def main(): state_dict = { "main_menu": main_menu.MainMenu(), "load_sreen": load_screen.LoadScreen(), "level": level.Level() } game = tools.Game(state_dict, "main_menu") game.run(state)
def main(): state_dict = { 'main_menu': main_menu.MainMenu(), 'load_screen': load_screen.LoadScreen(), 'level': level.Level() } game = tools.Game(state_dict, 'main_menu') game.run()
def main(): states = { 'main_menu': main_menu.MainMenu(), 'load_screen': load_screen.LoadScreen(), 'level': level.Level(), 'game_over': load_screen.GameOver() } game = tools.Game(states, 'main_menu') game.run()
def main(): C.bathPath = resource_path('') state_dict = { 'MainMenu': MainMenu.MainMenu(), 'LoadScreen': LoadScreen.LoadScreen(), 'SinglePlayer': SinglePlayer.SinglePlayer(), 'GameOver': GameOver.GameOver(), 'MultiPlayer': MultiPlayer.MultiPlayer(), 'Auto': AI.AI(), 'ManAI': ManAI.ManAI() } game = tools.Game(state_dict, 'MainMenu') game.run()
def main(): game = tools.Game() # 初始主控流程 # 初始各个游戏阶段 state_dict = {C.MAIN_MENU: main_menu.Menu(), C.LOAD_SCREEN: load_screen.LoadScreen(), C.LEVEL: level.Level(), C.GAME_OVER: load_screen.GameOver(), C.TIME_OUT: load_screen.TimeOut() } # 启动主菜单 game.setup_states(state_dict, C.MAIN_MENU) # 执行主控流程里的主函数 game.run()
def main(): ends = end_stat.End_s() game = tools.Game() states_0 = main_menu.MainMenu() # 主菜单 states_1 = maps.MapCon() # 地图控制 p1 = player.PlayerCO('1') file = open(EN1_JSONPATH, 'r', encoding='UTF-8') data = json.load(file) en1s = sprite.Group() for i in data['enemy_01']: print(i) en1s.add(enemys.Enemys(i["X"], i["Y"], '1')) en2s = sprite.Group() for i in data['enemy_02']: print(i) en2s.add(enemys.Enemys(i["X"], i["Y"], '2')) en_boos = enemys.Enemys(int(data["boos"][0]["X"]), int(data["boos"][0]["Y"]), "3") # boos file.close() en_boom = enemys.Bomb() game.run(states_0, states_1, p1, en1s, en2s, en_boos, en_boom, ends)
def main(): game = tools.Game() state = main_menu.MainMenu() game.run(state)
def main(): game = tools.Game() game.run()