def unload(self): self.sndFile = None self.looping = None self.volume = None self.randomDelay = None self.randomDelayMin = None self.randomDelayMax = None DistributedEntityAI.unload(self)
def unload(self): self.dispatch.getPhysicsWorld().remove(self.floorColl.node()) self.damaged = None self.height = None self.stompSpeed = None self.raiseSpeed = None self.timeOnGround = None self.timeInAir = None self.damage = None self.startDelay = None DistributedEntityAI.unload(self)