def __init__(self, master, controller, x, y): TaskGUI.__init__(self, master, controller, x, y, "inventory_display") self.title = gui_components.Label(self.x + 9, self.y, "Inventory", False, 32, constants.BLACK) self.items = list(self.master.master.story_tracker.inventory.items()) self.labels = [ gui_components.Label( self.x + 45, self.y + (40 * n) + 44, "x{} Potion of {}".format(self.items[n][1][0], self.items[n][1][1]), False, 32, constants.BLACK) for n in range(len(self.items)) ] image_data = lambda x: constants.item_images[self.items[x][0]] self.item_images = [ gui_components.Image( icons.sprite_sheet.get_image( image_data(n)[0], image_data(n)[1], image_data(n)[2], image_data(n)[3]), self.x + 13, self.y + (40 * n) + 50, False) for n in range(len(self.items)) ] self.components += [self.title] + self.labels + self.item_images
def __init__(self, master): self.master = master self.images = menu_image_loader.load_images() self.background = gui_components.Image("src/resources/title.png") self.play_button = gui_components.Button(self.images["play_button"], 11, 25, lambda: self.callback(0)) self.options_button = gui_components.Button( self.images["option_button"], 11, 136, lambda: self.callback(1)) self.quit_button = gui_components.Button(self.images["quit_button"], 11, 249, lambda: self.callback(2)) self.buttons = [ self.play_button, self.options_button, self.quit_button ] self.hud = hud.HUD(None, self) self.hud.save_hud("menu", [ "save_select", ]) self.hud.load_saved_hud("menu") self.save_select_open = False
def __init__(self, master, controller, x, y, widget_id): self.master = master self.controller = controller self.x = x self.y = y self.id = widget_id self.background = gui_components.Image( "src/resources/tasks_background.png", self.x, self.y) self.components = [ self.background, ]
def refresh(self): self.items = [ item for item in list( self.master.master.story_tracker.inventory.items()) if item[0] in constants.healing_items ] self.labels = [ gui_components.Label( self.x + 45, self.y + (40 * n) + 44, "x{} Potion of {}".format(self.items[n][1][0], self.items[n][1][1]), False, 32, constants.BLACK) for n in range(len(self.items)) ] image_data = lambda x: constants.item_images[self.items[x][0]] self.item_images = [ gui_components.Image( icons.sprite_sheet.get_image( image_data(n)[0], image_data(n)[1], image_data(n)[2], image_data(n)[3]), self.x + 13, self.y + (40 * n) + 50, False) for n in range(len(self.items)) ] self.components = [ self.background, self.title, self.press_space, self.pointer ] + self.labels + self.item_images if len(self.controller.player.beans) > 1: self.hint_arrow = gui_components.Label(self.x - 29, self.y - 138, "<-", False, 48, constants.BLACK) self.hint_text1 = gui_components.Label(self.x + 28, self.y - 150, "Hover over the Bean", False, 32, constants.BLACK) self.hint_text2 = gui_components.Label(self.x + 28, self.y - 111, "you want to heal!", False, 32, constants.BLACK) self.components += [ self.hint_arrow, self.hint_text1, self.hint_text2 ]
def __init__(self, master, controller, x, y): TaskGUI.__init__(self, master, controller, x, y, "journal_display") self.title = gui_components.Label(self.x + 9, self.y, "Journal", False, 32, constants.BLACK) self.quests = list(self.master.master.story_tracker.quests.items()) self.completed_quests = list( self.master.master.story_tracker.completed_quests.items()) self.labels = [ gui_components.Label( self.x + 50, self.y + (40 * (n + len(self.completed_quests))) + 44, self.quests[n][1], False, 32, constants.BLACK) for n in range(len(self.quests)) ] self.labels += [ gui_components.Label(self.x + 50, self.y + (40 * n) + 44, self.completed_quests[n][1], False, 32, constants.HEALTH_BAR_GREEN) for n in range(len(self.completed_quests)) ] self.quests = self.completed_quests + self.quests image_data = lambda x: constants.quest_images[self.quests[x][0]] self.quest_images = [ gui_components.Image( icons.sprite_sheet.get_image( image_data(n)[0], image_data(n)[1], image_data(n)[2], image_data(n)[3]), self.x + 13, self.y + (40 * n) + 50, False) for n in range(len(self.quests)) ] self.components += [self.title] + self.labels + self.quest_images self.master.master.story_tracker.set_quests_seen() self.master.master.story_tracker.purge_completed()
def __init__(self, master): self.master = master self.images = menu_image_loader.load_images() self.background = gui_components.Image("src/resources/title.png") self.play_button = gui_components.Button(self.images["play_button"], 374, 396, lambda: self.callback(0)) self.options_button = gui_components.Button( self.images["option_button"], 374, 496, lambda: self.callback(1)) self.quit_button = gui_components.Button(self.images["quit_button"], 374, 596, lambda: self.callback(2)) self.buttons = [ self.play_button, self.options_button, self.quit_button ] dark_screen = gui_components.Fill(0, 0, 960, 720, constants.BLACK) dark_screen.image.set_alpha(200) self.dark_background = tools.combine_images([self.background] + self.buttons + [dark_screen]) self.normal_background = self.background.image self.hud = hud.HUD(None, self) self.hud.save_hud("menu", ["save_select", "options_menu"]) self.hud.load_saved_hud("menu") self.save_select_open = False self.options_menu_open = False self.can_click = True
def refresh(self): self.items = list(self.master.master.story_tracker.inventory.items()) self.labels = [ gui_components.Label( self.x + 45, self.y + (40 * n) + 44, "x{} Potion of {}".format(self.items[n][1][0], self.items[n][1][1]), False, 32, constants.BLACK) for n in range(len(self.items)) ] image_data = lambda x: constants.item_images[self.items[x][0]] self.item_images = [ gui_components.Image( icons.sprite_sheet.get_image( image_data(n)[0], image_data(n)[1], image_data(n)[2], image_data(n)[3]), self.x + 13, self.y + (40 * n) + 50, False) for n in range(len(self.items)) ] self.components = [ self.background, self.title, self.press_space, self.pointer ] + self.labels + self.item_images
def __init__(self, master, x, y): self.master = master self.x = x self.y = y self.id = "backing" self.background = gui_components.Fill(self.x, self.y, 200, 277, constants.GUI_BACKING) self.my_beans = gui_components.Label(self.x + 5, self.y, "My Beans", False, 30, constants.WHITE) self.other_beans = gui_components.Label(self.x + 5, self.y + 239, "Other Beans", False, 30, constants.WHITE) self.open_hud_button = gui_components.Button( hud_image_loader.load_images("open_hud_button"), self.x, self.y + 225, lambda: self.callback(0)) self.close_hud_button = gui_components.Button( hud_image_loader.load_images("close_hud_button"), self.x + 200, self.y + 225, lambda: self.callback(1)) self.compass = gui_components.Image( hud_image_loader.load_images("compass")[0], 802, 10, False) self.open_components = [ self.my_beans, self.other_beans, self.close_hud_button, self.compass ] self.close_components = [self.open_hud_button, self.compass] self.components = self.open_components self.hud_open = True
def __init__(self): # Initiate pygame pygame.mixer.pre_init(22050, -16, 1, 512) pygame.mixer.init() pygame.init() pygame.mixer.set_num_channels(16) # Create the display self.display = pygame.display.set_mode(constants.DISPLAY_SIZE) # Set the title on the window pygame.display.set_caption("Tim's Adventure") icon_img = pygame.image.load("src/resources/icon.png") icon = pygame.Surface([32, 32], flags=pygame.SRCALPHA) icon = icon.convert_alpha() icon.blit(icon_img, (0, 0)) pygame.display.set_icon(icon) self.clock = pygame.time.Clock() self.load_components() constants.load_performance_profile(1) self.loading_screen = gui_components.Image( tools.combine_images( (gui_components.Fill(0, 0, 960, 720, constants.BLACK), gui_components.Label(340, 322, "Loading...", False, 64))), 0, 0, False) self.loading_screen.draw(self.display) pygame.display.update() self.fade_screen = gui_components.Fade() self.fade_screen.set_opacity(0) self.sound_engine = sounds.SoundEngine() self.particle_engine = particles.ParticleEngine() self.save_engine = save.SaveEngine() self.story_tracker = story_tracker.StoryTracker(self) self.game_exit = False self.chunk_controller = chunks.ChunkController(self) self.duel_controller = duel_controller.DuelController(self) self.dialogue_controller = dialogue.DialogueController(self) self.menu = menu.MainMenu(self) self.show_loading = False self.game_mode = 2 self.full_screen = False self.fade = 0 self.new_game_mode = -1 self.loading_screen_time = constants.LOADING_SCREEN_TIME self.controllers = [ self.chunk_controller, self.duel_controller, self.menu, self.dialogue_controller ] self.load_function = None self.after_load = -1 self.current_save = "" self.last_song = ""