def keyReleaseEvent(self, e): # pylint: disable=invalid-name key = e.key() - 16777234 if key in self.move_keys and self.manual_mode: move = self.move_keys[key] moves = Play2048Player.actions() self.player.do_move(moves[move])
def setUp(self): self.game = Play2048State() self.actions = Play2048Player.actions() self.moves = self.actions.values()
def setUp(self): self.game = Play2048State(SnakeGradient) self.moves = Play2048Player.actions().values()
def setUp(self): depth = 4 self.minimax = Minimax(Play2048Player.actions(), depth)