示例#1
0
def occludesface(c, orient, o, size, vo, vsize, vmat, nmat, matmask, vf, numv):
    dim = dimension(orient)

    if c.children == 0:
        if nmat != empty_material_types.MAT_AIR and (c.material & matmask) == nmat:
            nf = [facevec() for _ in xrange(8)]
            return clipfacevecs(vf, numv, o[C[dim]], o[R[dim]], size, nf) < 3

        if c.isentirelysolid():
            return True

        if vmat != empty_material_types.MAT_AIR and (
            (c.material & matmask) == vmat
            or (isliquid(vmat) and isclipped(c.material & material_types.MATF_VOLUME))
        ):
            return True

        if touchingface(c, orient) and faceedges(c, orient) == F_SOLID:
            return True

        cf = [facevec() for _ in xrange(8)]
        numc = clipfacevecs(vf, numv, o[C[dim]], o[R[dim]], size, cf)

        if numc < 3:
            return True

        if c.isempty() or notouchingface(c, orient):
            return False

        of = [facevec() for _ in xrange(4)]

        numo = genfacevecs(c, orient, o, size, False, of)

        return numo >= 3 and insideface(cf, numc, of, numo)

    size >>= 1
    coord = dimcoord(orient)

    for i in xrange(8):
        if octacoord(dim, i) == coord:
            if (
                occludesface(
                    c.children[i],
                    orient,
                    ivec(i, o.x, o.y, o.z, size),
                    size,
                    vo,
                    vsize,
                    vmat,
                    nmat,
                    matmask,
                    vf,
                    numv,
                )
                == 0
            ):
                return False

    return True
示例#2
0
def neighbourcube(c, cube_map, orient, x, y, z, size, ro, rsize):
    worldsize = cube_map.meta_data["wordsize"]

    n = ivec(x, y, z)
    dim = dimension(orient)
    diff = n[dim]

    if dimcoord(orient):
        n[dim] += size
    else:
        n[dim] -= size

    diff ^= n[dim]

    if diff >= uint(worldsize):
        ro = n
        rsize = size
        return c

    scale = worldscale

    nc = cube_map.octants

    if neighbourdepth >= 0:
        scale -= neighbourdepth + 1
        diff >>= scale

        while 1:
            scale += 1
            dif >>= 1
            if diff == 0:
                break

        nc = neighbourstack[worldscale - scale]

    scale -= 1

    nc = nc[octastep(n.x, n.y, n.z, scale)]
    if (size >> scale == 0) and nc.children is not None:
        while 1:
            scale -= 1
            nc = nc[0].children[octastep(n.x, n.y, n.z, scale)]

            if (size >> scale == 0) and nc.children is not None:
                break

    ro = n.mask(~0 << scale)
    rsize = 1 << scale
    return nc[0]
示例#3
0
def genfacevecs(cu, orient, pos, size, solid, fvecs, v=None):
    i = 0
    if solid:
        if orient == 0:
            if dimcoord(0):
                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z + size) << 3
                i += 1
            else:
                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z + size) << 3
                i += 1
        elif orient == 1:
            if dimcoord(1):
                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z) << 3
                i += 1
            else:
                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y) << 3
                f.x = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.y + size) << 3
                f.x = (pos.z + size) << 3
                i += 1
        elif orient == 2:
            if dimcoord(2):
                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z) << 3
                i += 1
            else:
                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z + size) << 3
                i += 1
        elif orient == 3:
            if dimcoord(3):
                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z) << 3
                i += 1
            else:
                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x + size) << 3
                f.y = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z + size) << 3
                i += 1

                f = fvecs[i]
                f.x = (pos.x) << 3
                f.y = (pos.z) << 3
                i += 1
        elif orient == 4:
            if dimcoord(4):
                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y) << 3
                i += 1
            else:
                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y) << 3
                i += 1
        elif orient == 5:
            if dimcoord(5):
                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y + size) << 3
                i += 1
            else:
                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y + size) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x + size) << 3
                f.x = (pos.y) << 3
                i += 1

                f = fvecs[i]
                f.y = (pos.x) << 3
                f.x = (pos.y) << 3
                i += 1
        return 4
    buf = [ivec() for _ in xrange(4)]

    if v is None:
        genfaceverts(cu, orient, buf)
        v = buf

    prev = facevec(INT_MAX, INT_MAX)
    if orient == 0:
        if dimcoord(0):
            e = v[0]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[3]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
        else:
            e = v[3]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[0]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(0) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
    elif orient == 1:
        if dimcoord(1):
            e = v[0]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[3]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
        else:
            e = v[3]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[0]
            ef = ivec()
            ef.z = e.x
            ef.y = e.y
            ef.x = e.z
            if ef.z == dimcoord(1) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.z = pos.x
                pf.y = pos.y
                pf.x = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
    elif orient == 2:
        if dimcoord(2):
            e = v[0]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[3]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
        else:
            e = v[3]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[0]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(2) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
    elif orient == 3:
        if dimcoord(3):
            e = v[0]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[3]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
        else:
            e = v[3]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[0]
            ef = ivec()
            ef.x = e.x
            ef.z = e.y
            ef.y = e.z
            if ef.z == dimcoord(3) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.x = pos.x
                pf.z = pos.y
                pf.y = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
    elif orient == 4:
        if dimcoord(4):
            e = v[0]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[3]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
        else:
            e = v[3]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[0]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(4) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
    elif orient == 5:
        if dimcoord(5):
            e = v[0]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[3]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
        else:
            e = v[3]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[2]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[1]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1

            e = v[0]
            ef = ivec()
            ef.y = e.x
            ef.x = e.y
            ef.z = e.z
            if ef.z == dimcoord(5) * 8:
                f = fvecs[i]
                pf = ivec()
                pf.y = pos.x
                pf.x = pos.y
                pf.z = pos.z
                f = facevec(ef.x * size + (pf.x << 3),
                            ef.y * size + (pf.y << 3))
                if f != prev:
                    prev = f
                    i += 1
    if fvecs[0] == prev:
        i -= 1
    return i
示例#4
0
def flataxisface(c, orient):
    fx = c.faces[dimension(orient)]
    if dimcoord(orient):
        fx >>= 4
    return (fx & 0x0F0F0F0F) == 0x01010101 * (fx & 0x0F)
示例#5
0
def notouchingface(c, orient):
    face = c.faces[dimension(orient)]
    if dimcoord(orient):
        return (face & 0x80808080) == 0
    else:
        return ((0x88888888 - face) & 0x08080808) == 0
示例#6
0
def touchingface(c, orient):
    face = c.faces[dimension(orient)]
    if dimcoord(orient):
        return (face & 0xF0F0F0F0) == 0x80808080
    else:
        return (face & 0x0F0F0F0F) == 0
示例#7
0
def visibletris(c, cube_map, orient, x, y, z, size, nmat, matmask):

    vis = 3
    touching = 0xF

    e1, e2, e3, n = [ivec() for _ in xrange(4)]

    v = [None] * 4
    genfaceverts(c, orient, v)

    e1 = v[1]
    e2 = v[2]
    e3 = v[0]

    n.cross((e1).sub(v[0]), (e2).sub(v[0]))
    convex = (e3).sub(v[3]).dot(n)
    if convex == 0:

        if ivec().cross(e3, e2).iszero():
            if n.iszero():
                return 0
            vis = 1
            touching = 0xF & ~(1 << 3)

        elif n.iszero():
            vis = 2
            touching = 0xF & ~(1 << 1)

    dim = dimension(orient)
    coord = dimcoord(orient)

    if v[0][dim] != coord * 8:
        touching &= ~(1 << 0)
    if v[1][dim] != coord * 8:
        touching &= ~(1 << 1)
    if v[2][dim] != coord * 8:
        touching &= ~(1 << 2)
    if v[3][dim] != coord * 8:
        touching &= ~(1 << 3)

    # mask of triangles not touching
    notouchmasks = [
        # order 0: flat or convex
        # 0  1  2  3  4  5  6  7  8  9  10 11 12 13 14 15
        [3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 1, 3, 0],
        # order 1: concave
        [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 2, 0],
    ]
    order = 1 if convex < 0 else 0
    notouch = notouchmasks[order][touching]

    if (vis & notouch) == vis:
        return vis

    no = ivec()
    nsize = 0

    o = neighbourcube(c, cube_map, orient, x, y, z, size, no, nsize)

    if o is c:
        return 0

    if c.material & matmask == nmat:
        nmat = empty_material_types.MAT_AIR

    vo = ivec(x, y, z)

    vo.mask(0xFFF)
    no.mask(0xFFF)

    cf = [facevec() for _ in xrange(4)]
    of = [facevec() for _ in xrange(4)]

    opp = opposite(orient)
    numo = 0
    numc = 0

    if nsize > size or (nsize == size and o.children == 0):

        if o.isempty() or notouchingface(o, opp):
            return vis

        if nmat != empty_material_types.MAT_AIR and (o.material
                                                     & matmask) == nmat:
            return vis

        if o.isentirelysolid() or (touchingface(o, opp)
                                   and faceedges(o, opp) == F_SOLID):
            return vis & notouch

        numc = genfacevecs(c, orient, vo, size, False, cf, v)
        numo = genfacevecs(o, opp, no, nsize, False, of)

        if numo < 3:
            return vis

        if insideface(cf, numc, of, numo):
            return vis & notouch

    else:
        numc = genfacevecs(c, orient, vo, size, False, cf, v)
        if occludesface(
                o,
                opp,
                no,
                nsize,
                vo,
                size,
                empty_material_types.MAT_AIR,
                nmat,
                matmask,
                cf,
                numc,
        ):
            return vis & notouch

    if vis != 3 or notouch:
        return vis

    triverts = [
        # order
        [[[1, 2, 3], [0, 1, 3]], [[0, 1, 2], [0, 2, 3]]],  # coord  # verts
        [[[0, 1, 2], [3, 0, 2]], [[1, 2, 3], [1, 3, 0]]],  # coord  # verts
    ]

    while 1:
        for i in xrange(2):
            verts = triverts[order][coord][i]

            tf = [cf[verts[0]], cf[verts[1]], cf[verts[2]]]

            if numo > 0:
                if insideface(tf, 3, of, numo) == 0:
                    continue

            elif (occludesface(
                    o,
                    opp,
                    no,
                    nsize,
                    vo,
                    size,
                    empty_material_types.MAT_AIR,
                    nmat,
                    matmask,
                    tf,
                    3,
            ) == 0):
                continue

            return vis & ~(1 << i)

        vis |= 4

        order += 1
        if order <= 1:
            break

    return 3