def __init__(self): __metaclass__ = ABCMeta DirectObject.__init__(self) BaseAttack.__init__(self) self.avatar = None self.gag = None self.target = None self.splat = None self.splatPos = None self.state = GagState.LOADED self.woosh = None self.handJoint = None self.equipped = False self.index = None self.id = GagGlobals.getIDByName(self.name) self.timeout = 5 self.animTrack = None self.holdGag = True # Handles the new recharging for certain gags. # The time it takes (in seconds) to recharge this gag. self.rechargeTime = 0 # The elapsed time of the current recharge. Should be a float self.rechargeElapsedTime = 0 if metadata.PROCESS == 'client': if self.gagType == GagType.THROW: self.woosh = base.audio3d.loadSfx(GagGlobals.PIE_WOOSH_SFX) self.hitSfx = base.audio3d.loadSfx(self.hitSfxPath) self.drawSfx = base.audio3d.loadSfx(GagGlobals.DEFAULT_DRAW_SFX)
def cleanup(self): if self.glowTrack: self.glowTrack.finish() self.glowTrack = None if self.glow: self.glow.removeNode() self.glow = None BaseAttack.cleanup(self)
def cleanup(self): if hasattr(self, 'eyeSfx') and self.eyeSfx: base.audio3d.detachSound(self.eyeSfx) del self.eyeSfx if hasattr(self, 'eyeRoot') and self.eyeRoot: self.eyeRoot.removeNode() del self.eyeRoot BaseAttack.cleanup(self)
def equip(self): if not BaseAttack.equip(self): return False if not self.sprayOnlySfx: self.sprayOnlySfx = base.loadSfxOnNode(self.SprayOnlyPath, self.avatar) if not self.coolerAppearSfx: self.coolerAppearSfx = base.loadSfxOnNode(self.CoolerAppearPath, self.avatar) if not self.sprayMdl: self.sprayMdl = loader.loadModel(self.SprayPath) self.sprayMdl.setTransparency(1) self.sprayMdl.setColor(0.75, 0.75, 1.0, 0.8) self.sprayMdl.setScale(0.3, 1.0, 0.3) self.sprayMdl.setLightOff() self.sprayMdl.reparentTo(self.model.find('**/joint_toSpray')) self.sprayMdl.hide() if not self.splash: self.splash = CIGlobals.makeSplat(Point3(0), (0.75, 0.75, 1.0, 0.8), 0.3, None) return True
def unEquip(self): if not BaseAttack.unEquip(self): return False self.avatar.doingActivity = False return True
def equip(self): if not BaseAttack.equip(self): return False if not self.pickSound: self.pickSound = base.loadSfxOnNode(self.PickSoundPath, self.avatar) return True
def equip(self): if not BaseAttack.equip(self): return False if not self.eyeSfx: self.eyeSfx = base.loadSfxOnNode(self.EyeSoundPath, self.avatar) return True
def cleanup(self): if hasattr(self, 'sprayOnlySfx') and self.sprayOnlySfx: base.audio3d.detachSound(self.sprayOnlySfx) del self.sprayOnlySfx if hasattr(self, 'coolerAppearSfx') and self.coolerAppearSfx: base.audio3d.detachSound(self.coolerAppearSfx) del self.coolerAppearSfx if hasattr(self, 'sprayMdl'): if self.sprayMdl: self.sprayMdl.removeNode() del self.sprayMdl if hasattr(self, 'splash') and self.splash: self.splash.cleanup() del self.splash BaseAttack.cleanup(self)
def __init__(self, sharedMetadata=None): metadata = {} metadata.update(GenericMetadata) if sharedMetadata: metadata.update(sharedMetadata) BaseAttack.__init__(self, metadata) self.suitType2ReleaseFrame = { SuitType.A: { 'throw-paper': 73, 'throw-object': 73 }, SuitType.B: { 'throw-paper': 73, 'throw-object': 75 }, SuitType.C: { 'throw-paper': 57, 'throw-object': 56 } }
def cleanup(self): base.audio3d.detachSound(self.pickSound) del self.pickSound BaseAttack.cleanup(self)
def __init__(self): BaseAttack.__init__(self) self.pickSound = None
def __init__(self): BaseAttack.__init__(self) self.glowTrack = None self.glow = None
def load(self): self.eyeRoot = self.avatar.attachNewNode('eyeRoot') self.eyeRoot.setPos(self.EyeOrigin) BaseAttack.load(self)
def cleanup(self): if hasattr(self, 'pickSound') and self.pickSound: base.audio3d.detachSound(self.pickSound) del self.pickSound BaseAttack.cleanup(self)
def equip(self): if not BaseAttack.equip(self): return False return True
def __init__(self): BaseAttack.__init__(self) self.sprayOnlySfx = None self.coolerAppearSfx = None self.sprayMdl = None self.splash = None
def __init__(self): BaseAttack.__init__(self, EvilEyeShared.Metadata) self.eyeSfx = None self.eyeRoot = None