示例#1
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 def __init__(self, world):
     self.width = 180
     self.height = 95
     Gui.__init__(
         self, 'character', (0, 200),
         pygame.Surface((self.width, self.height), pygame.SRCALPHA, 32),
         True)
     self.image.convert_alpha()
     self.player_image = world.player.image.copy()
     self.time_passed = 0.0
     self.player_image = pygame.transform.scale(
         self.player_image, (self.player_image.get_width() / 2,
                             self.player_image.get_height() / 2))
     self.name = render_textrect(world.player.name, 30,
                                 self.image.get_rect(), (255, 255, 255))
     self.time_passed_text = render_textrect(self.time_passed, 30,
                                             pygame.Rect(0, 0, 30, 30),
                                             (255, 255, 255), (54, 54, 54))
     self.exp = Bar(world.player.exp, world.player.stats['EXP'],
                    'Lvl {0}'.format(world.player.lvl), (50, 255, 10),
                    (5, 20))
     self.hp = Bar(world.player.hp, world.player.stats['HP'], 'HP',
                   (224, 52, 52), (5, 45))
     self.mp = Bar(world.player.mp, world.player.stats['MP'], 'MP',
                   (96, 132, 224), (5, 70))
     register_handler(TIME_PASSED, self.handle_event)
示例#2
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 def __init__(self):
     self.width = WIDTH - MENU_WIDTH
     self.height = CONSOLE_HEIGHT
     Gui.__init__(self, 'console', (0, HEIGHT - CONSOLE_HEIGHT), pygame.Surface((self.width, self.height)), True)
     self.log = []
     self.log_processed = []
     register_handler(POST_TO_CONSOLE, self.handle_event)
示例#3
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 def __init__(self):
     self.width = WIDTH - MENU_WIDTH
     self.height = CONSOLE_HEIGHT
     Gui.__init__(self, 'console', (0, HEIGHT - CONSOLE_HEIGHT), pygame.Surface((self.width, self.height)), True)
     self.log = []
     self.log_processed = []
     register_handler(POST_TO_CONSOLE, self.handle_event)
示例#4
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 def polling(self):
     """
     Checks if a message is sent by the service script. If a message is in the buffer, it reads the command and
     reacts according to the given command.
     """
     while True:
         time.sleep(0.1)
         refresh = False
         self.__mutex.acquire(True)
         if self.__connection.poll():
             data = self.__connection.recv()
             if data == str(Command.COMPUTER_STATUS):
                 multi_user = self.__connection.recv()
                 ret = str(self.is_locked(multi_user))
                 self.__connection.send(ret)
             elif data == Codes.GUI_UPDATE:
                 uid = self.__connection.recv()
                 self.update_gui(uid)
             elif data == Codes.FIND_SERIAL_DEVICES:
                 if self.__connection.recv() == "True":
                     Gui.notify("Das Gerät ist bereits angeschlossen")
                 else:
                     Gui.notify(
                         "Es wurde kein Smock Gerät gefunden.\n"
                         "Vergewissern Sie sich, dass das Gerät angeschlossen ist.\n"
                     )
             elif data == Codes.REFRESH:
                 refresh = True
         self.__mutex.release()
         if refresh:
             self.gui.refresh_list()
示例#5
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    def __init__(self, world):
        self.world = world
        self.tile_size = 6
        self.width = 192
        self.height = 192
        self.camera = pygame.Rect((0, 0), (self.width, self.height)).copy()
        self.map = Map()
        self.map.load_dungeon(world.map.dungeon, True, self.tile_size)
        self.zoom_in_arrow = ZoomArrow(0, (174, 10))
        self.zoom_in_arrow.create()
        self.zoom_out_arrow = ZoomArrow(1, (174, 20))
        self.zoom_out_arrow.create()

        Gui.__init__(self, 'minimap', (4, 4),
                     pygame.Surface((self.width, self.height)), True)
        x = self.world.player.x * self.tile_size
        y = self.world.player.y * self.tile_size
        self.camera.center = (x, y)
        self.map.draw(self.image, self.camera, self.world.map.explored_tiles)
        self.image.fill((0, 255, 0),
                        pygame.Rect((x - self.camera.x, y - self.camera.y),
                                    (self.tile_size, self.tile_size)))
        self.image.blit(self.zoom_in_arrow.arrow,
                        (self.zoom_in_arrow.rect.x, self.zoom_in_arrow.rect.y))
        self.image.blit(
            self.zoom_out_arrow.arrow,
            (self.zoom_out_arrow.rect.x, self.zoom_out_arrow.rect.y))

        register_handler([TIME_PASSED, pygame.MOUSEBUTTONDOWN],
                         self.handle_event)
示例#6
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def main():
    app = QApplication(sys.argv)

    from src.gui.gui import Gui

    gui = Gui()
    gui.show()
    sys.exit(app.exec_())
    def __init__(self, world):
        self.width = MENU_WIDTH
        self.height = 95
        self.world = world
        Gui.__init__(self, 'character', (0, 200), pygame.Surface((self.width, self.height), pygame.SRCALPHA, 32), True)
        self.image.convert_alpha()
        self.generate_bars()

        register_handler([TIME_PASSED, pygame.MOUSEMOTION], self.handle_event)
示例#8
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 def __init__(self):
     self.width = WIDTH - MENU_WIDTH
     self.height = CONSOLE_HEIGHT
     self.max_messages = int(CONSOLE_HEIGHT / CONSOLE_FONT_SIZE) - 3
     Gui.__init__(self, 'console', (0, HEIGHT - CONSOLE_HEIGHT),
                  pygame.Surface((self.width, self.height)), True)
     self.log = []
     self.log_processed = []
     self.fill_message = None
     register_handler(
         [POST_TO_CONSOLE, CLEAR_CONSOLE, FILL_CONSOLE, CLEAR_FILL_CONSOLE],
         self.handle_event)
示例#9
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    def __init__(self, world):
        self.width = MENU_WIDTH
        self.height = 95
        self.world = world
        Gui.__init__(
            self, 'character', (0, 200),
            pygame.Surface((self.width, self.height), pygame.SRCALPHA, 32),
            True)
        self.image.convert_alpha()
        self.generate_bars()

        register_handler([TIME_PASSED, pygame.MOUSEMOTION], self.handle_event)
示例#10
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    def __init__(self):
        self.width = MENU_WIDTH
        self.height = 80

        Gui.__init__(self, 'explorer', (30, 400),
                     pygame.Surface((self.width, self.height), pygame.SRCALPHA, 32).convert_alpha(), False)
        self.slots = []
        self.slots_rect = []
        for y in range(0, 2):
            for x in range(0, 4):
                self.slots_rect.append(pygame.Rect(5 + x * 35, 5 + y * 35, 32, 32))
                self.slots.append(Slot(5 + x * 35, 5 + y * 35))
        register_handler([GUI_EXPLORER_ITEMS, GUI_EXPLORER_CLEAR, PLAYER_PICKUP_ITEM], self.handle_event)
示例#11
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    def __init__(self):
        self.width = MENU_WIDTH
        self.height = 80

        Gui.__init__(self, 'explorer', (30, 400),
                     pygame.Surface((self.width, self.height), pygame.SRCALPHA, 32).convert_alpha(), False)
        self.slots = []
        self.slots_rect = []
        for y in range(0, 2):
            for x in range(0, 4):
                self.slots_rect.append(pygame.Rect(5 + x * 35, 5 + y * 35, 32, 32))
                self.slots.append(Slot(5 + x * 35, 5 + y * 35))
        register_handler([GUI_EXPLORER_ITEMS, GUI_EXPLORER_CLEAR, PLAYER_PICKUP_ITEM], self.handle_event)
示例#12
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 def __init__(self, world):
     self.world = world
     self.data = None
     self.orientation = None
     image = pygame.Surface((200, 300), pygame.SRCALPHA, 32)
     self.options = {}
     self.show_window = False
     self.tooltip_delay = 0
     self.item_tooltip = None
     self.mouse = Mouse_select(world)
     Gui.__init__(self, 'character', (0, 0), image, True)
     register_handler(
         [GUI_TOOLTIP_CLEAR, TIME_PASSED, GUI_TOOLTIP_POST, pygame.MOUSEBUTTONDOWN],
         self.handle_event)
示例#13
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 def __init__(self, world):
     self.world = world
     self.data = None
     image = pygame.Surface((200, 100), pygame.SRCALPHA, 32)
     #image.convert_alpha()
     self.options = {}
     self.target = None
     self.show_window = False
     self.item_tooltip = None
     self.mouse = Mouse_select(world)
     Gui.__init__(self, 'character', (0, 0), image, True)
     register_handler(
         [GUI_TOOLTIP_CLEAR, GUI_TOOLTIP_POST, GUI_EXAMINE_ITEM, GUI_EXAMINE_ITEM_CLEAR, pygame.MOUSEBUTTONDOWN],
         self.handle_event)
示例#14
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 def __init__(self, world):
     self.world = world
     self.data = None
     image = pygame.Surface((200, 100), pygame.SRCALPHA, 32)
     #image.convert_alpha()
     self.options = {}
     self.target = None
     self.show_window = False
     self.item_tooltip = None
     self.mouse = Mouse_select(world)
     Gui.__init__(self, 'character', (0, 0), image, True)
     register_handler([
         GUI_TOOLTIP_CLEAR, GUI_TOOLTIP_POST, GUI_EXAMINE_ITEM,
         GUI_EXAMINE_ITEM_CLEAR, pygame.MOUSEBUTTONDOWN
     ], self.handle_event)
示例#15
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 def __init__(self, world):
     self.world = world
     self.data = None
     self.orientation = None
     image = pygame.Surface((200, 300), pygame.SRCALPHA, 32)
     self.options = {}
     self.show_window = False
     self.tooltip_delay = 0
     self.item_tooltip = None
     self.mouse = Mouse_select(world)
     Gui.__init__(self, 'character', (0, 0), image, True)
     register_handler([
         GUI_TOOLTIP_CLEAR, TIME_PASSED, GUI_TOOLTIP_POST,
         pygame.MOUSEBUTTONDOWN
     ], self.handle_event)
示例#16
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 def __init__(self, world):
     self.width = 180
     self.height = 95
     Gui.__init__(self, 'character', (0, 200), pygame.Surface((self.width, self.height), pygame.SRCALPHA, 32), True)
     self.image.convert_alpha()
     self.player_image = world.player.image.copy()
     self.time_passed = 0.0
     self.player_image = pygame.transform.scale(self.player_image, (self.player_image.get_width() / 2,
                                                                    self.player_image.get_height() / 2))
     self.name = render_textrect(world.player.name, 30, self.image.get_rect(), (255, 255, 255))
     self.time_passed_text = render_textrect(self.time_passed, 30, pygame.Rect(0, 0, 30, 30), (255, 255, 255),
                                             (54, 54, 54))
     self.exp = Bar(world.player.exp, world.player.stats['EXP'], 'Lvl {0}'.format(world.player.lvl), (50, 255, 10),
                    (5, 20))
     self.hp = Bar(world.player.hp, world.player.stats['HP'], 'HP', (224, 52, 52), (5, 45))
     self.mp = Bar(world.player.mp, world.player.stats['MP'], 'MP', (96, 132, 224), (5, 70))
     register_handler(TIME_PASSED, self.handle_event)
示例#17
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    def __init__(self, world):
        self.world = world
        self.tile_size = 6
        self.width = 192
        self.height = 192
        self.camera = pygame.Rect((0, 0), (self.width, self.height)).copy()
        self.map = Map()
        self.map.load_dungeon(world.map.dungeon, True, self.tile_size)
        self.zoom_in_arrow = ZoomArrow(0, (174, 10))
        self.zoom_in_arrow.create()
        self.zoom_out_arrow = ZoomArrow(1, (174, 20))
        self.zoom_out_arrow.create()

        Gui.__init__(self, 'minimap', (4, 4), pygame.Surface((self.width, self.height)), True)
        x = self.world.player.x * self.tile_size
        y = self.world.player.y * self.tile_size
        self.camera.center = (x, y)
        self.map.draw(self.image, self.camera, self.world.map.explored_tiles)
        self.image.fill((0, 255, 0), pygame.Rect((x - self.camera.x, y - self.camera.y),
                                                 (self.tile_size, self.tile_size)))
        self.image.blit(self.zoom_in_arrow.arrow, (self.zoom_in_arrow.rect.x, self.zoom_in_arrow.rect.y))
        self.image.blit(self.zoom_out_arrow.arrow, (self.zoom_out_arrow.rect.x, self.zoom_out_arrow.rect.y))

        register_handler([TIME_PASSED, pygame.MOUSEBUTTONDOWN], self.handle_event)
示例#18
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def main():
    app = Gui()
    app.mainloop()