def get_message_handlers(): message_handlers = {} for registered_message_handler in RegistryManager.get_registrations('client_message_handler'): message_handler = registered_message_handler.registered_object message_type = message_handler.message_type message_handlers[message_type] = message_handler return message_handlers
def get_client_event_handlers(): client_event_handlers = {} for registered_event_handler in RegistryManager.get_registrations('room_client_event_handler'): event_handler = registered_event_handler.registered_object event_type = event_handler.event_type client_event_handlers[event_type] = event_handler return client_event_handlers
def get_player_event_handlers(): player_event_handlers = {} for registered_event_handler in RegistryManager.get_registrations('room_player_event_handler'): event_handler = registered_event_handler.registered_object event_type = event_handler.event_type player_event_handlers[event_type] = event_handler return player_event_handlers
def get_player_event_handlers(): player_event_handlers = {} for registered_event_handler in RegistryManager.get_registrations( 'room_player_event_handler'): event_handler = registered_event_handler.registered_object event_type = event_handler.event_type player_event_handlers[event_type] = event_handler return player_event_handlers
def get_message_handlers(): message_handlers = {} for registered_message_handler in RegistryManager.get_registrations( 'client_message_handler'): message_handler = registered_message_handler.registered_object message_type = message_handler.message_type message_handlers[message_type] = message_handler return message_handlers
def get_client_event_handlers(): client_event_handlers = {} for registered_event_handler in RegistryManager.get_registrations( 'room_client_event_handler'): event_handler = registered_event_handler.registered_object event_type = event_handler.event_type client_event_handlers[event_type] = event_handler return client_event_handlers
def __init__(self, punitive_model): self._punitive_model = punitive_model self._service_types = {} for service_type_registration in RegistryManager.get_registrations('master_client_service'): service_type = service_type_registration.args[0] self._service_types[service_type] = service_type_registration.registered_object
def __init__(self, punitive_model): self._punitive_model = punitive_model self._service_types = {} for service_type_registration in RegistryManager.get_registrations( 'master_client_service'): service_type = service_type_registration.args[0] self._service_types[ service_type] = service_type_registration.registered_object
def _initialize_gep_endpoints(self, config): message_handlers = {} for message_handler_registration in RegistryManager.get_registrations('gep_message_handler'): message_handler = message_handler_registration.registered_object if message_handler.msgtype in message_handlers: raise Exception("Duplicate message handler registered.") message_handlers[message_handler.msgtype] = message_handler gep_service_factory = txCascil.ServerServiceFactory() for gep_config in config['gep_endpoints'].itervalues(): gep_service = gep_service_factory.build_service(self, gep_config, message_handlers, self.permission_resolver, self.event_subscription_fulfiller) gep_service.setServiceParent(self.root_service)
def _initialize_gep_endpoints(self, config): message_handlers = {} for message_handler_registration in RegistryManager.get_registrations( 'gep_message_handler'): message_handler = message_handler_registration.registered_object if message_handler.msgtype in message_handlers: raise Exception("Duplicate message handler registered.") message_handlers[message_handler.msgtype] = message_handler gep_service_factory = txCascil.ServerServiceFactory() for gep_config in config['gep_endpoints'].values(): gep_service = gep_service_factory.build_service( self, gep_config, message_handlers, self.permission_resolver, self.event_subscription_fulfiller) gep_service.setServiceParent(self.root_service)
def display_awards(room): awards = map(lambda a: a.registered_object, RegistryManager.get_registrations('award')) mode_name = room.gamemode.clientmodename awards = filter(lambda a: a.is_valid_mode(mode_name), awards) awards = map(lambda a: AwardInstance(a, room._players.to_iterator), awards) awards = filter(lambda a: a.has_winner, awards) if awards: awards = sorted(awards, key=lambda a: a.left_weight, reverse=True) awards = map(lambda a: a.get_formatted(), awards) award_string = " | ".join(awards) room.server_message(awards_wrapper("{awards}", awards=award_string))
def display_awards(room): awards = [a.registered_object for a in RegistryManager.get_registrations('award')] mode_name = room.gamemode.clientmodename awards = [a for a in awards if a.is_valid_mode(mode_name)] awards = [AwardInstance(a, room._players.to_iterator) for a in awards] awards = [a for a in awards if a.has_winner] if awards: awards = sorted(awards, key=lambda a: a.left_weight, reverse=True) awards = [a.get_formatted() for a in awards] award_string = " | ".join(awards) room.server_message(awards_wrapper("{awards}", awards=award_string))
from spyd.registry_manager import RegistryManager from spyd.utils.import_all import import_all import_all(__file__, 'spyd.game.gamemode', ['__init__']) mode_nums = {} gamemodes = {} gamemode_objects = map(lambda a: a.registered_object, RegistryManager.get_registrations('gamemode')) for gamemode_object in gamemode_objects: if gamemode_object.isbasemode: mode_nums[gamemode_object.clientmodenum] = gamemode_object.clientmodename for gamemode_object in gamemode_objects: gamemodes[gamemode_object.clientmodename] = gamemode_object def get_mode_name_from_num(mode_num): return mode_nums.get(mode_num, None)
from spyd.registry_manager import RegistryManager from spyd.utils.import_all import import_all import_all(__file__, 'spyd.game.gamemode', ['__init__']) mode_nums = {} gamemodes = {} gamemode_objects = [ a.registered_object for a in RegistryManager.get_registrations('gamemode') ] for gamemode_object in gamemode_objects: if gamemode_object.isbasemode: mode_nums[ gamemode_object.clientmodenum] = gamemode_object.clientmodename for gamemode_object in gamemode_objects: gamemodes[gamemode_object.clientmodename] = gamemode_object def get_mode_name_from_num(mode_num): return mode_nums.get(mode_num, None)
def __init__(self): self.command_handlers = set() for registered_command in RegistryManager.get_registrations('command'): self.command_handlers.add(registered_command.registered_object)