def choose_trains(self, game_state: BotGameState, trains): most_tiles = get_most(game_state) chosen_trains = [train for train in trains if train.owner_tile_count == most_tiles and not train.am_owner] return TrainChooser.get_results(chosen_trains, trains)
def choose_trains(self, game_state: BotGameState, trains): chosen_trains = [train for train in trains if train.am_owner] return TrainChooser.get_results(chosen_trains, trains)