示例#1
0
	def ymlShowBattleScreen(self, attacker, region):
		index = SYAML.createWindow("./data/layouts/battle.yml")[0]
		# turn off unit animations
		SGFX.gui.pauseFlashing()
		# setup dirty rect stuff
		SGFX.gui.addDirtyRect(SGFX.gui.windows[index].drawWindow(),
			SGFX.gui.windows[index].rect)
		return True
示例#2
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def widgetTest(handle, xpos, ypos):
	index = SYAML.createWindow("./data/layouts/widget_test.yml")[0]
	SGFX.gui.keyboard.addKey(K_q, killModalWindow)
	SGFX.gui.keyboard.addKey(K_RETURN, killModalWindow)
	SGFX.gui.keyboard.setModalKeys(2)
	# turn off unit animations for the moment and thats it
	SGFX.gui.pauseFlashing()
	# add the dirty rect details
	SGFX.gui.addDirtyRect(SGFX.gui.windows[index].drawWindow(),
		SGFX.gui.windows[index].rect)
	return True
示例#3
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def menuPreferences(handle, xpos, ypos):
	"""Display the user preferences window. You can only really
	   play with the music and volume settings for now"""
	index = SYAML.createWindow("./data/layouts/menu_pref.yml")[0]
	# add the new key event: o = ok
	SGFX.gui.keyboard.addKey(K_o, killModalWindow)
	SGFX.gui.keyboard.setModalKeys(1)
	# turn off unit animations
	SGFX.gui.pauseFlashing()
	# setup dirty rect stuff
	SGFX.gui.addDirtyRect(SGFX.gui.windows[index].drawWindow(),
		SGFX.gui.windows[index].rect)
	return True
示例#4
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def windowTest(handle, xpos, ypos):
	"""Routine to test whatever the latest version of the window
	   code is. Does nothing clever really"""
	# get the window from a yaml file and this returns a list of indexes
	# incase we import more than 1 window we get their indexes
	# here we have 1 window so we get the first index
	index = SYAML.createWindow("./data/layouts/window_test.yml")[0]
	# we have to add modal keypresses ourselves
	SGFX.gui.keyboard.setModalKeys(1)
	# turn off unit animations
	SGFX.gui.pauseFlashing()
	# add the window as a dirty image
	win_img = SGFX.gui.windows[index].drawWindow()
	SGFX.gui.addDirtyRect(win_img, SGFX.gui.windows[index].rect)
	return True
示例#5
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def windowTest(handle, xpos, ypos):
    """Routine to test whatever the latest version of the window
	   code is. Does nothing clever really"""
    # get the window from a yaml file and this returns a list of indexes
    # incase we import more than 1 window we get their indexes
    # here we have 1 window so we get the first index
    index = SYAML.createWindow("../data/layouts/window_test.yml")[0]
    SGFX.gui.windows[index].modal = True
    # we have to add modal keypresses ourselves
    SGFX.gui.keyboard.setModalKeys(1)
    # turn off unit animations
    SGFX.gui.unitFlashAndOff()
    # add the window as a dirty image
    win_img = SGFX.gui.windows[index].drawWindow()
    SGFX.gui.addDirtyRect(win_img, SGFX.gui.windows[index].rect)
    return True
示例#6
0
def welcomeScreen(handle, xpos, ypos):
	"""Routine displays opening screen, with load/save/new/about
	   buttons. Always returns True after doing it's work"""
	index = SYAML.createWindow("./data/layouts/welcome.yml")[0]
	# add the modal key events: n=new, l=load, o=options, a=about, q=quit
	SGFX.gui.keyboard.addKey(K_n, startGame)
	SGFX.gui.keyboard.addKey(K_l, menuLoad)
	SGFX.gui.keyboard.addKey(K_o, menuPreferences)
	SGFX.gui.keyboard.addKey(K_a, menuHelpAbout)
	SGFX.gui.keyboard.addKey(K_q, quitSpqr)
	SGFX.gui.keyboard.setModalKeys(5)
	# turn off unit animations
	#SGFX.gui.pauseFlashing()
	# add the window as a dirty image
	SGFX.gui.addDirtyRect(SGFX.gui.windows[index].drawWindow(),
		SGFX.gui.windows[index].rect)
	return True