def __init__(self, sprite_name, controller, pos): BaseObject.__init__(self, sprite_name, pos, SPRITE_MANAGER.instance) # assumes an already initialized controller # TODO: Create virtual controller - currently we rely on PS3 controller self.joystick = controller self.land = False self.can_shoot = 1 self.can_move = 1 self.trajectory = Vector(0, 0) self.begun_movement = False # Could eliminate this by having the player already moving at start... # TODO: get rid of this line of code, since we will be using a rect mask for collisions... self.radius = self.rect.centerx - self.rect.x self.old_hspeed, self.old_vspeed = 0, 0 self.hspeed, self.vspeed = 0, 0 self.fire_sound = load_sound("321102__nsstudios__laser1.wav") self.health = HEALTH self.bullet_group = GroupWithOwner(owner=self.name, group_manager=BULLET_GROUP_MANAGER)