示例#1
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 def test_draw_and_check_no_match(self):
     game_state = GameState(1)
     domino = Domino(2, 3)
     game_state.dominoes.append(domino)
     player = Player(0, TestBot())
     self.assertFalse(game_state.draw_domino_and_check_for_start(player, Domino(12, 12)))
     self.assertEqual(1, len(player.dominoes))
     self.assertEqual(domino, player.dominoes.pop())
示例#2
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 def test_draw_and_check_match(self):
     game_state = GameState(1)
     # This is the next tile that the player will draw after drawing and placing the starting tile
     domino = Domino(2, 3)
     game_state.dominoes.append(domino)
     game_state.dominoes.append(Domino(12, 12))
     player = Player(0, TestBot())
     self.assertTrue(game_state.draw_domino_and_check_for_start(player, Domino(12, 12)))
     self.assertEqual(1, len(player.dominoes))
     self.assertEqual(domino, player.dominoes.pop())
示例#3
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 def test_draw_and_check_none_to_draw(self):
     game_state = GameState(1)
     player = Player(0, TestBot())
     # Need to use a lambda here or the test just fails with the RuntimeError
     self.assertRaises(RuntimeError, lambda: game_state.draw_domino_and_check_for_start(player, Domino(12, 12)))
     self.assertEqual(0, len(player.dominoes))
示例#4
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 def test_draw_and_check_match_last_tile(self):
     game_state = GameState(1)
     game_state.dominoes.append(Domino(12, 12))
     player = Player(0, TestBot())
     self.assertTrue(game_state.draw_domino_and_check_for_start(player, Domino(12, 12)))
     self.assertEqual(0, len(player.dominoes))