def enterWalk(self, teleportIn=0, wantMouse=1): self.walkStateData.enter(wantMouse) if teleportIn == 0: self.walkStateData.fsm.request('walking') self.acceptOnce(self.walkDoneEvent, self.handleWalkDone) self.walkStateData.fsm.request('walking') self.watchTunnelSeq = Sequence(Wait(1.0), Func(LinkTunnel.globalAcceptCollisions)) self.watchTunnelSeq.start() NametagGlobals.setWantActiveNametags(True) NametagGlobals.makeTagsReady() if base.localAvatar.getBattleZone(): if self.useFirstPerson: base.localAvatar.stopSmartCamera() camera.setPos(base.localAvatar.smartCamera.firstPersonCamPos) self.firstPerson.start() self.firstPerson.reallyStart() self.firstPerson.disableMouse() base.localAvatar.getGeomNode().show() base.localAvatar.getShadow().hide() base.localAvatar.find('**/torso-top').hide() base.localAvatar.find('**/torso-bot').hide() base.localAvatar.getPart('head').hide() base.localAvatar.setBusy(1) else: base.localAvatar.setBusy(0) base.localAvatar.enablePicking() base.localAvatar.showFriendButton() base.localAvatar.questManager.enableShowQuestsHotkey() messenger.send(CIGlobals.ENTER_WALK_EVENT, [])
def end(self): base.setBackgroundColor(CIGlobals.DefaultBackgroundColor) taskMgr.remove("renderFrames") render.show() if self.mustRestoreHiddenAspect2d: base.aspect2d.hide() self.mustRestoreHiddenAspect2d = False self.progress_bar.finish() self.bg_img.reparentTo(hidden) self.logoNode.reparentTo(hidden) self.barShadow.reparentTo(hidden) self.bg.reparentTo(hidden) # Let's get rid of the extra texture stage. self.bg.setTexture(self.defaultBgTexture, 1) self.bgm.reparentTo(hidden) self.loading_lbl.reparentTo(hidden) self.progress_bar.reparentTo(hidden) self.toontipFrame.reparentTo(hidden) base.transitions.fadeScreen(1.0) NametagGlobals.setWant2dNametags(True) self.renderFrames()
def exitWalk(self): self.walkStateData.exit() self.ignore(self.walkDoneEvent) if base.cr.playGame.hood.titleText != None: base.cr.playGame.hood.hideTitleText() if hasattr(self, 'watchTunnelSeq'): self.watchTunnelSeq.pause() del self.watchTunnelSeq NametagGlobals.setWantActiveNametags(False) NametagGlobals.makeTagsInactive() if base.localAvatar.getBattleZone(): base.localAvatar.setBusy(1) base.localAvatar.disablePicking() self.hideFriendsStuff() if base.localAvatar.invGui: base.localAvatar.invGui.disable() if base.localAvatar.questManager: base.localAvatar.questManager.disableShowQuestsHotkey() if self.useFirstPerson: if base.localAvatar.getBattleZone(): self.firstPerson.enableMouse() self.firstPerson.end() self.firstPerson.reallyEnd() base.localAvatar.getShadow().show() base.localAvatar.find('**/torso-top').show() base.localAvatar.find('**/torso-bot').show() base.localAvatar.getPart('head').show() return
def announceGenerate(self): DistributedObject.DistributedObject.announceGenerate(self) base.minigame = self self.alertText = getAlertText() self.popupSound = base.loadSfx( 'phase_3/audio/sfx/GUI_balloon_popup.ogg') NametagGlobals.setWant2dNametags(False) if not base.localAvatar.walkControls.getCollisionsActive(): base.localAvatar.walkControls.setCollisionsActive(1)
def exitShtickerBook(self): base.localAvatar.stopPosHprBroadcast() base.localAvatar.disableLaffMeter() self.ignore(self.shtickerBookStateData.doneEvent) self.shtickerBookStateData.exit() self.shtickerBookStateData.unload() del self.shtickerBookStateData base.localAvatar.hideBookButton() self.hideFriendsStuff() NametagGlobals.setWantActiveNametags(False) NametagGlobals.makeTagsInactive() self.ignore('escape-up')
def enterShtickerBookGui(self): doneEvent = 'shtickerBookDone' self.shtickerBookStateData = ShtickerBook(doneEvent) self.acceptOnce(doneEvent, self.__shtickerBookDone) self.shtickerBookStateData.load() self.shtickerBookStateData.enter(self.lastBookPage) base.localAvatar.showBookButton(1) base.localAvatar.b_setAnimState('readBook') base.localAvatar.showFriendButton() NametagGlobals.setWantActiveNametags(True) NametagGlobals.makeTagsReady() self.acceptOnce('escape-up', base.localAvatar.bookButtonClicked, [0])
def begin(self, hood, range, wantGui): render.hide() NametagGlobals.setWant2dNametags(False) if base.aspect2d.isHidden(): base.aspect2d.show() self.mustRestoreHiddenAspect2d = True self.renderFrames() base.setBackgroundColor(0, 0, 0) if hood == "localAvatarEnterGame": self.loading_lbl['text'] = "Entering..." elif hood == "init": self.loading_lbl['text'] = "Loading..." else: self.loading_lbl['text'] = "Heading to %s..." % hood self.progress_bar['barColor'] = self.BarColor self.progress_bar['range'] = range self.bgm.reparentTo(aspect2d) ZoneUtil.Hood2ZoneId.keys() # We only want to show special loading screens for actual in-game locations. if hood in ZoneUtil.Hood2ZoneId.keys(): abbr = ZoneUtil.ZoneId2HoodAbbr.get( ZoneUtil.Hood2ZoneId.get(hood)).lower() bgTexture = loader.loadTexture( 'phase_14/maps/{0}_loading.png'.format(abbr), okMissing=True) if bgTexture: self.bg.setTexture(bgTexture, 1) self.barShadow.reparentTo(aspect2d) self.bg.reparentTo(render2d) self.bg_img.reparentTo(hidden) self.loading_lbl.reparentTo(aspect2d) self.logoNode.reparentTo(aspect2d) self.progress_bar.reparentTo(aspect2d) tip = random.choice(CIGlobals.ToonTips) self.toontipLbl.setText("TOON TIP:\n" + tip) self.toontipFrame.reparentTo(aspect2d) self.__count = 0 self.__expectedCount = range self.progress_bar.update(self.__count)
def enterRideElevator(self, ts): elevator = self.elevators[0] NametagGlobals.setWant2dNametags(False) tauntSuit = self.suits.get(self.tauntSuitId) if tauntSuit: tauntSuit.headsUp(self.elevators[0].getElevatorModel()) base.camLens.setFov(CIGlobals.OriginalCameraFov) camera.reparentTo(elevator.getElevatorModel()) camera.setPos(0, 14, 4) camera.setHpr(180, 0, 0) base.playMusic(self.rideElevatorMusic, looping=1) base.transitions.refreshGraphicsEngine() base.transitions.irisIn(t=1.5, blendType='easeOut') self.elevatorTrack = getRideElevatorInterval() self.elevatorTrack.append(Func(self.__doFloorTextPulse)) self.elevatorTrack.append( getOpenInterval(self, elevator.getLeftDoor(), elevator.getRightDoor(), self.openSfx, None)) self.elevatorTrack.start(ts)
def __shtickerBookDone(self): self.hideFriendsStuff() NametagGlobals.setWantActiveNametags(False) NametagGlobals.makeTagsInactive() self.ignore('escape-up') doneStatus = self.shtickerBookStateData.getDoneStatus() base.localAvatar.hideBookButton() self.shtickerBookStateData.exit() data = [] if doneStatus['mode'] == 'exit': data = [self.__handleBookCloseExit, []] elif doneStatus['mode'] == 'teleport': data = [self.__handleBookCloseTeleport, [doneStatus]] elif doneStatus['mode'] == 'resume': data = [self.__handleBookCloseResume, [doneStatus]] elif doneStatus['mode'] == 'switchShard': data = [self.__handleBookCloseSwitchShard, [doneStatus]] if base.localAvatar.isFirstPerson(): # Don't wait for an animation we can't see. data[0](*data[1]) else: base.localAvatar.b_setAnimState('closeBook', data[0], data[1])
def disable(self): self.deleteTimer() base.localAvatar.getGeomNode().setColorScale(VBase4(1, 1, 1, 1)) if hasattr(self, 'gameOverLbl') and self.gameOverLbl is not None: self.gameOverLbl.destroy() self.gameOverLbl = None NametagGlobals.setWant2dNametags(True) base.localAvatar.setPosHpr(0, 0, 0, 0, 0, 0) if hasattr(self, 'fsm'): self.fsm.requestFinalState() del self.fsm self.winSfx = None self.loseSfx = None self.prizeHigh = None self.prizeLow = None if self.headPanels is not None: self.headPanels.delete() self.headPanels = None if self.finalScoreUI is not None: self.finalScoreUI.unload() self.finalScoreUI = None self.numPlayers = None base.minigame = None DistributedObject.DistributedObject.disable(self)
def enterBattle(self, ts): NametagGlobals.setWant2dNametags(True) base.localAvatar.walkControls.setCollisionsActive(1) self.cr.playGame.getPlace().fsm.request('walk') base.localAvatar.hideBookButton()
ConfigVariableDouble('decompressor-step-time').setValue(0.01) ConfigVariableDouble('extractor-step-time').setValue(0.01) from direct.gui import DirectGuiGlobals DirectGuiGlobals.setDefaultFontFunc(CIGlobals.getToonFont) DirectGuiGlobals.setDefaultFont(CIGlobals.getToonFont()) DirectGuiGlobals.setDefaultRolloverSound( loader.loadSfx("phase_3/audio/sfx/GUI_rollover.ogg")) DirectGuiGlobals.setDefaultClickSound( loader.loadSfx("phase_3/audio/sfx/GUI_create_toon_fwd.ogg")) DirectGuiGlobals.setDefaultDialogGeom( loader.loadModel("phase_3/models/gui/dialog_box_gui.bam")) from src.coginvasion.nametag import NametagGlobals NametagGlobals.setMe(base.cam) NametagGlobals.setCardModel('phase_3/models/props/panel.bam') NametagGlobals.setArrowModel('phase_3/models/props/arrow.bam') NametagGlobals.setChatBalloon3dModel('phase_3/models/props/chatbox.bam') NametagGlobals.setChatBalloon2dModel( 'phase_3/models/props/chatbox_noarrow.bam') NametagGlobals.setThoughtBalloonModel( 'phase_3/models/props/chatbox_thought_cutout.bam') chatButtonGui = loader.loadModel('phase_3/models/gui/chat_button_gui.bam') NametagGlobals.setPageButton(chatButtonGui.find('**/Horiz_Arrow_UP'), chatButtonGui.find('**/Horiz_Arrow_DN'), chatButtonGui.find('**/Horiz_Arrow_Rllvr'), chatButtonGui.find('**/Horiz_Arrow_UP')) NametagGlobals.setQuitButton(chatButtonGui.find('**/CloseBtn_UP'), chatButtonGui.find('**/CloseBtn_DN'), chatButtonGui.find('**/CloseBtn_Rllvr'),