示例#1
0
def find(play_number, game='SuperMarioBros-Nes', sample=None, randomize=False, supervised=True, start=0, stop=None):
    play_through_data = migrate_play_through(get_playthrough(play_number, game), play_number, game)
    play_through = play_through_data['partial'] if 'partial' in play_through_data else play_through_data['raw']
    #play_through_data = np.load('./culled.npz')
    #play_through = play_through_data['culled']

    game_dir = f'./sprites/sprites/{game}'
    ensure_dir(game_dir)
    sprites = load_sprites(game_dir, game, ds=ds)
    if supervised is True:
        not_sprites = []
    else:
        possible_sprites = []

    if randomize is True:
        play_through = random.shuffle(play_through)

    stop  = sample if stop  is None else stop
    for i, frame in enumerate(play_through[start:stop]):
        parse_start = time.time()
        igraph = FrameGraph(frame, game=game, play_num=play_number, bg_color=frame[0][0], frame_num=i, indirect=True, ds=ds)
        dgraph = FrameGraph(frame, game=game, play_num=play_number, bg_color=frame[0][0], frame_num=i, indirect=False, ds=ds)
        parse_end = time.time()

        try:
            if supervised is True:
                sprites[True], not_sprites = confirm_sprites(igraph, sprites, True, not_sprites=not_sprites)
                sprites[False], not_sprites = confirm_sprites(dgraph, sprites, False, not_sprites=not_sprites)
            else:
                sprites[True], possible_sprites, new_possible_sprites = unsupervised_sprite_finder(igraph, sprites, True, possible_sprites=possible_sprites)
                sprites[False], possible_sprites, new_possible_sprites = unsupervised_sprite_finder(dgraph, sprites, False, possible_sprites=possible_sprites)
        except EOFError:
            return
        print('frame number:', i, parse_end - parse_start)

        if supervised is False:
            us = unique_sprites(new_possible_sprites)
            print('number of unique possible sprites:', len(us))
            ensure_dir(f'{game_dir}/possible/')
            for j, sprite in enumerate([k for k in us]):
                cv2.imwrite(f'{game_dir}/possible/{start + i}-{j}.png', sprite.to_image())
            possible_sprites.extend(new_possible_sprites)

    if supervised is True:
        us = unique_sprites(sprites[True] + sprites[False])
        print('number of unique sprites:', len(us))
        for i, sprite in enumerate([j for j in us]):
            show_image(sprite.to_image(), scale=8.0)
            cv2.imwrite(f'{game_dir}/{i}.png', sprite.to_image())
示例#2
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def confirm_sprites(graph, sprites, indirect, supervised=True, not_sprites=None):
    other_sprites = sprites[not indirect]
    sprites = sprites[indirect]
    not_sprite = [] if not_sprites is None else not_sprites
    new_sprites = []
    for graphlet in graph.subgraphs():
        sprite = graphlet.to_image(border=0)
        if sprite.shape[0] * sprite.shape[1] > 48 ** 2 or graphlet.touches_edge():
            continue

        query = not any(
              [np.array_equal(i.subgraphs()[0].clipped_frame, sprite) for i in sprites]
            + [np.array_equal(i.subgraphs()[0].clipped_frame, sprite) for i in other_sprites]
            + [np.array_equal(i, sprite) for i in new_sprites]
            + [np.array_equal(i, sprite) for i in not_sprite])
        if query is True:
            resp = graphlet.ask_if_sprite(parent_img=graph.raw_frame)
            if resp == ord('y'):
                new_sprites.append(sprite)
            elif resp == ord('n'):
                not_sprite.append(sprite)
            elif resp == ord('q'):
                break
            elif resp == 27:
                raise EOFError('user finished')

    return sprites \
        + [FrameGraph(s, bg_color=graph.bg_color, indirect=indirect, ds=ds) for s in new_sprites], not_sprites
示例#3
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def process_frame(frame, play_number, frame_number, sprites=None, game='SuperMarioBros-Nes', **kwargs):
    cont = True
    while cont:
        old_sprite_counts = {
            True: len(sprites[True]),
            False: len(sprites[False]),
        }

        igraph = FrameGraph(frame, game=game, play_num=play_number, frame_num=frame_number, indirect=True, ds=ds)
        dgraph = FrameGraph(frame, game=game, play_num=play_number, frame_num=frame_number, indirect=False, ds=ds)
        old_i_img = igraph.raw_frame
        old_d_img = dgraph.raw_frame

        try:
            sprites[True] = confirm_sprites(igraph, sprites, True)
            sprites[False] = confirm_sprites(dgraph, sprites, False)
        except EOFError:
            return

        i_img = find_and_cull(igraph, sprites[True])
        d_img = find_and_cull(igraph, sprites[False])

        if (len(sprites[True]) == old_sprite_counts[True]
            and len(sprites[False]) == old_sprite_counts[False]
            and np.array_equal(old_i_img, i_img)
            and np.array_equal(old_d_img, d_img)):
            cont = False


    sky = np.array([248, 148, 88], dtype='uint8')
    new_img = frame.copy()
    for i in (i_img, d_img):
        for x, row in enumerate(i):
            for y, pix in enumerate(row):
                if np.array_equal(pix, sky):
                    new_img[x][y][0] = sky[0]
                    new_img[x][y][1] = sky[1]
                    new_img[x][y][2] = sky[2]
    show_image(new_img, scale=3)

    return {
        'sprites': sprites,
        #'image': new_img,
    }
示例#4
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def load_sprites(sprite_dir='./sprites/sprites/SuperMarioBros-Nes',
                 game='SuperMarioBros-Nes',
                 ds=None):
    isprites = []
    dsprites = []
    paths = []
    for i, path in enumerate(glob(f'{sprite_dir}/*')):
        extension = path.split('.')[-1]
        if extension == 'png':
            isprites.append(
                FrameGraph.from_path(path, game=game, indirect=True, ds=ds))
            dsprites.append(
                FrameGraph.from_path(path, game=game, indirect=False, ds=ds))
            paths.append(path)

    return {
        True: isprites,
        False: dsprites,
        'paths': paths,
    }
示例#5
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def unsupervised_sprite_finder(graph, sprites, indirect, possible_sprites=None):
    other_sprites = sprites[not indirect]
    sprites = sprites[indirect]
    possible_sprites = [] if possible_sprites is None else possible_sprites
    new_possible_sprites = []
    for i, graphlet in enumerate(graph.subgraphs()):
        sprite = graphlet.to_image(border=0)
        print('sprite.shape', sprite.shape)
        if sprite.shape[0] * sprite.shape[1] > 48 ** 2 or graphlet.touches_edge():
            continue

        query = not any(
              [np.array_equal(i.subgraphs()[0].clipped_frame, sprite) for i in sprites]
            + [np.array_equal(i.subgraphs()[0].clipped_frame, sprite) for i in other_sprites]
            + [np.array_equal(i, sprite) for i in sprites]
            + [np.array_equal(i.raw_frame, sprite) for i in possible_sprites])

        if query is True:
            new_possible_sprites.append(FrameGraph(sprite, bg_color=graph.bg_color, indirect=indirect, ds=ds))
            cv2.imwrite(f'./temp/{i}.png', new_possible_sprites[-1].to_image())

    return sprites, possible_sprites, new_possible_sprites
示例#6
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def test_new_hashing_function():
    PROJECT_ROOT = os.path.join(os.path.dirname(os.path.realpath(__file__)))
    from sprites.db.data_store import DataStore
    ds = DataStore(f'{PROJECT_ROOT}/sprites/db/sqlite.db',
                   games_path=f'{PROJECT_ROOT}/sprites/games.json',
                   echo=False)
    r = np.array([0, 0, 255], dtype=np.uint8)
    g = np.array([0, 255, 0], dtype=np.uint8)
    b = np.array([255, 0, 0], dtype=np.uint8)
    c = np.array([255, 255, 0], dtype=np.uint8)
    m = np.array([255, 0, 255], dtype=np.uint8)

    w = np.array([255, 255, 255], dtype=np.uint8)
    a = np.array([128, 128, 128], dtype=np.uint8)

    ti1 = np.array([
        [r, r, r, r, r, r, r, r, r, r],
        [g, g, g, g, g, g, g, g, g, g],
        [b, b, b, b, b, b, b, b, b, b],
        [c, c, c, c, c, c, c, c, c, c],
        [m, m, m, m, m, m, m, m, m, m],
        [r, r, r, r, r, r, r, r, r, r],
        [g, g, g, g, g, g, g, g, g, g],
        [b, b, b, b, b, b, b, b, b, b],
        [c, c, c, c, c, c, c, c, c, c],
        [m, m, m, m, m, m, m, m, m, m],
    ])

    tg1 = FrameGraph(ti1, bg_color=np.array([0, 0, 0]), ds=ds)
    assert (len(tg1.patches) == 10)

    ti2 = np.array([
        [r, g, b, c, m, r, g, b, c, m],
        [r, g, b, c, m, r, g, b, c, m],
        [r, g, b, c, m, r, g, b, c, m],
        [r, g, b, c, m, r, g, b, c, m],
        [r, g, b, c, m, r, g, b, c, m],
    ])
    tg2 = FrameGraph(ti2, bg_color=np.array([0, 0, 0]), ds=ds)
    assert (len(tg2.patches) == 10)

    ti3 = np.array([
        [r, r, r, r, r, r, r, r, r, r],
        [g, g, g, g, g, g, g, g, g, g],
        [b, b, b, b, b, b, b, b, b, b],
        [c, c, c, w, w, w, w, c, c, c],
        [m, m, m, w, a, a, w, m, m, m],
        [r, r, r, w, a, a, w, r, r, r],
        [g, g, g, w, w, w, w, g, g, g],
        [b, b, b, b, b, b, b, b, b, b],
        [c, c, c, c, c, c, c, c, c, c],
        [m, m, m, m, m, m, m, m, m, m],
    ])
    tg3 = FrameGraph(ti3, bg_color=np.array([0, 0, 0]), ds=ds)
    assert (len(tg3.patches) == 16)

    ti4 = np.array([
        [r, r, r, r, r, w, r, r, r, r, r],
        [r, r, r, r, r, w, r, r, r, r, r],
        [r, r, r, r, r, w, r, r, r, r, r],
        [r, r, r, r, r, w, r, r, r, r, r],
        [r, r, r, r, r, w, r, r, r, r, r],
        [b, b, b, b, b, w, b, b, b, b, b],
        [b, b, b, b, b, w, b, b, b, b, b],
        [b, b, b, b, b, w, b, b, b, b, b],
        [b, b, b, b, b, w, b, b, b, b, b],
        [b, b, b, b, b, w, b, b, b, b, b],
    ])
    tg4 = FrameGraph(ti4, bg_color=w, ds=ds)
    tg4b = FrameGraph(ti4, ds=ds)
    sg4 = tg4.subgraphs()
    assert (len(tg4.patches) == 4)
    assert (len(sg4) == 2)

    ti5 = np.array([
        [r, r, w, r, r],
        [r, r, w, r, r],
        [b, b, w, b, b],
        [b, b, w, b, b],
    ])
    tg5 = FrameGraph(ti5, bg_color=w, ds=ds)
    sg5 = tg5.subgraphs()
    assert (len(tg5.patches) == 4)
    assert (len(sg5) == 2)

    ti6 = np.array([
        [r, r, r, r, r, w, g, g, g, g, g],
        [r, r, r, r, r, w, g, g, g, g, g],
        [r, r, r, r, r, w, g, g, g, g, g],
        [r, r, r, r, r, w, g, g, g, g, g],
        [r, r, r, r, r, w, g, g, g, g, g],
        [b, b, b, b, b, w, m, m, m, m, m],
        [b, b, b, b, b, w, m, m, m, m, m],
        [b, b, b, b, b, w, m, m, m, m, m],
        [b, b, b, b, b, w, m, m, m, m, m],
        [b, b, b, b, b, w, m, m, m, m, m],
    ])
    tg6b = FrameGraph(ti6, ds=ds)
    for k, node in enumerate(tg6b.patches):
        old_p_hash = bin(hash(node))
        raw_patch = node.patch._patch._patch.astype(np.int64)
        phash = patch_hash(raw_patch)
        new_p_hash = bin(phash[0])
        assert (old_p_hash == new_p_hash)

    new_patch_list, masks, hashes, pix_to_patch_index = quick_parse(
        ti6, False, True)

    #def encode_playthrough_patches(playthrough_features, playthrough_masks, playthrough_hashes):

    encoded_patches = encode_playthrough_patches([new_patch_list], [masks],
                                                 [hashes])
    expected_pix_to_patch_index = np.array([
        [0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2],
        [0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2],
        [0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2],
        [0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2],
        [0, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2],
        [3, 3, 3, 3, 3, 1, 4, 4, 4, 4, 4],
        [3, 3, 3, 3, 3, 1, 4, 4, 4, 4, 4],
        [3, 3, 3, 3, 3, 1, 4, 4, 4, 4, 4],
        [3, 3, 3, 3, 3, 1, 4, 4, 4, 4, 4],
        [3, 3, 3, 3, 3, 1, 4, 4, 4, 4, 4],
    ])
    assert (np.array_equiv(pix_to_patch_index, expected_pix_to_patch_index))
    playthrough_neighbor_index = get_playthrough_neighbors_index(
        [pix_to_patch_index], True)
    expected_neighbors = [
        [0, 1, 0, 1, 0],
        [1, 0, 1, 1, 1],
        [0, 1, 0, 0, 1],
        [1, 1, 0, 0, 0],
        [0, 1, 1, 0, 0],
    ]
    for j, patches in enumerate(
            product(playthrough_neighbor_index[0], repeat=2)):
        i1, i2 = patches[0], patches[1]
        patch1, patch2 = encoded_patches[0][i1], encoded_patches[0][i2],
        assert (expected_neighbors[i1][i2] == are_patches_neighbors(
            patch1, patch2, playthrough_neighbor_index[0]))
示例#7
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def cull(play_number, game='SuperMarioBros-Nes', sample=None, randomize=False, start=0, stop=None):
    play_through_data = migrate_play_through(get_playthrough(play_number, game), play_number, game)
    raw = play_through_data['raw']
    #play_through = play_through_data['in_progress'] if 'partial' in play_through_data else play_through_data['raw']
    play_through = raw.copy()

    game_dir = f'./sprites/sprites/{game}'
    ensure_dir(game_dir)
    sprites = load_sprites(game_dir, game, ds=ds)
    not_sprites = []
    if randomize is True:
        play_through = random.shuffle(range(play_through.shape[0]))

    loop_start = time.time()
    culled_frames = []
    culled_markers = np.zeros(play_through.shape[0:1], dtype=np.bool8)
    commulative_time = 0
    errors = []
    stop  = sample if stop  is None else stop

    for i, frame in enumerate(play_through[start:stop]):
        index = frame if randomize is False else i
        frame = frame if randomize is False else play_through[frame]

        start = time.time()
        igraph = FrameGraph(frame, game=game, play_num=play_number, bg_color=frame[0][0], frame_num=i, indirect=True, ds=ds)
        dgraph = FrameGraph(frame, game=game, play_num=play_number, bg_color=frame[0][0], frame_num=i, indirect=False, ds=ds)

        try:
            i_img = find_and_cull(igraph, sprites[True])
        except Exception as err:
            # ['error', 'stack_trace', 'frame_number', 'indirect', 'frame_shape', 'sprite']
            err_tb = tb.format_exc()
            print('------------------------- err_tb -------------------------')
            print(err_tb)
            print('----------------------------------------------------------')
            print()
            errors.append(
                CullExceptionBundle(
                    err, tb.format_exc(), i, False, igraph.raw_frame
                )
            )

        try:
            d_img = find_and_cull(dgraph, sprites[False])
        except Exception as err:
            # ['error', 'stack_trace', 'frame_number', 'indirect', 'frame']
            err_tb = tb.format_exc()
            print('------------------------- err_tb -------------------------')
            print(f'frame: {index}')
            print(err_tb)
            print('----------------------------------------------------------')
            print()
            errors.append(
                CullExceptionBundle(
                    err, err_tb, i, False, dgraph.raw_frame
                )
            )
        end = time.time()
        commulative_time += end - start
        print(f'frame {i}: {end - start}, {commulative_time}')

        culled_frames.append(merge_images(i_img, d_img, bg_color=igraph.bg_color))
        cv2.imwrite(f'./qbert/{i}.png', cv2.cvtColor(culled_frames[-1], cv2.COLOR_BGR2RGB))
    loop_end = time.time()
    print('total time:', loop_end - loop_start)
    np.savez(f'culled.{game}.npz', raw=raw, culled=np.array(culled_frames, dtype=np.uint8), culled_markers=culled_markers)
    if len(errors) > 0:
        ensure_dir('./logs')

        with open('logs/errors.log', 'a') as fp:
            fp.write(log_info(f'\nrun started at: {loop_start}'))
            for e in errors:
                # ['error', 'stack_trace', 'frame_number', 'indirect', 'frame']
                log_error(message=e.error.args, error=e.error, stack_trace=e.stack_trace,
                        frame_number=e.frame_number, indirect=e.indirect, frame=e.frame)
示例#8
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from sprites.patch import Patch
from sprites.sprite_set import SpriteSet
from sprites.patch_graph import FrameGraph
from sprites.sprite_util import show_images, show_image, get_image_list, get_playthrough, load_indexed_playthrough, sort_colors
from sprites.db.data_store import DataStore
from sprites.find import load_sprites, cull_sprites, fit_bounding_box

ds = DataStore('./sprites/db/sqlite.db',
               games_path='./sprites/games.json',
               echo=False)
Patch.init_patch_db(ds)

fgt = FrameGraph.from_raw_frame('SuperMarioBros-Nes',
                                1000,
                                124,
                                indirect=False,
                                ds=ds)
ig = cv2.imread(
    './sprites/test/test_cases/SuperMarioBros-Nes/images/ground.png')
ir = cv2.imread(
    './sprites/test/test_cases/SuperMarioBros-Nes/images/repeating_ground.png')
#
#fgg = FrameGraph(ig, bg_color=[248, 148, 88], ds=ds)
#fgg1 = FrameGraph(ig, bg_color=[248, 148, 88], ds=ds)
#fgr = FrameGraph(ir, ds=ds)
#
#dfgg = FrameGraph(ig, indirect=False, bg_color=[248, 148, 88], ds=ds)
#dfgg1 = FrameGraph(ig, indirect=False, ds=ds)
#dfgr = FrameGraph(ir, indirect=False, ds=ds)