示例#1
0
 def newGameCount2(self, instance):
     self.playBar.text = "1"
     self.playBar.font_size = '40sp'
     self.event3 = Clock.schedule_once(self.newGameCount3, 1)
     del self.snake
     self.moveX = 0
     self.moveY = 0
     self.snake = Snake(intelligence=False)
     self.drawScreen(0)
示例#2
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    def againButton(self, instance):
        self.event.cancel()
        del self.snake

        self.snake = Snake(intelligence=True, fieldSize=self.fieldSize - 2)
        self.snake.importBrain(rates=self.weights[self.indexWeight].copy(),
                               noOfNeuron1=self.noOfNeuron1Layer,
                               noOfNeuron2=self.noOfNeuron2Layer)

        self.event = Clock.schedule_interval(self.drawScreen,
                                             1 / self.snakeSpeed)
示例#3
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    def twoPointCrossover(self):
        if len(self.inSnakes) % 2 == 1:
            self.inSnakes.insert(0, self.inSnakes[0])

        ratesOffspringList = []

        inSnake = self.inSnakes.copy()

        while inSnake:
            index1 = np.random.randint(len(inSnake))
            parent1 = inSnake[index1]
            inSnake.pop(index1)

            index2 = np.random.randint(len(inSnake))
            parent2 = inSnake[index2]
            inSnake.pop(index2)

            rates1 = []
            rates2 = []
            ratesOffspring = []

            rates1 = parent1.exportBrain()
            rates2 = parent2.exportBrain()

            randSpots = [np.random.randint(len(rates1)), np.random.randint(len(rates1)), np.random.randint(len(rates1))]
            randSpots.sort()

            ratesOffspring = rates1[:randSpots[0]] + rates2[randSpots[0]:randSpots[1]] + rates1[randSpots[1]:randSpots[2]] + rates2[randSpots[0]:]
            ratesOffspringList.append(ratesOffspring)


        numOffsprigns = int(self.noOutSnakes/len(ratesOffspringList))
        offspringsList = [numOffsprigns] * len(ratesOffspringList)

        i = 0
        while sum(offspringsList) < self.noOutSnakes:
            offspringsList[i] += 1
            i += 1

        for i in range(len(offspringsList)):
            for j in range(offspringsList[i] - 2):
                ratesOld = ratesOffspringList[i].copy()
                ratesNew = self.mutation(ratesOld)
                self.outSnakes.append(Snake(intelligence=True))
                self.outSnakes[-1].importBrain(ratesNew, noOfNeuron1=self.noOfNeuron1Layer, noOfNeuron2=self.noOfNeuron2Layer)

        for i in range(len(self.inSnakes)):
            ratesOld = self.inSnakes[i].exportBrain()
            self.outSnakes.append(Snake(intelligence=True))
            self.outSnakes[-1].importBrain(ratesOld, noOfNeuron1=self.noOfNeuron1Layer, noOfNeuron2=self.noOfNeuron2Layer)

        return self.outSnakes
示例#4
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    def live(self, parents=[]):
        if not parents:
            for i in range(self.noOfSnakes):
                self.snakes.append(Snake(intelligence=True))
                self.snakes[i].randomBrain(noOfNeuron1 = self.noOfNeuron1Layer, noOfNeuron2=self.noOfNeuron2Layer)
        else:
            cross = Crossover(inSnakes=parents.copy(), noOfOutSnakes=self.noOfSnakes, mutationRate=self.mutationRate, noNeuron1Layer=self.noOfNeuron1Layer, noNeuron2Layer=self.noOfNeuron2Layer)
            self.snakes = cross.onePointCrossover()
            del cross


        thrHandle = []
        for i in range(self.noOfThreads):
            arg1 = i * int(self.noOfSnakes/self.noOfThreads)
            arg2 = arg1 + int(self.noOfSnakes/self.noOfThreads)
            if i == self.noOfThreads-1:
                thrHandle.append(threading.Thread(target=self.simulateSnakeThr, args=(arg1, self.noOfSnakes,), daemon=True))
            else:
                thrHandle.append(threading.Thread(target=self.simulateSnakeThr, args=(arg1, arg2,), daemon=True))
          
        for thr in thrHandle:
            thr.start()

        for thr in thrHandle:
            thr.join()
示例#5
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    def simpleCrossover(self):
        numOffsprigns = int(self.noOutSnakes/len(self.inSnakes))
        offspringsList = [numOffsprigns] * len(self.inSnakes)
        i = 0
        while sum(offspringsList) < self.noOutSnakes:
            offspringsList[i] += 1
            i += 1

        for i in range(len(offspringsList)):
            for j in range(offspringsList[i]-1):
                ratesOld = self.inSnakes[i].exportBrain()
                ratesNew = self.mutation(ratesOld)
                self.outSnakes.append(Snake(intelligence=True))
                self.outSnakes[-1].importBrain(ratesNew, noOfNeuron1=self.noOfNeuron1Layer, noOfNeuron2=self.noOfNeuron2Layer)
            
            ratesOld = self.inSnakes[i].exportBrain()
            self.outSnakes.append(Snake(intelligence=True))
            self.outSnakes[-1].importBrain(ratesOld, noOfNeuron1=self.noOfNeuron1Layer, noOfNeuron2=self.noOfNeuron2Layer)

        return self.outSnakes
示例#6
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    def __init__(self, **kwargs):
        super(PlayScreen, self).__init__(**kwargs)

        self.moveX = 0
        self.moveY = 0

        self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
        self._keyboard.bind(on_key_down=self._on_keyboard_down)

        self.cols = 1

        ############################## FILL PLAY SCREEN ################################################
        field = GridLayout(
            cols=globalVars.fieldSize,
            rows=globalVars.fieldSize,
            row_force_default=False,
            row_default_height=Window.size[0] / globalVars.fieldSize - 1,
            spacing=1)

        self.screenCell = []

        for i in range(globalVars.fieldSize * globalVars.fieldSize):
            self.screenCell.append(LabelB(bcolor=(0, 0, 0, 1)))
            field.add_widget(self.screenCell[i])

        self.add_widget(field)

        ############################## SPACING ################################################
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())

        ############################## COUNTER LABEL 3 2 1 PLAY ################################################
        self.playBar = Label(text="3", color=(0, 1, 0, 1), font_size='40sp')
        self.add_widget(self.playBar)

        scoreLine = GridLayout(cols=7,
                               rows=1,
                               row_force_default=True,
                               row_default_height=40)

        self.scoreLabel = Label(text='1',
                                font_size='20sp',
                                size_hint_x=None,
                                width=50)
        self.movesLabel = Label(text='0',
                                font_size='20sp',
                                size_hint_x=None,
                                width=50)

        ############################## SCORE MOVES ################################################
        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Score:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.scoreLabel)
        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Moves:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.movesLabel)
        scoreLine.add_widget(Label())

        self.add_widget(scoreLine)

        ############################## LABELS INFO ################################################
        foodLine = GridLayout(cols=7,
                              rows=1,
                              row_force_default=True,
                              row_default_height=60)
        self.movesWithoutFoodLabel = Label(text='0',
                                           font_size='20sp',
                                           size_hint_x=None,
                                           width=50)
        self.foodMovesRatioLabel = Label(text='0',
                                         font_size='20sp',
                                         size_hint_x=None,
                                         width=50)

        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='      Moves \nwithout food:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.movesWithoutFoodLabel)
        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='Moves to\nfood ratio:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.foodMovesRatioLabel)
        foodLine.add_widget(Label())

        self.add_widget(foodLine)

        ############################## BUTTONS ################################################
        botLine = BoxLayout(orientation='horizontal', spacing=10)
        playAgainBut = Button(text="Play again",
                              size_hint=(0.4, 0.8),
                              font_size='20sp')
        playAgainBut.bind(on_press=self.playAgainButton)
        botLine.add_widget(Label(size_hint=(0.05, 0.7)))
        botLine.add_widget(
            ImageButton(source='Icons/down.png', size_hint=(0.1, 0.8)))
        botLine.add_widget(Label(size_hint=(0.1, 0.7)))
        botLine.add_widget(playAgainBut)
        botLine.add_widget(Label(size_hint=(0.25, 0.7)))
        self.add_widget(botLine)

        self.add_widget(Label())

        self.snake = Snake()

        self.newGame()
示例#7
0
class PlayScreen(GridLayout):
    def __init__(self, **kwargs):
        super(PlayScreen, self).__init__(**kwargs)

        self.moveX = 0
        self.moveY = 0

        self._keyboard = Window.request_keyboard(self._keyboard_closed, self)
        self._keyboard.bind(on_key_down=self._on_keyboard_down)

        self.cols = 1

        ############################## FILL PLAY SCREEN ################################################
        field = GridLayout(
            cols=globalVars.fieldSize,
            rows=globalVars.fieldSize,
            row_force_default=False,
            row_default_height=Window.size[0] / globalVars.fieldSize - 1,
            spacing=1)

        self.screenCell = []

        for i in range(globalVars.fieldSize * globalVars.fieldSize):
            self.screenCell.append(LabelB(bcolor=(0, 0, 0, 1)))
            field.add_widget(self.screenCell[i])

        self.add_widget(field)

        ############################## SPACING ################################################
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())

        ############################## COUNTER LABEL 3 2 1 PLAY ################################################
        self.playBar = Label(text="3", color=(0, 1, 0, 1), font_size='40sp')
        self.add_widget(self.playBar)

        scoreLine = GridLayout(cols=7,
                               rows=1,
                               row_force_default=True,
                               row_default_height=40)

        self.scoreLabel = Label(text='1',
                                font_size='20sp',
                                size_hint_x=None,
                                width=50)
        self.movesLabel = Label(text='0',
                                font_size='20sp',
                                size_hint_x=None,
                                width=50)

        ############################## SCORE MOVES ################################################
        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Score:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.scoreLabel)
        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Moves:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.movesLabel)
        scoreLine.add_widget(Label())

        self.add_widget(scoreLine)

        ############################## LABELS INFO ################################################
        foodLine = GridLayout(cols=7,
                              rows=1,
                              row_force_default=True,
                              row_default_height=60)
        self.movesWithoutFoodLabel = Label(text='0',
                                           font_size='20sp',
                                           size_hint_x=None,
                                           width=50)
        self.foodMovesRatioLabel = Label(text='0',
                                         font_size='20sp',
                                         size_hint_x=None,
                                         width=50)

        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='      Moves \nwithout food:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.movesWithoutFoodLabel)
        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='Moves to\nfood ratio:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.foodMovesRatioLabel)
        foodLine.add_widget(Label())

        self.add_widget(foodLine)

        ############################## BUTTONS ################################################
        botLine = BoxLayout(orientation='horizontal', spacing=10)
        playAgainBut = Button(text="Play again",
                              size_hint=(0.4, 0.8),
                              font_size='20sp')
        playAgainBut.bind(on_press=self.playAgainButton)
        botLine.add_widget(Label(size_hint=(0.05, 0.7)))
        botLine.add_widget(
            ImageButton(source='Icons/down.png', size_hint=(0.1, 0.8)))
        botLine.add_widget(Label(size_hint=(0.1, 0.7)))
        botLine.add_widget(playAgainBut)
        botLine.add_widget(Label(size_hint=(0.25, 0.7)))
        self.add_widget(botLine)

        self.add_widget(Label())

        self.snake = Snake()

        self.newGame()

    def _keyboard_closed(self):
        self._keyboard.unbind(on_key_down=self._on_keyboard_down)
        self._keyboard = None

    def _on_keyboard_down(self, keyboard, keycode, text, modifiers):
        if keycode[1] == 'right':
            self.moveX = 1
            self.moveY = 0
        elif keycode[1] == 'left':
            self.moveX = -1
            self.moveY = 0
        elif keycode[1] == 'down':
            self.moveX = 0
            self.moveY = 1
        elif keycode[1] == 'up':
            self.moveX = 0
            self.moveY = -1
        return True

    def drawScreen(self, instance):
        if self.snake.snakeStep(Xdir=self.moveX, Ydir=self.moveY):
            self.screenCell = globalFcns.drawField(screenCell=self.screenCell,
                                                   field=self.snake.field)
        else:
            if self.snake.win:
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell, field=self.snake.field)
                self.event.cancel()
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell,
                    field=self.snake.field,
                    opacity=0.5)
                self.moveX = 0
                self.moveY = 0
                self.playBar.text = "YOU WIN"
                self.playBar.font_size = '30sp'
            else:
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell, field=self.snake.field)
                self.event.cancel()
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell,
                    field=self.snake.field,
                    opacity=0.5)
                self.moveX = 0
                self.moveY = 0
                self.playBar.text = "GAME OVER"
                self.playBar.font_size = '30sp'

        self.scoreLabel.text = str(self.snake.score)
        self.movesLabel.text = str(self.snake.noOfMoves)
        self.movesWithoutFoodLabel.text = str(self.snake.noWithoutFood)
        self.foodMovesRatioLabel.text = str(round(self.snake.foodMovesRatio,
                                                  1))

    def playAgainButton(self, instance):
        self.screenCell = globalFcns.drawField(screenCell=self.screenCell,
                                               field=self.snake.field,
                                               opacity=0.5)
        try:
            self.event.cancel()
            self.event1.cancel()
            self.event2.cancel()
            self.event3.cancel()
        except:
            pass

        self.moveX = 0
        self.moveY = 0
        self.newGame()

    def newGame(self):
        self.playBar.text = "3"
        self.playBar.font_size = '40sp'
        self.event1 = Clock.schedule_once(self.newGameCount1, 1)

    def newGameCount1(self, instance):
        self.playBar.text = "2"
        self.playBar.font_size = '40sp'
        self.event2 = Clock.schedule_once(self.newGameCount2, 1)

    def newGameCount2(self, instance):
        self.playBar.text = "1"
        self.playBar.font_size = '40sp'
        self.event3 = Clock.schedule_once(self.newGameCount3, 1)
        del self.snake
        self.moveX = 0
        self.moveY = 0
        self.snake = Snake(intelligence=False)
        self.drawScreen(0)

    def newGameCount3(self, instance):
        self.event = Clock.schedule_interval(self.drawScreen,
                                             1 / globalVars.snakeSpeed)
        self.playBar.text = "PLAY"
        self.playBar.font_size = '30sp'
示例#8
0
    def __init__(self, **kwargs):
        super(SimulateScreen, self).__init__(**kwargs)

        Window.size = (450, 750)

        global fieldSize
        global snakeSpeed
        global fileName
        global indexWeight

        self.fieldSize = fieldSize
        self.snakeSpeed = snakeSpeed
        self.fileName = fileName
        self.indexWeight = indexWeight - 1

        self.readWeightCsv(self.fileName)

        self.cols = 1

        ########################### SIMULATION FIELD #############################################################
        field = GridLayout(cols=self.fieldSize,
                           rows=self.fieldSize,
                           row_force_default=False,
                           row_default_height=Window.size[0] / self.fieldSize -
                           1,
                           spacing=1)

        self.screenCell = []

        for i in range(self.fieldSize * self.fieldSize):
            self.screenCell.append(LabelB(bcolor=(0, 0, 0, 1)))
            field.add_widget(self.screenCell[i])

        self.add_widget(field)

        ########################### SIMULATE AGAIN BUTTON #############################################################
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())

        againLine = GridLayout(cols=3,
                               row_force_default=True,
                               row_default_height=50)
        againBut = Button(
            text='Again',
            size_hint_x=None,
            width=200,
            font_size='20sp',
        )
        againBut.bind(on_press=self.againButton)
        againLine.add_widget(Label())
        againLine.add_widget(againBut)
        againLine.add_widget(Label())
        self.add_widget(againLine)

        ############################## SCORE MOVES ################################################
        scoreLine = GridLayout(cols=7,
                               rows=1,
                               row_force_default=True,
                               row_default_height=40)

        self.scoreLabel = Label(text='1',
                                size_hint_x=None,
                                width=50,
                                font_size='20sp')
        self.movesLabel = Label(text='0',
                                size_hint_x=None,
                                width=50,
                                font_size='20sp')

        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Score:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.scoreLabel)
        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Moves:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.movesLabel)
        scoreLine.add_widget(Label())

        self.add_widget(scoreLine)

        ############################## LABELS INFO ################################################
        foodLine = GridLayout(cols=7,
                              rows=1,
                              row_force_default=True,
                              row_default_height=60)
        self.movesWithoutFoodLabel = Label(text='0',
                                           font_size='20sp',
                                           size_hint_x=None,
                                           width=50)
        self.foodMovesRatioLabel = Label(text='0',
                                         font_size='20sp',
                                         size_hint_x=None,
                                         width=50)

        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='      Moves \nwithout food:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.movesWithoutFoodLabel)
        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='Moves to\nfood ratio:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.foodMovesRatioLabel)
        foodLine.add_widget(Label())

        self.add_widget(foodLine)

        self.snake = Snake(intelligence=True, fieldSize=self.fieldSize - 2)
        self.snake.importBrain(rates=self.weights[self.indexWeight].copy(),
                               noOfNeuron1=self.noOfNeuron1Layer,
                               noOfNeuron2=self.noOfNeuron2Layer)

        self.event = Clock.schedule_interval(self.drawScreen,
                                             1 / self.snakeSpeed)
示例#9
0
class SimulateScreen(GridLayout):
    def __init__(self, **kwargs):
        super(SimulateScreen, self).__init__(**kwargs)

        Window.size = (450, 750)

        global fieldSize
        global snakeSpeed
        global fileName
        global indexWeight

        self.fieldSize = fieldSize
        self.snakeSpeed = snakeSpeed
        self.fileName = fileName
        self.indexWeight = indexWeight - 1

        self.readWeightCsv(self.fileName)

        self.cols = 1

        ########################### SIMULATION FIELD #############################################################
        field = GridLayout(cols=self.fieldSize,
                           rows=self.fieldSize,
                           row_force_default=False,
                           row_default_height=Window.size[0] / self.fieldSize -
                           1,
                           spacing=1)

        self.screenCell = []

        for i in range(self.fieldSize * self.fieldSize):
            self.screenCell.append(LabelB(bcolor=(0, 0, 0, 1)))
            field.add_widget(self.screenCell[i])

        self.add_widget(field)

        ########################### SIMULATE AGAIN BUTTON #############################################################
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())
        self.add_widget(Label())

        againLine = GridLayout(cols=3,
                               row_force_default=True,
                               row_default_height=50)
        againBut = Button(
            text='Again',
            size_hint_x=None,
            width=200,
            font_size='20sp',
        )
        againBut.bind(on_press=self.againButton)
        againLine.add_widget(Label())
        againLine.add_widget(againBut)
        againLine.add_widget(Label())
        self.add_widget(againLine)

        ############################## SCORE MOVES ################################################
        scoreLine = GridLayout(cols=7,
                               rows=1,
                               row_force_default=True,
                               row_default_height=40)

        self.scoreLabel = Label(text='1',
                                size_hint_x=None,
                                width=50,
                                font_size='20sp')
        self.movesLabel = Label(text='0',
                                size_hint_x=None,
                                width=50,
                                font_size='20sp')

        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Score:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.scoreLabel)
        scoreLine.add_widget(Label())
        scoreLine.add_widget(
            Label(text='Moves:', font_size='20sp', size_hint_x=None,
                  width=100))
        scoreLine.add_widget(self.movesLabel)
        scoreLine.add_widget(Label())

        self.add_widget(scoreLine)

        ############################## LABELS INFO ################################################
        foodLine = GridLayout(cols=7,
                              rows=1,
                              row_force_default=True,
                              row_default_height=60)
        self.movesWithoutFoodLabel = Label(text='0',
                                           font_size='20sp',
                                           size_hint_x=None,
                                           width=50)
        self.foodMovesRatioLabel = Label(text='0',
                                         font_size='20sp',
                                         size_hint_x=None,
                                         width=50)

        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='      Moves \nwithout food:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.movesWithoutFoodLabel)
        foodLine.add_widget(Label())
        foodLine.add_widget(
            Label(text='Moves to\nfood ratio:',
                  font_size='20sp',
                  size_hint_x=None,
                  width=100))
        foodLine.add_widget(self.foodMovesRatioLabel)
        foodLine.add_widget(Label())

        self.add_widget(foodLine)

        self.snake = Snake(intelligence=True, fieldSize=self.fieldSize - 2)
        self.snake.importBrain(rates=self.weights[self.indexWeight].copy(),
                               noOfNeuron1=self.noOfNeuron1Layer,
                               noOfNeuron2=self.noOfNeuron2Layer)

        self.event = Clock.schedule_interval(self.drawScreen,
                                             1 / self.snakeSpeed)

    def againButton(self, instance):
        self.event.cancel()
        del self.snake

        self.snake = Snake(intelligence=True, fieldSize=self.fieldSize - 2)
        self.snake.importBrain(rates=self.weights[self.indexWeight].copy(),
                               noOfNeuron1=self.noOfNeuron1Layer,
                               noOfNeuron2=self.noOfNeuron2Layer)

        self.event = Clock.schedule_interval(self.drawScreen,
                                             1 / self.snakeSpeed)

    def drawScreen(self, instance):
        self.scoreLabel.text = str(self.snake.score)
        self.movesLabel.text = str(self.snake.noOfMoves)
        self.movesWithoutFoodLabel.text = str(self.snake.noWithoutFood)
        self.foodMovesRatioLabel.text = str(round(self.snake.foodMovesRatio,
                                                  1))

        if self.snake.snakeStep():
            self.screenCell = globalFcns.drawField(screenCell=self.screenCell,
                                                   field=self.snake.field)
        else:
            if self.snake.win:
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell, field=self.snake.field)
                self.event.cancel()
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell,
                    field=self.snake.field,
                    opacity=0.5)
            else:
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell, field=self.snake.field)
                self.event.cancel()
                self.screenCell = globalFcns.drawField(
                    screenCell=self.screenCell,
                    field=self.snake.field,
                    opacity=0.5)

    def readWeightCsv(self, fileName):
        with open(fileName) as csv_file:
            csv_reader = csv.reader(csv_file, delimiter=',')
            self.weights = []
            for row in csv_reader:
                if row[0] == 'noOfNeuron1Layer':
                    self.noOfNeuron1Layer = int(row[1])
                if row[0] == 'noOfNeuron2Layer':
                    self.noOfNeuron2Layer = int(row[1])
                if row[0] == 'weights':
                    self.weights.append(
                        list(map(float, row[1][1:-1].split(','))))