 'LocalStorage'}, 'name': self.fileName, } } self.sgsrv.create('PublishedFile', data) print 'Publish file created for %s' % self.wavSGName def _publishAudio(self): """ Function to add the publish a maya audio file both making a maya file with an audio node and publishing this to shotgun as a version """ for key, var in self.fileBoxes.items(): if var: if key.isChecked(): ## Work out what we need for the creation of the ma file ## and the publish for shotgun self.pathToWav = var if sys.platform == 'win32': self.publishPath = var.replace('/publish/wav', '/publish/maya').replace('.wav', '.ma').replace('/', '\\') self.localPath = self.publishPath.split('I:')[-1] self.localPathMac = self.publishPath.replace('I:', '/_projects') self.fileName = str(key.text()).replace('.wav', '.ma') self.wavName = str(key.text()) self.wavSGName = str(key.text().replace('_AUD', '').split('.')[0]) self.version_number = int(str(key.text()).split('.')[-2].split('v')[-1]) ## Now register the publish with Shotgun ## First find the audio on shotgun for processing. self.exists = self.sgsrv.find_one('CustomEntity03', filters = [["code", "is", self.wavSGName]], fields=['code', 'tasks', 'id']) if not self.exists: print '%s has no shotgun entry! You should make sure this has been processed correctly before proceeding!!' % self.wavName else: ## now publish tk = sgtk.sgtk_from_path("I:/lsapipeline/") ctx = tk.context_from_path(self.publishPath) ## For existing check ## CHECK FOR EXISTING PUBLISH WITH THE SAME VERSION NUMBER!!!! findExisting = self.sgsrv.find_one('PublishedFile', filters = [["code", "is", self.wavSGName]], fields=['code', 'id', 'version_number', 'created_at', 'entity']) if findExisting: if findExisting['version_number'] == self.version_number: print 'A PUBLISHED FILE FOR THIS VERSION ALREADY EXISTS SKIPPING! VERSION UP OR DELETE EXISTING SHOTGUN PUBLISH ENTRIES IF YOU NEED TO YOU SHOULDNT BUT YOU MIGHT!' ## WRITE THE MA ## Now write the ma file we are going to publish with the audio node created. ## Note this will delete and re-make any ma files with the same name in the folder if they exist self._writeMaFile(self.fileName, self.pathToWav, self.wavName, self.publishPath) else:## This is a new version number ## WRITE THE MA ## Now write the ma file we are going to publish with the audio node created. ## Note this will delete and re-make any ma files with the same name in the folder if they exist self._writeMaFile(self.fileName, self.pathToWav, self.wavName, self.publishPath) self._createPublish(publishPath = self.publishPath, fileName = self.fileName, pathToWav = self.pathToWav, wavName = self.wavName, version_number = self.version_number, localPath = self.localPath, localPathMac = self.localPathMac, wavSGName = self.wavSGName, ctx = ctx) else:## nothing already exists so build a fresh publish ## WRITE THE MA ## Now write the ma file we are going to publish with the audio node created. ## Note this will delete and re-make any ma files with the same name in the folder if they exist self._writeMaFile(self.fileName, self.pathToWav, self.wavName, self.publishPath) self._createPublish(publishPath = self.publishPath, fileName = self.fileName, pathToWav = self.pathToWav, wavName = self.wavName, version_number = self.version_number, localPath = self.localPath, localPathMac = self.localPathMac, wavSGName = self.wavSGName, ctx = ctx) print 'Complete' self.goButton.setText('COMPLETE.. click to run again') self.goButton.setStyleSheet('QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}') self.repaint() def _checkTypes(self): anythingChecked = False if self.fileBoxes: for each in self.fileBoxes: if each.isChecked(): anythingChecked = True return anythingChecked def _setINPROG(self): self.goButton.setText('IN PROGRESS...') self.goButton.setStyleSheet('QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.repaint() return True def _doit(self): if self._setINPROG(): if not self._checkTypes(): self.goButton.setText('OOPS..') self.goButton.setStyleSheet('QPushButton {background-color: darkred; border: 2px solid 1 ; border-radius: 6px;}') self.reply = QMessageBox.question(self, 'Nope!', "Nothing to transfer. Try selecting something and try again", QMessageBox.Ok) else: self._publishAudio() def isRootFolderThere(self, rootFolder): """ Method used to check if root folder is valid or not """ if not os.path.isdir(rootFolder): print 'No such root folder found.' return -1 else: return 1
class StoryboardFileManagement(QWidget): def __init__(self, defaultSource = '', parent = None): QWidget.__init__(self, parent) self.setWindowTitle('StoryBoard File Processing') self.parent = parent ## Connect to shotgun from shotgun_api3 import Shotgun ## Instance the api for talking directly to shotgun. base_url = "http://bubblebathbay.shotgunstudio.com" script_name = 'audioUploader' api_key = 'bbfc5a7f42364edd915656d7a48d436dc864ae7b48caeb69423a912b930bc76a' print 'Connecting to shotgun....' self.sgsrv = Shotgun(base_url = base_url , script_name = script_name, api_key = api_key, ensure_ascii=True, connect=True) ## Get the user name self.user = getpass.getuser() ## Define the variable for the source folder and destination folder (local and remote as it were) self.sourceFolder = defaultSource or '' self.fileBoxes = [] ## Build the UI self.mainLayout = QVBoxLayout(self) self.epNumLayout = QHBoxLayout() self.epNumLabel = QLabel('EpNum:') self.epNumber = QLineEdit('', self) self.epNumber.setStyleSheet('QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.epNumber.textChanged.connect(self.epTextChange) self.epNumber.setText('ep') self.epNumLayout.addWidget(self.epNumLabel) self.epNumLayout.addWidget(self.epNumber) ## Set the layout for the source text input and browse button self.pathLayout = QHBoxLayout(self) self.sourceLabel = QLabel('Set Src Path:') ## Define the widgets for this layout self.sourceInput = QLineEdit(self) self.sourceInput.textChanged.connect(self.doFileCheckboxes) self.browseButton = QPushButton('Browse') self.browseButton.released.connect(partial(self._browseDialog, dest = False)) ## Add the widgets to the layout self.pathLayout.addWidget(self.sourceLabel) self.pathLayout.addWidget(self.sourceInput) self.pathLayout.addWidget(self.browseButton) self.optionsLayout = QHBoxLayout(self) self.makeSGEntries = QCheckBox(self) self.makeSGEntries.setChecked(True) self.makeSGEntries.setText('Make SGun Entries?') self.goButton = QPushButton('Transfer SBrd Files To Episode Version Folders') self.goButton.setStyleSheet('QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.clicked.connect(self._doit) self.optionsLayout.addWidget(self.makeSGEntries) self.optionsLayout.addWidget(self.goButton) self.split = HR.Widget_hr() self.mainLayout.addWidget(self.split) self.mainLayout.addLayout(self.epNumLayout) self.mainLayout.addLayout(self.pathLayout) self.mainLayout.addLayout(self.optionsLayout) ### Now do the check boxes for files.... self.scrollLayout = QScrollArea(self) self.scrollLayout.setMinimumHeight(300) self.filesGroupBox = QGroupBox(self.scrollLayout) self.filesGroupBox.setFlat(True) self.scrollLayout.setWidget(self.filesGroupBox) self.scrollLayout.setWidgetResizable(True) self.fileLayout = QGridLayout(self.filesGroupBox) self.mainLayout.addWidget(self.scrollLayout) def epTextChange(self): if len(self.epNumber.text()) > 5: self.epNumber.setStyleSheet('QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setStyleSheet('QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) elif self.epNumber.text() != 'ep' and len(self.epNumber.text()) == 5: self.epNumber.setStyleSheet('QLineEdit {background-color: green; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setStyleSheet('QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setText('Transfer SBrd Files To Episode Version Folders') self.goButton.setEnabled(True) else: self.epNumber.setStyleSheet('QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setStyleSheet('QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) def _toggleAll(self): """ A quick toggle for all the type checkboxes to on or off """ for eachType in self.fileBoxes: if eachType.text() == 'ALL': if eachType.isChecked(): for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(True) else: for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(False) def doFileCheckboxes(self, myPath = ''): """ Process all the folders/files found into checkboxes for processing """ ## try to get the epNumber from a file epNum = str(os.listdir(self.sourceInput.text())[0].split('_')[0]) if epNum == '.DS' or epNum == '.DS_Store': getFiles = os.listdir(self.sourceInput.text()) for each in getFiles: if ".mov" in each: epNum = each.split('_')[0] #print 'I AM A BAD NAUGHTY VARIABLE!: %s' % epNum if epNum: self.epNumber.setText(epNum) if self.fileBoxes != []: for each in self.fileBoxes: each.setParent(None) sip.delete(each) each = None self.files = [] self.fileBoxes = [] ## First add the ALL checkbox self.ALL = QCheckBox(self) self.ALL.setChecked(False) self.ALL.setText('ALL') self.ALL.toggled.connect(self._toggleAll) self.fileBoxes.append(self.ALL) self.fileLayout.addWidget(self.ALL, 0, 0) ## Now process the folder and add the folders found as checkboxes. try: if myPath: if sys.platform == 'win32': self.sourceFolder = myPath.replace('/', '\\') else: self.sourceFolder = myPath else: self.sourceFolder = str(self.sourceInput.text()) for eachFile in os.listdir(self.sourceFolder): if eachFile.endswith('.mov'): self.files.append(eachFile) except: self.files = ['No mov files found...'] self.colCount = 10 r = 1 c = 1 for eachType in sorted(self.files): self.fileCheckBox = QCheckBox(self) self.fileCheckBox.setChecked(False) self.fileCheckBox.setText(eachType) self.fileBoxes.append(self.fileCheckBox) if c == self.colCount: r = r + 1 c = 1 self.fileLayout.addWidget(self.fileCheckBox, r, c) c = c + 1 def _browseDialog(self, dest = False): """ This opens up a QFileDialog hard set to browse into the assets folder by default. @param dest: To set if you are setting the destination input or the source input @type dest: Boolean """ try: if sys.platform == 'win32': myPath = QFileDialog(self, 'rootDir', 'O:/EPISODE DELIVERY').getExistingDirectory().replace('\\', '/') else: myPath = QFileDialog(self, 'rootDir', '/Volumes/LemonSky/OUT TO LEMONSKY/EPISODE DELIVERY').getExistingDirectory().replace('\\', '/') except : myPath = QFileDialog(self, 'rootDir', '').getExistingDirectory().replace('\\', '/') ## try to get the epNumber from a file epNum = os.listdir(myPath)[0].split('_')[0] if epNum: self.epNumber.setText(epNum) self.sourceInput.setText(myPath) self.sourceFolder = str(myPath) self.doFileCheckboxes(myPath) def _versionUp(self, path): return int(max(os.listdir(path)).split('.v')[-1].split('.mov')[0]) + 1 def addStoryboardVersionToShotgun(self, path, epName, shotName, verNum, fullVersPublishName): """ Function to add the audio asset to shotgun correctly for tasks etc and the pipeline to see it """ #self.shotNum = each.text().split('.mov')[0] #self.addStoryboardVersionToShotgun(str(self.shotReviewDir), str(self.epName), self.shotNum, self.vNum, self.shotReviewFileName) ## Now start processing stuff.. self.epName = epName.lower() self.shotName = shotName.lower() self.boardName = fullVersPublishName.lower() self.taskName = 'StoryBoard' self.sg_version = verNum self.pathToMovie = '%s%s' % (path, self.boardName) ## First find it the task exists self.getShotTasks = self.sgsrv.find_one('Shot', filters = [["code", "is", self.shotName]], fields=['id', 'tasks']) ## Now check and see if the task we need is there... self.tasks = [] self.taskList = [] if self.getShotTasks: for eachTaskDict in self.getShotTasks['tasks']: self.tasks.append(eachTaskDict['name']) self.taskList.append(eachTaskDict) if self.taskName not in self.tasks: ## Create new task for the shot self.myNewTask = self.sgsrv.create( 'Task', { 'project': { 'type': 'Project', 'id': 66 }, 'step': { 'type': 'Step', 'id': 72, 'name': 'StoryBoard' }, 'content': 'StoryBoard', 'sg_status_list': 'apr', 'template_task': { 'type': 'Task', 'id': 31333 } } ) self.taskId = int(self.myNewTask['id']) ## Returns {'project': {'type': 'Project', 'id': 66, 'name': 'bubblebathbay'}, 'step': {'type': 'Step', 'id': 72, 'name': 'StoryBoard'}, 'type': 'Task', 'id': 32335} ## Add this dict to the list of dict for updating the shot task list with. self.taskList.append({'type': 'Task', 'id': self.myNewTask['id'], 'name': 'StoryBoard'}) ## Now update the shots task list. self.sgsrv.update( 'Shot', self.getShotTasks['id'], { 'project': { 'type':'Project', 'id':66 }, 'tasks': self.taskList } ) print 'Successfully updated shot %s with task %s' % (self.shotName, self.taskId) ## Now create a version for this print 'Adding version %s to %s now' % (self.boardName, self.shotName) data = { 'project': {'type':'Project','id': 66}, 'code': self.boardName, 'description': 'I am not a fluffy bunny!', 'sg_path_to_movie': self.pathToMovie, 'sg_status_list': 'rev', 'entity': {'type':'Shot', 'id':self.getShotTasks['id']}, 'sg_task': {'type':'Task', 'id':self.taskId}, 'sg_status_list': 'vwd', 'user': {'type':'HumanUser', 'id':53} } result = self.sgsrv.create('Version', data) ## Now upload to shotgun print 'Uploading version %s to %s now' % (self.boardName, self.shotName) result2 = self.sgsrv.upload("Version", result['id'], self.pathToMovie, "sg_uploaded_movie") self._turnOffCheckBox('%s.mov' % self.shotName) else: ## Get the story board task id for eachTask in self.taskList: if eachTask['name'] == 'StoryBoard': self.taskId = eachTask['id'] ## Now create a version for this print 'Adding version %s to %s now' % (self.boardName, self.shotName) data = { 'project': {'type':'Project','id': 66}, 'code': self.boardName, 'description': 'I am not a fluffy bunny!', 'sg_path_to_movie': self.pathToMovie, 'sg_status_list': 'rev', 'entity': {'type':'Shot', 'id':self.getShotTasks['id']}, 'sg_task': {'type':'Task', 'id':self.taskId}, 'sg_status_list': 'vwd', 'user': {'type':'HumanUser', 'id': 53} } result = self.sgsrv.create('Version', data) ## Now upload to shotgun print 'Uploading version %s to %s now' % (self.boardName, self.shotName) result2 = self.sgsrv.upload("Version", result['id'], self.pathToMovie, "sg_uploaded_movie") self._turnOffCheckBox('%s.mov' % self.shotName) else: print 'NO TASKS EXIST FOR %s skipping...' % self.shotName self._turnOffCheckBox('%s.mov' % self.shotName) def _turnOffCheckBox(self, shotName): """ Func for turning off the uploaded movies as we progress through them so if we error out we have a way to see what has been processed already """ for each in self.fileBoxes: if str(each.text()) == shotName: each.setChecked(False) self.repaint() def _checkTypes(self): anythingChecked = False if self.fileBoxes: for each in self.fileBoxes: if each.isChecked(): anythingChecked = True return anythingChecked def _setINPROG(self): self.goButton.setText('IN PROGRESS...') self.goButton.setStyleSheet('QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}') self.repaint() return True def _doit(self): if self._setINPROG(): if not self._checkTypes(): self.goButton.setText('OOPS..') self.goButton.setStyleSheet('QPushButton {background-color: darkred; border: 2px solid 1 ; border-radius: 6px;}') self.reply = QMessageBox.question(self, 'Nope!', "Nothing to transfer. Try selecting something and try again", QMessageBox.Ok) else: self.processStoryBoardFolder() def processStoryBoardFolder(self): """ Function to copy over all the audio files from a single output folder into the correct locations for the bubblebathbay IDrive audios folders @param epNum: The episode name @param pathToFolder: The path to the folder full of wav files you want to copy over. @type pathToFolder: String @type epNum: String NOTE: this tool has been written around the following audio output naming convention from TOONBOOM ep106_sh001.wav ep106_sh002.wav ep106_sh002_A.wav """ if self.epNumber.text() != 'ep': for each in self.fileBoxes: if each.isChecked() and each.text() != 'ALL': ## We will always start with a base version number of 0 as the audio files from Toonboom ## Do NOT have any versioning...Therefore iteration folders from toonboom can be correctly versioned into ## the publish wav folders without freaking out.... self.vNum = '000' self.epName = str(self.epNumber.text()).lower() self.shotNum = str(each.text()).split('.mov')[0].lower() if sys.platform == 'win32': self.shotReviewDir = 'I:/lsapipeline/episodes/%s/%s/SBoard/publish/review/' % ( self.epName, self.shotNum) else: self.shotReviewDir = '/Volumes/lsapipeline/episodes/%s/%s/SBoard/publish/review/' % ( self.epName, self.shotNum) self.shotReviewFileName = '%s_BOARD.v%s.mov' % (self.shotNum, self.vNum) self.finalPath = '%s%s' % (self.shotReviewDir, self.shotReviewFileName) ## Check for folder, if it doesn't exist make it if not os.path.isdir(self.shotReviewDir): os.makedirs(self.shotReviewDir) ## Now check for existing file, if so version it up just in case so we don't even delete. if os.path.isfile(self.finalPath): newVersNum = self._versionUp(self.shotReviewDir) if newVersNum <= 10: self.vNum = '00%s' %newVersNum elif newVersNum <= 100: self.vNum = '0%s' %newVersNum else: self.vNum = '%s' %newVersNum ## Now update the name and path vars as final. self.shotReviewFileName = '%s_BOARD.v%s.mov' % (self.shotNum, self.vNum) self.finalPath = '%s%s' % (self.shotReviewDir, self.shotReviewFileName) ## Now get the original path for the audio file we are copying. originalPath = '%s\\%s' % (self.sourceFolder, each.text()) ## Now perform the copy. shutil.copyfile(originalPath, self.finalPath) #p = subprocess.Popen(cmd, cwd=None, shell=True, bufsize=4096) # Wait until process terminates #while p.poll() is None: # time.sleep(0.5) print 'Copied file: %s to \t%s' % (each.text(), self.finalPath) if self.makeSGEntries.isChecked(): print 'Adding StoryBoard item to shotgun... %s: ' % self.shotReviewFileName self.addStoryboardVersionToShotgun(str(self.shotReviewDir), str(self.epName), str(self.shotNum), str(self.vNum), str(self.shotReviewFileName)) print 'Finished processing files' self.goButton.setText('COMPLETED... click to do over...') self.goButton.setStyleSheet('QPushButton {background-color: yellow; border: 2px solid 1 ; border-radius: 6px;}') else: self.goButton.setText('Invalid Ep Number... click to do over...') self.goButton.setStyleSheet('QPushButton {background-color: blue; border: 2px solid 1 ; border-radius: 6px;}') print 'You must set a valid episode number!!!'
for fact_name, fact_value in fact_data.items(): if not fact_name in facts_to_sync: continue fact_data = { 'code': fact_name, 'sg_asset': { 'type': 'Asset', 'id': asset['id'] }, 'description': fact_value, 'project': { 'type': 'Project', 'id': 178 }, } existing_fact = sg.find_one( 'CustomEntity01', [['code', 'is', fact_name], ['sg_asset', 'is', { 'type': 'Asset', 'id': asset['id'] }]], ['id']) if existing_fact: print "asset %s has existing fact %s, updating to %s" % ( hostname, fact_name, fact_value) sg.update('CustomEntity01', existing_fact['id'], fact_data) else: print "asset %s creating fact %s : %s" % (hostname, fact_name, fact_value) sg.create('CustomEntity01', fact_data, return_fields=['id'])
class PublishMayaAudio(QWidget): def __init__(self, defaultSource='I:/lsapipeline/audios/', parent=None): QWidget.__init__(self, parent) self.setWindowTitle('Audio Publishing Tool') self.parent = parent ## Connect to shotgun from shotgun_api3 import Shotgun ## Instance the api for talking directly to shotgun. base_url = "http://bubblebathbay.shotgunstudio.com" script_name = 'audioUploader' api_key = 'bbfc5a7f42364edd915656d7a48d436dc864ae7b48caeb69423a912b930bc76a' self.sgsrv = Shotgun(base_url=base_url, script_name=script_name, api_key=api_key, ensure_ascii=True, connect=True) ## Get the user name self.user = getpass.getuser() ## Define the variable for the source folder and destination folder (local and remote as it were) self.sourceFolder = defaultSource or '' self.fileBoxes = {} ## Build the UI self.mainLayout = QVBoxLayout(self) self.epNumLayout = QHBoxLayout() self.epNumLabel = QLabel('EpNum:') self.epNumber = QLineEdit('', self) self.epNumber.setStyleSheet( 'QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.epNumber.textChanged.connect(self.epTextChange) self.epNumber.setText('ep') self.epNumLayout.addWidget(self.epNumLabel) self.epNumLayout.addWidget(self.epNumber) ## Set the layout for the source text input and browse button self.pathLayout = QHBoxLayout(self) self.sourceLabel = QLabel('Set Src Path:') ## Define the widgets for this layout self.sourceInput = QLineEdit(self) if self.sourceFolder: self.sourceInput.setText(self.sourceFolder) self.sourceInput.textChanged.connect(partial(self.doFileCheckboxes)) self.browseButton = QPushButton('Browse') self.browseButton.released.connect( partial(self._browseDialog, dest=False)) ## Add the widgets to the layout self.pathLayout.addWidget(self.sourceLabel) self.pathLayout.addWidget(self.sourceInput) self.pathLayout.addWidget(self.browseButton) self.optionsLayout = QHBoxLayout(self) self.makeSGEntries = QCheckBox(self) self.makeSGEntries.setChecked(True) self.makeSGEntries.setText('Make SGun Entries?') self.goButton = QPushButton('Publish Audio Files') self.goButton.setStyleSheet( 'QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.clicked.connect(self._doit) self.optionsLayout.addWidget(self.makeSGEntries) self.optionsLayout.addWidget(self.goButton) self.split = HR.Widget_hr() self.mainLayout.addWidget(self.split) self.mainLayout.addLayout(self.epNumLayout) self.mainLayout.addLayout(self.pathLayout) self.mainLayout.addLayout(self.optionsLayout) ### Now do the check boxes for files.... self.scrollLayout = QScrollArea(self) self.scrollLayout.setMinimumHeight(300) self.filesGroupBox = QGroupBox(self.scrollLayout) self.filesGroupBox.setFlat(True) self.scrollLayout.setWidget(self.filesGroupBox) self.scrollLayout.setWidgetResizable(True) self.fileLayout = QGridLayout(self.filesGroupBox) self.mainLayout.addWidget(self.scrollLayout) def epTextChange(self): if len(self.epNumber.text()) > 5: self.epNumber.setStyleSheet( 'QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setStyleSheet( 'QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) elif self.epNumber.text() != 'ep' and len(self.epNumber.text()) == 5: self.epNumber.setStyleSheet( 'QLineEdit {background-color: green; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setStyleSheet( 'QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setText('Publish Audio Files') self.goButton.setEnabled(True) else: self.epNumber.setStyleSheet( 'QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setStyleSheet( 'QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) def _toggleAll(self): """ A quick toggle for all the type checkboxes to on or off """ for eachType in self.fileBoxes: if eachType.text() == 'ALL': if eachType.isChecked(): for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(True) else: for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(False) def doFileCheckboxes(self, myPath=''): """ Process all the folders/files found into check boxes for processing """ ## try to get the epNumber from a file epNum = os.listdir(self.sourceInput.text())[0].split('_')[0] if epNum: self.epNumber.setText(epNum) if self.fileBoxes != {}: for key, var in self.fileBoxes.items(): key.setParent(None) sip.delete(key) key = None self.repaint() self.files = [] self.fileBoxes = {} ## First add the ALL checkbox self.ALL = QCheckBox(self) self.ALL.setChecked(False) self.ALL.setText('ALL') self.ALL.toggled.connect(self._toggleAll) self.fileBoxes[self.ALL] = None self.fileLayout.addWidget(self.ALL, 0, 0) self.colCount = 10 r = 1 c = 1 ## Now process the folder and add the folders found as check boxes. try: ## Scan the entire folder structure for audio files to publish if self.isRootFolderThere(rootFolder=self.sourceFolder): print '%s found processing now...' % self.sourceFolder for dirname, dirnames, filenames in os.walk(self.sourceFolder): if dirname.endswith('\\wav'): print 'Scanning %s now..' % dirname print 'Files: %s' % os.listdir(dirname) getMaxFile = max(os.listdir(dirname)) if getMaxFile: ## we have a folder with files in it... if getMaxFile.endswith(".wav"): pathToWav = os.path.join(dirname, getMaxFile) self.fileCheckBox = QCheckBox(self) self.fileCheckBox.setChecked(False) self.fileCheckBox.setText(getMaxFile) self.fileBoxes[ self.fileCheckBox] = pathToWav.replace( '\\', '/') if c == self.colCount: r = r + 1 c = 1 self.fileLayout.addWidget( self.fileCheckBox, r, c) c = c + 1 print 'Adding %s to layout now..' % pathToWav else: print '%s is emtpy...' % dirname else: self.files = ['No root folder found...'] except: self.files = ['No wav files found...'] def _browseDialog(self, dest=False): """ This opens up a QFileDialog hard set to browse into the assets folder by default. @param dest: To set if you are setting the destination input or the source input @type dest: Boolean """ if sys.platform == 'win32': print 'OPENING WIN BROWSE DIALOG NOW...' myPath = QFileDialog( self, 'rootDir', self.sourceFolder).getExistingDirectory().replace('\\', '/') else: print 'OPENING %s BROWSE DIALOG NOW...' % sys.platform myPath = QFileDialog( self, 'rootDir', self.sourceFolder).getExistingDirectory().replace('\\', '/') ## try to get the epNumber from a file epNum = os.listdir(myPath)[0].split('_')[0] if epNum: self.epNumber.setText(epNum) self.sourceFolder = str(myPath) os.system('echo epNum: %s' % self.epNumber) os.system('echo sourceFolder: %s' % self.sourceFolder) os.system('echo final myPath: %s' % myPath) self.sourceInput.setText(myPath) #self.doFileCheckboxes(myPath) def _versionUp(self, path): return int(max(os.listdir(path)).split('.v')[-1].split('.wav')[0]) + 1 def _writeMaFile(self, fileName, pathToWav, wavName, publishPath): ## Check the folder exists, if not make one now. if not os.path.isdir(os.path.dirname(self.publishPath)): os.makedirs(os.path.dirname(self.publishPath)) self.header = [ r'//Maya ASCII 2013ff10 scene', r'//Name: %s' % fileName, r'//Last modified: Tue, Jun 17, 2014 10:41:32 AM', r'//Codeset: 1252', r'requires maya "2013ff10";', r'requires "Mayatomr" "2013.0 - 3.10.1.11 ";', r'currentUnit -l centimeter -a degree -t film;', r'fileInfo "application" "maya";', r'fileInfo "product" "Maya 2013";', r'fileInfo "version" "2013 x64";', r'fileInfo "cutIdentifier" "201301140020-856945";', r'fileInfo "osv" "Microsoft Windows 7 Ultimate Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n";', ] self.audioNode = [ '\n%s' % r'createNode audio -n "%s";' % wavName.replace('.', '_'), '\t%s' % r'setAttr ".ef" 1000;', '\t%s' % r'setAttr ".se" 1000;', '\t%s' % r'setAttr ".f" -type "string" "%s";' % pathToWav, ] self.footer = ['\n%s' % r'// End of %s.ma' % fileName] ## Now write the ma file ## Fail if the version already exists pathToTextFile = publishPath if not os.path.isfile(pathToTextFile): outfile = open(pathToTextFile, "w") for eachLine in self.header: outfile.write('%s\n' % eachLine) for eachLine in self.audioNode: outfile.write('%s\n' % eachLine) for eachLine in self.footer: outfile.write('%s\n' % eachLine) outfile.close() else: ## Remove it because we are republishing the same version again. os.remove(pathToTextFile) ## Note we can just delete this file already and move on if needed. outfile = open(pathToTextFile, "w") for eachLine in self.header: outfile.write('%s\n' % eachLine) for eachLine in self.audioNode: outfile.write('%s\n' % eachLine) for eachLine in self.footer: outfile.write('%s\n' % eachLine) outfile.close() def _createPublish(self, publishPath, fileName, pathToWav, wavName, version_number, localPath, localPathMac, wavSGName, ctx): self.pathToWav = pathToWav self.publishPath = publishPath self.localPath = localPath self.localPathMac = localPathMac self.fileName = fileName self.wavName = wavName self.wavSGName = wavSGName self.version_number = version_number data = { "code": self.wavSGName, "description": None, "name": self.wavSGName, "project": ctx.project, "entity": { 'id': self.exists['id'], 'name': self.wavSGName, 'type': 'CustomEntity03' }, "version_number": self.version_number, 'path_cache': self.publishPath.replace('/', '\\'), 'published_file_type': { 'type': 'PublishedFileType', 'id': 1 }, 'updated_by': { 'type': 'HumanUser', 'id': 53 }, 'path': { 'content_type': None, 'link_type': 'local', 'url': 'file:///%s' % self.publishPath.replace('/', '\\'), "local_path": self.publishPath.replace('/', '\\'), 'local_path_linux': '', 'local_path_mac': '%s' % self.localPathMac, 'local_path_windows': '%s' % self.publishPath.replace('/', '\\'), 'local_storage': { 'id': 1, 'name': 'primary', 'type': 'LocalStorage' }, 'name': self.fileName, } } self.sgsrv.create('PublishedFile', data) print 'Publish file created for %s' % self.wavSGName def _publishAudio(self): """ Function to add the publish a maya audio file both making a maya file with an audio node and publishing this to shotgun as a version """ for key, var in self.fileBoxes.items(): if var: if key.isChecked(): ## Work out what we need for the creation of the ma file ## and the publish for shotgun self.pathToWav = var if sys.platform == 'win32': self.publishPath = var.replace( '/publish/wav', '/publish/maya').replace('.wav', '.ma').replace('/', '\\') self.localPath = self.publishPath.split('I:')[-1] self.localPathMac = self.publishPath.replace( 'I:', '/_projects') self.fileName = str(key.text()).replace('.wav', '.ma') self.wavName = str(key.text()) self.wavSGName = str(key.text().replace('_AUD', '').split('.')[0]) self.version_number = int( str(key.text()).split('.')[-2].split('v')[-1]) ## Now register the publish with Shotgun ## First find the audio on shotgun for processing. self.exists = self.sgsrv.find_one( 'CustomEntity03', filters=[["code", "is", self.wavSGName]], fields=['code', 'tasks', 'id']) if not self.exists: print '%s has no shotgun entry! You should make sure this has been processed correctly before proceeding!!' % self.wavName else: ## now publish tk = sgtk.sgtk_from_path("I:/lsapipeline/") ctx = tk.context_from_path(self.publishPath) ## For existing check ## CHECK FOR EXISTING PUBLISH WITH THE SAME VERSION NUMBER!!!! findExisting = self.sgsrv.find_one( 'PublishedFile', filters=[["code", "is", self.wavSGName]], fields=[ 'code', 'id', 'version_number', 'created_at', 'entity' ]) if findExisting: if findExisting[ 'version_number'] == self.version_number: print 'A PUBLISHED FILE FOR THIS VERSION ALREADY EXISTS SKIPPING! VERSION UP OR DELETE EXISTING SHOTGUN PUBLISH ENTRIES IF YOU NEED TO YOU SHOULDNT BUT YOU MIGHT!' ## WRITE THE MA ## Now write the ma file we are going to publish with the audio node created. ## Note this will delete and re-make any ma files with the same name in the folder if they exist self._writeMaFile(self.fileName, self.pathToWav, self.wavName, self.publishPath) else: ## This is a new version number ## WRITE THE MA ## Now write the ma file we are going to publish with the audio node created. ## Note this will delete and re-make any ma files with the same name in the folder if they exist self._writeMaFile(self.fileName, self.pathToWav, self.wavName, self.publishPath) self._createPublish( publishPath=self.publishPath, fileName=self.fileName, pathToWav=self.pathToWav, wavName=self.wavName, version_number=self.version_number, localPath=self.localPath, localPathMac=self.localPathMac, wavSGName=self.wavSGName, ctx=ctx) else: ## nothing already exists so build a fresh publish ## WRITE THE MA ## Now write the ma file we are going to publish with the audio node created. ## Note this will delete and re-make any ma files with the same name in the folder if they exist self._writeMaFile(self.fileName, self.pathToWav, self.wavName, self.publishPath) self._createPublish( publishPath=self.publishPath, fileName=self.fileName, pathToWav=self.pathToWav, wavName=self.wavName, version_number=self.version_number, localPath=self.localPath, localPathMac=self.localPathMac, wavSGName=self.wavSGName, ctx=ctx) print 'Complete' self.goButton.setText('COMPLETE.. click to run again') self.goButton.setStyleSheet( 'QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}' ) self.repaint() def _checkTypes(self): anythingChecked = False if self.fileBoxes: for each in self.fileBoxes: if each.isChecked(): anythingChecked = True return anythingChecked def _setINPROG(self): self.goButton.setText('IN PROGRESS...') self.goButton.setStyleSheet( 'QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.repaint() return True def _doit(self): if self._setINPROG(): if not self._checkTypes(): self.goButton.setText('OOPS..') self.goButton.setStyleSheet( 'QPushButton {background-color: darkred; border: 2px solid 1 ; border-radius: 6px;}' ) self.reply = QMessageBox.question( self, 'Nope!', "Nothing to transfer. Try selecting something and try again", QMessageBox.Ok) else: self._publishAudio() def isRootFolderThere(self, rootFolder): """ Method used to check if root folder is valid or not """ if not os.path.isdir(rootFolder): print 'No such root folder found.' return -1 else: return 1
FROM item i JOIN product p ON i.product_id = p.product_id WHERE product_n not like 'Unknown %' ORDER BY item_sc DESC ''') row = cur.fetchone() while row: if not row['item_sc']: row = cur.fetchone() continue asset_data = transform_asset( row ) existing_asset = sg.find_one('Asset', [['code','is',asset_data['code']]]) if existing_asset: print "asset %s exists" % ( asset_data['code'] ) sg.update('Asset', existing_asset['id'], asset_data) else: print "asset %s creating" % ( asset_data['code'] ) try: sg.create('Asset', asset_data, return_fields=['id']) pass except Exception: pprint.pprint(row) pprint.pprint(asset_data) row = cur.fetchone() conn.close()
playlist_user = {'type' : 'HumanUser' , 'id' : script_user_id} versions_list = [ {'type' : 'Version', 'id' : x } for x in version_ids ] data = { 'project': { 'type' : 'Project' , 'id' : PROJECT_ID } , 'code' : playlist_name , 'description' : playlist_description , 'sg_status' : PLAYLIST_STATUS , 'versions' : versions_list , 'sg_type' : PLAYLIST_TYPE , 'sg_script_user' : playlist_user , 'sg_date_and_time' : now } #Create the Playlist in Shotgun playlist = sg.create("Playlist",data) if not playlist : #error! nothing came back from SG! success = False if success: #everything has gone well and the user gets a message print '</br>' print "<b>Playlist successfully created</b>" path_to_playlist = SERVER_PATH + '/detail/Playlist/' + str(playlist['id']) #print '<a href="%s">Visit Playlist Now</a>' % path_to_playlist #print '</br>Will redirect automatically in 5 seconds' print '''<a href="#" onclick="window.opener.location.href='%s'; window.opener='x';window.close();">Visit Playlist Now</a>''' % path_to_playlist #print'<meta http-equiv="REFRESH" content="3;url=%s">' % path_to_playlist print '</br>' print "</body>"
version_list = [{'type': 'Version', 'id': x} for x in version_ids] data = { 'project': { 'type': 'Project', 'id': PROJECT_ID }, 'code': playlist_name, 'description': playlist_description, 'sg_status': PLAYLIST_STATUS, 'versions': version_list, 'sg_type': PLAYLIST_TYPE, 'sg_script_user': playlist_user, 'sg_date_and_time': now } playlist = sg.create("Playlist", data) pprint(playlist) # entity_type = an_asset['entity']['type'] # should always be 'Shot'! # if entity_type == 'Shot': # we always expect a shot but OK to test # shot_id = an_asset['entity']['id'] # linked_version = { 'type' : 'Version' , 'id' : a_version_id } # data = { CURRENT_VERSION_FIELD : linked_version } # # changed_asset = sg.update("Shot", shot_id, data) # print 'Shot %i Has Been Updated Successfully' % shot_id # print '</br>' # else: # success = False # print('version %s is linked to something other than a shot?' % a_version_id) # print '</br>'
#print "fkey: %s fvalue: %s" % ( key, value ) ret[key.strip()] = value.strip() return ret hostname = gethostname().split('.', 1)[0] asset = sg.find_one("Asset",[['code','is',hostname]],['id']) if not asset: print "couldn't find asset" else: # if we find a valid asset, sync the facts for it fact_data = get_fact_data() for fact_name,fact_value in fact_data.items(): if not fact_name in facts_to_sync: continue fact_data = { 'code': fact_name, 'sg_asset': {'type':'Asset', 'id':asset['id']}, 'description': fact_value, 'project': {'type':'Project', 'id':178}, } existing_fact = sg.find_one('CustomEntity01', [['code','is',fact_name],['sg_asset','is',{'type':'Asset','id': asset['id']}]],['id']) if existing_fact: print "asset %s has existing fact %s, updating to %s" % ( hostname, fact_name, fact_value ) sg.update('CustomEntity01', existing_fact['id'], fact_data) else: print "asset %s creating fact %s : %s" % ( hostname, fact_name, fact_value ) sg.create('CustomEntity01', fact_data, return_fields=['id'])
class StoryboardFileManagement(QWidget): def __init__(self, defaultSource='', parent=None): QWidget.__init__(self, parent) self.setWindowTitle('StoryBoard File Processing') self.parent = parent ## Connect to shotgun from shotgun_api3 import Shotgun ## Instance the api for talking directly to shotgun. base_url = "http://bubblebathbay.shotgunstudio.com" script_name = 'audioUploader' api_key = 'bbfc5a7f42364edd915656d7a48d436dc864ae7b48caeb69423a912b930bc76a' print 'Connecting to shotgun....' self.sgsrv = Shotgun(base_url=base_url, script_name=script_name, api_key=api_key, ensure_ascii=True, connect=True) ## Get the user name self.user = getpass.getuser() ## Define the variable for the source folder and destination folder (local and remote as it were) self.sourceFolder = defaultSource or '' self.fileBoxes = [] ## Build the UI self.mainLayout = QVBoxLayout(self) self.epNumLayout = QHBoxLayout() self.epNumLabel = QLabel('EpNum:') self.epNumber = QLineEdit('', self) self.epNumber.setStyleSheet( 'QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.epNumber.textChanged.connect(self.epTextChange) self.epNumber.setText('ep') self.epNumLayout.addWidget(self.epNumLabel) self.epNumLayout.addWidget(self.epNumber) ## Set the layout for the source text input and browse button self.pathLayout = QHBoxLayout(self) self.sourceLabel = QLabel('Set Src Path:') ## Define the widgets for this layout self.sourceInput = QLineEdit(self) self.sourceInput.textChanged.connect(self.doFileCheckboxes) self.browseButton = QPushButton('Browse') self.browseButton.released.connect( partial(self._browseDialog, dest=False)) ## Add the widgets to the layout self.pathLayout.addWidget(self.sourceLabel) self.pathLayout.addWidget(self.sourceInput) self.pathLayout.addWidget(self.browseButton) self.optionsLayout = QHBoxLayout(self) self.makeSGEntries = QCheckBox(self) self.makeSGEntries.setChecked(True) self.makeSGEntries.setText('Make SGun Entries?') self.goButton = QPushButton( 'Transfer SBrd Files To Episode Version Folders') self.goButton.setStyleSheet( 'QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.clicked.connect(self._doit) self.optionsLayout.addWidget(self.makeSGEntries) self.optionsLayout.addWidget(self.goButton) self.split = HR.Widget_hr() self.mainLayout.addWidget(self.split) self.mainLayout.addLayout(self.epNumLayout) self.mainLayout.addLayout(self.pathLayout) self.mainLayout.addLayout(self.optionsLayout) ### Now do the check boxes for files.... self.scrollLayout = QScrollArea(self) self.scrollLayout.setMinimumHeight(300) self.filesGroupBox = QGroupBox(self.scrollLayout) self.filesGroupBox.setFlat(True) self.scrollLayout.setWidget(self.filesGroupBox) self.scrollLayout.setWidgetResizable(True) self.fileLayout = QGridLayout(self.filesGroupBox) self.mainLayout.addWidget(self.scrollLayout) def epTextChange(self): if len(self.epNumber.text()) > 5: self.epNumber.setStyleSheet( 'QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setStyleSheet( 'QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) elif self.epNumber.text() != 'ep' and len(self.epNumber.text()) == 5: self.epNumber.setStyleSheet( 'QLineEdit {background-color: green; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setStyleSheet( 'QPushButton {background-color: green; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setText( 'Transfer SBrd Files To Episode Version Folders') self.goButton.setEnabled(True) else: self.epNumber.setStyleSheet( 'QLineEdit {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setStyleSheet( 'QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.goButton.setText('BAD EP NUMBER') self.goButton.setEnabled(False) def _toggleAll(self): """ A quick toggle for all the type checkboxes to on or off """ for eachType in self.fileBoxes: if eachType.text() == 'ALL': if eachType.isChecked(): for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(True) else: for eachSubType in self.fileBoxes: if eachSubType.text() != 'ALL': eachSubType.setChecked(False) def doFileCheckboxes(self, myPath=''): """ Process all the folders/files found into checkboxes for processing """ ## try to get the epNumber from a file epNum = str(os.listdir(self.sourceInput.text())[0].split('_')[0]) if epNum == '.DS' or epNum == '.DS_Store': getFiles = os.listdir(self.sourceInput.text()) for each in getFiles: if ".mov" in each: epNum = each.split('_')[0] #print 'I AM A BAD NAUGHTY VARIABLE!: %s' % epNum if epNum: self.epNumber.setText(epNum) if self.fileBoxes != []: for each in self.fileBoxes: each.setParent(None) sip.delete(each) each = None self.files = [] self.fileBoxes = [] ## First add the ALL checkbox self.ALL = QCheckBox(self) self.ALL.setChecked(False) self.ALL.setText('ALL') self.ALL.toggled.connect(self._toggleAll) self.fileBoxes.append(self.ALL) self.fileLayout.addWidget(self.ALL, 0, 0) ## Now process the folder and add the folders found as checkboxes. try: if myPath: if sys.platform == 'win32': self.sourceFolder = myPath.replace('/', '\\') else: self.sourceFolder = myPath else: self.sourceFolder = str(self.sourceInput.text()) for eachFile in os.listdir(self.sourceFolder): if eachFile.endswith('.mov'): self.files.append(eachFile) except: self.files = ['No mov files found...'] self.colCount = 10 r = 1 c = 1 for eachType in sorted(self.files): self.fileCheckBox = QCheckBox(self) self.fileCheckBox.setChecked(False) self.fileCheckBox.setText(eachType) self.fileBoxes.append(self.fileCheckBox) if c == self.colCount: r = r + 1 c = 1 self.fileLayout.addWidget(self.fileCheckBox, r, c) c = c + 1 def _browseDialog(self, dest=False): """ This opens up a QFileDialog hard set to browse into the assets folder by default. @param dest: To set if you are setting the destination input or the source input @type dest: Boolean """ try: if sys.platform == 'win32': myPath = QFileDialog( self, 'rootDir', 'O:/EPISODE DELIVERY').getExistingDirectory().replace( '\\', '/') else: myPath = QFileDialog( self, 'rootDir', '/Volumes/LemonSky/OUT TO LEMONSKY/EPISODE DELIVERY' ).getExistingDirectory().replace('\\', '/') except: myPath = QFileDialog(self, 'rootDir', '').getExistingDirectory().replace('\\', '/') ## try to get the epNumber from a file epNum = os.listdir(myPath)[0].split('_')[0] if epNum: self.epNumber.setText(epNum) self.sourceInput.setText(myPath) self.sourceFolder = str(myPath) self.doFileCheckboxes(myPath) def _versionUp(self, path): return int(max(os.listdir(path)).split('.v')[-1].split('.mov')[0]) + 1 def addStoryboardVersionToShotgun(self, path, epName, shotName, verNum, fullVersPublishName): """ Function to add the audio asset to shotgun correctly for tasks etc and the pipeline to see it """ #self.shotNum = each.text().split('.mov')[0] #self.addStoryboardVersionToShotgun(str(self.shotReviewDir), str(self.epName), self.shotNum, self.vNum, self.shotReviewFileName) ## Now start processing stuff.. self.epName = epName.lower() self.shotName = shotName.lower() self.boardName = fullVersPublishName.lower() self.taskName = 'StoryBoard' self.sg_version = verNum self.pathToMovie = '%s%s' % (path, self.boardName) ## First find it the task exists self.getShotTasks = self.sgsrv.find_one( 'Shot', filters=[["code", "is", self.shotName]], fields=['id', 'tasks']) ## Now check and see if the task we need is there... self.tasks = [] self.taskList = [] if self.getShotTasks: for eachTaskDict in self.getShotTasks['tasks']: self.tasks.append(eachTaskDict['name']) self.taskList.append(eachTaskDict) if self.taskName not in self.tasks: ## Create new task for the shot self.myNewTask = self.sgsrv.create( 'Task', { 'project': { 'type': 'Project', 'id': 66 }, 'step': { 'type': 'Step', 'id': 72, 'name': 'StoryBoard' }, 'content': 'StoryBoard', 'sg_status_list': 'apr', 'template_task': { 'type': 'Task', 'id': 31333 } }) self.taskId = int(self.myNewTask['id']) ## Returns {'project': {'type': 'Project', 'id': 66, 'name': 'bubblebathbay'}, 'step': {'type': 'Step', 'id': 72, 'name': 'StoryBoard'}, 'type': 'Task', 'id': 32335} ## Add this dict to the list of dict for updating the shot task list with. self.taskList.append({ 'type': 'Task', 'id': self.myNewTask['id'], 'name': 'StoryBoard' }) ## Now update the shots task list. self.sgsrv.update( 'Shot', self.getShotTasks['id'], { 'project': { 'type': 'Project', 'id': 66 }, 'tasks': self.taskList }) print 'Successfully updated shot %s with task %s' % ( self.shotName, self.taskId) ## Now create a version for this print 'Adding version %s to %s now' % (self.boardName, self.shotName) data = { 'project': { 'type': 'Project', 'id': 66 }, 'code': self.boardName, 'description': 'I am not a fluffy bunny!', 'sg_path_to_movie': self.pathToMovie, 'sg_status_list': 'rev', 'entity': { 'type': 'Shot', 'id': self.getShotTasks['id'] }, 'sg_task': { 'type': 'Task', 'id': self.taskId }, 'sg_status_list': 'vwd', 'user': { 'type': 'HumanUser', 'id': 53 } } result = self.sgsrv.create('Version', data) ## Now upload to shotgun print 'Uploading version %s to %s now' % (self.boardName, self.shotName) result2 = self.sgsrv.upload("Version", result['id'], self.pathToMovie, "sg_uploaded_movie") self._turnOffCheckBox('%s.mov' % self.shotName) else: ## Get the story board task id for eachTask in self.taskList: if eachTask['name'] == 'StoryBoard': self.taskId = eachTask['id'] ## Now create a version for this print 'Adding version %s to %s now' % (self.boardName, self.shotName) data = { 'project': { 'type': 'Project', 'id': 66 }, 'code': self.boardName, 'description': 'I am not a fluffy bunny!', 'sg_path_to_movie': self.pathToMovie, 'sg_status_list': 'rev', 'entity': { 'type': 'Shot', 'id': self.getShotTasks['id'] }, 'sg_task': { 'type': 'Task', 'id': self.taskId }, 'sg_status_list': 'vwd', 'user': { 'type': 'HumanUser', 'id': 53 } } result = self.sgsrv.create('Version', data) ## Now upload to shotgun print 'Uploading version %s to %s now' % (self.boardName, self.shotName) result2 = self.sgsrv.upload("Version", result['id'], self.pathToMovie, "sg_uploaded_movie") self._turnOffCheckBox('%s.mov' % self.shotName) else: print 'NO TASKS EXIST FOR %s skipping...' % self.shotName self._turnOffCheckBox('%s.mov' % self.shotName) def _turnOffCheckBox(self, shotName): """ Func for turning off the uploaded movies as we progress through them so if we error out we have a way to see what has been processed already """ for each in self.fileBoxes: if str(each.text()) == shotName: each.setChecked(False) self.repaint() def _checkTypes(self): anythingChecked = False if self.fileBoxes: for each in self.fileBoxes: if each.isChecked(): anythingChecked = True return anythingChecked def _setINPROG(self): self.goButton.setText('IN PROGRESS...') self.goButton.setStyleSheet( 'QPushButton {background-color: red; border: 2px solid 1 ; border-radius: 6px;}' ) self.repaint() return True def _doit(self): if self._setINPROG(): if not self._checkTypes(): self.goButton.setText('OOPS..') self.goButton.setStyleSheet( 'QPushButton {background-color: darkred; border: 2px solid 1 ; border-radius: 6px;}' ) self.reply = QMessageBox.question( self, 'Nope!', "Nothing to transfer. Try selecting something and try again", QMessageBox.Ok) else: self.processStoryBoardFolder() def processStoryBoardFolder(self): """ Function to copy over all the audio files from a single output folder into the correct locations for the bubblebathbay IDrive audios folders @param epNum: The episode name @param pathToFolder: The path to the folder full of wav files you want to copy over. @type pathToFolder: String @type epNum: String NOTE: this tool has been written around the following audio output naming convention from TOONBOOM ep106_sh001.wav ep106_sh002.wav ep106_sh002_A.wav """ if self.epNumber.text() != 'ep': for each in self.fileBoxes: if each.isChecked() and each.text() != 'ALL': ## We will always start with a base version number of 0 as the audio files from Toonboom ## Do NOT have any versioning...Therefore iteration folders from toonboom can be correctly versioned into ## the publish wav folders without freaking out.... self.vNum = '000' self.epName = str(self.epNumber.text()).lower() self.shotNum = str(each.text()).split('.mov')[0].lower() if sys.platform == 'win32': self.shotReviewDir = 'I:/lsapipeline/episodes/%s/%s/SBoard/publish/review/' % ( self.epName, self.shotNum) else: self.shotReviewDir = '/Volumes/lsapipeline/episodes/%s/%s/SBoard/publish/review/' % ( self.epName, self.shotNum) self.shotReviewFileName = '%s_BOARD.v%s.mov' % ( self.shotNum, self.vNum) self.finalPath = '%s%s' % (self.shotReviewDir, self.shotReviewFileName) ## Check for folder, if it doesn't exist make it if not os.path.isdir(self.shotReviewDir): os.makedirs(self.shotReviewDir) ## Now check for existing file, if so version it up just in case so we don't even delete. if os.path.isfile(self.finalPath): newVersNum = self._versionUp(self.shotReviewDir) if newVersNum <= 10: self.vNum = '00%s' % newVersNum elif newVersNum <= 100: self.vNum = '0%s' % newVersNum else: self.vNum = '%s' % newVersNum ## Now update the name and path vars as final. self.shotReviewFileName = '%s_BOARD.v%s.mov' % ( self.shotNum, self.vNum) self.finalPath = '%s%s' % (self.shotReviewDir, self.shotReviewFileName) ## Now get the original path for the audio file we are copying. originalPath = '%s\\%s' % (self.sourceFolder, each.text()) ## Now perform the copy. shutil.copyfile(originalPath, self.finalPath) #p = subprocess.Popen(cmd, cwd=None, shell=True, bufsize=4096) # Wait until process terminates #while p.poll() is None: # time.sleep(0.5) print 'Copied file: %s to \t%s' % (each.text(), self.finalPath) if self.makeSGEntries.isChecked(): print 'Adding StoryBoard item to shotgun... %s: ' % self.shotReviewFileName self.addStoryboardVersionToShotgun( str(self.shotReviewDir), str(self.epName), str(self.shotNum), str(self.vNum), str(self.shotReviewFileName)) print 'Finished processing files' self.goButton.setText('COMPLETED... click to do over...') self.goButton.setStyleSheet( 'QPushButton {background-color: yellow; border: 2px solid 1 ; border-radius: 6px;}' ) else: self.goButton.setText('Invalid Ep Number... click to do over...') self.goButton.setStyleSheet( 'QPushButton {background-color: blue; border: 2px solid 1 ; border-radius: 6px;}' ) print 'You must set a valid episode number!!!'
''' from shotgun_api3 import Shotgun from pprint import pprint SERVER_PATH = 'http://****.shotgunstudio.com' #your server path here SCRIPT_USER = '******' #your script name SCRIPT_KEY = '*********' #your key here URL_OF_CGI = "http://www.YOURURL.***/cgi-bin/set_current_version_posthandler_cgi.py" title = "Set As Current Version" entity_type = "Version" selection_required = True # initiate a shotgun API instance sg = Shotgun(SERVER_PATH, SCRIPT_USER, SCRIPT_KEY) #define the action menu item data = { "title": title, "url": URL_OF_CGI, "list_order": 1, "entity_type": entity_type, "selection_required": selection_required, } #Create the menu item menu_item = sg.create("ActionMenuItem", data) pprint(menu_item) # keep the output in case you need to delete the menu later!
class ShotgunDelivery(object): def __init__(self, **kwargs): self.contents_folder = kwargs['contents_folder'] self.linux_username = kwargs['linux_username'] self.job_num = kwargs['job_num'] self.job_name = kwargs['job_name'] self.locate_user_shotgun_id = kwargs['locate_user_shotgun_id'] self.in_or_out = kwargs['in_or_out'] if self.in_or_out == 'in': self.ingested_files = kwargs['ingested_files'] proxy = '###' server_path = '###' convert_datetimes_to_utc = False self.sg = Shotgun(server_path, kwargs['script_name'], kwargs['script_key'], convert_datetimes_to_utc, proxy) self.contents = '' self.title = '' def create_shotgun_delivery(self): if self.locate_user_shotgun_id: self.find_user_shotgun_id() else: self.known_user_shotgun_id() self.set_users_shotgun_id() self.generate_all_jobs_shotgun_details() self.generate_contents_and_title_fields() self.populate_delivery_fields() self.build_shotgun_delivery() self.link_shotgun_delivery() def find_user_shotgun_id(self): newbee = '\nHmm, you must be new here.' \ '\nGo to the shotgun website.' \ '\nClick on the search bar in the top right.' \ '\nSearch for your name.' \ '\nClick on person info.' \ '\nSee the 2 or 3 digit Id number?' \ '\nEnter that here* ' for letter in newbee: if letter != '*': sys.stdout.write(letter) sys.stdout.flush() time.sleep(0.05) else: sys.stdout.write(': ') sys.stdout.flush() self.shotgun_user_id = raw_input() while len(shotgun_user_id) != 2 and len(shotgun_user_id) != 3: self.shotgun_user_id = raw_input('\nThat\'s not a valid Id ' \ 'number.\nIt is a 2 or 3 digit number ' \ 'probably 3 in your case.\nId: ') time.sleep(1) def known_user_shotgun_id(self): shotgun_user_ids = {'###': ''} match = False for shotgun_user, shotgun_user_id in shotgun_user_ids.iteritems(): if shotgun_user == self.linux_username: self.shotgun_user_id = shotgun_user_id match = True if not match: self.shotgun_user_id = int(raw_input('\nEnter your shotgun user ID ' \ '(run script with -id to ' \ 'find what it is): ')) def set_users_shotgun_id(self): if self.locate_user_shotgun_id: self.find_user_shotgun_id() else: self.known_user_shotgun_id() def generate_all_jobs_shotgun_details(self): self.all_job_details = { 'job_name': [ '###', '###', '###', '###', '###', '###', '###', '###', '###', '###' ], 'project_id': [ '###', '###', '###', '###', '###', '###', '###', '###', '###', ], 'client_id': ['###', '###', '###', '###', '###', '###', '###', '###', '###'], 'delivery_method': [ '###', '###', '###', '###', '###', '###', '###', '###', '###', '###' ] } def generate_contents_and_title_fields(self): if self.in_or_out == 'in': for the_file in self.ingested_files: self.contents += str(subprocess.Popen('ls -1 -R ' + \ self.contents_folder + the_file, stdout=subprocess.PIPE, shell=True).communicate()[0]) self.title += the_file + ', ' if self.in_or_out == 'out': self.contents = str( subprocess.Popen('ls -1 -R ' + self.contents_folder, stdout=subprocess.PIPE, shell=True).communicate()[0]) split_contents_folder = self.contents_folder.split('/') self.title = split_contents_folder[-1] if not self.title: self.title = split_contents_folder[-2] def populate_delivery_fields(self): todays_date = datetime.datetime.now() self.shotgun_job_details = { 'job_name': self.all_job_details['job_name'][self.job_num], 'title': self.title, 'date': todays_date.strftime('%Y-%m-%d'), 'project_id': self.all_job_details['project_id'][self.job_num], 'to_client': { 'type': 'ClientUser', 'id': self.all_job_details['client_id'][self.job_num] }, 'delivery_method': self.all_job_details['delivery_method'][self.job_num], 'delivery_template': { 'type': 'TaskTemplate', 'id': 8 }, 'contents': self.contents } if self.in_or_out == 'in': self.shotgun_job_details['from_user'] = { 'type': 'ClientUser', 'id': self.all_job_details['client_id'][self.job_num] } self.shotgun_job_details['to_user'] = { 'type': 'HumanUser', 'id': int(self.shotgun_user_id) } self.shotgun_job_details['status'] = 'recd' self.shotgun_job_details['delivery_type'] = 'IN' elif self.in_or_out == 'out': self.shotgun_job_details['from_user'] = { 'type': 'HumanUser', 'id': int(self.shotgun_user_id) } self.shotgun_job_details['to_user'] = { 'type': 'ClientUser', 'id': self.all_job_details['client_id'][self.job_num] } self.shotgun_job_details['status'] = 'dlvr' self.shotgun_job_details['delivery_type'] = 'OUT' def build_shotgun_delivery(self): self.delivery_data = { 'project': { "type": "Project", "id": self.shotgun_job_details['project_id'] }, 'title': self.shotgun_job_details['title'], 'sg_from': self.shotgun_job_details['from_user'], 'addressings_to': [self.shotgun_job_details['to_user']], #'addressings_cc': [cc_user], 'sg_delivery_method': self.shotgun_job_details['delivery_method'], 'sg_contents': self.shotgun_job_details['contents'], 'sg_status_list': self.shotgun_job_details['status'], 'sg_delivery_type': self.shotgun_job_details['delivery_type'], 'task_template': self.shotgun_job_details['delivery_template'] } if self.in_or_out == 'in': desc = 'Recevied ' self.delivery_data['sg_received_date'] = self.shotgun_job_details[ 'date'] elif self.in_or_out == 'out': desc = 'Delivered ' self.delivery_data['sg_due_date'] = self.shotgun_job_details[ 'date'] self.delivery_data['description'] = '%s %s' \ % (desc, self.shotgun_job_details['title']) def link_shotgun_delivery(self): create_del = self.sg.create("Delivery", self.delivery_data) link_file_data = { 'this_file': { 'local_path': self.contents_folder, 'name': self.shotgun_job_details['title'], }, 'attachment_links': [{ 'type': 'Delivery', 'id': create_del['id'] }], 'project': { 'type': 'Project', 'id': self.shotgun_job_details['project_id'] } } self.sg.create('Attachment', link_file_data) print '\nShotgun delivery created.\n'
p.prod_cls_n FROM item i JOIN product p ON i.product_id = p.product_id WHERE product_n not like 'Unknown %' ORDER BY item_sc DESC ''') row = cur.fetchone() while row: if not row['item_sc']: row = cur.fetchone() continue asset_data = transform_asset(row) existing_asset = sg.find_one('Asset', [['code', 'is', asset_data['code']]]) if existing_asset: print "asset %s exists" % (asset_data['code']) sg.update('Asset', existing_asset['id'], asset_data) else: print "asset %s creating" % (asset_data['code']) try: sg.create('Asset', asset_data, return_fields=['id']) pass except Exception: pprint.pprint(row) pprint.pprint(asset_data) row = cur.fetchone() conn.close()
}, 'description': description, 'sg_task': { 'id': 2252, 'type': 'Task' }, 'user': { 'id': 92, 'type': 'HumanUser' }, 'sg_status_list': 'rev', 'project': { 'id': 110, 'type': 'Project' } } try: result = sg.create("Version", data) print "Creating new version of the %s %s" % (typeToUpload, ID) #file_path = 'C:\\Users\\Nacho\\Pictures\\turtle.jpg' print "The new version have the ID: %s" % sg.upload( "Version", result["id"], file_path, field_name="sg_uploaded_movie", display_name="Media") except Exception as e: print e print "Version added Succesfully. Bye!" time.sleep(5)
class studioShotgun(object): def __init__(self, path, name, key, project): self.SERVER_PATH = path self.SCRIPT_NAME = name self.SCRIPT_KEY = key self.project_id = project self.sg = Shotgun(self.SERVER_PATH, self.SCRIPT_NAME, self.SCRIPT_KEY) #---------------------------------------------------------------------- ## set Project id by ID def setProjectId(self, newId): self.project_id = newId #---------------------------------------------------------------------- ## set Project id by ID def setProjectName(self, name): newId = 0 projects = self.sg.find('Project', [], ['name']) for project in projects: if project['name'] == name: newId = project['id'] self.project_id = newId #---------------------------------------------------------------------- ## find asset by name def findAssetByName(self, name): fields = ['id', 'code', 'sg_asset_type', 'tasks'] filters = [[ 'project', 'is', { 'type': 'Project', 'id': self.project_id } ], ['code', 'is', name]] result = self.sg.find('Asset', filters, fields) return result #---------------------------------------------------------------------- ## find shot by name def findShotByName(self, episode, shot): fields = ['id', 'code', 'sg_asset_type', 'tasks', 'sg_sequence'] filters = [[ 'project', 'is', { 'type': 'Project', 'id': self.project_id } ], ['code', 'is', shot]] result = self.sg.find('Shot', filters, fields) for x in result: name = x['sg_sequence']['name'].split('_')[0] if name == episode: return x return [] #---------------------------------------------------------------------- ## upload thumbnail to asset def uploadThumbnail(self, asset, thumbnail): upload = 0 asset = self.findAssetByName(asset) if asset: upload = self.sg.upload_thumbnail("Asset", asset[0]['id'], thumbnail) return upload #---------------------------------------------------------------------- ## create new asset def createAsset(self, asset, assetType, template, assetFile='', description=''): ## find asset asset = self.findAssetByName(asset) if not asset: ## create asset + task template filters = [['code', 'is', template]] template = self.sg.find_one('TaskTemplate', filters) data = { 'project': { 'type': 'Project', 'id': self.project_id }, 'code': asset, 'description': description, 'sg_asset_type': assetType, 'sg_url_perforce': assetFile, 'task_template': template } asset = self.sg.create('Asset', data) return asset #---------------------------------------------------------------------- ## update file path in asset def updateAssetFilePath(self, asset, filename): asset = self.findAssetByName(asset) data = {'sg_url_perforce': filename} asset = self.sg.update("Asset", asset[0]['id'], data) return asset #---------------------------------------------------------------------- ## create new version def createVersion(self, shotId, taskId, userId, filename, comment=''): curTime = datetime.now().strftime('%Y.%m.%d_%H.%M') fname = str(filename.split('/')[-1].split('.')[0]) + '_' + curTime data = { 'project': { 'type': 'Project', 'id': self.project_id }, 'code': fname, 'description': comment, 'sg_status_list': 'rev', 'entity': { 'type': 'Shot', 'id': shotId }, 'sg_task': { 'type': 'Task', 'id': taskId }, 'user': { 'type': 'HumanUser', 'id': userId } } result = self.sg.create('Version', data) upload = self.sg.upload('Version', result['id'], filename, 'sg_uploaded_movie') return [result, upload] #---------------------------------------------------------------------- ## get user data from shotgum def getUserData(self, user): filters = [['login', 'is', user]] user = self.sg.find('HumanUser', filters) if user: return user[0] else: return [] #---------------------------------------------------------------------- ## get all user from project def getAllUsers(self): fields = ['id', 'login', 'name', 'projects', 'department'] filters = [[ 'projects', 'is', { 'type': 'Project', 'id': self.project_id } ]] users = self.sg.find('HumanUser', filters, fields) return users
Author Tom Stratton / tom at tomstratton dot net (code mostly stolen from SG docs) ''' from shotgun_api3 import Shotgun from pprint import pprint SERVER_PATH = 'http://****.shotgunstudio.com' #your server path here SCRIPT_USER = '******' #your script name SCRIPT_KEY = '*********' #your key here URL_OF_CGI = "http://www.YOURURL.***/cgi-bin/set_current_version_posthandler_cgi.py" title = "Set As Current Version" entity_type = "Version" selection_required = True # initiate a shotgun API instance sg = Shotgun(SERVER_PATH, SCRIPT_USER, SCRIPT_KEY) #define the action menu item data = { "title": title, "url": URL_OF_CGI, "list_order": 1, "entity_type": entity_type, "selection_required": selection_required, } #Create the menu item menu_item = sg.create("ActionMenuItem", data) pprint(menu_item) # keep the output in case you need to delete the menu later!
def _moveFilesToPublish(self): base_url = "http://bubblebathbay.shotgunstudio.com" script_name = 'playBlastPublisher' api_key = '718daf67bfd2c7e974f24e7cbd55b86bb101c4e5618e6d5468bc4145840e4558' sgsrv = Shotgun(base_url=base_url, script_name=script_name, api_key=api_key, ensure_ascii=True, connect=True) selectedShots = [ item.text(0) for item in self.treeWidgetItems if item.checkState(0) ] if selectedShots: for each in selectedShots: episode = each.split('sh')[0] shotName = '%s_sh%s' % (each.split('sh')[0], each.split('sh')[1].split('Lay')[0]) self.publishPath = self.publishingPath(episode, shotName) for root, dirs, files in os.walk(self.shFldPath): for fl in sorted(files): ext = os.path.splitext(fl)[-1] if (fl.endswith('.mov') and (fl == '%s.mov' % each)) or (fl.endswith('.MOV') and (fl == "%s.MOV" % each)): srcPath = os.path.join(root, fl) # print srcPath, ext self.playblastName = fl while os.path.exists( os.path.join(self.publishPath, fl)): allFiles = os.listdir(self.publishPath) publishFiles = [] if allFiles: for allFile in allFiles: if allFile.endswith(ext): print allFile publishFiles.append(allFile) versionNumber = int( sorted(publishFiles)[-1].split('.v') [1].split(ext)[0]) versionNumber += 1 if versionNumber < 10: publishFileName = '%sLayout.v%03d%s' % ( shotName.replace( '_', ''), versionNumber, ext) self.publishPath = os.path.join( self.publishPath, publishFileName) self.playblastName = os.path.basename( self.publishPath) else: publishFileName = '%sLayout.v%02d%s' % ( shotName.replace( '_', ''), versionNumber, ext) self.publishPath = os.path.join( self.publishPath, publishFileName) self.playblastName = os.path.basename( self.publishPath) shutil.copy2(srcPath, self.publishPath) publishMovPath = os.path.join( self.publishingPath(episode, shotName), self.playblastName) getShotTasks = sgsrv.find_one( 'Shot', filters=[["code", "is", shotName]], fields=['id', 'tasks']) for key, values in getShotTasks.iteritems(): if key == 'tasks': for value in values: if value['name'] == 'Layout': self.taskId = value['id'] if self.publishPath.endswith('review'): self.publishPath = os.path.join( self.publishPath, fl) self.playblastName = fl data = { 'project': { 'type': 'Project', 'id': 66 }, 'code': self.playblastName, 'description': 'Layout playblast published', 'sg_path_to_movie': publishMovPath, 'sg_status_list': 'rev', 'entity': { 'type': 'Shot', 'id': getShotTasks['id'] }, 'sg_task': { 'type': 'Task', 'id': self.taskId }, 'user': { 'type': 'HumanUser', 'id': 92 } } result = sgsrv.create('Version', data) result2 = sgsrv.upload("Version", result['id'], publishMovPath, "sg_uploaded_movie") print "Done"
people = sg.find("HumanUser", [['email', 'is', msg_dict["from"]]], ['id', 'name']) if len(people) < 1: print "couldn't find user" else: # if we find a valid user, create a ticket for them user = people[0] ticket_data = { 'created_by': { 'type': 'HumanUser', 'id': user['id'] }, 'addressings_to': [{ 'type': 'Group', 'id': 5 }], 'title': msg_dict['subject'], 'description': msg_dict['body'], 'project': { 'type': 'Project', 'id': 178 }, } sg.create('Ticket', ticket_data, return_fields=['id']) # if we made it this far the e-mail was processed, now delete it M.store(num, '+FLAGS', '\\Deleted') M.close() M.logout()
class ShotgunUtils(): ''' a light version of the shotgun utils class to connect and update shotgun task for external artist ''' def __init__(self): ''' creates the connection to the shotgun site by api ''' ''' shotgun conection ''' SERVER_PATH = "https://hcpstudio.shotgunstudio.com" SCRIPT_NAME = 'Tracker' SCRIPT_KEY = '99b5c166044037cc2d04646b1dfd58b2f44e8a146b710b425b8f561f2a21e49d' self.sg = Shotgun(SERVER_PATH, SCRIPT_NAME, SCRIPT_KEY) self.userId = None self.userDic = {} self.tasks = None self.projectPath = None def getsgParameters(self, sgType, parameter=None): schema = self.sg.schema_field_read(sgType, parameter) print schema def getUserId(self, userName): filters = [['name', 'is', userName]] field = ['id', 'name', 'sg_projectpath', 'sg_keyword', 'login'] user = self.sg.find_one('HumanUser', filters, field) if user: self.userId = user['id'] self.projectPath = user['sg_projectpath'] self.userDic = user return user['id'] else: print "no {0} User found ".format(userName) return None def taskByUser(self): if not self.userId == None: filter = [[ 'task_assignees', 'is', { 'type': 'HumanUser', 'id': self.userId } ], ['sg_status_list', 'is_not', 'fin'], ['sg_status_list', 'is_not', 'apr'], ['sg_status_list', 'is_not', 'cmpt']] fields = [ 'id', 'content', 'sg_status_list', 'start_date', 'due_date', 'sg_complexity', 'sg_priority_1', 'sg_note', 'project', 'entity', 'sg_digitalmedia', 'sg_displayname' ] order = [{ 'field_name': 'due_date', 'direction': 'asc' }, { 'field_name': 'sg_priority_1', 'direction': 'asc' }, { 'field_name': 'sg_complexity', 'direction': 'desc' }] taskList = self.sg.find('Task', filter, fields, order) if taskList: self.tasks = taskList return taskList else: self.tasks = [] print "no task Asigned to: ", self.userId return taskList else: taskList = [] print "no Id found" return taskList def getTaskById(self, taskId): filter = [['id', 'is', taskId]] fields = [ 'id', 'content', 'sg_status_list', 'start_date', 'due_date', 'sg_complexity', 'sg_priority_1', 'sg_note', 'project', 'entity', 'sg_digitalmedia', 'sg_displayname' ] task = self.sg.find_one('Task', filter, fields) if task: return task else: print 'no task found' return None def updateStatusFromUser(self, taskId, status): task = self.getTaskById(taskId) if task: project = task['project'] sgStatus = status data = {'project': project, 'sg_status_list': sgStatus} self.sg.update('Task', taskId, data) return 1 else: print 'No task by this id' return None def updateProjectPath(self, projectPath): data = {'sg_projectpath': projectPath} self.sg.update('HumanUser', self.userId, data) def getNotes(self, sgTaskId): task = self.getTaskById(sgTaskId) if task: filters = [['tasks', 'is', task]] fields = ['content', 'created_at', 'user', 'addressings_to'] order = [{'field_name': 'created_at', 'direction': 'asc'}] notes = self.sg.find('Note', filters, fields, order) return notes else: print 'no Task' return None def createNote(self, taskId, content): task = self.getTaskById(taskId) if task: data = { 'project': task['project'], 'content': content, 'tasks': [task], 'user': self.userDic, 'subject': 'Note' } note = self.sg.create('Note', data) return note['id'] else: return None def uploadAttachment(self, taskId, filePath, tag): task = self.getTaskById(taskId) if task: entity = task['entity'] if entity: entityType = entity['type'] entityId = entity['id'] uploadedfile = self.sg.upload(entityType, entityId, filePath) if uploadedfile: data = {'sg_type': tag, 'sg_taskid': taskId} self.sg.update('Attachment', uploadedfile, data) return uploadedfile else: return None else: print 'no entity set' return None def downloadAttachment(self, taskId, downloadPath, parent=None): filters = [['sg_taskid', 'is', taskId], ['sg_type', 'is', 'REFERENCE']] fields = ['id', 'attachment_links', 'filename', 'created_at'] attachments = self.sg.find('Attachment', filters, fields) if attachments: progressBar = QtGui.QProgressBar(parent) progressBar.show() size = len(attachments) for x, attach in enumerate(attachments): extension = path.splitext(attach['filename']) dt = attach['created_at'].strftime("%Y_%m_%d_%H-%M-%S") name = attach['attachment_links'][0]['id'] namePadded = '{0}_{3}.{1:04d}{2}'.format( name, x, extension[-1], dt) fullPath = path.join(downloadPath, namePadded) dwFile = self.sg.download_attachment(attach, fullPath, attach['id']) progressBar.setValue(((x + 1) / size) * 100) progressBar.close() return attachments else: return None def uploadReference(self, entityType, entityId, filePath, tag, taskId): uploadedfile = self.sg.upload(entityType, entityId, filePath) if uploadedfile: data = { 'sg_type': tag, 'sg_type': 'REFERENCE', 'sg_taskid': taskId } self.sg.update('Attachment', uploadedfile, data) return uploadedfile else: return None
'project': {'type':'Project','id':146} } asset = sg.find_one("Asset", [["code","is","afficheOeuvre"]], ["code"]) sg_user = sg.find_one('HumanUser', [['login', 'is', "houdon.thibault"]]) data = { 'project': {'type':'Project','id':project_id}, 'note_links': [asset], 'user': sg_user, 'content':'Test', 'subject':"Thibault's Note on afficheOeuvre" } sg.create("Note", data) #version = sg.create("Version", data) #sg.upload("Version", version["id"], "Z:/Groupes-cours/NAND999-A15-N01/Nature/assets/mod/.thumb/blocCadre_01_full.jpg", "image", "Test") # data = { # 'project': {'type':'Project','id':project_id}, # 'code':'Test', # 'description':'Finir le modeling du lion', # 'sg_status_list':'ip', # 'shots':xxxx_shot # }
efilenames = {} for efile in efiles: efilenames[efile['attachment_links'][0]['name']] = efile['id'] print efilenames enames = {} for eper in epers: enames[eper['code']] = eper print enames pers = glob('pers/*.json') for per in pers: with open(per) as json_data: temp = json.load(json_data) json_data.close() data = { 'code': temp['name'], 'description': temp['desc'], 'sg_arcana': temp['arcana'], 'sg_level': (int)(temp['level']), 'sg_json': None } if temp['name'] not in enames: data['project'] = {'type': 'Project', 'id': 70} id = sg.create('CustomEntity07', data, ['id'])['id'] else: id = sg.update('CustomEntity07', enames[temp['name']]['id'], data)['id'] if temp['name'] in efilenames: sg.delete('Attachment', efilenames[temp['name']]) sg.upload('CustomEntity07', id, per, 'sg_json')
from tests import connect from shotgun_api3 import Shotgun if True: sg = connect() else: sg = Shotgun('http://127.0.0.1:8020', 'name', 'key') print sg.server_info proj = sg.create('Project', {'name': 'Mock Project Test'}) seq = sg.create('Sequence', {'code': 'AA', 'project': proj}) shot = sg.create('Shot', {'code': 'AA_001', 'sg_sequence': seq}) print proj print seq print shot # # print sg.find('Project', [('id', 'is_not', 0)], ['name'], order=[ # {'field_name': 'id', 'direction': 'asc'}, # ]) print sg._call_rpc('count', None) exit() print sg.create('Project', {'name': 'Test Project'}) print sg.count() print sg.find_one('Project', [], order=[ {