def __init__(self, xsize, ysize, occlusions=[]): self.AgentHome = COORD(int(floor((xsize-1)/2)), 0) self.PredatorNum = 1 self.PredatorHome = COORD(0, 0) self.ChaseProbability = 0.75 self.MoveProbability = 0.5 self.Discount = 0.95 self.GoalPos = COORD(int(floor((xsize-1)/2)), ysize-1) self.Grid = Grid(xsize, ysize) self.NumActions = 4 self.NumObservations = 2 Simulator.__init__(self, self.NumActions, self.NumObservations, self.Discount) self.Occlusions = occlusions self.RewardClearLevel = 1000 self.RewardDefault = -1 self.RewardDie = -100 self.RewardHitWall = -25 self.RewardRange = 100 self.State = GameState() self.State.AgentPos = self.AgentHome self.State.PredatorPos = self.PredatorHome
def __init__(self, **kwargs): Simulator.__init__(self, kwargs['simulation_time'], kwargs['dt']) self.simulator = tc.MPMSimulator() self.resolution = (kwargs['simulation_width'], kwargs['simulation_height']) self.simulation_width, self.simulation_height = self.resolution[0], self.resolution[1] self.simulator.initialize(config_from_dict(kwargs)) self.config = kwargs self.delta_x = kwargs['delta_x'] self.sample_rate = kwargs.get('sample_rate', 2)
def __init__(self, boxparam, density, temp, dr, multiplier, params, command_list): Simulator.__init__(self, boxparam, density, temp, dr, multiplier, params[:2], command_list) self.alpha = params[2] self.r_a = params[3] self.a_g = params[4] self.sig_g = params[5] self.r_g = params[6]
def __init__(self, **kwargs): Simulator.__init__(self, kwargs['simulation_time'], kwargs['dt']) simulator_name = kwargs['simulator'] self.simulator = tc.__dict__[simulator_name]() self.simulator.initialize(Simulator.config_from_dict(kwargs)) self.config = kwargs self.delta_x = kwargs['delta_x'] self.resolution = [kwargs['simulation_width'], kwargs['simulation_height']] self.simulation_width, self.simulation_height = self.resolution[0], self.resolution[1] self.sample_rate = kwargs.get('sample_rate', 2) self.show_pressure = kwargs.get('show_pressure', False)
def __init__(self): Simulator.__init__(self) self.stigmergy_network = copy.deepcopy(self.original_network) self.stigmergy_free_network = copy.deepcopy(self.original_network) self.long_term_stigmergies = self.short_term_stigmergies = {} self.today_long_term_stigmergy = self.today_short_term_stigmergy = {} self.edge_ids = [edge.getID().encode('utf-8') for edge in self.sumo_net.getEdges()] if self.conf.dce == True: self.dce_stigmergy = {} for node in self.sumo_net.getNodes(): self.dce_stigmergy[node.getID().encode('utf-8')] = {}
def __init__(self, **kwargs): Simulator.__init__(self, kwargs['simulation_time'], kwargs['frame_dt']) self.simulator = tc_core.MPMSimulator() self.res = kwargs['res'] kwargs['delta_x'] = 1.0 / min(self.res) self.simulator.initialize(config_from_dict(kwargs)) self.config = kwargs self.delta_x = kwargs['delta_x'] self.sample_rate = kwargs.get('sample_rate', 2) self.show_limits = kwargs.get('show_limits', True) def dummy_levelset_generator(_): return self.create_levelset() self.levelset_generator = dummy_levelset_generator
def __init__(self, xsize, ysize, occlusions=[], visualrange=None, verbose=False): self.AgentHome = COORD(int(floor((xsize - 1) / 2)), 0) self.PredatorNum = 1 self.PredatorHome = COORD(0, 0) self.ChaseProbability = 0.75 self.MoveProbability = 0.5 self.Discount = 0.95 self.GoalPos = COORD(int(floor((xsize - 1) / 2)), ysize - 1) #int(floor((xsize-1)/2)) self.Grid = Grid(xsize, ysize) self.NumActions = 4 self.VisualRange = visualrange self.Occlusions = occlusions if not visualrange: self.NumObservations = 2 else: self.VisionObservationBit = len( self.Grid.VisualArea(COORD(0, 0), 0, self.VisualRange)) self.NumObservations = self.VisionObservationBit #1 << (self.VisionObservationBit) visualArea = self.Grid.VisualArea(self.AgentHome, 0, self.VisualRange) Simulator.__init__(self, self.NumActions, self.NumObservations, self.GoalPos, occlusions, self.Discount) self.RewardClearLevel = 1000 self.RewardDefault = -1 self.RewardDie = -100 self.RewardHitWall = -25 self.RewardRange = 100 self.State = GameState() self.State.AgentPos = self.AgentHome self.State.PredatorPos = self.PredatorHome self.XSize = xsize self.YSize = ysize if verbose: #self.Display = Display(xsize, ysize, 'game') self.InitializeDisplay()
def __init__(self): # Settings for the simulation Simulator.__init__(self)
def __init__(self): Simulator.__init__(self) # dependent table self.dependent_table = [0] * 2 self.dependent_table[0] = -1 self.dependent_table[1] = -1
def __init__(self, fps=30): Simulator.__init__(self) self.lasttime = 0 self.fps = fps self.perframe = (1.0 / fps) * 1000 self.lasttime = datetime.datetime.now()