def testInit_setsStartOrientationRandomly(self): try1 = [] try2 = [] for i in range(0, 5): s1 = sim.Sim(self.gameMapFile, self.brainClass) try1.append(s1.getStartOrientation()) for i in range(0, 5): s2 = sim.Sim(self.gameMapFile, self.brainClass) try2.append(s2.getStartOrientation()) self.assertNotEqual(try1, try2)
def testInit_startPosition_isRandom(self): startPosList1 = [] startPosList2 = [] for i in range(0, 20): s1 = sim.Sim(self.gameMapFile, self.brainClass, sim.Sim.DEFAULT_TIMEOUT) startPosList1.append(s1.getStartPosition()) s2 = sim.Sim(self.gameMapFile, self.brainClass, sim.Sim.DEFAULT_TIMEOUT) startPosList2.append(s2.getStartPosition()) self.assertNotEqual(startPosList1, startPosList2)
def testRun_doesNotCallDrawWhenFollowIsFalse(self): global drawCalled s = sim.Sim(self.gameMapFile, self.brainClass, 2, 0, False) s.draw = fakeDraw drawCalled = False s.run() self.assertEqual(False, drawCalled)
def testRun_callsPrintWhenFollowIsTrue(self): global printCalled printCalled = False s = sim.Sim(self.gameMapFile, self.brainClass, 2, 0, True) s._print = fakePrint s.run() self.assertEqual(True, printCalled)
def testDraw_returnsSimAndPlayerMapSideBySide(self): global drawPlayerMapValue s1 = sim.Sim("maps/test-room2-l-shape.txt", self.brainClass, sim.Sim.DEFAULT_TIMEOUT) txtExpect = "" txtPlayerMap = "###\n#*#\n###\n" # install fake drawPlayerMapValue = txtPlayerMap s1.drawPlayerMap = fakeDrawPlayerMap # get text maps txtSimMapArr = s1.drawSimMap().rstrip("\n").split('\n') txtPlayerMapArr = s1.drawPlayerMap().rstrip("\n").split('\n') # get map dimensions simMapHeight = s1.getSimMap().getHeight() playerMapHeight = len(txtPlayerMapArr) playerMapOffset = simMapHeight - playerMapHeight # combine both maps player_i = 0 for sim_i in range(0, simMapHeight): txtExpect += txtSimMapArr[sim_i] if sim_i >= playerMapOffset: txtExpect += " " txtExpect += txtPlayerMapArr[player_i] player_i += 1 txtExpect += "\n" self.assertEqual(txtExpect, s1.draw())
def load_sims(self, load=False, load_all=False): logging.main_logger.debug("[user] 'load_sims' called") user_sims = [] # get the user folder user_os_folder_path = "/home/" + self.name + "/opensimulator/sims" if not os.path.isdir(user_os_folder_path): logging.main_logger.warning( "[user] no simulator folder found for user : %s" % (self.name)) return False # get the simulators folders for entry in os.listdir(user_os_folder_path): if entry.endswith('.sim'): sim_path = user_os_folder_path + '/' + entry if os.path.isdir(sim_path): import sim mysim = sim.Sim(sim_path, load, load_all) if not mysim is None: mysim.is_alive() user_sims.append(mysim) if not user_sims: logging.main_logger.warning( "[user] no sim folder found for user : %s" % (self.name)) return False self.sims = user_sims return True
def testInit_startPosition_raisesExceptionWhenStartPositionIsNotCoordinateObj( self): with self.assertRaises(Exception) as ex: s1 = sim.Sim(self.gameMapFile, self.brainClass, sim.Sim.DEFAULT_TIMEOUT, 0, False, {}) self.assertEqual("startPosition is not a Coordinate object!", ex.exception.message)
def __init__(self, master=None, logger=None): super().__init__(master) self.master = master self.logger = logger self.configure(bg=DARKCOLOR) self.pack() self.master.title("MAIA - Maine AI Arena") # Create the msgr objs self.msg_queue = queue.Queue() self.imsgr = msgs.IMsgr(self.msg_queue) self.omsgr = msgs.OMsgr(self.msg_queue) self.ldr = loader.Loader(self.logger) self.sim = sim.Sim(self.imsgr) # log.LogInit() # log_setting = self.ldr.getMainConfigData('debug') # if type(log_setting)==bool: # log.LogSetDebug(log_setting) # log.LogDebug("DEBUG IS ON") self.combat_log = [] self.BuildUI() self.UIMap = None
def testInit_playerOrientation_isStartOrientation(self): try1 = [] try2 = [] for i in range(0, 10): s = sim.Sim(self.gameMapFile, self.brainClass) try1.append(s.getStartOrientation()) try2.append(s.player.getOrientation()) self.assertEqual(try1, try2)
def testInit_startPosition_raisesExceptionWhenStartPositonIsNotANonCollisionField( self): with self.assertRaises(Exception) as ex: s1 = sim.Sim(self.gameMapFile, self.brainClass, sim.Sim.DEFAULT_TIMEOUT, 0, False, c.Coordinate(2, 1)) self.assertEqual( "startPosition is not a non-collision field (in this map)!", ex.exception.message)
def testRun_doesNotCallDrawWhenRunningStateIsFalse(self): global drawCalledNtimes drawCalledNtimes = 0 s = sim.Sim(self.gameMapFile, self.brainClass, 2, 0, True) s.draw = fakeDraw # override only so that the real print is not called # in order not to polute our test output s._print = fakePrint s.run() self.assertEqual(2, drawCalledNtimes)
def testRun_callsDrawWhenFollowIsTrue(self): global drawCalled s = sim.Sim(self.gameMapFile, self.brainClass, 2, 0, True) s.draw = fakeDraw # override only so that the real print is not called # in order not to polute our test output s._print = fakePrint drawCalled = False s.run() self.assertEqual(True, drawCalled)
def testRun_callsPrintWithReturnFromDrawWithNewLineWhenFollowIsTrue(self): global drawValue global printValue drawValue = "xxx" printValue = None s = sim.Sim(self.gameMapFile, self.brainClass, 2, 0, True) s.draw = fakeDraw s._print = fakePrint s.run() self.assertEqual("xxx\n", printValue)
def show_log(password, sim_path, log_type): logging.main_logger.debug("[xml-rpc] Method 'show_log' called.") # check password if not check_password(password): return wrong_password # compute the answer import base64 mysim = sim.Sim(sim_path) return {"success": True, "log": base64.b64encode(mysim.show_log(log_type))}
def set_active(self, name=''): logging.main_logger.debug("[region] 'set_active' called") if name != '': self.name = name if self.load(): import sim act_sim = sim.Sim(self.sim_path) act_sim.send_command('change region ' + self.name) return True return False
def testRun_delaysStepsByStepDelay(self): delayMs = 50 timeOut = 3 deviationMs = 20 expectedDelta = (timeOut) * delayMs s = sim.Sim(self.gameMapFile, self.brainClass, timeOut, delayMs) t1 = time.time() s.run() t2 = time.time() deltaMs = int((t2 - t1) * 1000) self.assertAlmostEqual(expectedDelta, deltaMs, None, None, deviationMs)
def run_sim(password, sim_path, action): logging.main_logger.debug("[xml-rpc] Method 'run_sim' called.") # check password if not check_password(password): return wrong_password # compute the answer mysim = sim.Sim(sim_path) if mysim.load(): return {"success": True, "run_sim": mysim.run(action)} return {"success": False, "message": 'Sim not found'}
def get_sim(password, sim_path): logging.main_logger.debug("[xml-rpc] Method 'get_sim' called.") # check password if not check_password(password): return wrong_password # compute the answer if not os.path.isdir(sim_path): return {"success": False, "message": 'Sim not found'} mysim = sim.Sim(sim_path, load_all=True) if mysim.load(): mysim.is_alive() return {"success": True, "sim": mysim} return {"success": False, "message": 'Sim not found'}
def launchSim(gameMapFile, brainClass, timeout, delay, follow, verbose, positionStr, orientationStr): brainName = brainClass.__name__.split(".")[-1] mapName = os.path.split(gameMapFile)[-1] msg_start = "%s %s ..." % (brainName, mapName) if (verbose): sys.stdout.write(msg_start) # transform position and orientation strings into objects position = positionStrToValue(positionStr) orientation = orientationStrToValue(orientationStr) # setup sim s = sim.Sim(gameMapFile, brainClass, timeout, delay, follow, position, orientation) s.run() rep = s.getReport() if rep['exitCode'] == sim.Sim.EXITCODE_TIMEOUT: exitCodeMsg = "timeout!" elif rep['exitCode'] == sim.Sim.EXITCODE_MAPMISSMATCH: exitCodeMsg = "map missmatch!" elif rep['exitCode'] == sim.Sim.EXITCODE_MAPMATCH: exitCodeMsg = "success!" else: exitCodeMsg = "failure (unknown code %d)" % rep['exitCode'] msg_end = "" if not verbose and rep['exitCode'] != sim.Sim.EXITCODE_MAPMATCH: msg_end = msg_start if verbose or rep['exitCode'] != sim.Sim.EXITCODE_MAPMATCH: startPos = s.getStartPosition() startOri = s.getStartOrientation() msg_end += " %s" % exitCodeMsg msg_end += " (start at %s ori. %s)" % ( startPos, baseBrain.BaseBrain.ORIENTATION_STR[startOri]) sys.stdout.write(msg_end) if verbose or (not verbose and rep['exitCode'] != sim.Sim.EXITCODE_MAPMATCH): sys.stdout.write("\n") return rep
def is_alive(self): logging.main_logger.debug("[region] 'is_alive' called") import sim self.alive = False mysim = sim.Sim(self.sim_path, True) # check if the sim is responding to simstatus check_monitorstats = False from helpers import request url = 'http://127.0.0.1:' + mysim.port + '/monitorstats/' + self.region_uuid logging.main_logger.debug('Url called : %s' % (url)) req = request(url) if req: # check if status is 200 if req.getcode() == 200: check_monitorstats = True self.alive = True return self.alive
def run_scripts(points): """ Run all scripts that are present in the global list 'SCRIPTS'. """ print("Running scripts ...") for script in SCRIPTS: print("Running " + script + " ...") # Run a single script s = sim.Sim(WAF_PATH, NS3_PATH, script, verbose=VERBOSE, nNodes=NODES, debug=DEBUG, pcap=PCAP, energy=ENERGY) s.run(points) print("Finished running " + script) print("Completed running scripts")
import sim scene = sim.Sim()
# check if there is already a session if tmux_server.has_session(sim.name): tmux_server.kill_session(target_session=sim.name) logging.main_logger.debug("[run_sim] OpenSimulator killed from %s", sim.name) return True if __name__ == '__main__': args = sys.argv[1:] logging.main_logger.debug("[run_sim] run_sim called with args %s", args) # get the sim mysim = sim.Sim(args[1], load=True) if not (mysim.valid): msg = "[run_sim] Simulator is not valid" logging.main_logger.warning(msg) sys.exit(msg) logging.main_logger.debug("[run_sim] User is : %s", os.getuid()) logging.main_logger.debug("[run_sim] username is : %s", mysim.username) logging.main_logger.debug("[run_sim] sim_name is : %s", mysim.name) if (args[0] == 'start'): start_sim(mysim) elif (args[0] == 'stop'): stop_sim(mysim) elif (args[0] == 'kill'): kill_sim(mysim)
def testInit_timeOut_isUserSpecified(self): timeOut = 8888 s = sim.Sim(self.gameMapFile, self.brainClass, timeOut) self.assertEqual(timeOut, s.getTimeOut())
import sim import simutilities # Set goals/yaws to go to # GOALS = simutilities.randomgoals(3) GOALS = [(5, -5, 3), (-4, 4, 6)] newSim = sim.Sim() newSim.set_params(goals=GOALS, goal_time=15) newSim.set_failure_mode(setting='defined', mode=['mf2', 'healthy', 'healthy', 'healthy']) newSim.see_gui = False newSim.see_motor_gui = False newSim.time_scale = 0.5 newSim.use_lstm = False newSim.ask_save_destination() newSim.run_sim()
def testInit_startOrientation_raisesExceptionWhenValueIsInvalid(self): with self.assertRaises(Exception) as ex: s1 = sim.Sim(self.gameMapFile, self.brainClass, sim.Sim.DEFAULT_TIMEOUT, 0, False, c.Coordinate(2, 2), 19) self.assertEqual("startOrientation is invalid!", ex.exception.message)
def testInit_followIsUserSpecified(self): s = sim.Sim(self.gameMapFile, self.brainClass, 20, 20, True) self.assertEqual(True, s.followIsSet())
def testInit_startOrientation_isUserSpecified(self): s1 = sim.Sim(self.gameMapFile, self.brainClass, sim.Sim.DEFAULT_TIMEOUT, 0, False, c.Coordinate(2, 2), bb.BaseBrain.ORIENTATION_LEFT) self.assertEqual(3, s1.getStartOrientation())
class Root(controllers.RootController): user = srusers.User() fw = fw.FwServe() autosave = srautosave.Autosave() #feed = Feed() switchboard = switchboard.Switchboard() admin = admin.Admin() version = get_version() if config.get( "simulator.enabled" ): # if simulation is enabled import the simulator controller import sim sim = sim.Sim() @expose() def index(self): """ In case the apache rewrite rule isn't paying attention, serve up the index file from here. """ loc = os.path.join(os.path.dirname(__file__), "static/index.html") return serveFile(loc) @expose("json") def info(self): info = dict(Version=self.version, User=str(srusers.get_curuser())) return dict(info=info) def get_project_path(self, path): """ Get a project name and filepath from a path inputs: path - str to a file returns: tuple containing the project and path """ root, project, file_path = path.split(os.path.sep, 2) return project, file_path def get_rev_id(self, team, project, revno=-1): """ Get revision ID string from revision number. inputs: revno - revision number convertable with int(). if revno is -1 or not supplied, get latest revision id. returns: revision id string """ b = open_branch(int(team), project) try: if revno == -1 or revno == "-1" or revno == "HEAD": #TODO BZRPORT: stop anything calling "HEAD" string rev_id = b.last_revision() else: rev_id = b.get_rev_id(int(revno)) except (TypeError): # TODO BZRPORT: add bzr exception print "Getting ID for revno: %s failed, returning latest revision id." % revno rev_id = b.last_revision() return rev_id def get_file_revision(self, tree, fileid): """ Get the id of the revision when the file was last modified. inputs: tree - a bzrlib tree of some kind fileid - file id of file in tree outputs: revid - revision id """ return bzrlib.tree.Tree._file_revision( tree, fileid) # static method for some reason @expose() @srusers.require(srusers.in_team()) def checkout(self, team, project, simulator=False): """ This function grabs a set of files and makes a zip available. Should be linked to directly. inputs: team & project - code to retrieve simulator - true if code is being delivered to a simulator. returns: A zip file as a downloadable file with appropriate HTTP headers sent. """ b = open_branch(int(team), project) rev_tree = b.basis_tree() # get latest revision tree for branch #Avoid using /tmp by writing into a memory based file zipData = StringIO.StringIO() zip = zipfile.ZipFile(zipData, "w", zipfile.ZIP_DEFLATED) #Need to lock_read before reading any file contents rev_tree.lock_read() try: #Get a list of files in the tree files = [ f for f in rev_tree.iter_entries_by_dir() if f[1].kind == "file" ] for filename, file in files: #Set external_attr on a ZipInfo to make sure the files are #created with the right permissions info = zipfile.ZipInfo(filename.encode("ascii")) info.external_attr = 0666 << 16L #Read the file contents and add to zip zip.writestr(info, rev_tree.get_file(file.file_id).read()) #Need a __init__ in the root of all code exports if not "__init__.py" in [f[0].encode("ascii") for f in files]: info = zipfile.ZipInfo("__init__.py") info.external_attr = 0666 << 16L zip.writestr(info, "") except: return "Error exporting project" finally: #Always unlock or get GC related errors rev_tree.unlock() zip.close() #Seek back to start of file so read() works later on zipData.seek(0) if not simulator: """ The zipfile delivered to the robot is the contents of the repository as a zip inside another zip that contains firmware. """ #Get a copy of the firmware zip, drop the code zip (in zipData) #in it and then put the resulting zip back into zipData sysZipData = open(config.get("robot.packagezip")).read() sysZipBuffer = StringIO.StringIO(sysZipData) sysZip = zipfile.ZipFile(sysZipBuffer, "a") info = zipfile.ZipInfo(ZIPNAME) info.external_attr = 0666 << 16L sysZip.writestr(info, zipData.read()) sysZip.close() sysZipBuffer.seek(0) zipData = StringIO.StringIO(sysZipBuffer.read()) #Set up headers for correctly serving a zipfile cherrypy.response.headers['Content-Type'] = \ "application/x-download" cherrypy.response.headers['Content-Disposition'] = \ 'attachment; filename="' + ZIPNAME + '"' #Return the data return zipData.read() @expose("json") @srusers.require(srusers.in_team()) def filesrc(self, team, file=None, revision=None): """ Returns the contents of the file. """ file_path = file #save for later project, file = self.get_project_path(file_path) curtime = time.time() b = open_branch(int(team), project) #TODO: Need to security check here! No ../../ or /etc/passwd nautiness trac#208 autosaved_code = self.autosave.getfilesrc(team, file_path, 1) if revision == None or revision == "HEAD": revno, revid = b.last_revision_info() else: revno = int(revision) revid = b.get_rev_id(revno) if file != None and file != "": #TODO BZRPORT: URL checking #Load file from bzr # TODO BZRPORT: mime checking. Bzr doesn't have a mime property so the file will need to be checked with python try: branch_tree = b.repository.revision_tree(revid) file_id = branch_tree.path2id(file) b.lock_read() code = branch_tree.get_file_text(file_id) file_revid = self.get_file_revision( branch_tree, file_id) # get revision the file was last modified file_revno = b.revision_id_to_revno(file_revid) except: code = "Error loading file '%s' at revision %s." % (file, revision) file_revno = 0 # always unlock: finally: b.unlock() else: code = "Error loading file: No filename was supplied by the IDE. Contact an SR admin!" revision = 0 return dict(curtime=curtime, code=code, autosaved_code=autosaved_code, file_rev=str(file_revno), revision=revno, path=file_path, name=os.path.basename(file)) @expose("json") @srusers.require(srusers.in_team()) def gethistory(self, team, file, user=None, offset=0): """ This function retrieves the bzr history for the given file(s) to restrict logs to particular user, supply a user parameter a maximum of 10 results are sent to the browser, if there are more than 10 results available, overflow > 0. supply an offset to view older results: 0<offset < overflow; offset = 0 is the most recent logs """ if file[:9] == 'New File ': return dict(path=file, history=[]) file_path = file #save for later project, file = self.get_project_path(file_path) b = open_branch(int(team), project) revisions = [ b.repository.get_revision(r) for r in b.revision_history() ] #Get a list of authors authors = list(set([r.committer for r in revisions])) #If a user is passed, only show revisions committed by that user if user != None: revisions = [r for r in revisions if r.committer == user] #Only show revisions where the delta touches file fileid = b.basis_tree().path2id(file) if fileid == None: #File not found return dict() def revisionTouchesFile(revision): """ Return true if the revision changed a the file referred to in fileid. """ delta = b.get_revision_delta( b.revision_id_to_revno(revision.revision_id)) return delta.touches_file_id(fileid) revisions = filter(revisionTouchesFile, revisions) #Calculate offsets for paging try: offset = int(offset) except ValueError: #Someone passed a string return dict() start = offset * 10 end = start + 10 maxval = len(revisions) if maxval % 10 > 0: overflow = maxval / 10 + 1 else: overflow = maxval / 10 revisions = revisions[start:end] revisions.reverse() return dict(path=file_path, overflow=overflow, offset=offset, authors=authors, history=[{ "author": r.committer, "date": time.strftime("%H:%M:%S %d/%m/%Y", time.localtime(r.timestamp)), "message": r.message, "rev": b.revision_id_to_revno(r.revision_id) } for r in revisions]) @expose("json") @srusers.require(srusers.in_team()) def polldata(self, team, files="", logrev=None): """Returns poll data: inputs: files - comma seperated list of files the client needs info on returns (json): A dictionary with an entry for each file (path is the key). Each value is a dictionary with information. The only key is revision, with a value of an integer of the current revision number in the repo""" pass #TODO BZRPORT: Implement! #Default data r = {} l = {} client = Client(int(team)) if files != "": files = files.split(",") rev = 0 for file in files: r[file] = {} try: info = client.info2(client.REPO + file)[0][1] r[file]["rev"] = info["last_changed_rev"].number except pysvn.ClientError: pass if logrev != None: try: newlogs = client.log(client.REPO, discover_changed_paths=True, revision_end=pysvn.Revision( pysvn.opt_revision_kind.number, int(logrev) + 1)) l =[{"author":x["author"], \ "date":time.strftime("%H:%M:%S %d/%m/%Y", \ time.localtime(x["date"])), \ "message":x["message"], "rev":x["revision"].number, "changed_paths":[(c.action, c.path) for c in \ x.changed_paths]} for x in newlogs] except pysvn.ClientError: #No commits recently, no data to return pass return dict(files=r, log=l) @expose("json") @srusers.require(srusers.in_team()) def pollchanges(self, team, project, rev, date=0): """ Used to determine if certain facets need updating. Currently this is only for the filelist, to remove the need to send the entire filelist just to see if its changed """ b = open_branch(int(team), project) head_rev_id = self.get_rev_id(team, project, 'HEAD') target_rev_id = self.get_rev_id(team, project, rev) filelist = True if head_rev_id == target_rev_id: filelist = False return dict(filelist=filelist) @expose("json") @srusers.require(srusers.in_team()) def delete(self, team, project, files, kind='SVN'): """ Delete files from the repository, and prune empty directories. inputs: files - comma seperated list of paths kind - one of 'SVN' or 'AUTOSAVES' returns (json): Message - a message to show the user """ if files != "": files = files.split(",") wt = WorkingTree(int(team), project) message = "Files deleted successfully: " + project + " >\n" + "\n".join( files) for f in files: self.autosave.delete(team, '/' + project + '/' + f) if kind == 'AUTOSAVES': return dict(Message="AutoSaves deleted successfully: \n" + "\n".join(files)) wt.remove(files) # find out current user ide_user = str(srusers.get_curuser()) revproperties = {"authors": ide_user} wt.commit('Remove files: ' + ', '.join(files), revprops=revproperties) wt.destroy() return dict(Message=message) @expose("json") @srusers.require(srusers.in_team()) def savefile(self, team, filepath, rev, message, code): """ Create/update contents of a file and attempt to commit. If file has been updated since submitted text was checked out, call update_merge to attempt to merge the changes. If file has not been updated since client checked it out, call commit_file_simple to commit the new version. inputs: path - path of file relative to project root. rev - revision of file when it was checked out by client. """ project, filepath = self.get_project_path(filepath) projWrite = ProjectWrite(team, project, revno=rev) projWrite.update_file_contents(filepath, code) reloadfiles = "True" # TODO: determine whether or not file list needs refreshing try: newrevno, newrevid = projWrite.commit(message) success = "True" except bzrlib.errors.OutOfDateTree: # a commit has occurred since code was opened. # A merge will need to take place code, newrevno, newrevid = projWrite.merge(filepath) if len(projWrite.conflicts) == 0: # TODO: when committing a merged transform preview affecting more than one file, # the text changes do not commit despite the merge succeeding and returning correct text. # solution for now is to open a new transform preview and pump the new code into it. pw2 = ProjectWrite(team, project) pw2.update_file_contents(filepath, code) newrevno, newrevid = pw2.commit(message) success = "AutoMerge" pw2.destroy() else: return dict(new_revision=newrevno, code=code, success="Merge", file=filepath, reloadfiles=reloadfiles) finally: projWrite.destroy() return dict(new_revision=str(newrevno), code=code, success=success, file=filepath, reloadfiles=reloadfiles) @expose("json") @srusers.require(srusers.in_team()) def filelist(self, team, project, rootpath="/", rev=-1, date=0): """ Returns a directory tree of the current repository. inputs: project - the bzr branch rootpath - to return file from a particular directory within the branch (recursive) returns: A tree as a list of files/directory objects: { tree : [{path : filepath kind : FOLDER or FILE children : [list as above] name : name of file}, ...]} """ b = open_branch(int(team), project) target_rev_id = self.get_rev_id(team, project, rev) self.user.set_setting('project.last', project) try: rev_tree = b.repository.revision_tree(target_rev_id) except: return {"error": "Error getting revision tree"} # Get id of root folder from which to list files. if it is not found it will return None rootid = rev_tree.path2id(rootpath) try: rev_tree.lock_read() # Get generator object containing file information from base rootid. If rootid=None, will return from root. files = rev_tree.inventory.iter_entries(rootid) except: # TODO BZRPORT: Proper error handling return {"error": "Error getting file list"} # Always unlock tree: finally: rev_tree.unlock() #grab the autosave listings autosave_data = self.autosave.getfilesrc(team, '/' + project + rootpath) def branch_recurse(project, path, entry, files, given_parent_id): """ Travels recursively through a generator object provided by revision_tree.inventory.iter_items. Iter_items returns child items immediately after their parents, so by checking the parent_id field of the item with the actual id of the directory item that called it, we can check if we are still within that directory and therefore need to add the item as a child. This function will return a list of all children of a particular branch, along with the next items for analysis. Whenever it encounters a directory it will call itself to find the children. inputs: path - path of item to be analysed first entry - InventoryEntry-derived object of item to be analysed first files - generator object created by iter_items given_parent_id - id (string) of calling directory returns: entry_list - list of children. if given_parent_id does not match entry.parent_id, this will be an empty list. path - path of item that has not yet been added to the tree entry - the entry object that has not yet been added to the tree. if given_parent_id did not match entry.parent_id, then path and entry returned will be the same as path and entry called. """ entry_list = [] while entry.parent_id == given_parent_id: # is a child of parent if entry.kind == "directory": try: next_path, next_entry = files.next() children_list, next_path, next_entry = branch_recurse( project, next_path, next_entry, files, entry.file_id) except StopIteration: # No more files to iterate through after this one next_entry = None # break after adding this entry children_list = [ ] # no more items, so there can't be any children entry_list.append({ "name": entry.name, "path": project + path, "kind": "FOLDER", "autosave": 0, # No autosave data for directories "rev": "-1", #TODO BZRPORT: what's this show/for? yes, i know revision, i mean, current, or when it was created? "children": children_list }) if next_entry is None: break # there are no more iterations so break else: path = next_path entry = next_entry # now we'll use the returned entry else: if project + path in autosave_data: autosave_info = autosave_data[project + path] else: autosave_info = 0 entry_list.append({ "name": entry.name, "path": project + path, "kind": "FILE", "autosave": autosave_info, "rev": "-1", #TODO BZRPORT: what's this show/for? yes, i know revision, i mean, current, or when it was created? "children": [] }) try: path, entry = files.next() # grab next entry except StopIteration: # No more files to iterate through break return entry_list, path, entry # Determine tree_root string to pass to recursing function as a parent id if rootid == None: tree_root = "TREE_ROOT" else: tree_root = rootid try: first_path, first_entry = files.next() # grab next entry except StopIteration: # StopIteration caught on first pass: project tree must be empty return dict(tree=[]) tree, last_path, last_entry = branch_recurse('/' + project + '/', first_path, first_entry, files, tree_root) return dict(tree=tree) #create a new directory @expose("json") @srusers.require(srusers.in_team()) def newdir(self, team, path, msg): project, dirpath = self.get_project_path(path) projWrite = ProjectWrite(team, project) try: projWrite.new_directory(dirpath) except: # TODO BZRPORT: replace with bzr error return dict( success=0, newdir = path,\ feedback="Error creating directory: " + path) #TODO: try: revno, revid = projWrite.commit(msg) return dict( success=1, newdir = path,\ feedback="Directory successfully created") # else: # directory wasn't created because it already existed # return dict( success=0, newdir = path,\ # feedback="Directory " + path + " already exists") @expose("json") @srusers.require(srusers.in_team()) def projlist(self, team): """Returns a list of projects""" try: r = open_repo(int(team)) except: #No repository present return dict(projects=[]) self.user.set_setting('team.last', team) projects = [] branches = r.find_branches() for branch in branches: projects.append(branch.nick) return dict(projects=projects) @expose("json") @srusers.require(srusers.in_team()) def createproj(self, name, team): """Creates new project directory""" r = open_repo(int(team)) if name.find(".") != -1: """No ../../ nastyness""" return nil url = srusers.get_svnrepo(team) + "/" + name r.bzrdir.create_branch_convenience(base=url, force_new_tree=False) return dict() @expose("json") @srusers.require(srusers.in_team()) def revert(self, team, files, torev, message): file_list = files.split(',') if len(file_list) == 0: return dict(Message='Revert failed - no files specified', status=1) project, file = self.get_project_path(file_list[0]) rev_spec = bzrlib.revisionspec.RevisionSpec.from_string(torev) file_list = [self.get_project_path(f)[1] for f in file_list] wt = WorkingTree(team, project) rev_tree = rev_spec.as_tree(wt.branch) wt.revert(file_list, rev_tree) # find out current user ide_user = str(srusers.get_curuser()) revproperties = {"authors": ide_user} wt.commit(message, revprops=revproperties) newrev, id = wt.branch.last_revision_info() wt.destroy() return dict(new_revision=newrev, code="", success="Success !!!", status=0) #from undelete return dict(fail=fail, success=','.join(success), status=status) @expose("json") @srusers.require(srusers.in_team()) def calendar(self, mnth, yr, file, team): #returns data for calendar function if file == '/': #no project selected return dict(path=file, history=[]) month = int(mnth) + 1 year = int(yr) b = open_branch(team, file) try: log = b.repository.get_revisions(b.revision_history()) except: logging.debug("Log failed for %s" % file) print "failed to retrieve log" return dict(path=file, history=[]) if len(log) == 0: #if there's nothing there return dict(path=file, history=[]) #get a list of users based on log authors start = datetime.datetime(year, month, 1, 0, 0, 0) if (month >= 12): end = datetime.datetime(year + 1, 1, 1, 0, 0, 0) #watchout for rollover else: end = datetime.datetime(year, month + 1, 1, 0, 0, 0) result = [] for y in log: now = datetime.datetime(2000, 1, 1) #create a dummy datetime now = now.fromtimestamp(y.timestamp) if (start <= now < end): result.append(y) result.reverse() return dict( path=file,\ history=[{"author":x.get_apparent_author(), \ "date":time.strftime("%Y/%m/%d/%H/%M/%S", \ time.localtime(x.timestamp)), \ "message":x.message, "rev":b.revision_id_to_revno(x.revision_id)} \ for x in result]) @expose("json") @srusers.require(srusers.in_team()) def move(self, team, src, dest, msg=""): # the source and destination arguments may be directories or files # directories rendered empty as a result of the move are automatically 'pruned' # returns status = 0 on success src_proj, src_path = self.get_project_path(src) dest_proj, dest_path = self.get_project_path(dest) if src_proj != dest_proj: return dict(new_revision="0", status="1", message="Source and destination projects must match") wt = WorkingTree(int(team), src_proj) if not wt.has_filename(src_path): return dict(new_revision="0", status="1", message="Source file/folder doesn't exist: " + src) if not wt.has_filename(os.path.dirname(dest_path)): return dict(new_revision="0", status="1", message="Destination folder doesn't exist: " + os.path.dirname(dest)) if wt.has_filename(dest_path): return dict(new_revision="0", status="1", message="Destination already exists: " + dest) wt.rename_one(src_path, dest_path) # find out current user ide_user = str(srusers.get_curuser()) revproperties = {"authors": ide_user} wt.commit('Move ' + src_path + ' to ' + dest_path, revprops=revproperties) wt.destroy() self.autosave.move(team, src, dest) return dict(new_revision="0", status="0", message='Sucessfully moved file ' + src + ' to ' + dest) @expose("json") @srusers.require(srusers.in_team()) def copyproj(self, team, src, dest): # Create a temporary directory tmpdir = tempfile.mkdtemp() #open the branch and sprout a new copy, in the temp dir b = open_branch(team, src) self.createproj(dest, team) nb = open_branch(team, dest) b.push(nb) return dict(status=0) @expose("json") @srusers.require(srusers.in_team()) def copy(self, team, src="", dest="", msg="SVN Copy", rev="0"): return self.cp(team, src, dest, msg, rev) @srusers.require(srusers.in_team()) def cp(self, team, src="", dest="", msg="Copy", rev="0"): project, src = self.get_project_path(src) dest_project, dest = self.get_project_path(dest) if dest_project != project: return dict( new_revision="0", status="1", message= "Copy Failed: Source and destination projects must match") if rev == "0": rev = None projWrite = ProjectWrite(team, project, revno=rev) if src == "": return dict(new_revision="0", status="1", msg="No Source file/folder specified") if dest == "": return dict(new_revision="0", status="1", msg="No Destination file/folder specified") try: projWrite.copy(src, dest) new_revno, new_rev_id = projWrite.commit(msg) except Exception, e: return dict(new_revision="0", status="1", message="Copy Failed: " + str(e)) return dict(new_revision=str(new_revno), status="0", message="copy successful")
def run(self): g.init() if not self.journal: utils.load() self.sim=sim.Sim() load_save.retrieve() self.buttons_setup() if g.saved_n==0: buttons.off('cyan') self.slider=slider.Slider(g.sx(23.4),g.sy(20.2),5,utils.GREEN) if self.canvas<>None: self.canvas.grab_focus() ctrl=False pygame.key.set_repeat(600,120); key_ms=pygame.time.get_ticks() going=True while going: if self.journal: # Pump GTK messages. while gtk.events_pending(): gtk.main_iteration() # Pump PyGame messages. for event in pygame.event.get(): if event.type==pygame.QUIT: if not self.journal: utils.save() going=False elif event.type == pygame.MOUSEMOTION: g.pos=event.pos g.redraw=True if self.canvas<>None: self.canvas.grab_focus() elif event.type == pygame.MOUSEBUTTONDOWN: g.redraw=True if g.help_on: g.help_on=False elif event.button==1: if self.do_click(): pass elif self.slider.mouse(): pass # level changed else: bu=buttons.check() if bu!='': self.do_button(bu); self.flush_queue() elif event.button==3: self.right_click() elif event.type == pygame.KEYDOWN: # throttle keyboard repeat if pygame.time.get_ticks()-key_ms>110: key_ms=pygame.time.get_ticks() if ctrl: if event.key==pygame.K_q: if not self.journal: utils.save() going=False; break else: ctrl=False if event.key in (pygame.K_LCTRL,pygame.K_RCTRL): ctrl=True; break self.do_key(event.key); g.redraw=True self.flush_queue() elif event.type == pygame.KEYUP: ctrl=False if not going: break self.update() if g.redraw: self.display() if g.version_display: utils.version_display() g.screen.blit(g.pointer,g.pos) pygame.display.flip() g.redraw=False g.clock.tick(40)