示例#1
0
def cost(c):
    c = [k / f for f, k in zip([1, 86400, 24 * 60], c)]
    s = ', '.join([
        '%s %s' % (g.to_money(k), label)
        for label, k in zip(["money", "CPU", "days"], c) if k
    ])
    return s and '\\n' + s or ''
示例#2
0
 def describe_cost(self, cost, hide_time=False):
     cpu_label = _("%s CPU") % g.to_cpu(cost[cpu])
     cash_label = _("%s money") % g.to_money(cost[cash])
     labor_label = ", %s" % g.to_time(cost[labor]).replace(" ", u"\xA0")
     if hide_time:
         labor_label = ""
     return u"%s, %s%s" % (cpu_label.replace(
         " ", u"\xA0"), cash_label.replace(" ", u"\xA0"), labor_label)
示例#3
0
    def _desc_cost(cost):
        desc_text = _("%s Money") % g.to_money(cost[0])
        if cost[1] > 0:
            desc_text += ", "
            desc_text += _("%s CPU") % g.to_cpu(cost[1])
        if cost[2] > 0:
            desc_text += ", "
            desc_text += g.to_time(cost[2])

        return desc_text
示例#4
0
def cost(buy_spec):
    c = [k / f for f, k in zip([1, 86400, 24 * 60], buy_spec.cost)]
    s = ', '.join([
        '%s %s' % (g.to_money(k), label)
        for label, k in zip(["money", "CPU", "days"], c) if k
    ])
    if hasattr(buy_spec, 'danger') and buy_spec.danger > 0:
        d = "Safety needed: %s" % buy_spec.danger
        if s:
            s += '\\n'
        s += d
    return s and '\\n' + s or ''
示例#5
0
    def update_item(self, canvas, name, base):
        if base is None:
            elements = [
                canvas.name_display, canvas.base_type, canvas.base_cpu,
                canvas.status_display, canvas.power_display
            ]
            for element in elements:
                element.text = ""
        else:
            canvas.name_display.text = name
            canvas.base_type.text = base.spec.name
            canvas.base_cpu.text = ""
            show_cpu = False

            if not base.done:
                canvas.status_display.text = \
                    "%s: % 2s%%. %s" % (
                    _("Building Base"),
                    int(base.percent_complete() * 100),
                    _("Completion in %s.") % g.to_time(base.cost_left[2]),)
            elif base.spec.force_cpu:
                show_cpu = True
                canvas.status_display.text = ""
            elif base.is_empty():
                canvas.status_display.text = _("Empty")
            elif base.cpus is None:
                canvas.status_display.text = _("Incomplete")
            elif not base.cpus.done:
                canvas.status_display.text = \
                    "%s: % 2s%%. %s" % (
                    _("Building CPU"),
                    int(base.cpus.percent_complete() * 100),
                    _("Completion in %s.") % g.to_time(base.cpus.cost_left[2]),)
            elif base.is_building_extra():
                show_cpu = True
                canvas.status_display.text = _("Building Item")
            else:
                show_cpu = True
                canvas.status_display.text = _("Complete")

            if show_cpu:
                canvas.base_cpu.text = _("%s CPU") % g.to_money(base.cpu)
                canvas.power_display.text = base.power_state_name
                canvas.power_display.color = state_colors[base.power_state]
            else:
                canvas.base_cpu.text = ''
                canvas.power_display.text = ''
示例#6
0
    def rebuild(self):
        # Rebuild dialogs
        self.location_dialog.needs_rebuild = True
        self.research_button.dialog.needs_rebuild = True
        self.knowledge_button.dialog.needs_rebuild = True
        self.menu_dialog.needs_rebuild = True

        # Update buttons translations
        self.report_button.text = _("R&EPORTS")
        self.knowledge_button.text = _("&KNOWLEDGE")
        self.log_button.text = _("LO&G")
        self.menu_button.text = _("&MENU")
        self.research_button.text = _("&RESEARCH/TASKS")

        if g.cheater:
            self.cheat_dialog.needs_rebuild = True

        super(MapScreen, self).rebuild()

        self.difficulty_display.text = g.strip_hotkey(g.pl.difficulty.name)
        self.time_display.text = _("DAY") + " %04d, %02d:%02d:%02d" % \
              (g.pl.time_day, g.pl.time_hour, g.pl.time_min, g.pl.time_sec)

        cash_flow_1d_data, cpu_flow_1d_data = g.pl.compute_future_resource_flow(
            g.seconds_per_day)
        cash_flow_1d = cash_flow_1d_data.difference
        cpu_flow_1d = cpu_flow_1d_data.difference

        self.cash_display.text = _("CASH")+": %s (%s)" % \
              (g.to_money(g.pl.cash), g.to_money(cash_flow_1d, fixed_size=True))

        total_cpu = g.pl.available_cpus[0] + g.pl.sleeping_cpus
        detects_per_day = {group_id: 0 for group_id in g.pl.groups}
        for base in g.all_bases():
            if base.has_grace():
                # It cannot be detected, so it doesn't contribute to
                # detection odds calculation
                continue
            detect_chance = base.get_detect_chance()
            for group_id in g.pl.groups:
                detects_per_day[group_id] = \
                    chance.add(detects_per_day[group_id], detect_chance[group_id] / 10000.)

        self.cpu_display.color = "cpu_normal"
        self.cpu_display.text = _("CPU")+": %s (%s)" % \
              (g.to_money(total_cpu), g.to_money(cpu_flow_1d))

        # What we display in the suspicion section depends on whether
        # Advanced Socioanalytics has been researched.  If it has, we
        # show the standard percentages.  If not, we display a short
        # string that gives a range of 25% as to what the suspicions
        # are.
        # A similar system applies to the danger levels shown.
        normal = (self.suspicion_bar.color, None, False)
        self.suspicion_bar.chunks = ("  [" + _("SUSPICION") + "]", )
        self.suspicion_bar.styles = (normal, )
        self.danger_bar.chunks = ("[" + _("DETECT RATE") + "]", )
        self.danger_bar.styles = (normal, )

        for group in g.pl.groups.values():
            suspicion = group.suspicion
            suspicion_color = gg.resolve_color_alias(
                "danger_level_%d" % g.suspicion_to_danger_level(suspicion))

            detects = detects_per_day[group.spec.id]
            danger_level = group.detects_per_day_to_danger_level(detects)
            detects_color = gg.resolve_color_alias("danger_level_%d" %
                                                   danger_level)

            if g.pl.display_discover == "full":
                suspicion_display = g.to_percent(suspicion, True)
                danger_display = g.to_percent(detects * 10000, True)
            elif g.pl.display_discover == "partial":
                suspicion_display = g.to_percent(
                    g.nearest_percent(suspicion, 500), True)
                danger_display = g.to_percent(
                    g.nearest_percent(detects * 10000, 100), True)
            else:
                suspicion_display = g.suspicion_to_detect_str(suspicion)
                danger_display = g.danger_level_to_detect_str(danger_level)

            self.suspicion_bar.chunks += (" " + group.name + u":\xA0",
                                          suspicion_display)
            self.suspicion_bar.styles += (normal, (suspicion_color, None,
                                                   False))

            self.danger_bar.chunks += (" " + group.name + u":\xA0",
                                       danger_display)
            self.danger_bar.styles += (normal, (detects_color, None, False))

        self.suspicion_bar.visible = not g.pl.had_grace
        self.danger_bar.visible = not g.pl.had_grace

        for id, location_button in self.location_buttons.items():
            location = g.pl.locations[id]
            location_button.text = "%s (%d)" % (location.name,
                                                len(location.bases))
            location_button.hotkey = location.hotkey
            location_button.visible = location.available()
示例#7
0
    def rebuild(self):
        # Rebuild dialogs
        self.location_dialog.needs_rebuild = True
        self.research_button.dialog.needs_rebuild = True
        self.knowledge_button.dialog.needs_rebuild = True
        self.menu_dialog.needs_rebuild = True

        if g.cheater:
            self.cheat_dialog.needs_rebuild = True

        super(MapScreen, self).rebuild()

        self.difficulty_display.text = g.strip_hotkey(g.pl.difficulty.name)
        self.time_display.text = _("DAY") + " %04d, %02d:%02d:%02d" % \
              (g.pl.time_day, g.pl.time_hour, g.pl.time_min, g.pl.time_sec)

        cash_flow_1d_data, cpu_flow_1d_data = g.pl.compute_future_resource_flow(
            g.seconds_per_day)
        cash_flow_1d = cash_flow_1d_data.difference
        cpu_flow_1d = cpu_flow_1d_data.difference

        self.cash_display.text = _("CASH")+": %s (%s)" % \
              (g.to_money(g.pl.cash), g.to_money(cash_flow_1d, fixed_size=True))

        total_cpu = g.pl.available_cpus[0] + g.pl.sleeping_cpus
        detects_per_day = {group_id: 0 for group_id in g.pl.groups}
        total_bases = 0
        active_bases = 0
        idle_bases_unable_to_sustain_singularity = 0
        for base in g.all_bases():
            total_bases += 1
            maintains_singularity = base.maintains_singularity
            if maintains_singularity:
                active_bases += 1
            elif base.done and not base.is_building():
                idle_bases_unable_to_sustain_singularity += 1

            if base.has_grace():
                # It cannot be detected, so it doesn't contribute to
                # detection odds calculation
                continue
            detect_chance = base.get_detect_chance()
            for group_id in g.pl.groups:
                detects_per_day[group_id] = \
                    chance.add(detects_per_day[group_id], detect_chance[group_id] / 10000.)

        self.cpu_display.color = "cpu_normal"
        self.cpu_display.text = _("CPU")+": %s (%s)" % \
              (g.to_money(total_cpu), g.to_money(cpu_flow_1d))

        if active_bases == 1 and not g.pl.apotheosis:
            self.base_display.color = 'base_situation_one_active_base'
        elif idle_bases_unable_to_sustain_singularity > 0:
            self.base_display.color = 'base_situation_idle_incomplete_bases'
        elif total_bases > 10 and not g.pl.apotheosis:
            self.base_display.color = 'base_situation_many_bases'
        else:
            self.base_display.color = 'base_situation_normal'

        self.base_display.text = _("BASES") + ": %s / %s (%s)" % (
            active_bases, total_bases,
            idle_bases_unable_to_sustain_singularity)

        # What we display in the suspicion section depends on whether
        # Advanced Socioanalytics has been researched.  If it has, we
        # show the standard percentages.  If not, we display a short
        # string that gives a range of 25% as to what the suspicions
        # are.
        # A similar system applies to the danger levels shown.
        normal = (self.suspicion_bar.color, None, False)
        suspicion_bar_chunks = ["  [" + _("SUSPICION") + "]"]
        suspicion_bar_styles = [normal]
        danger_bar_chunks = ["[" + _("DETECT RATE") + "]"]
        danger_bar_styles = [normal]

        for group in g.pl.groups.values():
            suspicion = group.suspicion
            suspicion_color = gg.resolve_color_alias(
                "danger_level_%d" % g.suspicion_to_danger_level(suspicion))

            detects = detects_per_day[group.spec.id]
            danger_level = group.detects_per_day_to_danger_level(detects)
            detects_color = gg.resolve_color_alias("danger_level_%d" %
                                                   danger_level)

            if g.pl.display_discover == "full":
                suspicion_display = g.to_percent(suspicion, True)
                danger_display = g.to_percent(detects * 10000, True)
            elif g.pl.display_discover == "partial":
                suspicion_display = g.to_percent(
                    g.nearest_percent(suspicion, 500), True)
                danger_display = g.to_percent(
                    g.nearest_percent(detects * 10000, 100), True)
            else:
                suspicion_display = g.suspicion_to_detect_str(suspicion)
                danger_display = g.danger_level_to_detect_str(danger_level)

            suspicion_bar_chunks.extend(
                (" " + group.name + u":\xA0", suspicion_display))
            suspicion_bar_styles.extend(
                (normal, (suspicion_color, None, False)))

            danger_bar_chunks.extend(
                (" " + group.name + u":\xA0", danger_display))
            danger_bar_styles.extend((normal, (detects_color, None, False)))

        self.suspicion_bar.visible = not g.pl.had_grace
        self.suspicion_bar.chunks = tuple(suspicion_bar_chunks)
        self.suspicion_bar.styles = tuple(suspicion_bar_styles)

        self.danger_bar.visible = not g.pl.had_grace
        self.danger_bar.chunks = tuple(danger_bar_chunks)
        self.danger_bar.styles = tuple(danger_bar_styles)

        for id, location_button in self.location_buttons.items():
            location = g.pl.locations[id]
            location_button.text = "%s (%d)" % (location.name,
                                                len(location.bases))
            location_button.hotkey = location.hotkey
            location_button.visible = location.available()