示例#1
0
    def announceGenerate(self):
        DistributedEntity.announceGenerate(self)
        self.barrelRoot = self.attachNewNode('barrelRoot')
        barrel = self.getModelNP()
        barrel.setScale(self.barrelScale)
        barrel.reparentTo(self.barrelRoot)
        barrel.setHpr(180, 0, 0)

        lblBg = barrel.find('**/gagLabelDCS')
        lblBg.setColor(0.15, 0.15, 0.1)

        self.gagNode = barrel.attachNewNode('gagNode')
        self.gagNode.setPosHpr(0.0, -2.62, 4.0, 0, 0, 0)
        self.gagNode.setColorScale(0.7, 0.7, 0.6, 1)

        self.gagModel = loader.loadModel('phase_4/models/props/icecream.bam')
        self.gagModel.reparentTo(self.gagNode)
        self.gagModel.find('**/p1_2').clearBillboard()
        self.gagModel.setScale(0.6)
        self.gagModel.setPos(0, -0.1, -0.1 - 0.6)

        self.addSound(
            'empty',
            'phase_4/audio/sfx/MG_sfx_travel_game_square_no_vote_1.ogg')
        self.addSound('giveLaff', 'phase_4/audio/sfx/SZ_DD_treasure.ogg')
        self.addSound('start', 'phase_4/audio/sfx/MG_pairing_match.ogg')

        UseableObject.load(self)
示例#2
0
    def announceGenerate(self):
        DistributedEntity.announceGenerate(self)

        self.elev = Elevator(
            base.bspLoader.getEntityValueInt(self.entnum, "type"))
        self.elev.elevatorMdl.setPos(self.cEntity.getOrigin())
        self.elev.elevatorMdl.setHpr(self.cEntity.getAngles())

        DistributedElevator.announceGenerate(self)
示例#3
0
    def announceGenerate(self):
        DistributedEntity.announceGenerate(self)

        self.getModelNP().find("**/shaft").setSy(self.height / 16.0)
        self.optimizeModel()

        self.enableModelCollisions()

        if self.scale.length() >= 5:
            self.addSound("stomp", self.BigStompSoundPath)
        else:
            self.addSound("stomp", self.SmallStompSoundPath)
        self.addSound("raise", self.RaiseSoundPath)
示例#4
0
    def announceGenerate(self):
        DistributedEntity.announceGenerate(self)

        self.addSound("press", "sound/buttons/blip1.wav")
        self.addSound("denied", "sound/buttons/button2.wav")
        self.addSound("access", "sound/buttons/button3.wav")

        PhysicsUtils.makeBulletCollFromPandaColl(self.getModelNP())
        for np in self.getModelNP().findAllMatches("**/trigger_*"):
            btn = KeypadButton(self, np)
            self.buttons.append(btn)

        self.setEffect(LightingOriginEffect.make((0, 0.1, 0)))
 def announceGenerate(self):
     DistributedEntity.announceGenerate(self)
     DistributedNode.announceGenerate(self)
     self.build()
     
     # Build collisions
     self.collSphere = BulletCylinderShape(self.radius, self.height, ZUp)
     self.collNode = BulletRigidBodyNode(self.uniqueName('barrelSphere'))
     self.collNode.setKinematic(True)
     self.collNode.addShape(self.collSphere, TransformState.makePos(Point3(0, 0, self.height / 2)))
     self.collNode.setIntoCollideMask(WallGroup)
     self.collNodePath = self.attachNewNode(self.collNode)
     base.physicsWorld.attach(self.collNodePath.node())
     self.accept('enter' + self.collNodePath.getName(), self.__handleCollision)
     
     self.reparentTo(render)
示例#6
0
    def announceGenerate(self):
        DistributedEntity.announceGenerate(self)

        self.addSound("pickup", "sound/items/jellybean_pickup.ogg")

        import random
        color = random.choice(self.Colors)
        self.getModelNP().setColorScale(color, 1)

        from direct.interval.IntervalGlobal import LerpHprInterval
        self.rot = LerpHprInterval(self.getModelNP(), 1.0, (360, 0, 0), (0, 0, 0))
        self.rot.loop()

        from src.coginvasion.globals import CIGlobals
        from panda3d.bullet import BulletSphereShape, BulletGhostNode
        sph = BulletSphereShape(0.5)
        body = BulletGhostNode(self.uniqueName('jellybean-trigger'))
        body.addShape(sph)
        body.setIntoCollideMask(CIGlobals.EventGroup)
        self.setupPhysics(body, True)
        self.acceptOnce('enter' + self.uniqueName('jellybean-trigger'), self.__enterJellybeanTrigger)
示例#7
0
 def announceGenerate(self):
     DistributedEntity.announceGenerate(self)
     cm = CardMaker('emblemCard')
     cm.setFrame(-0.5, 0.5, 0, 1)
     cm.setHasUvs(True)
     cm.setUvRange((0, 0), (1, 1))
     self.emblem = self.attachNewNode(cm.generate())
     self.emblem.setAttrib(BloomAttrib.make(False))
     self.emblem.setBSPMaterial('phase_5/maps/quest_scroll_emblem.mat', 1)
     self.emblem.setBillboardAxis()
     self.emblem.setTransparency(True)
     self.emblem.setScale(2)
     self.emblemFloat = Sequence(
         LerpPosInterval(self.emblem,
                         1.0, (0, 0, 0.5), (0, 0, 0),
                         blendType='easeInOut'),
         LerpPosInterval(self.emblem,
                         1.0, (0, 0, 0), (0, 0, 0.5),
                         blendType='easeInOut'))
     self.emblemFloat.loop()
     self.setupPhysics()
     self.reparentTo(render)
示例#8
0
    def announceGenerate(self):
        DistributedEntity.announceGenerate(self)

        if self.soundHasWildcard():
            from panda3d.core import VirtualFileSystem, Filename
            fsnd = Filename.fromOsSpecific(self.sndFile)
            vfs = VirtualFileSystem.getGlobalPtr()
            flist = vfs.scanDirectory(fsnd.getDirname())
            soundFiles = []
            for f in flist.getFiles():
                if fnmatch.fnmatch(f.getFilename().getBasename(),
                                   fsnd.getBasename()):
                    soundFiles.append(f.getFilename())
            self.numWildcardSounds = len(soundFiles)
            for i in range(self.numWildcardSounds):
                soundfname = soundFiles[i]
                self.addSound("sound{0}".format(i), soundfname.getFullpath(),
                              not self.hasSpawnFlags(self.SF_PlayEverywhere))
        else:
            self.addSound("sound", self.sndFile,
                          not self.hasSpawnFlags(self.SF_PlayEverywhere))

        # Now that we have the sounds, reset the state in case we are currently playing
        self.setEntityState(self.entState)
示例#9
0
 def announceGenerate(self):
     DistributedEntity.announceGenerate(self)
     self.startSmooth()
示例#10
0
 def announceGenerate(self):
     DistributedEntity.announceGenerate(self)
     self.reparentTo(render)
     self.accept("enter" + self.collNode.getName(),
                 self.__handleTouchSphere)
示例#11
0
 def announceGenerate(self):
     DistributedEntity.announceGenerate(self)
     UseableObject.load(self, self.uniqueName('gagPickup'))
     self.reparentTo(render)
     self.accept("enter" + self.bodyNP.getName(), self.__handleTouch)
示例#12
0
 def announceGenerate(self):
     DistributedEntity.announceGenerate(self)
     AvatarShared.announceGenerate(self)
     self.setPythonTag('avatar', self.doId)
     self.setParent(CIGlobals.SPHidden)
     self.loadAvatar()