示例#1
0
    def remove_buff(sim_info: SimInfo, *buff_ids: Union[int,
                                                        CommonBuffId]) -> bool:
        """remove_buff(sim_info, *buff_ids)

        Remove the specified buffs from a sim.

        :param sim_info: The sim to remove the specified buffs from.
        :type sim_info: SimInfo
        :param buff_ids: The decimal identifiers of Buffs to remove.
        :type buff_ids: int
        :return: True, if all of the specified buffs were successfully removed. False, if not.
        :rtype: bool
        """
        if sim_info is None:
            raise AssertionError('Argument sim_info was None')
        if not CommonComponentUtils.has_component(sim_info,
                                                  CommonComponentType.BUFF):
            return False
        success = True
        for buff_identifier in buff_ids:
            buff_instance = CommonBuffUtils.load_buff_by_id(buff_identifier)
            if buff_instance is None:
                continue
            if not sim_info.remove_buff_by_type(buff_instance):
                success = False
        return success
示例#2
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    def has_buff(sim_info: SimInfo, *buff_ids: Union[int,
                                                     CommonBuffId]) -> bool:
        """has_buff(sim_info, *buff_ids)

        Determine if any of the specified buffs are currently active on a sim.

        :param sim_info: The sim being checked.
        :type sim_info: SimInfo
        :param buff_ids: The decimal identifiers of Buffs.
        :type buff_ids: int
        :return: True if the sim has any of the specified buffs.
        :rtype: int
        """
        if sim_info is None:
            raise AssertionError('Argument sim_info was None')
        if not CommonComponentUtils.has_component(sim_info,
                                                  CommonComponentType.BUFF):
            return False
        if not buff_ids:
            return False
        sim_buffs = CommonBuffUtils.get_buffs(sim_info)
        for buff in sim_buffs:
            buff_id = CommonBuffUtils.get_buff_id(buff)
            if buff_id in buff_ids:
                return True
        return False
    def remove_buff(sim_info: SimInfo, *buff_ids: int) -> bool:
        """remove_buff(sim_info, *buff_ids)

        Remove the specified buffs from a sim.

        :param sim_info: The sim to remove the specified buffs from.
        :type sim_info: SimInfo
        :param buff_ids: The decimal identifiers of Buffs to remove.
        :type buff_ids: int
        :return: True, if all of the specified buffs were successfully removed. False, if not.
        :rtype: bool
        """
        if sim_info is None:
            CommonExceptionHandler.log_exception(ModInfo.get_identity().name, 'Argument \'sim_info\' was \'None\' for \'{}\' of class \'{}\''.format(CommonBuffUtils.remove_buff.__name__, CommonBuffUtils.__name__))
            return False
        if not CommonComponentUtils.has_component(sim_info, CommonComponentType.BUFF):
            return False
        success = True
        for buff_identifier in buff_ids:
            buff_instance = CommonBuffUtils._load_buff_instance(buff_identifier)
            if buff_instance is None:
                continue
            if not sim_info.remove_buff_by_type(buff_instance):
                success = False
        return success
示例#4
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    def add_buff(
        sim_info: SimInfo,
        *buff_ids: Union[int, CommonBuffId],
        buff_reason: Union[int, str, LocalizedString, CommonStringId] = None
    ) -> bool:
        """add_buff(sim_info, *buff_ids, buff_reason=None)

        Add the specified buffs to a sim.

        :param sim_info: The sim to add the specified buffs to.
        :type sim_info: SimInfo
        :param buff_ids: The decimal identifiers of buffs to add.
        :type buff_ids: int
        :param buff_reason: The text that will display when the player hovers over the buffs. What caused the buffs to be added.
        :type buff_reason: Union[int, str, LocalizedString, CommonStringId], optional
        :return: True, if all of the specified buffs were successfully added. False, if not.
        :rtype: bool
        """
        if sim_info is None:
            raise AssertionError('Argument sim_info was None')
        if not CommonComponentUtils.has_component(sim_info,
                                                  CommonComponentType.BUFF):
            return False
        localized_buff_reason = CommonLocalizationUtils.create_localized_string(
            buff_reason)
        success = True
        for buff_identifier in buff_ids:
            buff_instance = CommonBuffUtils.load_buff_by_id(buff_identifier)
            if buff_instance is None:
                continue
            if not sim_info.add_buff_from_op(
                    buff_instance, buff_reason=localized_buff_reason):
                success = False
        return success
    def has_buff(sim_info: SimInfo, *buff_ids: int) -> bool:
        """has_buff(sim_info, *buff_ids)

        Determine if any of the specified buffs are currently active on a sim.

        :param sim_info: The sim being checked.
        :type sim_info: SimInfo
        :param buff_ids: The decimal identifiers of Buffs.
        :type buff_ids: int
        :return: True if the sim has any of the specified buffs.
        :rtype: int
        """
        if sim_info is None:
            CommonExceptionHandler.log_exception(ModInfo.get_identity().name, 'Argument \'sim_info\' was \'None\' for \'{}\' of class \'{}\''.format(CommonBuffUtils.has_buff.__name__, CommonBuffUtils.__name__))
            return False
        if not CommonComponentUtils.has_component(sim_info, CommonComponentType.BUFF):
            return False
        if not buff_ids:
            return False
        sim_buffs = CommonBuffUtils.get_buffs(sim_info)
        for buff in sim_buffs:
            buff_id = getattr(buff, 'guid64', None)
            if buff_id in buff_ids:
                return True
        return False
    def add_buff(sim_info: SimInfo, *buff_ids: int, buff_reason: Union[int, str, LocalizedString]=None) -> bool:
        """add_buff(sim_info, *buff_ids, buff_reason=None)

        Add the specified buffs to a sim.

        :param sim_info: The sim to add the specified buffs to.
        :type sim_info: SimInfo
        :param buff_ids: The decimal identifiers of buffs to add.
        :type buff_ids: int
        :param buff_reason: The text that will display when the player hovers over the buffs. What caused the buffs to be added.
        :type buff_reason: Union[int, str, LocalizedString], optional
        :return: True, if all of the specified buffs were successfully added. False, if not.
        :rtype: bool
        """
        if sim_info is None:
            CommonExceptionHandler.log_exception(ModInfo.get_identity().name, 'Argument \'sim_info\' was \'None\' for \'{}\' of class \'{}\''.format(CommonBuffUtils.add_buff.__name__, CommonBuffUtils.__name__))
            return False
        if not CommonComponentUtils.has_component(sim_info, CommonComponentType.BUFF):
            return False
        localized_buff_reason = CommonLocalizationUtils.create_localized_string(buff_reason)
        success = True
        for buff_identifier in buff_ids:
            buff_instance = CommonBuffUtils._load_buff_instance(buff_identifier)
            if buff_instance is None:
                continue
            if not sim_info.add_buff_from_op(buff_instance, buff_reason=localized_buff_reason):
                success = False
        return success
示例#7
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    def get_buffs(sim_info: SimInfo) -> List[Buff]:
        """get_buffs(sim_info)

        Retrieve all buffs currently active on a Sim.

        :param sim_info: The Sim to retrieve the buffs of.
        :type sim_info: SimInfo
        :return: A collection of currently active buffs on the Sim.
        :rtype: Tuple[Buff]
        """
        if sim_info is None:
            CommonExceptionHandler.log_exception(
                ModInfo.get_identity(),
                'Argument \'sim_info\' was \'None\' for \'{}\' of class \'{}\''
                .format(CommonBuffUtils.get_buffs.__name__,
                        CommonBuffUtils.__name__))
            return list()
        if not CommonComponentUtils.has_component(sim_info,
                                                  CommonComponentType.BUFF):
            return list()
        from objects.components.buff_component import BuffComponent
        buff_component: BuffComponent = CommonComponentUtils.get_component(
            sim_info, CommonComponentType.BUFF)
        buffs = list()
        for buff in buff_component:
            if buff is None or not isinstance(buff, Buff):
                continue
            buffs.append(buff)
        return buffs
    def get_gender_preference_amount(sim_info: SimInfo, gender: Gender) -> int:
        """get_gender_preference_value(sim_info, gender)

        Retrieve the amount a Sim prefers the specified gender.

        :param sim_info: An instance of a Sim.
        :type sim_info: SimInfo
        :param gender: A Gender.
        :type gender: Gender
        :return: The amount the Sim prefers the specified Gender.
        :rtype: int
        """
        if not CommonComponentUtils.has_component(
                sim_info, CommonComponentType.STATISTIC):
            return 0
        gender_preference = sim_info.get_gender_preference(gender)
        if gender_preference is None:
            return 0
        return gender_preference.get_value()
    def set_gender_preference_amount(sim_info: SimInfo, gender: Gender,
                                     amount: int) -> bool:
        """set_gender_preference_amount(sim_info, gender, amount)

        Set the amount a Sim prefers the specified Gender.

        :param sim_info: An instance of a Sim.
        :type sim_info: SimInfo
        :param gender: A Gender.
        :type gender: Gender
        :param amount: The amount the Sim prefers the specified Gender.
        :type amount: int
        :return: True, if successfully set. False, it not.
        :rtype: bool
        """
        if not CommonComponentUtils.has_component(
                sim_info, CommonComponentType.STATISTIC):
            return False
        gender_preference = sim_info.get_gender_preference(gender)
        if gender_preference is None:
            return False
        gender_preference.set_value(amount)
        return True
示例#10
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    def get_buff_ids(sim_info: SimInfo) -> List[int]:
        """get_buff_ids(sim_info)

        Retrieve decimal identifiers for all Buffs of a sim.

        :param sim_info: The sim to checked.
        :type sim_info: SimInfo
        :return: A collection of Buff identifiers on a Sim.
        :rtype: List[int]
        """
        if sim_info is None:
            raise AssertionError('Argument sim_info was None')
        if not CommonComponentUtils.has_component(sim_info,
                                                  CommonComponentType.BUFF):
            return list()
        buff_ids = list()
        sim_buffs = CommonBuffUtils.get_buffs(sim_info)
        for buff in sim_buffs:
            buff_id = CommonBuffUtils.get_buff_id(buff)
            if buff_id is None:
                continue
            buff_ids.append(buff_id)
        return buff_ids
示例#11
0
    def get_buffs(sim_info: SimInfo) -> List[Buff]:
        """get_buffs(sim_info)

        Retrieve all buffs currently active on a Sim.

        :param sim_info: The Sim to retrieve the buffs of.
        :type sim_info: SimInfo
        :return: A collection of currently active buffs on the Sim.
        :rtype: Tuple[Buff]
        """
        if sim_info is None:
            raise AssertionError('Argument sim_info was None')
        if not CommonComponentUtils.has_component(sim_info,
                                                  CommonComponentType.BUFF):
            return list()
        from objects.components.buff_component import BuffComponent
        buff_component: BuffComponent = CommonComponentUtils.get_component(
            sim_info, CommonComponentType.BUFF)
        buffs = list()
        for buff in buff_component:
            if buff is None or not isinstance(buff, Buff):
                continue
            buffs.append(buff)
        return buffs