def save(self): tree = Destroyable.save(self) # Save sprite sprite = etree.SubElement(tree, 'sprite') sprite.text = self.sprite_link return tree
def save(self): tree = Destroyable.save(self) # Save level level = etree.SubElement(tree, 'level') level.text = str(self.lvl) # Save exp exp = etree.SubElement(tree, 'exp') exp.text = str(self.xp) # Save stats hp_m = etree.SubElement(tree, 'hp') hp_m.text = str(self.hp_max) atk = etree.SubElement(tree, 'strength') atk.text = str(self.strength) defense = etree.SubElement(tree, 'def') defense.text = str(self.defense) res = etree.SubElement(tree, 'res') res.text = str(self.res) move = etree.SubElement(tree, 'move') move.text = str(self.max_move) return tree