示例#1
0
    def __init__(self, sprite_name, controller, pos):
        BaseObject.__init__(self, sprite_name, pos, SPRITE_MANAGER.instance)

        # assumes an already initialized controller
        # TODO: Create virtual controller - currently we rely on PS3 controller
        self.joystick = controller
        self.land = False
        self.can_shoot = 1
        self.can_move = 1

        self.trajectory = Vector(0, 0)
        self.begun_movement = False  # Could eliminate this by having the player already moving at start...

        # TODO: get rid of this line of code, since we will be using a rect mask for collisions...
        self.radius = self.rect.centerx - self.rect.x

        self.old_hspeed, self.old_vspeed = 0, 0
        self.hspeed, self.vspeed = 0, 0

        self.fire_sound = load_sound("321102__nsstudios__laser1.wav")

        self.health = HEALTH
        self.bullet_group = GroupWithOwner(owner=self.name,
                                           group_manager=BULLET_GROUP_MANAGER)