示例#1
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def create_plot3d(data):
    window = SceneWindow()
    sceneWidget = window.getSceneWidget()
    #x, y, z = numpy.meshgrid(numpy.linspace(-10, 10, 64),
    #                         numpy.linspace(-10, 10, 64),
    #                         numpy.linspace(-10, 10, 64))
    #data = numpy.sin(x * y * z) / (x * y * z)

    volume = sceneWidget.addVolume(data)
    volume.addIsosurface(0.4 * np.max(data), '#FF000080')
    return window
示例#2
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    def __init__(self, parent=None):
        super(Detector3dDialog, self).__init__(parent=parent)
        self.setWindowTitle("Display sample stage")
        self.__plot = SceneWindow(self)
        self.__plot.setVisible(False)

        self.__process = qt.QProgressBar(self)
        self.__process.setFormat("Processing data")
        self.__process.setRange(0, 100)

        self.__buttons = qt.QDialogButtonBox(self)
        self.__buttons.addButton(qt.QDialogButtonBox.Cancel)
        self.__buttons.accepted.connect(self.accept)
        self.__buttons.rejected.connect(self.reject)

        layout = qt.QVBoxLayout(self)
        layout.addWidget(self.__plot)
        layout.addWidget(self.__process)
        layout.addWidget(self.__buttons)
def main():
    global app
    app = qt.QApplication([])

    # Create a SceneWindow
    window = SceneWindow()
    window.show()

    sceneWidget = window.getSceneWidget()
    scatter = items.Scatter3D()
    scatter.setSymbol(',')
    scatter.getColormap().setName('magma')
    sceneWidget.addItem(scatter)

    # Create the thread that calls submitToQtMainThread
    updateThread = UpdateScatterThread(scatter)
    updateThread.start()  # Start updating the plot

    app.exec_()

    updateThread.stop()  # Stop updating the plot
示例#4
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def main():
    global app
    app = qt.QApplication([])

    # Create a SceneWindow
    window = SceneWindow()
    window.show()

    sceneWidget = window.getSceneWidget()
    scatter = items.Scatter3D()
    scatter.setSymbol(',')
    scatter.getColormap().setName('magma')
    sceneWidget.addItem(scatter)

    # Create the thread that calls submitToQtMainThread
    updateThread = UpdateScatterThread(scatter)
    updateThread.start()  # Start updating the plot

    app.exec_()

    updateThread.stop()  # Stop updating the plot
示例#5
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    def __init__(self, parent=None):
        super(Detector3dDialog, self).__init__(parent=parent)
        self.setWindowTitle("Display sample stage")
        self.__plot = SceneWindow(self)
        self.__plot.setVisible(False)

        self.__process = qt.QProgressBar(self)
        self.__process.setFormat("Processing data")
        self.__process.setRange(0, 100)

        self.__buttons = qt.QDialogButtonBox(self)
        self.__buttons.addButton(qt.QDialogButtonBox.Cancel)
        self.__buttons.accepted.connect(self.accept)
        self.__buttons.rejected.connect(self.reject)

        layout = qt.QVBoxLayout(self)
        layout.addWidget(self.__plot)
        layout.addWidget(self.__process)
        layout.addWidget(self.__buttons)
示例#6
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__date__ = "17/11/2017"


import sys
import numpy

from silx.gui import qt
from silx.gui.plot3d.SceneWindow import SceneWindow, items

SIZE = 1024

# Create QApplication
qapp = qt.QApplication([])

# Create a SceneWindow widget
window = SceneWindow()

# Get the SceneWidget contained in the window and set its colors
sceneWidget = window.getSceneWidget()
sceneWidget.setBackgroundColor((0.8, 0.8, 0.8, 1.))
sceneWidget.setForegroundColor((1., 1., 1., 1.))
sceneWidget.setTextColor((0.1, 0.1, 0.1, 1.))


# 2D Image ###

# Add a dummy RGBA image
img = numpy.random.random(3 * SIZE ** 2).reshape(SIZE, SIZE, 3)  # Dummy image

imageRgba = sceneWidget.addImage(img)  # Add ImageRgba item to the scene
示例#7
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class Detector3dDialog(qt.QDialog):
    """Dialog to display a selected geometry
    """
    def __init__(self, parent=None):
        super(Detector3dDialog, self).__init__(parent=parent)
        self.setWindowTitle("Display sample stage")
        self.__plot = SceneWindow(self)
        self.__plot.setVisible(False)

        self.__process = qt.QProgressBar(self)
        self.__process.setFormat("Processing data")
        self.__process.setRange(0, 100)

        self.__buttons = qt.QDialogButtonBox(self)
        self.__buttons.addButton(qt.QDialogButtonBox.Cancel)
        self.__buttons.accepted.connect(self.accept)
        self.__buttons.rejected.connect(self.reject)

        layout = qt.QVBoxLayout(self)
        layout.addWidget(self.__plot)
        layout.addWidget(self.__process)
        layout.addWidget(self.__buttons)

    def __detectorLoaded(self, thread):
        if thread.isAborted():
            template = "<html>3D preview cancelled:<br/>%s</html>"
            message = template % html.escape(thread.errorString())
            self.setVisible(False)
            qt.QMessageBox.critical(self, "Error", message)
            self.deleteLater()
            return
        self.__process.setVisible(False)
        self.__plot.setVisible(True)
        self.__buttons.clear()
        self.__buttons.addButton(qt.QDialogButtonBox.Close)
        self.adjustSize()

        sceneWidget = self.__plot.getSceneWidget()
        item = thread.getDetectorItem()
        sceneWidget.addItem(item)
        if thread.hasGeometry():
            # Display the full sample stage
            item = thread.getBeamItem()
            sceneWidget.addItem(item)
            item = thread.getSampleItem()
            sceneWidget.addItem(item)
        sceneWidget.resetZoom(face="left")

    def __detectorLoading(self, percent):
        self.__process.setValue(percent)

    def setData(self,
                detector=None,
                image=None,
                mask=None,
                colormap=None,
                geometry=None):
        thread = CreateSceneThread(self)
        thread.setGeometry(geometry)
        thread.setDetector(detector)
        thread.setImage(image)
        thread.setMask(mask)
        thread.setColormap(colormap)

        thread.finished.connect(
            functools.partial(self.__detectorLoaded, thread))
        thread.finished.connect(thread.deleteLater)
        thread.progressValue.connect(self.__detectorLoading)
        self.rejected.connect(thread.requestInterruption)
        thread.start()
示例#8
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 def setUp(self):
     super(TestSceneWindow, self).setUp()
     self.window = SceneWindow()
     self.window.show()
     self.qWaitForWindowExposed(self.window)
示例#9
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class TestSceneWindow(TestCaseQt, ParametricTestCase):
    """Tests SceneWidget picking feature"""

    def setUp(self):
        super(TestSceneWindow, self).setUp()
        self.window = SceneWindow()
        self.window.show()
        self.qWaitForWindowExposed(self.window)

    def tearDown(self):
        self.qapp.processEvents()
        self.window.setAttribute(qt.Qt.WA_DeleteOnClose)
        self.window.close()
        del self.window
        super(TestSceneWindow, self).tearDown()

    def testAdd(self):
        """Test add basic scene primitive"""
        sceneWidget = self.window.getSceneWidget()
        items = []

        # RGB image
        image = sceneWidget.addImage(numpy.random.random(
            10*10*3).astype(numpy.float32).reshape(10, 10, 3))
        image.setLabel('RGB image')
        items.append(image)
        self.assertEqual(sceneWidget.getItems(), tuple(items))

        # Data image
        image = sceneWidget.addImage(
            numpy.arange(100, dtype=numpy.float32).reshape(10, 10))
        image.setTranslation(10.)
        items.append(image)
        self.assertEqual(sceneWidget.getItems(), tuple(items))

        # 2D scatter
        scatter = sceneWidget.add2DScatter(
            *numpy.random.random(3000).astype(numpy.float32).reshape(3, -1),
            index=0)
        scatter.setTranslation(0, 10)
        scatter.setScale(10, 10, 10)
        items.insert(0, scatter)
        self.assertEqual(sceneWidget.getItems(), tuple(items))

        # 3D scatter
        scatter = sceneWidget.add3DScatter(
            *numpy.random.random(4000).astype(numpy.float32).reshape(4, -1))
        scatter.setTranslation(10, 10)
        scatter.setScale(10, 10, 10)
        items.append(scatter)
        self.assertEqual(sceneWidget.getItems(), tuple(items))

        # 3D array of float
        volume = sceneWidget.addVolume(
            numpy.arange(10**3, dtype=numpy.float32).reshape(10, 10, 10))
        volume.setTranslation(0, 0, 10)
        volume.setRotation(45, (0, 0, 1))
        volume.addIsosurface(500, 'red')
        volume.getCutPlanes()[0].getColormap().setName('viridis')
        items.append(volume)
        self.assertEqual(sceneWidget.getItems(), tuple(items))

        # 3D array of complex
        volume = sceneWidget.addVolume(
            numpy.arange(10**3).reshape(10, 10, 10).astype(numpy.complex64))
        volume.setTranslation(10, 0, 10)
        volume.setRotation(45, (0, 0, 1))
        volume.setComplexMode(volume.ComplexMode.REAL)
        volume.addIsosurface(500, (1., 0., 0., .5))
        items.append(volume)
        self.assertEqual(sceneWidget.getItems(), tuple(items))

        sceneWidget.resetZoom('front')
        self.qapp.processEvents()

    def testHeightMap(self):
        """Test height map items"""
        sceneWidget = self.window.getSceneWidget()

        height = numpy.arange(10000).reshape(100, 100) /100.

        for shape in ((100, 100), (4, 5), (150, 20), (110, 110)):
            with self.subTest(shape=shape):
                items = []

                # Colormapped data height map
                data = numpy.arange(numpy.prod(shape)).astype(numpy.float32).reshape(shape)

                heightmap = HeightMapData()
                heightmap.setData(height)
                heightmap.setColormappedData(data)
                heightmap.getColormap().setName('viridis')
                items.append(heightmap)
                sceneWidget.addItem(heightmap)

                # RGBA height map
                colors = numpy.zeros(shape + (3,), dtype=numpy.float32)
                colors[:, :, 1] = numpy.random.random(shape)

                heightmap = HeightMapRGBA()
                heightmap.setData(height)
                heightmap.setColorData(colors)
                heightmap.setTranslation(100., 0., 0.)
                items.append(heightmap)
                sceneWidget.addItem(heightmap)

                self.assertEqual(sceneWidget.getItems(), tuple(items))
                sceneWidget.resetZoom('front')
                self.qapp.processEvents()
                sceneWidget.clearItems()

    def testChangeContent(self):
        """Test add/remove/clear items"""
        sceneWidget = self.window.getSceneWidget()
        items = []

        # Add 2 images
        image = numpy.arange(100, dtype=numpy.float32).reshape(10, 10)
        items.append(sceneWidget.addImage(image))
        items.append(sceneWidget.addImage(image))
        self.qapp.processEvents()
        self.assertEqual(sceneWidget.getItems(), tuple(items))

        # Clear
        sceneWidget.clearItems()
        self.qapp.processEvents()
        self.assertEqual(sceneWidget.getItems(), ())

        # Add 2 images and remove first one
        image = numpy.arange(100, dtype=numpy.float32).reshape(10, 10)
        sceneWidget.addImage(image)
        items = (sceneWidget.addImage(image),)
        self.qapp.processEvents()

        sceneWidget.removeItem(sceneWidget.getItems()[0])
        self.qapp.processEvents()
        self.assertEqual(sceneWidget.getItems(), items)

    def testColors(self):
        """Test setting scene colors"""
        sceneWidget = self.window.getSceneWidget()

        color = qt.QColor(128, 128, 128)
        sceneWidget.setBackgroundColor(color)
        self.assertEqual(sceneWidget.getBackgroundColor(), color)

        color = qt.QColor(0, 0, 0)
        sceneWidget.setForegroundColor(color)
        self.assertEqual(sceneWidget.getForegroundColor(), color)

        color = qt.QColor(255, 0, 0)
        sceneWidget.setTextColor(color)
        self.assertEqual(sceneWidget.getTextColor(), color)

        color = qt.QColor(0, 255, 0)
        sceneWidget.setHighlightColor(color)
        self.assertEqual(sceneWidget.getHighlightColor(), color)

        self.qapp.processEvents()

    def testInteractiveMode(self):
        """Test changing interactive mode"""
        sceneWidget = self.window.getSceneWidget()
        center = numpy.array((sceneWidget.width() //2, sceneWidget.height() // 2))

        self.mouseMove(sceneWidget, pos=center)
        self.mouseClick(sceneWidget, qt.Qt.LeftButton, pos=center)

        volume = sceneWidget.addVolume(
            numpy.arange(10**3).astype(numpy.float32).reshape(10, 10, 10))
        sceneWidget.selection().setCurrentItem( volume.getCutPlanes()[0])
        sceneWidget.resetZoom('side')

        for mode in (None, 'rotate', 'pan', 'panSelectedPlane'):
            with self.subTest(mode=mode):
                sceneWidget.setInteractiveMode(mode)
                self.qapp.processEvents()
                self.assertEqual(sceneWidget.getInteractiveMode(), mode)

                self.mouseMove(sceneWidget, pos=center)
                self.mousePress(sceneWidget, qt.Qt.LeftButton, pos=center)
                self.mouseMove(sceneWidget, pos=center-10)
                self.mouseMove(sceneWidget, pos=center-20)
                self.mouseRelease(sceneWidget, qt.Qt.LeftButton, pos=center-20)

                self.keyPress(sceneWidget, qt.Qt.Key_Control)
                self.mouseMove(sceneWidget, pos=center)
                self.mousePress(sceneWidget, qt.Qt.LeftButton, pos=center)
                self.mouseMove(sceneWidget, pos=center-10)
                self.mouseMove(sceneWidget, pos=center-20)
                self.mouseRelease(sceneWidget, qt.Qt.LeftButton, pos=center-20)
                self.keyRelease(sceneWidget, qt.Qt.Key_Control)
import sys
import numpy

from silx.gui import qt
from silx.gui.plot3d.SceneWindow import SceneWindow, items
from silx.gui.plot3d.tools.PositionInfoWidget import PositionInfoWidget
from silx.gui.widgets.BoxLayoutDockWidget import BoxLayoutDockWidget

SIZE = 1024

# Create QApplication
qapp = qt.QApplication([])

# Create a SceneWindow widget
window = SceneWindow()

# Get the SceneWidget contained in the window and set its colors
sceneWidget = window.getSceneWidget()
sceneWidget.setBackgroundColor((0.8, 0.8, 0.8, 1.))
sceneWidget.setForegroundColor((1., 1., 1., 1.))
sceneWidget.setTextColor((0.1, 0.1, 0.1, 1.))

# Add PositionInfoWidget to display picking info
positionInfo = PositionInfoWidget()
positionInfo.setSceneWidget(sceneWidget)
dock = BoxLayoutDockWidget()
dock.setWindowTitle("Selection Info")
dock.setWidget(positionInfo)
window.addDockWidget(qt.Qt.BottomDockWidgetArea, dock)
示例#11
0
class Detector3dDialog(qt.QDialog):
    """Dialog to display a selected geometry
    """

    def __init__(self, parent=None):
        super(Detector3dDialog, self).__init__(parent=parent)
        self.setWindowTitle("Display sample stage")
        self.__plot = SceneWindow(self)
        self.__plot.setVisible(False)

        self.__process = qt.QProgressBar(self)
        self.__process.setFormat("Processing data")
        self.__process.setRange(0, 100)

        self.__buttons = qt.QDialogButtonBox(self)
        self.__buttons.addButton(qt.QDialogButtonBox.Cancel)
        self.__buttons.accepted.connect(self.accept)
        self.__buttons.rejected.connect(self.reject)

        layout = qt.QVBoxLayout(self)
        layout.addWidget(self.__plot)
        layout.addWidget(self.__process)
        layout.addWidget(self.__buttons)

    def __detectorLoaded(self, thread):
        if thread.isAborted():
            template = "<html>3D preview cancelled:<br/>%s</html>"
            message = template % html.escape(thread.errorString())
            self.setVisible(False)
            qt.QMessageBox.critical(self, "Error", message)
            self.deleteLater()
            return
        self.__process.setVisible(False)
        self.__plot.setVisible(True)
        self.__buttons.clear()
        self.__buttons.addButton(qt.QDialogButtonBox.Close)
        self.adjustSize()

        sceneWidget = self.__plot.getSceneWidget()
        item = thread.getDetectorItem()
        sceneWidget.addItem(item)
        if thread.hasGeometry():
            # Display the full sample stage
            item = thread.getBeamItem()
            sceneWidget.addItem(item)
            item = thread.getSampleItem()
            sceneWidget.addItem(item)
        sceneWidget.resetZoom(face="left")

    def __detectorLoading(self, percent):
        self.__process.setValue(percent)

    def setData(self, detector=None, image=None, mask=None, colormap=None, geometry=None):
        thread = CreateSceneThread(self)
        thread.setGeometry(geometry)
        thread.setDetector(detector)
        thread.setImage(image)
        thread.setMask(mask)
        thread.setColormap(colormap)

        thread.finished.connect(functools.partial(self.__detectorLoaded, thread))
        thread.finished.connect(thread.deleteLater)
        thread.progressValue.connect(self.__detectorLoading)
        self.rejected.connect(thread.requestInterruption)
        thread.start()
示例#12
0
import sys
import numpy

from silx.gui import qt
from silx.gui.plot3d.SceneWindow import SceneWindow, items
from silx.gui.plot3d.tools.PositionInfoWidget import PositionInfoWidget
from silx.gui.widgets.BoxLayoutDockWidget import BoxLayoutDockWidget

SIZE = 1024

# Create QApplication
qapp = qt.QApplication.instance() or qt.QApplication([])

# Create a SceneWindow widget
window = SceneWindow()

# Get the SceneWidget contained in the window and set its colors
sceneWidget = window.getSceneWidget()
sceneWidget.setBackgroundColor((0.8, 0.8, 0.8, 1.))
sceneWidget.setForegroundColor((1., 1., 1., 1.))
sceneWidget.setTextColor((0.1, 0.1, 0.1, 1.))


# Add PositionInfoWidget to display picking info
positionInfo = PositionInfoWidget()
positionInfo.setSceneWidget(sceneWidget)
dock = BoxLayoutDockWidget()
dock.setWindowTitle("Selection Info")
dock.setWidget(positionInfo)
window.addDockWidget(qt.Qt.BottomDockWidgetArea, dock)