示例#1
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    def drop_table(self, name: str):
        self._statement = 'DROP TABLE {0};'.format(name)

        try:
            self._connection.cursor().execute(self._statement)
            self._connection.commit()
        except Exception as e:
            log('drop_table: {}\n {}'.format(e, self._statement))
示例#2
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    def insert(self, table: str, keys: list, values: tuple):
        self._statement = 'INSERT INTO {0} ({1}) VALUES {2};'.format(
            table, ','.join(keys), values)

        try:
            self._connection.cursor().execute(self._statement)
            self._connection.commit()
        except Exception as e:
            log('insert: {}\n {}'.format(e, self._statement))
示例#3
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    def select(self, table: str, what: list, key: str, value: str):
        self._statement = 'SELECT {0} FROM {1} WHERE {2}="{3}";'.format(
            ','.join(what), table, key, value)

        try:
            return self._connection.cursor().execute(
                self._statement).fetchall()
        except Exception as e:
            log('select: {}\n {}'.format(e, self._statement))
示例#4
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    def create_table(self, name: str, fields: list):
        self._statement = 'CREATE TABLE IF NOT EXISTS {0} ({1});'.format(
            name, ','.join([' '.join(field) for field in fields]))

        try:
            self._connection.cursor().execute(self._statement)
            self._connection.commit()
        except Exception as e:
            log('create_table: {}\n {}'.format(e, self._statement))
示例#5
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    def __init__(self, db_file: str):
        super().__init__()

        self._connection = None
        self._statement = ''

        try:
            self._connection = sqlite3.connect(db_file)
        except Exception as e:
            log('init: {}'.format(e))
示例#6
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    def insert_or_update(self, table: str, keys: list, values: tuple, key: str,
                         value: str):
        try:
            result = self.select(table, keys, key, value)

            if not result:
                self.insert(table, keys, values)
            else:
                self.update(table, keys, values, key, value)

        except Exception as e:
            log('insert_or_update: {}\n {}'.format(e, self._statement))
示例#7
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    def update(self, table: str, keys: list, values: tuple, key: str,
               value: str):
        new_values = ','.join(
            ['{0} = {1}'.format(str(k), str(v)) for k, v in zip(keys, values)])

        self._statement = 'UPDATE {0} SET {1} WHERE {2} = "{3}";'.format(
            table, new_values, key, value)

        try:
            self._connection.cursor().execute(self._statement)
            self._connection.commit()
        except Exception as e:
            log('update: {}\n {}'.format(e, self._statement))
示例#8
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    async def on_reaction_remove(self, reaction, user):
        log('#remove reaction')

        if reaction.message.id in self._battle_invites:
            battle = self._battle_invites[reaction.message.id]
            msg = battle.get_invite_message_object()
            emoji = Context.get_emoji_name(reaction)

            # Did someone join the battle?
            if emoji in BATTLE_EMOJI:
                log('  - leave battle')
                battle.remove_player(user, BATTLE_EMOJI[emoji])
                await msg.edit(embed=battle.get_embed_playerlist())

            # Did some remove their approval
            elif reaction.emoji == EMOJI_GOOD:
                if Context.has_any_role(user=user, roles=ParticipantRoles):
                    battle.remove_invite_approval()
示例#9
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    async def stats(self, ctx, name: str):
        log('!stats')

        result = self._db.select('Player', [
            'nick', 'kills', 'deaths', 'cp', 'wins', 'draws', 'losses',
            'points'
        ], 'nick', name)[0]

        message = str('**Stats for {0}**:\n'
                      ' - Kills: {1}\n'
                      ' - Deaths: {2}\n'
                      ' - CP\'s: {3}\n'
                      ' - Wins: {4}\n'
                      ' - Draws: {5}\n'
                      ' - Losses: {6}\n'
                      ' - Points: {7}').format(result[0], result[1], result[2],
                                               result[3], result[4], result[5],
                                               result[6], result[7])

        await ctx.send(message)
示例#10
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    async def battle(self, ctx, date: str, time: str, size: str = None):
        log('!battle: ', date, time, size)

        # Check Date
        date = check_date(date + ' ' + time)
        if not date:
            log('  - invalid date')
            await ctx.send(text(DATE_INVALID))

        # Create embed message
        log('  - send invite')
        battle = Battle(date, ctx.message.author, size)
        msg = await ctx.send(battle.get_invite_message(),
                             embed=battle.get_invite_embed())
        battle.set_invite_message_object(msg)

        # Store battle with message id
        log('  - insert battle')
        self._battle_invites[msg.id] = battle
示例#11
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    async def report(self, ctx, report_id: str, content: str = ''):
        log('!report', report_id, content)

        for _, battle in self._battle_invites.items():
            for size, matches in battle.get_matches().items():

                # It it a valid match id?
                if report_id in matches:
                    log('  - match id found')
                    if len(ctx.message.attachments) > 0:
                        content = await ctx.message.attachments[0].read()
                        content = content.decode("UTF-8")
                    match = matches[report_id]
                    match.set_results(content)

                    log('  - send result')
                    msg = await ctx.send(match.get_result_message(),
                                         embed=match.get_result_embed())
                    self._match_confirmations[msg.id] = match
示例#12
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    async def _create_roles(self, guild, match):
        log('Create roles')
        try:
            match_role = await guild.create_role(name=match.get_role_name(0),
                                                 color=discord.Colour(
                                                     match.get_color()))
            team1 = await Context.get_or_create_role(
                text(MATCH_TEAM1), guild, discord.Colour(TEAM_1_COLOR))
            team2 = await Context.get_or_create_role(
                text(MATCH_TEAM2), guild, discord.Colour(TEAM_2_COLOR))
            commander = await Context.get_or_create_role(
                text(MATCH_COMMANDER), guild, discord.Colour(COMMANDER_COLOR))

            match.set_role(match_role)

            size = match.get_size()
            mid = match.get_match_id()

            log('  - assign roles')
            # Assign roles
            await match.get_commander(1).add_roles(commander)
            await match.get_commander(1).send(text(MATCH_COMMANDER_RESPONSIBLE)
                                              )
            for player in match.get_team(1):
                await player.add_roles(match_role)
                await player.add_roles(team1)
                await player.send(
                    text(PLAYER_TEAM_NOTICE).format(size, mid, 1, 'REB/CIS'))

            await match.get_commander(2).add_roles(commander)
            await match.get_commander(2).send(text(MATCH_COMMANDER_RESPONSIBLE)
                                              )
            for player in match.get_team(2):
                await player.add_roles(match_role)
                await player.add_roles(team2)
                await player.send(
                    text(PLAYER_TEAM_NOTICE).format(size, mid, 2, 'EMP/REP'))

        except Exception as e:
            log(e)
示例#13
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    async def leaderboard(self, ctx):
        log('!leaderboard')

        if len(ctx.message.attachments) > 0:
            content = await ctx.message.attachments[0].read()
            content = content.decode("UTF-8").split('\n')

            try:
                i = 0
                for line in content:
                    nick, kills, deaths, cp, w, d, l, p = line.split(' ')

                    result = self._db.select('Player', [
                        'kills', 'deaths', 'cp', 'wins', 'draws', 'losses',
                        'points'
                    ], 'nick', nick)

                    if not result:
                        self._db.insert('Player', [
                            'nick', 'kills', 'deaths', 'cp', 'wins', 'draws',
                            'losses', 'points'
                        ], (nick, 0, 0, 0, 0, 0, 0, 40))
                    else:
                        result = result[0]

                        self._db.update('Player', [
                            'kills', 'deaths', 'cp', 'wins', 'draws', 'losses',
                            'points'
                        ], (result[0] + int(kills), result[1] + int(deaths),
                            result[2] + int(cp), result[3] + int(w),
                            result[4] + int(d), result[5] + int(l),
                            result[6] + float(p)), 'nick', nick)

                    i += 1

                log('Updated {} entries!'.format(i))

            except Exception as e:
                log(e)
示例#14
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 def signal_handler(sig, frame):
     sb.exit()
     log('Ctrl+C!')
     exit(0)
示例#15
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    async def _create_channels(self, guild, match):
        log('Create channels')
        try:
            match_role = match.get_role()
            bot_role = await Context.get_or_create_role(name=BOT_ROLE,
                                                        guild=guild)
            team1 = await Context.get_or_create_role(
                name=text(MATCH_TEAM1),
                guild=guild,
                color=discord.Colour(TEAM_1_COLOR))
            team2 = await Context.get_or_create_role(
                name=text(MATCH_TEAM2),
                guild=guild,
                color=discord.Colour(TEAM_2_COLOR))

            log('  - set up permissions')
            permission_match = {
                guild.default_role:
                discord.PermissionOverwrite(read_messages=False),
                match_role:
                discord.PermissionOverwrite(read_messages=True),
                bot_role:
                discord.PermissionOverwrite(read_messages=True)
            }
            permission_team1 = {
                guild.default_role:
                discord.PermissionOverwrite(read_messages=False),
                team1:
                discord.PermissionOverwrite(read_messages=True),
                bot_role:
                discord.PermissionOverwrite(read_messages=True)
            }
            permission_team2 = {
                guild.default_role:
                discord.PermissionOverwrite(read_messages=False),
                team2:
                discord.PermissionOverwrite(read_messages=True),
                bot_role:
                discord.PermissionOverwrite(read_messages=True)
            }

            # Category
            cat = await guild.create_category(match.get_category_name(),
                                              overwrites=permission_match)

            # Global Channels
            voice0 = await guild.create_voice_channel(text(LOBBY),
                                                      category=cat)
            text0 = await guild.create_text_channel(text(LOBBY), category=cat)

            # Team 1 Channels
            t1_name = text(MATCH_TEAM1) + ' (REB/CIS)'
            voice1 = await guild.create_voice_channel(
                t1_name, category=cat, overwrites=permission_team1)
            #text1 = await guild.create_text_channel(match.get_channel_name(1), category=cat, overwrites=permission_team1)

            # Team 2 Channels
            t2_name = text(MATCH_TEAM2) + ' (EMP/REP)'
            voice2 = await guild.create_voice_channel(
                t2_name, category=cat, overwrites=permission_team2)
            #text2 = await guild.create_text_channel(match.get_channel_name(2), category=cat, overwrites=permission_team2)

            log('  - set channels')
            #match.set_channels([voice0, text0, voice1, text1, voice2, text2, cat])
            match.set_channels([voice0, text0, voice1, voice2, cat])

        except Exception as e:
            log(e)
示例#16
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 async def on_ready(self):
     log('Ready!')
     await self._setup(self._bot.guilds[0])
示例#17
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    async def on_reaction_add(self, reaction, user):
        log('#add reaction')

        # Is it a reaction to the battle invitation?
        if reaction.message.id in self._battle_invites:
            battle = self._battle_invites[reaction.message.id]
            msg = battle.get_invite_message_object()
            emoji = Context.get_emoji_name(reaction)

            # Did someone join the battle?
            if emoji in BATTLE_EMOJI:
                log('  - join battle')
                battle.add_player(user, BATTLE_EMOJI[emoji])
                await msg.edit(embed=battle.get_embed_playerlist())

            # Did an admin start the battle?
            elif reaction.emoji == EMOJI_GOOD:
                if Context.has_any_role(user=user, roles=AdministratorRoles):
                    log('  - admin confirmation')
                    battle.start()

                    # TODO debug battle._matches[2]['123456'] = Match('20.05 20:30', 2)

                    for _, matches in battle.get_matches().items():
                        for _, match in matches.items():
                            log('  - start match')
                            match.start()
                            await msg.channel.send(
                                match.get_start_message(),
                                embed=match.get_start_embed())
                            await self._create_roles(msg.guild, match)
                            await self._create_channels(msg.guild, match)

                # Did someone agree to the battle
                elif Context.has_any_role(user=user, roles=ParticipantRoles):
                    battle.add_invite_approval()

        # Is it a reaction to the match result?
        if reaction.message.id in self._match_confirmations:
            # Did an admin approve the battle?
            if reaction.emoji == EMOJI_GOOD:
                if Context.has_any_role(user=user, roles=AdministratorRoles):
                    log('  - result confirmation')
                    match = self._match_confirmations[reaction.message.id]

                    match.store(self._db)

                    log('  - remove roles')
                    team1 = await Context.get_or_create_role(
                        text(MATCH_TEAM1), reaction.message.guild)
                    team2 = await Context.get_or_create_role(
                        text(MATCH_TEAM2), reaction.message.guild)
                    for player in match.get_players():
                        await player.remove_roles([team1, team2])

                    log('  - delete role')
                    await match.get_role().delete()

                    channels = match.get_channels()
                    for channel in channels:
                        log('  - delete channel ', channel.name)
                        await channel.delete()