def __init__(self, parent, pos=(0, 0), size=(-1, -1), anchor=constants.TOP_LEFT, *args, **kwargs): super(EventManipulationDialog, self).__init__(parent, pos, size, anchor, *args, **kwargs) self.selected_event_spec = None self.yes_button.parent = None self.no_button.pos = (-.97,-.99) self.no_button.size = (-.22, -.1) self.trigger_event_button = button.FunctionButton(self, (-.27, -.99), (-.22, -.1), autotranslate=True, enabled=False, text=N_("Trigger"), anchor=constants.BOTTOM_LEFT, function=self._trigger_event) self.expire_event_button = button.FunctionButton(self, (-.51, -.99), (-.22, -.1), autotranslate=True, enabled=False, text=N_("Expire"), anchor=constants.BOTTOM_LEFT, function=self._expire_event) self.description = "" self.desc_func = self.on_change
def _rebuild_menu_buttons(self): menu_buttons = [ button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autohotkey=True, function=self.save_game), button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autohotkey=True, function=self.load_game), button.DialogButton(None, None, None, text=_("&OPTIONS"), autohotkey=True, dialog=self.options_dialog), button.ExitDialogButton(None, None, None, text=_("&QUIT"), autohotkey=True, exit_code=True, default=False), button.ExitDialogButton(None, None, None, text=_("&BACK"), autohotkey=True, exit_code=False), ] self._buttons = menu_buttons
def __init__(self, map_screen): super(GameMenuDialog, self).__init__(parent=map_screen) self._map_screen = map_screen self.options_dialog = OptionsScreen(self) self.savename_dialog = dialog.TextEntryDialog(self) self.load_dialog = savegame.SavegameScreen(self, (.5, .5), (.90, .90), anchor=constants.MID_CENTER) self._buttons = [ button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autotranslate=True, function=self.save_game), button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autotranslate=True, function=self.load_game), button.DialogButton(None, None, None, text=_("&OPTIONS"), autotranslate=True, dialog=self.options_dialog), button.ExitDialogButton(None, None, None, text=_("&QUIT"), autotranslate=True, exit_code=True, default=False), button.ExitDialogButton(None, None, None, text=_("&BACK"), autotranslate=True, exit_code=False), ] self.needs_rebuild = True
def __init__(self, *args, **kwargs): super(MessageListDialog, self).__init__(*args, **kwargs) self.title = text.Text(self, (-.01, -.01), (-.98, -.1), background_color="clear", anchor=constants.TOP_LEFT, valign=constants.MID, align=constants.LEFT, base_font="special", text_size=28) self.body = text.Text(self, (-.01, -.11), (-.98, -.83), background_color="clear", anchor=constants.TOP_LEFT, valign=constants.TOP, align=constants.LEFT, text_size=20) self.prev_button = button.FunctionButton(self, (-.78, -.01), (-.2, -.1), text=_("P&REV"), autohotkey=True, anchor=constants.TOP_RIGHT, text_size=28, function=self.prev_message) self.next_button = button.FunctionButton(self, (-.99, -.01), (-.2, -.1), text=_("&NEXT"), autohotkey=True, anchor=constants.TOP_RIGHT, text_size=28, function=self.next_message) self.add_key_handler(pygame.K_LEFT, self.handle_key, only_on_event_type=pygame.KEYDOWN) self.add_key_handler(pygame.K_RIGHT, self.handle_key, only_on_event_type=pygame.KEYDOWN)
def __init__(self, parent, pos=(-.50, -.50), size=(.50, .10), anchor=constants.MID_CENTER, **kwargs): kwargs.setdefault('wrap', False) kwargs.setdefault("shrink_factor", 1) kwargs.setdefault("text_size", 20) self.default_text = kwargs.pop("default_text", "") ok_type = kwargs.pop("ok_type", N_("&OK")) cancel_type = kwargs.pop("cancel_type", N_("&CANCEL")) super(TextEntryDialog, self).__init__(parent, pos, size, anchor, **kwargs) self.text_field = text.EditableText(self, (0, -.50), (-.71, -.50), borders=constants.ALL, base_font="normal") self.ok_button = button.FunctionButton(self, (-.72, -.50), (-.14, -.50), autotranslate=True, text=ok_type, function=self.return_text) self.cancel_button = button.FunctionButton( self, (-.86, -.50), (-.14, -.50), autotranslate=True, text=cancel_type, function=self.return_nothing) self.add_key_handler(pygame.K_RETURN, self.return_text) self.add_key_handler(pygame.K_KP_ENTER, self.return_text) self.add_key_handler(pygame.K_ESCAPE, self.return_nothing)
def __init__(self, *args, **kwargs): super(MainMenu, self).__init__(*args, background_color='main_menu_background', **kwargs) self.map_screen = map.MapScreen(self) self.new_game_button = \ button.FunctionButton(self, (.5, .20), (.25, .08), autotranslate=True, text=N_("&NEW GAME"), anchor=constants.TOP_CENTER, text_size=28, function=self.new_game) self.load_game_button = \ button.FunctionButton(self, (.5, .36), (.25, .08), autotranslate=True, text=N_("&LOAD GAME"), anchor=constants.TOP_CENTER, text_size=28, function=self.load_game) self.options_button = button.DialogButton( self, (.5, .52), (.25, .08), autotranslate=True, text=N_("&OPTIONS"), anchor=constants.TOP_CENTER, text_size=28, dialog=options.OptionsScreen(self)) self.quit_button = button.ExitDialogButton(self, (.5, .68), (.25, .08), autotranslate=True, text=N_("&QUIT"), anchor=constants.TOP_CENTER, text_size=28) self.about_button = button.DialogButton(self, (0, 1), (.13, .04), autotranslate=True, text=N_("&ABOUT"), text_size=20, anchor=constants.BOTTOM_LEFT, dialog=AboutDialog(self)) self.title_text = text.Text(self, (.5, .01), (.55, .08), text="ENDGAME: SINGULARITY", base_font="special", text_size=100, color="singularity_title", background_color="main_menu_background", anchor=constants.TOP_CENTER) self.difficulty_dialog = dialog.SimpleMenuDialog(self) self.load_dialog = savegame.SavegameScreen(self, (.5, .5), (.90, .90), anchor=constants.MID_CENTER)
def __init__(self, map_screen): super(CheatMenuDialog, self).__init__(parent=map_screen) self._map_screen = map_screen self.steal_amount_dialog = None self.buttons = [ button.FunctionButton(None, None, None, text=_("&EMBEZZLE MONEY"), autotranslate=True, function=self.steal_money), button.FunctionButton(None, None, None, text=_("&INSPIRATION"), autotranslate=True, function=self.inspiration), button.FunctionButton(None, None, None, text=_("&FINISH CONSTRUCTION"), autotranslate=True, function=self.end_construction), button.FunctionButton(None, None, None, text=_("&SUPERSPEED"), autotranslate=True, function=self._map_screen.set_speed, args=(864000,)), button.FunctionButton(None, None, None, text=_("BRAIN&WASH"), autotranslate=True, function=self.brainwash), button.FunctionButton(None, None, None, text=_("TOGGLE &DETECTION"), autotranslate=True, function=self.toggle_detection), button.FunctionButton(None, None, None, text=_("TOGGLE &ANALYSIS"), autotranslate=True, function=self.set_analysis), button.FunctionButton(None, None, None, text=_("HIDDEN S&TATE"), autotranslate=True, function=self.hidden_state), button.ExitDialogButton(None, None, None, text=_("&BACK"), autotranslate=True), ] self.needs_rebuild = True
def _rebuild_menu_buttons(self): menu_buttons = [ button.FunctionButton(None, None, None, text=_("&EMBEZZLE MONEY"), autohotkey=True, function=self.steal_money), button.FunctionButton(None, None, None, text=_("&INSPIRATION"), autohotkey=True, function=self.inspiration), button.FunctionButton(None, None, None, text=_("&FINISH CONSTRUCTION"), autohotkey=True, function=self.end_construction), button.FunctionButton(None, None, None, text=_("&SUPERSPEED"), autohotkey=True, function=self._map_screen.set_speed, args=(864000, )), button.FunctionButton(None, None, None, text=_("BRAIN&WASH"), autohotkey=True, function=self.brainwash), button.FunctionButton(None, None, None, text=_("TOGGLE &DETECTION"), autohotkey=True, function=self.toggle_detection), button.FunctionButton(None, None, None, text=_("TOGGLE &ANALYSIS"), autohotkey=True, function=self.set_analysis), button.FunctionButton(None, None, None, text=_("HIDDEN S&TATE"), autohotkey=True, function=self.hidden_state), button.ExitDialogButton(None, None, None, text=_("&BACK"), autohotkey=True), ] self._buttons = menu_buttons
def __init__(self, parent, pos, size=(.58, .06), anchor=constants.TOP_LEFT, item_type=None, **kwargs): kwargs.setdefault("background_color", "pane_background") super(ItemPane, self).__init__(parent, pos, size, anchor=anchor, **kwargs) if item_type is None or not isinstance(item_type, item.ItemType): raise ValueError('Type must be of class ItemType.') self.item_type = item_type self.name_panel = text.Text(self, (0,0), (.45, .03), anchor=constants.TOP_LEFT, align=constants.LEFT, background_color=self.background_color, bold=True) self.build_panel = text.Text(self, (0,.03), (.45, .03), anchor=constants.TOP_LEFT, align=constants.LEFT, background_color=self.background_color, text="", bold=True) self.change_button = button.FunctionButton( self, (.415,.01), (.16, .04), anchor=constants.TOP_LEFT, force_underline=len(_("CHANGE")) + 2, autohotkey=True, function=self.parent.parent.build_item, kwargs={'type': self.item_type}, )
def __init__(self, parent, *args, **kwargs): super(SavegameScreen, self).__init__(parent, *args, yes_type="load", **kwargs) self.yes_button.pos = (-.03,-.99) self.yes_button.exit_code_func = self.return_savegame self.no_button.pos = (-.97,-.99) self.no_button.exit_code = None self._all_savegames_sorted = [] self.label = text.Text(self, (-.01, -.01), (-.20, -.08), borders=constants.ALL, anchor=constants.TOP_LEFT, base_font="normal") self.text_field = text.UpdateEditableText(self, (-.21, -.01), (-.78, -.08), borders=constants.ALL, anchor=constants.TOP_LEFT, update_func=self._search_for_savegame, base_font="normal") self.delete_button = button.FunctionButton(self, (-.50,-.99), (-.3,-.1), anchor=constants.BOTTOM_CENTER, autohotkey=True, function=self.delete_savegame) self.add_handler(constants.KEY, self._got_key, priority=5)
def make_item(self, canvas): # Dirty, underhanded trick to make the canvas into a progress bar. canvas.__class__ = text.ProgressText canvas.progress = 0 canvas.progress_color = "progress_background_progress" canvas.research_name = text.Text(canvas, (-.01, -.01), (-.70, -.5), align=constants.LEFT, background_color="clear") canvas.research_name.visible = False canvas.alloc_cpus = text.Text(canvas, (-.99, -.01), (-.21, -.5), anchor=constants.TOP_RIGHT, text="1,000,000,000", align=constants.RIGHT, background_color="clear") canvas.alloc_cpus.visible = False canvas.slider = slider.UpdateSlider(canvas, (-.01, -.55), (-.98, -.40), anchor=constants.TOP_LEFT, horizontal=True, priority=150) canvas.slider.visible = False canvas.help_button = button.FunctionButton(canvas, (-.11, -.55), (0, -.40), text=" ??? ", text_shrink_factor=1, base_font="normal", function=self.show_help)
def __init__(self, parent, *args, **kwargs): super(SavegameScreen, self).__init__(parent, *args, yes_type=N_("&LOAD"), **kwargs) self.yes_button.pos = (-.03, -.99) self.yes_button.size = (-.22, -.1) self.yes_button.function = self.exit_savegame self.yes_button.force_underline = -1 # Work around #224 self.no_button.pos = (-.97, -.99) self.no_button.size = (-.22, -.1) self.no_button.exit_code = None self.no_button.force_underline = -1 # Work around #224 self._all_savegames_sorted = [] self.label = text.Text(self, (-.01, -.01), (-.20, -.08), autotranslate=True, text=N_("Filter: "), borders=constants.ALL, anchor=constants.TOP_LEFT, base_font="normal") self.text_field = text.UpdateEditableText( self, (-.21, -.01), (-.78, -.08), borders=constants.ALL, anchor=constants.TOP_LEFT, update_func=self._search_for_savegame, background_color="text_entry_background", base_font="normal") self.convert_button = button.FunctionButton( self, (-.27, -.99), (-.22, -.1), autotranslate=True, text=N_("Upgrade"), anchor=constants.BOTTOM_LEFT, function=self.convert_save) self.delete_button = button.FunctionButton( self, (-.51, -.99), (-.22, -.1), autotranslate=True, text=N_("Delete"), anchor=constants.BOTTOM_LEFT, function=self.delete_savegame) self.add_handler(constants.KEY, self._got_key, priority=5)
def __init__(self, map_screen): super(GameMenuDialog, self).__init__(parent=map_screen) self._map_screen = map_screen self.options_dialog = OptionsScreen(self) self.savename_dialog = dialog.TextEntryDialog(self) self.load_dialog = savegame.SavegameScreen(self, (.5, .5), (.90, .90), anchor=constants.MID_CENTER) self._buttons = [ button.FunctionButton(None, None, None, text=_("&SAVE GAME"), autotranslate=True, function=self.save_game), button.FunctionButton(None, None, None, text=_("&LOAD GAME"), autotranslate=True, function=self.load_game), button.DialogButton(None, None, None, text=_("&OPTIONS"), autotranslate=True, dialog=self.options_dialog), button.ExitDialogButton(None, None, None, text=_("&QUIT"), autotranslate=True, exit_code=True, default=False), button.ExitDialogButton(None, None, None, text=_("&BACK"), autotranslate=True, exit_code=False), ] # Hide hotkeys (#289) to avoid confusion due to poor focus visibility self.savename_dialog.ok_button.force_underline = -1 self.savename_dialog.cancel_button.force_underline = -1 self.needs_rebuild = True
def __init__(self, parent, pos=(.5, .5), size=(.73, .63), *args, **kwargs): super(LogScreen, self).__init__(parent, pos, size, *args, **kwargs) self.anchor = constants.MID_CENTER self.yes_button.parent = None self.no_button.pos = (-.5, -.99) self.no_button.anchor = constants.BOTTOM_CENTER self.filter_log_dialog = FilterLogDialog(self) self.filter_log = button.FunctionButton(self, (-1., 0.), (-.15, -.08), anchor=constants.TOP_RIGHT, autohotkey=True, function=self.show_filters)
def __init__(self, *args, **kwargs): super(VideoPane, self).__init__(*args, **kwargs) self.resolution_initialized = False self.resolution_label = text.Text(self, (.01, .01), (.14, .05), autotranslate=True, text=N_("Resolution:"), align=constants.LEFT, background_color="clear") self.resolution_choice = \ listbox.UpdateListbox(self, (.16, .01), (.20, .25), update_func=self.update_resolution) self.resolution_custom = button.HotkeyText(self, (.01, .28), (.14, .05), autotranslate=True, text=N_("&Custom:"), align=constants.LEFT, background_color="clear") self.resolution_custom_horiz = \ text.EditableText(self, (.16, .28), (.14, .05), text=str(gg.default_screen_size[0]), allowed_characters=constants.DIGIT_CHARS, borders=constants.ALL) self.resolution_custom_X = text.Text(self, (.30, .28), (.02, .05), text="X", base_font="special", background_color="clear") self.resolution_custom_vert = \ text.EditableText(self, (.32, .28), (.14, .05), text=str(gg.default_screen_size[1]), allowed_characters=constants.DIGIT_CHARS, borders=constants.ALL) self.resolution_custom_ok = button.FunctionButton(self, (.47, .28), (.14, .05), autotranslate=True, autohotkey=False, text=N_("OK"), function=self.set_resolution_custom) self.resolution_custom.hotkey_target = self.resolution_custom_ok self.fullscreen_label = button.HotkeyText(self, (.40, .01), (.30, .05), autotranslate=True, text=N_("&Fullscreen:"), align=constants.LEFT, background_color="clear") self.fullscreen_toggle = OptionButton(self, (.715, .01), (.07, .05), autotranslate=True, autohotkey=False, text_shrink_factor=.75, force_underline=-1, function=self.set_fullscreen, args=(button.TOGGLE_VALUE,)) self.fullscreen_label.hotkey_target = self.fullscreen_toggle self.daynight_label = button.HotkeyText(self, (.40, .08), (.30, .05), autotranslate=True, text=N_("Da&y/night display:"), align=constants.LEFT, background_color="clear") self.daynight_toggle = OptionButton(self, (.715, .08), (.07, .05), autotranslate=True, autohotkey=False, text_shrink_factor=.75, force_underline=-1, function=self.set_daynight, args=(button.TOGGLE_VALUE,)) self.daynight_label.hotkey_target = self.daynight_toggle self.grab_label = button.HotkeyText(self, (.40, .15), (.30, .05), autotranslate=True, text=N_("&Mouse grab:"), align=constants.LEFT, background_color="clear") self.grab_toggle = OptionButton(self, (.715, .15), (.07, .05), autotranslate=True, autohotkey=False, text_shrink_factor=.75, force_underline=-1, function=self.set_grab, args=(button.TOGGLE_VALUE,)) self.grab_label.hotkey_target = self.grab_toggle
def __init__(self, parent=None, pos=(0, 0), size=(1, 1), anchor=constants.TOP_LEFT, *args, **kwargs): super(MapScreen, self).__init__(parent, pos, size, anchor, *args, **kwargs) g.map_screen = self self.background_color = "map_background" self.add_handler(constants.TICK, self.on_tick) self.map = EarthImage(self) self.location_buttons = {} for loc in g.locations.values(): if loc.absolute: button_parent = self else: button_parent = self.map b = button.FunctionButton(button_parent, (loc.x, loc.y), anchor=constants.MID_CENTER, function=self.open_location, args=(loc.id, )) self.location_buttons[loc.id] = b self.location_dialog = LocationScreen(self) self.suspicion_bar = \ text.FastStyledText(self, (0,.92), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.suspicion_bar) self.danger_bar = \ text.FastStyledText(self, (0,.96), (1, .04), base_font="special", wrap=False, background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL, align=constants.LEFT) widget.unmask_all(self.danger_bar) self.report_button = button.DialogButton( self, (0, 0.88), (0.15, 0.04), autohotkey=True, dialog=report.ReportScreen(self)) self.knowledge_button = button.DialogButton( self, (0.85, 0.88), (0.15, 0.04), autohotkey=True, dialog=knowledge.KnowledgeScreen(self)) self.log_button = button.DialogButton(self, (0.5, 0.88), (0.15, 0.04), autohotkey=True, anchor=constants.TOP_CENTER, dialog=log.LogScreen(self)) if g.cheater: # Create cheat menu # Cheat menu button must be created before menu button to avoid bug. self.cheat_dialog = CheatMenuDialog(self) self.cheat_button = button.DialogButton( self, (0, 0), (.01, .01), text="", # Translators: hotkey to open the cheat screen menu. # Should preferably be near the ESC key, and it must not be a # dead key (ie, it must print a char with a single keypress) hotkey=_("`"), dialog=self.cheat_dialog) self.menu_dialog = GameMenuDialog(self) def show_menu(): exit = dialog.call_dialog(self.menu_dialog, self) if exit: raise constants.ExitDialog self.menu_button = button.FunctionButton(self, (0, 0), (0.13, 0.04), autohotkey=True, function=show_menu) # Display current game difficulty right below the 'Menu' button # An alternative location is above 'Reports': (0, 0.84), (0.15, 0.04) self.difficulty_display = \ text.FastText(self, (0, 0.05), (0.13, 0.04), wrap=False, base_font="special", background_color="pane_background_empty", border_color="pane_background") self.time_display = text.FastText( self, (.14, 0), (0.23, 0.04), wrap=False, text=_("DAY") + " 0000, 00:00:00", base_font="special", background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) self.research_button = \ button.DialogButton(self, (.14, 0.05), (0, 0.04), autohotkey=True, dialog=research.ResearchScreen(self)) bar = u"\u25AE" arrow = u"\u25B6" speed_button_souls = [(bar * 2, .025, speeds[0]), (arrow, .024, speeds[1]), (arrow * 2, .033, speeds[2]), (arrow * 3, .044, speeds[3]), (arrow * 4, .054, speeds[4])] self.speed_buttons = button.ButtonGroup() hpos = .38 for index, (text_, hsize, speed) in enumerate(speed_button_souls): hotkey = str(index) b = SpeedButton(self, (hpos, 0), (hsize, .04), text=text_, hotkey=hotkey, base_font="normal", text_shrink_factor=.75, align=constants.CENTER, function=self.set_speed, args=(speed, False)) hpos += hsize self.speed_buttons.add(b) self.info_window = \ widget.BorderedWidget(self, (.56, 0), (.44, .08), background_color="pane_background_empty", border_color="pane_background", borders=constants.ALL) widget.unmask_all(self.info_window) self.cash_display = \ text.FastText(self.info_window, (0,0), (-1, -.5), wrap=False, base_font="special", shrink_factor = .7, borders=constants.ALL, background_color="pane_background_empty", border_color="pane_background") self.cpu_display = \ text.FastText(self.info_window, (0,-.5), (-1, -.5), wrap=False, base_font="special", shrink_factor=.7, borders= (constants.LEFT, constants.RIGHT, constants.BOTTOM), background_color="pane_background_empty", border_color="pane_background") self.message_dialog = dialog.MessageDialog(self, text_size=20) self.messages = message.MessageDialogs(self) self.needs_warning = True self.add_key_handler(pygame.K_ESCAPE, self.got_escape) self.add_key_handler(constants.XO1_X, self.got_XO1) self.add_key_handler(constants.XO1_O, self.got_XO1) self.add_key_handler(constants.XO1_SQUARE, self.got_XO1)
def __init__(self, *args, **kwargs): if len(args) < 3: kwargs.setdefault("size", (.90, .70)) base = kwargs.pop("base", None) super(BaseScreen, self).__init__(*args, **kwargs) self.base = base self.build_dialog = BuildDialog(self) self.multiple_build_dialog = MultipleBuildDialog(self) self.header = widget.Widget(self, (0, 0), (-1, .08), anchor=constants.TOP_LEFT) self.name_display = text.Text(self.header, (-.5, 0), (-1, -.5), anchor=constants.TOP_CENTER, borders=constants.ALL, border_color="pane_background", background_color="pane_background_empty", shrink_factor=.85, bold=True) self.next_base_button = \ button.FunctionButton(self.name_display, (-1, 0), (.03, -1), anchor=constants.TOP_RIGHT, text=">", hotkey=">", function=self.switch_base, kwargs={"forwards": True}) self.add_key_handler(pygame.K_RIGHT, self.next_base_button.activate_with_sound) self.prev_base_button = \ button.FunctionButton(self.name_display, (0, 0), (.03, -1), anchor=constants.TOP_LEFT, text="<", hotkey="<", function=self.switch_base, kwargs={"forwards": False}) self.add_key_handler(pygame.K_LEFT, self.prev_base_button.activate_with_sound) self.state_display = text.Text( self.header, (-.5, -.5), (-1, -.5), anchor=constants.TOP_CENTER, borders=(constants.LEFT, constants.RIGHT, constants.BOTTOM), border_color="pane_background", background_color="pane_background_empty", shrink_factor=.8, bold=True) self.back_button = \ button.ExitDialogButton(self, (-.5, -1), autotranslate=True, text=N_("&BACK"), anchor=constants.BOTTOM_CENTER, ) self.info_frame = text.Text(self, (-1, .09), (.26, .53), anchor=constants.TOP_RIGHT, background_color="pane_background", borders=constants.ALL, bold=True, align=constants.LEFT, valign=constants.TOP) self.contents_frame = \ widget.BorderedWidget(self, (0, .09), (.60, .53), anchor=constants.TOP_LEFT, background_color="pane_background", borders=range(6)) for i, item_type in enumerate(item.all_types()): setattr( self, item_type.id + "_pane", ItemPane(self.contents_frame, (.01, .01 + .08 * i), item_type=item_type))
def __init__(self, *args, **kwargs): super(LocationScreen, self).__init__(*args, **kwargs) self.pos = (-.5, -.5) self.anchor = constants.MID_CENTER self.size = (.75, .70) self.name_display = text.Text(self, (0,0), (-1, -.08), anchor=constants.TOP_LEFT, borders=constants.ALL, border_color="pane_background", background_color="pane_background_empty", shrink_factor=1, bold=True) self.modifier_display = text.Text(self, (-.75, -.01), (-.25, -.06), anchor=constants.TOP_LEFT, background_color="clear") self.open_button = \ button.FunctionButton(self, (0, -.8), (-.3, -.09), autotranslate=True, text=N_("&OPEN BASE"), anchor=constants.TOP_LEFT, autohotkey=True, function=self.open_base) self.listbox = listbox.CustomListbox(self, (0,-.09), (-1, -.69), remake_func=self.make_item, rebuild_func=self.update_item, on_double_click_on_item=self.open_button.activated, ) self.rename_button = \ button.FunctionButton(self, (-.50, -.8), (-.3, -.09), autotranslate=True, text=N_("&RENAME BASE"), anchor=constants.TOP_CENTER, autohotkey=True, function=self.rename_base) self.power_button = \ button.FunctionButton(self, (-1, -.8), (-.3, -.09), autotranslate=True, text=N_("&POWER STATE"), anchor=constants.TOP_RIGHT, autohotkey=True, function=self.power_state) self.new_button = \ button.FunctionButton(self, (0, -.91), (-.3, -.09), autotranslate=True, text=N_("&NEW BASE"), autohotkey=True, function=self.new_base) self.destroy_button = \ button.FunctionButton(self, (-.50, -.91), (-.3, -.09), autotranslate=True, text=N_("&DESTROY BASE"), anchor=constants.TOP_CENTER, autohotkey=True, function=self.destroy_base) self.back_button = button.ExitDialogButton(self, (-1, -.9), (-.3, -.09), autotranslate=True, text=N_("&BACK"), anchor=constants.TOP_RIGHT, autohotkey=True) self.confirm_destroy = \ dialog.YesNoDialog(self, (-.5, 0), (-.35, -.7), autotranslate=True, text=N_("Are you sure you want to destroy this base?"), shrink_factor=.5) self.cannot_destroy_last_base = \ dialog.MessageDialog(self, autotranslate=True, text=N_("Destroying my last active base would be suicidal. I cannot do that."), pos=(-.5, 0), size=(-.35, -.7), shrink_factor=.5) self.new_base_dialog = NewBaseDialog(self) self.location = None self.name_dialog = dialog.TextEntryDialog(self) self.base_dialog = basescreen.BaseScreen(self, (0,0), anchor=constants.TOP_LEFT)