示例#1
0
文件: run.py 项目: gcshort/MRDC
    def __init__(self):

        #setup gpio
        GPIO.setmode(GPIO.BCM)
        GPIO.setwarnings(False)
        GPIO.setup(12, GPIO.OUT)

        self.mcp = analog.Analog()

        self.motor2 = motor.Motor(19, 20)
        self.motor1 = motor.Motor(26, 21)

        self.sonic1 = sonic.Sonic(18, 23)
        self.sonic4 = sonic.Sonic(25, 24)
        self.sonic2 = sonic.Sonic(16, 12)
        self.sonic3 = sonic.Sonic(6, 13)
        self.sonic5 = sonic.Sonic(22, 5)

        self.sense = heading.Heading()

        self.data_status = False

        self.wpath = os.getcwd() + "/data/" + time.strftime("%H%M%S") + ".csv"
        self.file = open(self.wpath, "w")
        self.file.write("time, motor, pwm\n")

        with open('data/saved_net.pickle', 'rb') as handle:
            self.net = pickle.load(handle)


#   self.sensor_collect = open("data/sensors.txt","w")
#   self.sensor_collect.write("time, sonic1, sonic2, sonic3, sonic4, sonic5\n")

        self.data = list()
        self.collecting = False

        #setup controller values
        self.state = 0

        #create xbox controller class
        self.xboxCont = XboxController.XboxController(joystickNo=0,
                                                      deadzone=0.1,
                                                      scale=1,
                                                      invertYAxis=False)

        #setup call backs
        self.xboxCont.setupControlCallback(self.xboxCont.XboxControls.A,
                                           self.aButtonCallBack)
        self.xboxCont.setupControlCallback(self.xboxCont.XboxControls.BACK,
                                           self.backButton)
        self.xboxCont.setupControlCallback(self.xboxCont.XboxControls.LTHUMBY,
                                           self.LthumbY)
        self.xboxCont.setupControlCallback(self.xboxCont.XboxControls.RTHUMBY,
                                           self.RthumbY)

        #start the controller
        self.xboxCont.start()

        self.running = True
示例#2
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def learn_location(signatures, _dir):
    ls = LocationSignature()
    _dir, readings = characterize_location(sonic.Sonic(), _dir)
    ls.sig[0:len(readings)] = readings
    idx = signatures.get_free_index()
    if idx == -1:  # run out of signature files
        print "\nWARNING:"
        print "No signature file is available. NOTHING NEW will be learned and stored."
        print "Please remove some loc_%%.dat files.\n"
        return _dir, readings

    signatures.save(ls, idx)
    print "STATUS:  Location " + str(idx) + " learned and saved."
    return _dir
def mcl(oldParticles):
    sn = sonic.Sonic()
    z = sn.getSonar() + sonarToCenter
    if z == -1:
        print "Skipping MCL as sonar distance is unreliable"
        return tuple(oldParticles)
    newParticles = []
    for particle in oldParticles:
        likelihood = calculate_likelihood(particle[0], particle[1], particle[2], z)
        newWeight = likelihood * particle[3]
        newParticle = (particle[0], particle[1], particle[2], newWeight)
        newParticles.append(newParticle)
    normalisedParticles = normalisation(newParticles)
    resampledParticles = resampling(normalisedParticles)
    newParticles = resampledParticles
    return newParticles
示例#4
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    waypointd, waypointde, waypointe, waypointef, waypointf
]

# canvas = pds.Canvas()
# mymap = pds.Map()
# pds.drawWall(mymap, canvas)

particles = [initialPosition for i in range(numberOfParticles)]
# canvas.drawParticles(particles)
signatures = prb.SignatureContainer()

# bumper = bumper.Bumper()
# bumperThread = threading.Thread(name='bumper', target=bumper.getTouch)
# bumperThread.start()

_sonnic = sonic.Sonic()
_gostraight = gostraight.go()

_dir = 1


def ConvertToHisto(readings):
    step = 10

    s = [0] * (200 / step)
    for currenttuple in readings:
        currentAngle = currenttuple[0]
        currentDistance = currenttuple[1]
        for idx, freq in enumerate(s):
            # print "Comparing current Distance " + str(currentDistance) + " against " + str(step*(idx+1))
            if (step * (idx + 1) > currentDistance):
示例#5
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 def __init__(self, sonic_trig=SONIC_TRIG, sonic_echo=SONIC_ECHO):
     self.car = buggy.Buggy()
     self.snc= sonic.Sonic(sonic_trig, sonic_echo)
示例#6
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def load_img(name):
    return pygame.image.load("./assets/" + name + ".png").convert_alpha()


window = pygame.display.set_mode((640, 480))
pygame.display.set_caption("Le reve de Robotnik")

background = load_img("background")
ground = load_img("ground")

tree1 = load_img("tree1")
tree2 = load_img("tree2")
sunflower = load_img("sunflower")
totem = load_img("totem")

sonic = sonic.Sonic(load_img("sonic"))

i = 0

running = True
while running:
    for event in pygame.event.get():
        if event.type == QUIT:
            running = False
        if event.type == KEYDOWN:
            i += 1

    window.blit(background, (0, 0))

    window.blit(tree1, (32, 140))
    window.blit(tree1, (149, 125))
示例#7
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 def __init__(self, max_dist_len=25, check_interval=0.1):
     self.enabled = True
     self.max_dist_len = max_dist_len
     self.check_interval = check_interval
     self.car = buggy.Buggy()
     self.snc = sonic.Sonic(SONIC_TRIG, SONIC_ECHO)