示例#1
0
def title():
    """
    This shows the title screen before the game starts
    """
    screen.blit(graphics.img_title_screen, (0, 0))
    video.update()
    sounds.music_play('title_music.ogg')
    while True:
        ev = pg.event.poll()
        if ev.type == pg.KEYDOWN and ev.key == pg.K_RETURN:
            sounds.startgame()
            break
    sounds.music_stop()
    screen.fill(colors.Black)
    pg.time.delay(1000)
    letter_by_letter('I came to eat apples')
    pg.time.wait(1000)
    letter_by_letter('and chew bubblegum...')
    pg.time.wait(3000)
    sounds.begin()
    letter_by_letter('And I\'m all out of gum.')
    screen.fill(colors.Black)
    pg.time.delay(2000)
示例#2
0
def title():
    """
    This shows the title screen before the game starts
    """
    screen.blit(graphics.img_title_screen, (0, 0))
    video.update()
    sounds.music_play('title_music.ogg')
    while True:
        ev = pg.event.poll()
        if ev.type == pg.KEYDOWN and ev.key == pg.K_RETURN:
            sounds.startgame()
            break
    sounds.music_stop()
    screen.fill(colors.Black)
    pg.time.delay(1000)
    letter_by_letter('I came to eat apples')
    pg.time.wait(1000)
    letter_by_letter('and chew bubblegum...')
    pg.time.wait(3000)
    sounds.begin()
    letter_by_letter('And I\'m all out of gum.')
    screen.fill(colors.Black)
    pg.time.delay(2000)
示例#3
0
def gameloop(replay):
    """
    Everything that makes the game work
    :param replay: Only show title screen at first start of game loop, else False
    """

    global start_level
    global score
    global apples_eaten
    global timer
    global time_left

    _Running = True
    _GameOver = False
    _ShowTitle = replay
    """ Create instances of all game objects """
    player = Player(constants.display_width / 2,
                    constants.display_height / 2,
                    move_x=constants.block_size,
                    move_y=0)
    apple = Apple(random_x(graphics.apple_size), random_y(graphics.apple_size))

    bombs = pg.sprite.Group()
    for i in range(5):
        bombs.add(Bomb())

    bullets = pg.sprite.Group()

    while _Running:

        while _ShowTitle:
            title()
            pg.time.wait(1000)
            sounds.music_stop()
            start_level = True
            """ Initializes background music """
            sounds.music_play('the_reckoning.ogg')
            _ShowTitle = False

        while _GameOver:
            sounds.music_stop()
            player.x = 1
            player.y = 1

            screen.fill(colors.White)
            message_to_screen("GAME OVER", colors.Red, 0, -20)
            show_score = font.render("Your final score was {}".format(score),
                                     True, colors.Black)
            screen.blit(show_score, [(constants.display_width / 2) -
                                     (show_score.get_width() / 2), 240])
            """ Add up and display the number of apples you ate after dying """
            if apples_eaten > 0:
                for ate in range(apples_eaten + 1):
                    screen.fill(colors.White)
                    message_to_screen("GAME OVER", colors.Red, 0, -20)
                    show_score = font.render(
                        "Your final score was {}".format(score), True,
                        colors.Black)
                    screen.blit(show_score,
                                [(constants.display_width / 2) -
                                 (show_score.get_width() / 2), 240])
                    apple_large = pg.transform.scale2x(graphics.img_apple)
                    screen.blit(apple_large,
                                [(constants.display_width / 2) - 70, 280])
                    eaten_count = font.render(" x " + str(ate), True,
                                              colors.Black)
                    screen.blit(eaten_count,
                                [(constants.display_width / 2), 290])
                    video.flip()
                    sounds.bling()
                    pg.time.delay(100)
                    video.flip()
            else:
                pass

            video.update()
            sounds.game_over()
            pg.time.delay(5000)
            screen.fill(colors.White)
            message_to_screen("Play again? Y or N", colors.Black, 0, -20)
            video.update()

            while True:
                for event in pg.event.get():
                    if event.type == pg.KEYDOWN:
                        if event.key == pg.K_y:
                            constants.snake_length = 3
                            player.direction = "right"
                            constants.FPS = 15
                            apples_eaten = 0
                            score = 0
                            time_left = 150
                            sounds.music_play('the_reckoning.ogg')
                            start_level = True
                            gameloop(False)
                        elif event.key == pg.K_n:
                            screen.fill(colors.Black)
                            video.update()
                            pg.time.wait(1000)
                            quit()
            _GameOver = False
        """ Movement controls """
        for event in pg.event.get():
            if event.type == pg.QUIT:
                _Running = False

            if event.type == pg.KEYDOWN and not event.type == pg.KEYUP:
                if event.key == pg.K_LEFT and player.direction != "right":
                    player.moveLeft()
                elif event.key == pg.K_RIGHT and player.direction != "left":
                    player.moveRight()
                elif event.key == pg.K_UP and player.direction != "down":
                    player.moveUp()
                elif event.key == pg.K_DOWN and player.direction != "up":
                    player.moveDown()
                elif event.key == pg.K_ESCAPE:
                    _Running = False
                elif event.key == pg.K_SPACE:
                    b_x = player.x
                    b_y = player.y
                    bullet = Bullet((b_x, b_y), player.direction)
                    sounds.shoot()
                    bullets.add(bullet)
        """ Display which stage you are on """
        if start_level:
            while True:
                level_marquee(1)
                pg.time.delay(100)
                start_level = False
                break
        """ Update the sprite locations """
        bullets.update()
        bombs.update()
        """ Makes sure snake continues moving in current direction """
        player.x += player.move_x
        player.y += player.move_y
        """ Create background """
        screen.blit(graphics.img_background, (0, 0))
        """ Draw apples and bombs """
        apple.render(screen)
        bombs.draw(screen)
        """ Draw player head and body """
        snake_head = [player.x, player.y]
        player.body.append(snake_head)
        player.render(player.body)
        """ Keeps snake the same length while moving around level """
        if len(player.body) > constants.snake_length:
            del player.body[0]
        """ Draw Health Meter """
        healthbar(player.health)
        """ Draw score counter to screen """
        show_text("Score: {}".format(score), colors.White,
                  (constants.display_width - 160), 5)
        """ PEW PEW PEW """
        bullets.draw(screen)
        """ Time left - 1 second """
        timer += 1 / constants.FPS
        if timer > timer % 1:
            score += 1
            timer = 0
            time_left -= 1
        """ Display time left """
        m, s = divmod(time_left, 60)
        show_text("Time left - {}:{:02}".format(m, s), colors.White, 260, 5)

        # ============== LOGIC RELATED STUFF =================== #
        """ Game Over when player runs into self """
        for segment in player.body[:-1]:
            if segment == snake_head:
                sounds.xplode()
                flash_screen()
                _GameOver = True
        """ Game Over if player leaves area """
        if player.x == 0 or player.x >= constants.level_w or player.y == 40 or player.y >= constants.level_h + 40:
            _GameOver = True
            sounds.xplode()
            flash_screen()
        """ Game Over when health hits zero """
        if player.health == 0:
            sounds.xplode()
            flash_screen()
            _GameOver = True
        """ Player dies when time runs out """
        if time_left == 0:
            sounds.music_stop()
            sounds.times_up()
            screen.fill(colors.Black)
            video.flip()
            pg.time.delay(50)
            screen.blit(graphics.img_time_up, (0, 0))
            video.flip()
            pg.time.wait(4000)
            _GameOver = True
        """ Handles collision detection between snake and apples/bombs """
        if apple.x <= player.x < apple.x + apple.size[0]:
            if apple.y <= player.y < apple.y + apple.size[1]:
                eat_apple()
                apple.x = random_x(apple.size)
                apple.y = random_y(apple.size)
                score += constants.block_size
                bombs.empty()
                for i in range(5):
                    bombs.remove(i)
                    bombs.add(Bomb())

                if (apples_eaten % constants.block_size
                        == 0) and (player.health <= 3):
                    player.health += 1
        """ Destroy bombs when you shoot them """
        for target in pg.sprite.groupcollide(bombs, bullets, True, True):
            target.is_hit(screen)
            video.update()
            bombs.remove(target)
            score += 5
        """ Damage player when they hit a bomb """
        for target in bombs:
            if target.rect.x <= player.x < target.rect.x + target.size[0]:
                if target.rect.y <= player.y < target.rect.y + target.size[1]:
                    target.is_hit(screen)
                    sounds.scream()
                    bombs.remove(target)
                    video.update()
                    player.health -= 1

        video.update()
        clock.tick(constants.FPS)
示例#4
0
def gameloop(replay):
    """
    Everything that makes the game work
    :param replay: Only show title screen at first start of game loop, else False
    """

    global start_level
    global score
    global apples_eaten
    global timer
    global time_left

    _Running = True
    _GameOver = False
    _ShowTitle = replay

    """ Create instances of all game objects """
    player = Player(constants.display_width / 2, constants.display_height / 2, move_x=constants.block_size, move_y=0)
    apple = Apple(random_x(graphics.apple_size), random_y(graphics.apple_size))

    bombs = pg.sprite.Group()
    for i in range(5):
        bombs.add(Bomb())

    bullets = pg.sprite.Group()

    while _Running:

        while _ShowTitle:
            title()
            pg.time.wait(1000)
            sounds.music_stop()
            start_level = True
            """ Initializes background music """
            sounds.music_play('the_reckoning.ogg')
            _ShowTitle = False

        while _GameOver:
            sounds.music_stop()
            player.x = 1
            player.y = 1

            screen.fill(colors.White)
            message_to_screen("GAME OVER", colors.Red, 0, -20)
            show_score = font.render("Your final score was {}".format(score), True, colors.Black)
            screen.blit(show_score, [(constants.display_width / 2) - (show_score.get_width() / 2), 240])

            """ Add up and display the number of apples you ate after dying """
            if apples_eaten > 0:
                for ate in range(apples_eaten + 1):
                    screen.fill(colors.White)
                    message_to_screen("GAME OVER", colors.Red, 0, -20)
                    show_score = font.render("Your final score was {}".format(score), True, colors.Black)
                    screen.blit(show_score, [(constants.display_width / 2) - (show_score.get_width() / 2), 240])
                    apple_large = pg.transform.scale2x(graphics.img_apple)
                    screen.blit(apple_large, [(constants.display_width / 2) - 70, 280])
                    eaten_count = font.render(" x " + str(ate), True, colors.Black)
                    screen.blit(eaten_count, [(constants.display_width / 2), 290])
                    video.flip()
                    sounds.bling()
                    pg.time.delay(100)
                    video.flip()
            else:
                pass

            video.update()
            sounds.game_over()
            pg.time.delay(5000)
            screen.fill(colors.White)
            message_to_screen("Play again? Y or N", colors.Black, 0, -20)
            video.update()

            while True:
                for event in pg.event.get():
                    if event.type == pg.KEYDOWN:
                        if event.key == pg.K_y:
                            constants.snake_length = 3
                            player.direction = "right"
                            constants.FPS = 15
                            apples_eaten = 0
                            score = 0
                            time_left = 150
                            sounds.music_play('the_reckoning.ogg')
                            start_level = True
                            gameloop(False)
                        elif event.key == pg.K_n:
                            screen.fill(colors.Black)
                            video.update()
                            pg.time.wait(1000)
                            quit()
            _GameOver = False

        """ Movement controls """
        for event in pg.event.get():
            if event.type == pg.QUIT:
                _Running = False

            if event.type == pg.KEYDOWN and not event.type == pg.KEYUP:
                if event.key == pg.K_LEFT and player.direction != "right":
                    player.moveLeft()
                elif event.key == pg.K_RIGHT and player.direction != "left":
                    player.moveRight()
                elif event.key == pg.K_UP and player.direction != "down":
                    player.moveUp()
                elif event.key == pg.K_DOWN and player.direction != "up":
                    player.moveDown()
                elif event.key == pg.K_ESCAPE:
                    _Running = False
                elif event.key == pg.K_SPACE:
                    b_x = player.x
                    b_y = player.y
                    bullet = Bullet((b_x, b_y), player.direction)
                    sounds.shoot()
                    bullets.add(bullet)

        """ Display which stage you are on """
        if start_level:
            while True:
                level_marquee(1)
                pg.time.delay(100)
                start_level = False
                break

        """ Update the sprite locations """
        bullets.update()
        bombs.update()

        """ Makes sure snake continues moving in current direction """
        player.x += player.move_x
        player.y += player.move_y

        """ Create background """
        screen.blit(graphics.img_background, (0, 0))

        """ Draw apples and bombs """
        apple.render(screen)
        bombs.draw(screen)

        """ Draw player head and body """
        snake_head = [player.x, player.y]
        player.body.append(snake_head)
        player.render(player.body)

        """ Keeps snake the same length while moving around level """
        if len(player.body) > constants.snake_length:
            del player.body[0]

        """ Draw Health Meter """
        healthbar(player.health)

        """ Draw score counter to screen """
        show_text("Score: {}".format(score), colors.White, (constants.display_width - 160), 5)

        """ PEW PEW PEW """
        bullets.draw(screen)

        """ Time left - 1 second """
        timer += 1 / constants.FPS
        if timer > timer % 1:
            score += 1
            timer = 0
            time_left -= 1

        """ Display time left """
        m, s = divmod(time_left, 60)
        show_text("Time left - {}:{:02}".format(m, s), colors.White, 260, 5)

        # ============== LOGIC RELATED STUFF =================== #
        """ Game Over when player runs into self """
        for segment in player.body[:-1]:
            if segment == snake_head:
                sounds.xplode()
                flash_screen()
                _GameOver = True

        """ Game Over if player leaves area """
        if player.x == 0 or player.x >= constants.level_w or player.y == 40 or player.y >= constants.level_h + 40:
            _GameOver = True
            sounds.xplode()
            flash_screen()

        """ Game Over when health hits zero """
        if player.health == 0:
            sounds.xplode()
            flash_screen()
            _GameOver = True

        """ Player dies when time runs out """
        if time_left == 0:
            sounds.music_stop()
            sounds.times_up()
            screen.fill(colors.Black)
            video.flip()
            pg.time.delay(50)
            screen.blit(graphics.img_time_up, (0, 0))
            video.flip()
            pg.time.wait(4000)
            _GameOver = True

        """ Handles collision detection between snake and apples/bombs """
        if apple.x <= player.x < apple.x + apple.size[0]:
            if apple.y <= player.y < apple.y + apple.size[1]:
                eat_apple()
                apple.x = random_x(apple.size)
                apple.y = random_y(apple.size)
                score += constants.block_size
                bombs.empty()
                for i in range(5):
                    bombs.remove(i)
                    bombs.add(Bomb())

                if (apples_eaten % constants.block_size == 0) and (player.health <= 3):
                    player.health += 1

        """ Destroy bombs when you shoot them """
        for target in pg.sprite.groupcollide(bombs, bullets, True, True):
            target.is_hit(screen)
            video.update()
            bombs.remove(target)
            score += 5

        """ Damage player when they hit a bomb """
        for target in bombs:
            if target.rect.x <= player.x < target.rect.x + target.size[0]:
                if target.rect.y <= player.y < target.rect.y + target.size[1]:
                    target.is_hit(screen)
                    sounds.scream()
                    bombs.remove(target)
                    video.update()
                    player.health -= 1



        video.update()
        clock.tick(constants.FPS)