def __init__(self, source_streams, noise_streams, rir_streams, config, DEBUG=False): """ :param source_streams: a list of SpeechDataStream objects, containing the clean speech source files names and meta-data such as label, utterance ID, and speaker ID. :param noise_streams: a list of DataStream objects, containing noise file names. :param rir_streams: a list of RIRDataStream objects, containing RIR file names and meta data information. :param config: an object of type DataGeneratorSequenceConfig :param DEBUG: if set to DEBUG mode, will plot the filterbanks and label. """ self._source_streams = source_streams self._source_streams_prior = self._get_streams_prior(source_streams) self._rir_streams = rir_streams self._rir_streams_prior = self._get_streams_prior(rir_streams) self._noise_streams = noise_streams self._noise_streams_prior = self._get_streams_prior(noise_streams) self._data_len = config.n_segment_per_epoch self._single_source_simulator = SimpleSimulator( use_rir=config.use_reverb, use_noise=config.use_noise, snr_range=config.snr_range) self._config = config self._DEBUG = DEBUG self._gen_window()
def __init__(self,world,name="My GL simulation program"): """Arguments: - world: a RobotWorld instance. """ GLRealtimeProgram.__init__(self,name) self.world = world #Put your initialization code here #the current example creates a collision class, simulator, #simulation flag, and screenshot flags self.collider = robotcollide.WorldCollider(world) self.sim = SimpleSimulator(world) self.simulate = False self.commanded_config_color = [0,1,0,0.5] #turn this on to draw contact points self.drawContacts = False #turn this on to save screenshots self.saveScreenshots = False self.nextScreenshotTime = 0 self.screenshotCount = 0 self.verbose = 0 #turn this on to save log to disk self.logging = False self.logger = None
def doSim(world, duration, initialCondition, returnItems=None, trace=False, simDt=0.01, simInit=None, simStep=None, simTerm=None): """Runs a simulation for a given initial condition of a world. Arguments: - world: the world - duration: the maximum duration of simulation, in seconds - initialCondition: a dictionary mapping named items to values. Each named item is specified by a path as used by the map module, e.g. 'robot[0].config[4]'. See the documentation for map.get_item()/ map.set_item() for details. Special items include 'args' which is a tuple provided to each simInit, simStep, and simTerm call. - returnItems (optional): a list of named items to return in the final state of the simulation. By default returns everything that is variable in the simulator (simulation time, robot and rigid object configuration / velocity, robot commands, robot sensors). - trace (optional, default False): if True, returns the entire trace of the items specified in returnItems rather than just the final state. - simDt (optional, default 0.01): the outer simulation loop (usually corresponds to the control rate). - simInit (optional): a function f(sim) called on the simulator after its initial conditions are set but before simulating. You may configure the simulator with this function. - simStep (optional): a function f(sim) that is called on every outer simulation loop (usually a controller function). - simTerm (optional): a function f(sim) that returns True if the simulation should terminate early. Called on every outer simulation loop. Return value is the final state of each returned item upon termination. This takes the form of a dictionary mapping named items (specified by the returnItems argument) to their values. Additional returned items are: - 'status', which gives the status string of the simulation - 'time', which gives the time of the simulation, in s - 'wall_clock_time', which gives the time elapsed while computing the simulation, in s """ if returnItems == None: #set up default return items returnItems = [] for i in range(world.numRigidObjects()): returnItems.append('rigidObjects[' + str(i) + '].transform') returnItems.append('rigidObjects[' + str(i) + '].velocity') for i in range(world.numRobots()): returnItems.append('time') returnItems.append('controllers[' + str(i) + '].commandedConfig') returnItems.append('controllers[' + str(i) + '].commandedVelocity') returnItems.append('controllers[' + str(i) + '].sensedConfig') returnItems.append('controllers[' + str(i) + '].sensedVelocity') returnItems.append('controllers[' + str(i) + '].sensors') returnItems.append('robots[' + str(i) + '].actualConfig') returnItems.append('robots[' + str(i) + '].actualVelocity') returnItems.append('robots[' + str(i) + '].actualTorques') initCond = getWorldSimState(world) args = () for k, v in initialCondition.iteritems(): if k is not 'args': map.set_item(world, k, v) else: args = v sim = SimpleSimulator(world) if simInit: simInit(sim, *args) assert simDt > 0, "Time step must be positive" res = dict() if trace: for k in returnItems: res[k] = [map.get_item(sim, k)] res['status'] = [sim.getStatusString()] print "klampt.batch.doSim(): Running simulation for", duration, "s" t0 = time.time() t = 0 worst_status = 0 while t < duration: if simTerm and simTerm(sim, *args) == True: if not trace: for k in returnItems: res[k] = map.get_item(sim, k) res['status'] = sim.getStatusString(worst_status) res['time'] = t res['wall_clock_time'] = time.time() - t0 #restore initial world state setWorldSimState(world, initCond) print " Termination condition reached at", t, "s" print " Computation time:", time.time() - t0 return res if simStep: simStep(sim, *args) sim.simulate(simDt) worst_status = max(worst_status, sim.getStatus()) if trace: for k in returnItems: res[k].append(map.get_item(sim, k)) res['status'].append(sim.getStatusString()) res['time'] = t res['wall_clock_time'] = time.time() - t0 t += simDt if not trace: #just get the terminal stats for k in returnItems: res[k] = map.get_item(sim, k) res['status'] = sim.getStatusString(worst_status) res['time'] = t res['wall_clock_time'] = time.time() - t0 print " Done." print " Computation time:", time.time() - t0 #restore initial world state setWorldSimState(world, initCond) return res