示例#1
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    def __init__(self):
        TrapGag.__init__(self)
        LocationGag.__init__(self, 10, 50, shadowScale=0.25)

        # trapMode is the mode the trap gag is on. 0) Trapdoor/Quicksand and 1) Banana Peel, marbles, etc.

        # This keeps track of the entities we drop.
        self.entities = []

        # This is the length (in seconds) of how long an entity exists.
        self.lifeTime = 120

        # This is the minimum distance an entity has to be from another.
        self.minSafeDistance = 5

        # collRadius is the radius of the CollisionSphere that detects suits.

        # This is the sound effect called when a trap is tripped.
        self.activateSfx = None

        self.entityTrack = None

        if metadata.PROCESS == 'client':
            if self.activateSfxPath:
                self.activateSfx = base.audio3d.loadSfx(self.activateSfxPath)
 def __init__(self):
     SquirtGag.__init__(self)
     LocationGag.__init__(self, 10, 50)
     LocationGag.setShadowData(self, isCircle=True, shadowScale=0.75)
     self.setImage('phase_3.5/maps/storm-cloud.png')
     self.entities = []
     self.searchRadius = 6
     self.timeout = 3.0
示例#3
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    def start(self):
        TrapGag.startTrap(self)

        # Let's start the location seeker if we're using a trapdoor or quicksand gag.
        if self.trapMode == 0:
            LocationGag.start(self, self.avatar)
        elif self.trapMode == 1:
            if not self.gag:
                self.build()
                self.setHandJoint()
            self.gag.reparentTo(self.handJoint)
            self.avatar.play('toss', fromFrame=22)
 def release(self):
     LocationGag.release(self)
     if self.isLocal():
         self.startTimeout()
     actorTrack = LocationGag.getActorTrack(self)
     LocationGag.getSoundTrack(self).start()
     if actorTrack:
         if self.isLocal():
             actorTrack.append(Func(self.considerSquirt))
         actorTrack.start()
     if self.isLocal():
         base.localAvatar.sendUpdate('usedGag', [self.id])
    def precacheStuff(self):
        from src.coginvasion.toon import ToonGlobals
        ToonGlobals.precacheToons()

        self.cl_attackMgr.precache()

        from src.coginvasion.gags.LocationSeeker import LocationSeeker
        LocationSeeker.precache()

        from src.coginvasion.gags.LocationGag import LocationGag
        LocationGag.precache()

        from src.coginvasion.hood.DistributedBuilding import DistributedBuilding
        DistributedBuilding.precache()

        from src.coginvasion.cog import SuitBank
        SuitBank.precacheSuits()
示例#6
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    def release(self):
        TrapGag.release(self)

        # Let's release the location seeker if we're using a trapdoor or quicksand.
        if self.trapMode == 0:
            LocationGag.release(self)
            self.build()
            self.buildCollisions()
            actorTrack = LocationGag.getActorTrack(self)
            if actorTrack:
                LocationGag.getSoundTrack(self).start()
                if self.isLocal():
                    actorTrack.append(
                        Func(self.avatar.b_gagThrow, self.getID()))
                actorTrack.start()
        elif self.trapMode == 1:
            self.startEntity()
 def getClosestCog(self, radius=6):
     loc = LocationGag.getLocation(self)
     for cog in base.cr.doId2do.values():
         if cog.__class__.__name__ in CIGlobals.SuitClasses:
             if cog.getPlace() == base.localAvatar.zoneId:
                 distance = (cog.getPos(render) - loc).length()
                 if distance <= radius:
                     return cog
示例#8
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 def unEquip(self):
     TrapGag.unEquip(self)
     LocationGag.cleanupLocationSeeker(self)
示例#9
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 def setEndPos(self, x, y, z):
     LocationGag.setDropLoc(self, x, y, z + 0.25)
示例#10
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 def completeTrap(self):
     LocationGag.complete(self)
     self.reset()
 def unEquip(self):
     LocationGag.cleanupLocationSeeker(self)
     SquirtGag.unEquip(self)
     self.completeSquirt()
 def completeSquirt(self):
     if metadata.PROCESS == 'client':
         LocationGag.complete(self)
         self.reset()
 def start(self):
     SquirtGag.start(self)
     LocationGag.start(self, self.avatar)