def __init__(self, scene, text, color=(0, 0, 0)): spyral.Sprite.__init__(self, scene) self._font = spyral.Font(spyral._get_spyral_path() + os.path.join("resources", "fonts", "DejaVuSans.ttf"), 15, color) self._render(text)
def __init__(self, scene, color): spyral.Sprite.__init__(self) self._font = spyral.Font( spyral._get_spyral_path() + os.path.join("resources", "fonts", "DejaVuSans.ttf"), 15, color) self._render(0, 0) self._update_in = 5 spyral.event.register("director.update", self._update, scene=scene)
def init(): global parser parser = StyleParser() parser.parser = parsley.makeGrammar(open(spyral._get_spyral_path() + 'resources/style.parsley', "r").read(), {"string": string, "parser": parser, "leval": literal_eval, "Vec2D": spyral.Vec2D})
def __init__(self, scene, color): spyral.Sprite.__init__(self, scene) self._font = spyral.Font(spyral._get_spyral_path() + os.path.join("resources", "fonts", "DejaVuSans.ttf"), 15, color) self._render(0, 0) self._update_in = 5 spyral.event.register("director.update", self._update, scene=scene)
def __init__(self, size=None, max_ups=None, max_fps=None): time_source = time.time self.clock = spyral.GameClock( time_source=time_source, max_fps=max_fps or spyral.director._max_fps, max_ups=max_ups or spyral.director._max_ups, ) self.clock.use_wait = True self._handlers = collections.defaultdict(lambda: []) self._namespaces = set() self._event_source = spyral.event.LiveEventHandler() # Gotta go rename this now self._handling_events = False self._events = [] self._pending = [] self._greenlets = {} # Maybe need to weakref dict self._style_symbols = {} self._style_classes = [] self._style_properties = defaultdict(lambda: {}) self._style_functions = {} def TestingBox(size, color): i = spyral.Image(size=size) i.fill(color) return i self._style_functions["TestingBox"] = TestingBox self._size = None self._scale = (1.0, 1.0) # None self._surface = pygame.display.get_surface() if size is not None: self._set_size(size) self._background = pygame.surface.Surface(self._surface.get_size()) self._background.fill((255, 255, 255)) self._surface.blit(self._background, (0, 0)) self._blits = [] self._dirty_rects = [] self._clear_this_frame = [] self._clear_next_frame = [] self._soft_clear = [] self._static_blits = {} self._rect = self._surface.get_rect() self._layers = ["all"] self._sprites = set() self.register("director.update", self.handle_events) self.register("director.update", self.run_actors, ("dt",)) # View interface self.scene = self # Loading default styles self.load_style(spyral._get_spyral_path() + "resources/form_defaults.spys")
def init(): """ Initializes the Styler. """ global parser parser = StyleParser() style_file = open(spyral._get_spyral_path() + "resources/style.parsley").read() parser.parser = parsley.makeGrammar( style_file, {"string": string, "parser": parser, "leval": literal_eval, "Vec2D": spyral.Vec2D} )
def init(): """ Initializes the Styler. """ global parser parser = StyleParser() style_file = open(spyral._get_spyral_path() + 'resources/style.parsley').read() parser.parser = parsley.makeGrammar(style_file, {"string": string, "parser": parser, "leval": literal_eval, "Vec2D": spyral.Vec2D})
def __init__(self, size = None, max_ups=None, max_fps=None): time_source = time.time self.clock = spyral.GameClock( time_source=time_source, max_fps=max_fps or spyral.director._max_fps, max_ups=max_ups or spyral.director._max_ups) self.clock.use_wait = True self._handlers = defaultdict(lambda: []) self._namespaces = set() self._event_source = spyral.event.LiveEventHandler() self._handling_events = False self._events = [] self._pending = [] self._greenlets = {} # Maybe need to weakref dict self._style_symbols = {} self._style_classes = [] self._style_properties = defaultdict(lambda: {}) self._style_functions = {} self._style_functions['_get_spyral_path'] = spyral._get_spyral_path self._size = None self._scale = spyral.Vec2D(1.0, 1.0) #None self._surface = pygame.display.get_surface() if size is not None: self._set_size(size) display_size = self._surface.get_size() self._background = spyral.image._new_spyral_surface(display_size) self._background.fill((255, 255, 255)) self._surface.blit(self._background, (0, 0)) self._blits = [] self._dirty_rects = [] self._clear_this_frame = [] self._clear_next_frame = [] self._soft_clear = [] self._static_blits = {} self._invalidating_views = {} self._collision_boxes = {} self._rect = self._surface.get_rect() self._layers = [] self._child_views = [] self._layer_tree = _LayerTree(self) self._sprites = set() spyral.event.register('director.scene.enter', self.redraw, scene=self) spyral.event.register('director.update', self._handle_events, scene=self) spyral.event.register('director.update', self._run_actors, ('delta',), scene=self) spyral.event.register('spyral.internal.view.changed', self._invalidate_views, scene=self) # View interface self._scene = _wref(self) self._views = [] # Loading default styles self.load_style(spyral._get_spyral_path() + 'resources/form_defaults.spys')
def __init__(self): self.reverse_map = {} self.load_keys_from_file(spyral._get_spyral_path() + 'resources/default_key_mappings.txt') self._fix_bad_names([("return", "enter"), ("break", "brk")])
def __init__(self): self.load_keys_from_file(spyral._get_spyral_path() + 'resources/default_key_mappings.txt')
def __init__(self, size = None, max_ups=None, max_fps=None): time_source = time.time self.clock = spyral.GameClock( time_source=time_source, max_fps=max_fps or spyral.director._max_fps, max_ups=max_ups or spyral.director._max_ups) self.clock.use_wait = True self._handlers = defaultdict(lambda: []) self._namespaces = set() self._event_source = spyral.event.LiveEventHandler() self._handling_events = False self._events = [] self._pending = [] self._greenlets = {} # Maybe need to weakref dict self._style_symbols = {} self._style_classes = [] self._style_properties = defaultdict(lambda: {}) self._style_functions = {} self._style_functions['_get_spyral_path'] = spyral._get_spyral_path self._size = None self._scale = spyral.Vec2D(1.0, 1.0) #None self._surface = pygame.display.get_surface() if size is not None: self._set_size(size) display_size = self._surface.get_size() self._background = spyral.image._new_spyral_surface(display_size) self._background.fill((255, 255, 255)) self._background_version = 0 self._surface.blit(self._background, (0, 0)) self._blits = [] self._dirty_rects = [] self._clear_this_frame = [] self._clear_next_frame = [] self._soft_clear = [] self._static_blits = {} self._invalidating_views = {} self._collision_boxes = {} self._rect = self._surface.get_rect() self._layers = [] self._child_views = [] self._layer_tree = _LayerTree(self) self._sprites = set() spyral.event.register('director.scene.enter', self.redraw, scene=self) spyral.event.register('director.update', self._handle_events, scene=self) if _GREENLETS_AVAILABLE: spyral.event.register('director.update', self._run_actors, ('delta',), scene=self) spyral.event.register('system.focus_change', self.redraw) spyral.event.register('system.video_resize', self.redraw) spyral.event.register('system.video_expose', self.redraw) spyral.event.register('spyral.internal.view.changed', self._invalidate_views, scene=self) # View interface self._scene = _wref(self) self._views = [] # Loading default styles self.load_style(spyral._get_spyral_path() + 'resources/form_defaults.spys')