def test_check_diagonal_last_row_false(self): board = Board() board.insert('X', 0, 2) board.insert('X', 2, 2) checker = LogicChecker(board) assert checker._check_diagonal('X', 4, 4) == False
def test_check_vertical_first_column_false(self): board = Board() board.insert('X', 0, 0) board.insert('X', 0, 2) checker = LogicChecker(board) assert checker._check_vertical('X', 2, 4) == False
def test_check_diagonal_first_row(self): board = Board() board.insert('X', 4, 4) board.insert('X', 2, 2) checker = LogicChecker(board) assert checker._check_diagonal('X', 0, 0) == True
def test_check_diagonal_other_symbol(self): board = Board() board.insert('O', 0, 0) board.insert('O', 4, 4) checker = LogicChecker(board) assert checker._check_diagonal('O', 2, 2) == True
def test_check_vertical_second_column(self): board = Board() board.insert('X', 2, 0) board.insert('X', 2, 2) checker = LogicChecker(board) assert checker._check_vertical('X', 2, 4) == True
def test_check_diagonal_symbol_mismatch(self): board = Board() board.insert('O', 0, 0) board.insert('X', 4, 4) checker = LogicChecker(board) assert checker._check_diagonal('O', 2, 2) == False
def test_check_diagonal_middle_row_false(self): board = Board() board.insert('X', 0, 0) board.insert('X', 4, 0) checker = LogicChecker(board) board.draw() assert checker._check_diagonal('X', 2, 2) == False
def test_check_diagonal_topright_to_bottom_left(self): board = Board() board.insert('X', 4, 0) board.insert('X', 2, 2) checker = LogicChecker(board) board.draw() assert checker._check_diagonal('X', 0, 4) == True
def test_check_horizontal_second_row_false(self): board = Board() board.insert('X', 0, 2) board.insert('X', 2, 2) checker = LogicChecker(board) assert checker._check_horizontal('X', 2, 4) == False
def test_check_horizontal_first_row(self): board = Board() board.insert('X', 0, 0) board.insert('X', 2, 0) checker = LogicChecker(board) assert checker._check_horizontal('X', 4, 0) == True
def test_is_this_move_a_victory_true(self): board = Board() board.insert('X', 0, 0) board.insert('X', 2, 2) checker = LogicChecker(board) assert checker.is_this_move_a_victory('X', 4, 4) == True
import math from src.classes.Board import Board from src.classes.LogicChecker import LogicChecker from src.classes.InputHandler import InputHandler board = Board() #This is the game board itself logic = LogicChecker(board) help_board = Board( ) #This is a board that helps the user pick where to place their X or O. help_board.insert('1', 0, 0) help_board.insert('2', 2, 0) help_board.insert('3', 4, 0) help_board.insert('4', 0, 2) help_board.insert('5', 2, 2) help_board.insert('6', 4, 2) help_board.insert('7', 0, 4) help_board.insert('8', 2, 4) help_board.insert('9', 4, 4) in_handler = InputHandler(help_board, board) """Main Loop""" current_player = 'X' while 1: print("------------------------------------------------") print("\t\tRound ", math.ceil(logic.turn / 2), ":\n\n\tPlayer ",