def run_game(): print("Running game...") my_map = map_generator.generate_map(15, 15, 0.1) player_manager = AvatarManager([]) game_state = GameState(my_map, player_manager) turn_manager = TurnManager(game_state) turn_manager.run_game()
def run_game(): print("Running game...") my_map = map_generator.generate_map(10, 10, 0.1) player_manager = AvatarManager() game_state = GameState(my_map, player_manager) turn_manager = TurnManager(game_state=game_state, end_turn_callback=send_world_update) worker_manager = LocalWorkerManager(game_state=game_state, users_url='http://localhost:8000/players/api/games/') worker_manager.start() turn_manager.start()
def construct_turn_manager(self, *avatars): self.avatar_manager = AvatarManager(avatars) self.game_state = GameState(InfiniteMap(), self.avatar_manager) self.turn_manager = TurnManager(self.game_state)